* Add support for decoding and displaying of OggTheora/Vorbis videos
* Change all references to *.rpl files to *.ogg files (and lower case them)
* Add a new menu (and config) option for selecting the size at which to display videos (1x (native), 2x, full screen)
This closes ticket:64 and ticket:46
Code changes are ticket:64 (patch by Gerard Krol, Giel van Schijndel and Buginator)
FMVs can be found at http://download.gna.org/warzone/videos/sequences_ogg.zip (for now at least)
Videos encoded by Angus Lees
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6119 4a71c877-e1ca-e34f-864e-861f7616d084
* Require sqlite3 versions >= 3.5.4 and < 3.6 (due to r5984 these versions are possible)
* Move physfs_vfs.[ch] from lib/sqlite3/ to lib/framework/
* Update the autotools, raw win32 Makefile, Code::Blocks and MSVC build systems
- NOTE: Xcode still requires an update
This closes ticket:59
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6018 4a71c877-e1ca-e34f-864e-861f7616d084
* Add two new files: src/baseobject.[ch]
* Have CHECK_OBJECT call any of CHECK_DROID, CHECK_PROJECTILE or CHECK_STRUCTURE depending on the object's type
* Change CHECK_DROID and checkDroid to use the AT_MACRO to get the current filename and line number
* Change checkDroid to use ASSERT_HELPER to provide the source of the assertion
NOTE: The autotools, Code::Blocks, win32 Makefiles and MSVC buildsystems are updated, Xcode will still require an update
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5866 4a71c877-e1ca-e34f-864e-861f7616d084
* Update build systems: autotools, raw win32 makefiles, Code::Blocks project and MSVC project
* Rename _droid and _base_object forward declaration types to DROID and BASE_OBJECT respectively
* Add two forward declarations for BASE_OBJECT and DROID to scriptfuncs.h so that it can declare pointers to these types
* src/messagedef.h depends on lib/ivis_common/ivisdef.h and src/positiondef.h so #include those
* Don't #include stuff from src/ in lib/script/chat_processing.h
* Remove all unnecessary #inlucdes from src/ from lib/script/chat_lexer.l
NOTE: Build systems not mentioned above might need updating.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5531 4a71c877-e1ca-e34f-864e-861f7616d084
* This should fix a heap corruption introduced with the new level_parser
Closes#9 ( http://trac.wz2100.net/ticket/9 )
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5163 4a71c877-e1ca-e34f-864e-861f7616d084
* Get rid of resource.h which duplicated code and as such was a maintenance hell/burden
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4422 4a71c877-e1ca-e34f-864e-861f7616d084
Does MS provide some kind of templating system? Like autotools generate Makefiles from Makefile.am.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3950 4a71c877-e1ca-e34f-864e-861f7616d084
This saves the trouble of having to edit the paths for lib/include dirs and enables us to have the FlexBison.rules there, too.
Thus FlexBison.rules is removed and to be found in the msvc devpkg from now on.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3657 4a71c877-e1ca-e34f-864e-861f7616d084
* Update po/POTFILES.in to match the deletion of src/player.[ch] in r2847
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2848 4a71c877-e1ca-e34f-864e-861f7616d084
* Add it to the MSVC Workspace/Solution
* Set svn:eol-style on the MSVC project & solution files to CRLF
Patch #832 by Buginator.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2752 4a71c877-e1ca-e34f-864e-861f7616d084
* this module uses the information extracted from the automatically generated file src/autorevision.h to add revision information to the project
* provides a function version_getFormattedVersionString() which replaces several pieces of customly crafted code to dump a version string (frontend.c, main.c and clparse.c)
* update po/POTFILES.in
* add some recently added files
* make -C po update-po
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2723 4a71c877-e1ca-e34f-864e-861f7616d084
* This _will_ require you to install http://quesoglc.sourceforge.net/ on your system to be able to compile (windows binaries are provided on the sourceforge download page as well; just dump them in wz's devpackage directory for now)
* Currently the font render code is hard-coded to select two fonts: DejaVu Sans Mono regular style (aka "Book") or bold style; if you're package manager doesn't provide these fonts (Debian and derivatives have "ttf-dejavu"), you can get them from http://dejavu.sourceforge.net/
This closes#1 (https://trac.mortis.eu/warzone/ticket/1 I dumped/maintained my patch there)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2521 4a71c877-e1ca-e34f-864e-861f7616d084
* This commit removes utf8.[ch] from all build systems (manual text-editing for the most of them)
* For the removal from the XCode project I just reverted r2288
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2477 4a71c877-e1ca-e34f-864e-861f7616d084
* Modify them slighly to use get/set functions for the package direction (instead of a global accessable to all files which forward declare it)
* Add a NETfloat to the set of primitives
* Modify NETstring to use strnlen1 instead of strnlen which is a GNU extension to the C library (strnlen1 has been copied from gettext 0.16.1 which is GPLv2+)
NB: rerun your buildsystems
NB2: Xcode requires an update
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2358 4a71c877-e1ca-e34f-864e-861f7616d084