Commit Graph

34 Commits (a08e6f07f8f31ffe054f41964dc5a412df7b09c3)

Author SHA1 Message Date
Giel van Schijndel 45ea795b10 * Move sDelete into local scope (was only used in one function anyway)
* Move sTemp into a __more__ local scope
 * Don't strip an extension from a string we aren't going to use anyway...


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2781 4a71c877-e1ca-e34f-864e-861f7616d084
2007-11-10 16:21:26 +00:00
Dennis Schridde 1d3ed30822 More UI ptr<->int fixes. !!WIP!!
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2763 4a71c877-e1ca-e34f-864e-861f7616d084
2007-11-09 21:01:23 +00:00
Stefan Huehner 3b3199b7f9 remove the text.h include from a lot of files
which dont need its declarations


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2691 4a71c877-e1ca-e34f-864e-861f7616d084
2007-11-03 17:49:53 +00:00
Giel van Schijndel 6b4cba1700 * Rename pLevelName to aLevelName (hungarian notation is a pain. Especially when it's wrong!)
* Get rid of several magic numbers
 * Some const correctness
 * Replace a huge amount of strcpy(), strcat(), strncpy() and strncat() calls with a strlcpy() and strlcat() calls respectively


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2635 4a71c877-e1ca-e34f-864e-861f7616d084
2007-10-27 14:35:35 +00:00
Giel van Schijndel d075832459 * Add font rendering and UTF-8 support through usage of QuesoGLC (an OpenGLC implementation);
* This _will_ require you to install http://quesoglc.sourceforge.net/ on your system to be able to compile (windows binaries are provided on the sourceforge download page as well; just dump them in wz's devpackage directory for now)
 * Currently the font render code is hard-coded to select two fonts: DejaVu Sans Mono regular style (aka "Book") or bold style; if you're package manager doesn't provide these fonts (Debian and derivatives have "ttf-dejavu"), you can get them from http://dejavu.sourceforge.net/

This closes #1 (https://trac.mortis.eu/warzone/ticket/1 I dumped/maintained my patch there)

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2521 4a71c877-e1ca-e34f-864e-861f7616d084
2007-10-01 19:45:49 +00:00
Giel van Schijndel 33b5764611 * Rename winmain.h to main.h since all it's forward declarations refer to main.c and having nothing whatsoever to do with MSWin
* Remove forward declaration of "BOOL frontendInitialised" since it is nowhere defined

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2469 4a71c877-e1ca-e34f-864e-861f7616d084
2007-09-24 18:16:10 +00:00
Giel van Schijndel 415ac4a437 * Fix readFXData to mark all the EFFECTs it loads as active
* Add a large amount of serializeX/deserializeX functions for the different savegame versions
 * Use uintX_t instead of the *WORD series of variables for structures that'll be saved out to disk (only those directly related to savegame code right now)
 * Make the save&load functions in game.c use the serialization and deserialization series of functions (this is also directly from a file rather than an intermediate in-memory buffer)
 * Remove function endian_SaveGameV since endian swapping is being dealt with by the (de)serialization functions
 * This commit changes the *.gam files from little endian to big endian, so expect loading of previous savegames to break

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2416 4a71c877-e1ca-e34f-864e-861f7616d084
2007-08-18 21:37:37 +00:00
Giel van Schijndel 6e23e99afc * #include "lib/sound/audio.h" in the implementation files that need it rather than in a header file which doesn't use it at all
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2077 4a71c877-e1ca-e34f-864e-861f7616d084
2007-07-13 22:14:47 +00:00
Giel van Schijndel d55bd507c6 * Remove unused parameter char* DisplayBuffer from function pie_UploadDisplayBuffer (maybe we might as well remove this function altogether ?)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1986 4a71c877-e1ca-e34f-864e-861f7616d084
2007-06-27 12:30:29 +00:00
Giel van Schijndel cc17299668 * remove internal forward declarations of functions already declared in the header
* use proper constness:
  * make some functions take arguments of `const char*` rather than just `char*` (also modified some functions' return values to return `const char*` where appropiate)
 * modify rank retrieval functions to use a central array instead; currently ranklimits (i.e. the amount of kills required to promote) is hardcoded in switch statements, as is the case with the names of those ranks
 * `make -C po update-po`

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1409 4a71c877-e1ca-e34f-864e-861f7616d084
2007-04-09 22:09:27 +00:00
Per Inge Mathisen c232641119 Copy strings back into the C code, and make them translatable by gettext.
Thanks to Huehner for writing the script that transformed calls to strres
back into C strings.


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1325 4a71c877-e1ca-e34f-864e-861f7616d084
2007-04-01 20:15:46 +00:00
Giel van Schijndel d659136496 * move audio_id.[ch] to lib/sound (because the soundlib depends on it, and libraries shouldn't depend on the main source, i.e. src/)
* further remove audio_GetIDFromStr from src/aud.c and rename audioID_GetIDFromStr (from audio_id.c) to audio_GetIDFromStr
  * also changed calling method of audio_GetIDFromStr, now it returns its retrieved value (ID index number) rather than writing it in a pointer given as parameter

PS MSVC project might be broken, I don't have it so can't check nor fix it

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1288 4a71c877-e1ca-e34f-864e-861f7616d084
2007-03-27 18:59:03 +00:00
Per Inge Mathisen 79b3875fc4 This commit fixes all warnings (on my system). -Werror added for
debug builds. Hopefully this will not cause too much pain, but
rather increase code quality for the future.


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1144 4a71c877-e1ca-e34f-864e-861f7616d084
2007-02-19 14:10:44 +00:00
Roman C f4c4c48dd2 Patch by Gerard Krol:
replaces AND/OR macros with &&/||

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1089 4a71c877-e1ca-e34f-864e-861f7616d084
2007-02-10 16:39:39 +00:00
Giel van Schijndel 7250eff5b6 * Remove yet another set of unused (or empty) functions
* Remove an unused, local, function-variable
 * Remove some file-global, static variables

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1051 4a71c877-e1ca-e34f-864e-861f7616d084
2007-01-29 23:17:46 +00:00
Dennis Schridde 49ceba7503 Add GPL notices to all sourcecode files.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1014 4a71c877-e1ca-e34f-864e-861f7616d084
2007-01-15 20:09:25 +00:00
Dennis Schridde bf9d1d0fd1 Fix last commits and remove another bunch of warnings.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@886 4a71c877-e1ca-e34f-864e-861f7616d084
2006-12-02 14:38:09 +00:00
Dennis Schridde fb74a1f8dc Patch by Thomas Rast: Include string.h against warnings
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@821 4a71c877-e1ca-e34f-864e-861f7616d084
2006-11-06 14:40:07 +00:00
Dennis Schridde 67056c8d24 - Droped a lot of (nearly) unused types from lib/framework/types.h
- Remove lots of unused functions (Windows/DDraw related)
- Now store the used bitdepth in the config and thus make it configurable without having to modify the sourcecode


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@808 4a71c877-e1ca-e34f-864e-861f7616d084
2006-11-04 01:11:26 +00:00
Dennis Schridde d3cd44148d Patch by Gerard Krol: Replace STRING with char (STRING was confusingly defined to char)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@804 4a71c877-e1ca-e34f-864e-861f7616d084
2006-11-03 21:35:50 +00:00
Stefan Huehner 30f6dc392e mark some Strings an read-only by adding const.
On the way replace STRING with char



git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@756 4a71c877-e1ca-e34f-864e-861f7616d084
2006-09-24 19:11:34 +00:00
Dennis Schridde 3261a09baf BIG cleanup of headers.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@749 4a71c877-e1ca-e34f-864e-861f7616d084
2006-09-23 17:24:55 +00:00
Stefan Huehner ac7da134bd Make more functions static which aren't used outside their
declaring source files.



git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@734 4a71c877-e1ca-e34f-864e-861f7616d084
2006-09-20 00:49:20 +00:00
Dennis Schridde fc4ce66939 Patch "code cleanup: void 2" by Stefan Huehner
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@705 4a71c877-e1ca-e34f-864e-861f7616d084
2006-09-13 12:58:32 +00:00
Dennis Schridde 728b9a9913 - Commit patches "code cleanup: void" and "code cleanup: const" by Stefan Huehner
- Replace every occurence of VOID with void (and LPVOID with void*)


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@703 4a71c877-e1ca-e34f-864e-861f7616d084
2006-09-13 09:09:05 +00:00
Dennis Schridde 0e288f45e7 - Replace all ASSERT(( )) with ASSERT( )
- Simplify definition of ASSERT(). Now is the same for GCC and MSVC.
  This may not work on versions older than MSVC 2005. If you experience this, please report it!

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@613 4a71c877-e1ca-e34f-864e-861f7616d084
2006-08-23 12:58:48 +00:00
Per Inge Mathisen 081ec89b32 Remove legacy graphics code.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@550 4a71c877-e1ca-e34f-864e-861f7616d084
2006-08-08 20:03:05 +00:00
Per Inge Mathisen 8327ec1092 Fix bug#6531, crash on saving/loading forces. Also add better logging, and
fix some similar but unrelated bugs where the PHYSFS_close() return value is
misinterpreted. Can still not select forces from the multiplayer dialog,
but I also have no idea how this is supposed to work.


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@542 4a71c877-e1ca-e34f-864e-861f7616d084
2006-08-06 10:23:39 +00:00
Per Inge Mathisen 768e28914f Fix some more warnings in src/
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@481 4a71c877-e1ca-e34f-864e-861f7616d084
2006-07-20 21:04:01 +00:00
Dennis Schridde 27fadd14cf - converted the sources in src/ to use full path includes instead of just the filename.
- marked places where lib/ivis_*implementation* (eg opengl) is needed, because of incomplete lib/ivis_common.

Should improve the understanding of interfaces and code organization.



git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@431 4a71c877-e1ca-e34f-864e-861f7616d084
2006-05-27 16:37:17 +00:00
Dennis Schridde daf32736ad - Remove CD handling code, which is not used anymore.
Patch by Cybersphinx.

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@413 4a71c877-e1ca-e34f-864e-861f7616d084
2006-04-08 15:58:27 +00:00
Rodolphe Suescun d3629e24f9 Fixed various file loading/saving in windows version (related to
using PHYSFS_getDirSeparator() to build paths).


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@367 4a71c877-e1ca-e34f-864e-861f7616d084
2005-12-01 20:22:35 +00:00
Rodolphe Suescun f780a15b6d Decreased min camera distance (will be useful for artists).
Fixed paths for savegames and screendumps.

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@366 4a71c877-e1ca-e34f-864e-861f7616d084
2005-11-30 21:09:38 +00:00
No Author 5ba7ddac6b Create final repository structure.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@362 4a71c877-e1ca-e34f-864e-861f7616d084
2007-06-28 17:47:08 +00:00