functions of dubious usefulness. The log calls are still
present, with protos in ivi.h, in case someone wants to
build something better with them.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1128 4a71c877-e1ca-e34f-864e-861f7616d084
- Add 2 new backdrops from Terminator (http://wz2100.net/forum/index.php?topic=109.0)
- Remove unused pal parameter from pie_PNGLoadMem()
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1075 4a71c877-e1ca-e34f-864e-861f7616d084
C macro M_PI (if available, or we will define it on our own in fractions.h).
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1033 4a71c877-e1ca-e34f-864e-861f7616d084
* moved several #defines to the enums where they belong
* changed some datatypes on declaration
* prepended casts to malloc calls (using typeof() style)
* changed some (void*) casts to (void**) where required
* removed several #defines and there instances and then replaced them with their corresponding values from an enum
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@969 4a71c877-e1ca-e34f-864e-861f7616d084
- removed these functions and all calls to it if REALLY_DEBUG_MALLOC isn't defined, because they don't do anything currently when REALLY_DEBUG_MALLOC isn't defined
- moved the declaration of memRecReport from memint.h to mem.h where it is, together with memMemoryReport, optionally declared depending on REALLY_DEBUG_MALLOC
* fixed yet another set of signed/unsigned errors (src/seqdisp.c & textdraw.c/h)
* removed a cast from char* to char* (that's what I call unnecessary; transforming something into something it already is)
* memory system:
- added some comments to clarify what certain pieces of code actually do
- removed some redundant code (e.g. why would you ever want to overwrite memory to zero just before passing it to free()?)
- made debug-version of free() return immediately when being passed a NULL pointer (i.e. after raising an assert)
- moved some variable declarations down to the first point of usage
- *IMPORTANT*: commented the definition of MEMORY_SET out (line 38 mem.c), this might break code that expects freshly malloc'ed memory to be pre-initialized, if you experience any problems due to commenting this out please say so on the mailinglists!
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@957 4a71c877-e1ca-e34f-864e-861f7616d084
lib/ivis_common/pietypes.h : Add a depth field to bitmap so different bitdepths can be supported
Some minor cleanups (remainders from a failed abitrary-tiles attempt).
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@902 4a71c877-e1ca-e34f-864e-861f7616d084
034 - Reorganized src-warcam.c
036 - Cleanup includes and function declarations
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@884 4a71c877-e1ca-e34f-864e-861f7616d084
- Remove lots of unused functions (Windows/DDraw related)
- Now store the used bitdepth in the config and thus make it configurable without having to modify the sourcecode
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@808 4a71c877-e1ca-e34f-864e-861f7616d084
- Because savegame filenames are converted to lowercase old savegames won't work anymore. You can simply fix that by renaming them to lowercase.
- All unix_path, unix_fopen and PHYSFSEXT_locateCorectCase functions and calls to them have been removed. (So you _will_ notice when a file is not found, at least on Unix systems.)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@776 4a71c877-e1ca-e34f-864e-861f7616d084
- Define WORD and BYTE types to SDL types
- Let SDL handle some more of the win32fixes
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@739 4a71c877-e1ca-e34f-864e-861f7616d084
Mainly explicit casts, some type changes, a few fixes.
We need to have a look if this line creates any problems:
lib/script/interp.c @@ -329,7 +329,7 @@
- if(!RetStackRemember(CurEvent, (ip + 2))) //Remember where to jump back later
+ if(!RetStackRemember(CurEvent, *(ip + 2))) //Remember where to jump back later
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@719 4a71c877-e1ca-e34f-864e-861f7616d084
- Replace every occurence of VOID with void (and LPVOID with void*)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@703 4a71c877-e1ca-e34f-864e-861f7616d084
This seems to also fix the rader flickering without shadows. (Or was this fixed in a previous commit?)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@681 4a71c877-e1ca-e34f-864e-861f7616d084
raise and lower tile height, and use 'k' to flip tiles. You must trash your
keymap again before you can use this.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@667 4a71c877-e1ca-e34f-864e-861f7616d084
netplay.c got a bunch of new LOG_NET debug()s whose effects on performance have not been tested
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@619 4a71c877-e1ca-e34f-864e-861f7616d084
- Simplify definition of ASSERT(). Now is the same for GCC and MSVC.
This may not work on versions older than MSVC 2005. If you experience this, please report it!
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@613 4a71c877-e1ca-e34f-864e-861f7616d084