Commit Graph

571 Commits (8b9ed44a6fc868374d14b24c51c7e09130ad9cfc)

Author SHA1 Message Date
Roman C f053f4dc0e Balance:
-drastically reduced cyborg template research cost (by 250%-300%) for:
Assault Gunner, Needle Gunner, Scourge, Flashlight Gunner, Super HPV Cyborg, Super Heavy-Gunner, Super Auto-Cannon Cyborg, Super Tank-Killer Cyborg, Super Pulse Laser Cyborg, Super Rail-Gunner, Super Scourge Cyborg

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4744 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-22 18:42:17 +00:00
Roman C e1aa71d365 Aivolution AI:
-add some templates for unupgrgaded factories

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4742 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-22 12:50:08 +00:00
Roman C 4e8bd466e3 -add some T1 AI templates for factories without factories modules
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4741 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-22 12:48:03 +00:00
Per Inge Mathisen 406fdaea13 Add new reticule button icons for edit mode.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4730 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-21 13:30:03 +00:00
Per Inge Mathisen 1c7f32f6c6 Extend addMultiEditBox() to enable highlighted buttons. Make player name,
game name, and map name edit box buttons highlightable in MP dialog.


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4680 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-18 19:45:10 +00:00
Per Inge Mathisen 359110bf52 Make host game and keymap defaults buttons shaded on mouse highlight, like
the other similar buttons. Icons by Elio Gubser.


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4677 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-18 18:00:43 +00:00
Per Inge Mathisen 01af04febd Change addMultiBut so that you can specify different images for buttons when
they are normal state, pressed state, and highlighted by mouse. Removes ugly
hack to provide highlighting for only some buttons.


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4675 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-18 17:05:40 +00:00
Per Inge Mathisen f89e3bf1a6 Add a question mark button icon.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4666 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-17 15:49:41 +00:00
Roman C c5e91b5799 Make games less jerky when Aivolution AI is active by preventing AIs from execute their scripts all at the same time.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4656 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-16 17:10:55 +00:00
Roman C cfb955c130 Corrected BB effectiveness against bunkers.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4655 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-16 15:13:43 +00:00
Roman C 26c9ae418a Balance:
-anti tank weapons do 15% more damage to bunkers
-bunker buster does 12% less damage to bunkers
-MG does 200% more damage to VTOLs (effectiveness increased from 25% to 75%)
-increased body points of light cyborg weapons by 40%

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4654 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-16 15:08:20 +00:00
Per Inge Mathisen 2e78183ee3 Add tile rotation to tagfile definition file
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4641 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-15 21:03:50 +00:00
Per Inge Mathisen dda21eb413 Remove zones from tagdefinitions
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4639 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-15 20:58:53 +00:00
Roman C fa90c040c7 Aivolution AI:
-fix AA defenses construction

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4629 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-15 14:37:11 +00:00
Roman C 77a0763515 Weapon Balance:
-increase LasSat damage and splash damage by 50%

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4628 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-15 13:44:49 +00:00
Roman C faeb2c05c8 Weapon Balance:
-Cyborg Grenadier: decrease short range accuracy, increased long range accuracy, increased damage by 50%.

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4616 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-14 22:07:10 +00:00
Roman C 3cc53501a0 Aivolution AI:
-thank the player who gifted a unit

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4611 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-14 19:22:29 +00:00
Roman C d63a021184 Stock AI:
-make use of trucks gifted by other players

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4610 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-14 19:21:34 +00:00
Roman C 5ec11ada07 Flamer Balance:
-all flamers can fire while moving

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4579 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-13 14:02:33 +00:00
Roman C f030d2944b Aivolution AI:
-build light cyborgs

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4575 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-12 15:44:58 +00:00
Roman C 1724c4b370 Weapon Balance:
-HVC: long range accuracy decreased by 27%

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4563 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-11 18:55:29 +00:00
Roman C bd4e86f782 Weapon Balance:
-Tank Killer, Rail Gun, Scourge have more firepower
-Needle Gunner damage decreased
-All Super Cyborg weapons: body points doubled
-Medium Cannon: long range accuracy increased by 10%
-Heavy Cannon: long range accuracy increased by 15%

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4562 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-11 18:52:35 +00:00
Roman C 98e620b2f0 Update Aivolution command list.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4557 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-10 15:59:17 +00:00
Roman C 3c7b6b4000 Aivolution AI:
-fix the "Not enough power to build droid" for AIV too

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4550 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-09 17:25:36 +00:00
Roman C 424a8123b7 Stock AI:
-make sure power boost is only applied to AIs, not to human players

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4549 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-09 17:21:27 +00:00
Roman C 5bf4b442ae Stock AI:
-make sure AI gets power boost on client's machines too, this fixed the "Not enough power to build droid" bug that appears during mp games.

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4548 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-09 17:14:53 +00:00
Giel van Schijndel bf9c68617a Add the stats-sql directory to warzone.wz as well; this should fix bug #11316
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4543 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-08 11:26:21 +00:00
Roman C 32fc5a9884 Flamer Balance:
-make flamers a bit less effective against tracked units

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4537 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-06 18:35:45 +00:00
Roman C 24f5ada031 Hardpoint Balance;
-slightly reduce hit-points for hardpoints and walls
-make anti-tank weapons slightly more effective vs hardpoints

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4536 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-06 18:34:11 +00:00
Roman C 1aee29fab5 Aivolution AI:
-don't append "-aiv" to AI names on machines which don't run Aivolution.

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4531 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-06 15:58:39 +00:00
Per Inge Mathisen 8dca456c24 Fix bug in tagfile code. We would not properly skip groups that we did not intend to read.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4526 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-06 12:13:41 +00:00
Roman C c98f5aae28 Balance:
-increased Bunker Buster's damage by 30% to make sure it is strong enough vs bunkers and can compete with flamers

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4501 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-05 20:20:31 +00:00
Roman C 6332468964 Super Cyborg Balance:
-make super cyborg weapons build faster, instead make super cyborg bodies take longer to build, should result in a small speed up in build time for super cyborgs

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4499 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-05 19:44:28 +00:00
Roman C 7ca19fdf9e Cyborg Balance:
- Super Tank-Killer Cyborg has more damage
- Super Rail-Gunner, Super HPV Cyborg cost slightly less
- Super Pulse Laser Cyborg, Super Heavy-Gunner, Super Auto-Cannon Cyborg cost only 50% of what they used to cost
- Super Scourge Cyborg costs slightly more

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4497 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-05 18:08:46 +00:00
Roman C f764c22866 Synchronize weapon stats data (which got out of sync for some reason) with the database used for balancing.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4496 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-05 17:44:19 +00:00
Roman C 1b786fd5a8 Structure Balance:
-increased hp of walls by 2.5 times
-increased hp of hardpoints and fortresses by 2 times

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4481 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-04 21:12:58 +00:00
Roman C 244668ce93 Flamer Balance:
- "Plasmite flamer": ROF decreased, damage increased, projectile flight speed decreased. Overall damaged not affected by changes.
- "Inferno": now has two jets instead of one, to match the weapon turret gfx. ROF was decreased, damage increased, projectile flight speed decreased. Overall damaged not affected by changes.
- "Thermite Flamer": ROF decreased, damage increased, projectile flight speed decreased. Overall firepower slightly increased.

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4480 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-04 20:19:51 +00:00
Roman C cd836a4c96 Increased HVC's ROF and decreased damage. Overall damage not affected.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4479 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-04 19:16:46 +00:00
Roman C bdf02e6d05 Reduce flamer ROF, increase damage to make sure "unit dealing no damage to objects with high armor" problem doesn't occur. Overall damage unaffected.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4478 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-04 19:10:24 +00:00
Roman C 0bb12ed36c Super-Cyborg Balance:
-Super Heavy Gunner has more firepower
-Super Auto-Cannon Cyborg has more firepower, range has been slightly decreased
-Super HPV Cyborg; firepower increased, range increased

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4477 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-04 18:05:09 +00:00
Roman C 7d71089d98 "Rocket Autoloader" research now has "HEAT Rocket Warhead" as a prerequisite, instead of "HEAP Mini-Rockets". This fixes bug #11312.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4476 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-04 17:27:29 +00:00
Roman C 93b5e7269b Weapon Balance:
-slightly decrease Mini-pods's short-range and long-range accuracy
-increase MRL's short range accuracy and decrease it's long-range accuracy
NOTE: as a result mini-pods now do more damage to tracked units than MRL

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4475 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-04 16:22:53 +00:00
Roman C 9d7679b740 Reduce cyborg production time by ~20%.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4472 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-03 21:15:41 +00:00
Roman C 70884fa8e1 Move victory/loss text messages from scripts to the engine, to make them translatable.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4470 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-03 16:50:05 +00:00
Roman C 734a823e5d Increase hp of all buildings by 100%.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4466 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-01 17:47:55 +00:00
Roman C 6e394af237 Make building sfx less annoying in the game.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4465 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-01 17:24:14 +00:00
Roman C c8be736b57 Aivolution:
-check if found player base before attacking it

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4457 4a71c877-e1ca-e34f-864e-861f7616d084
2008-03-31 22:33:35 +00:00
Roman C e881fe7f14 Aivolution:
-taunts

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4456 4a71c877-e1ca-e34f-864e-861f7616d084
2008-03-31 21:23:58 +00:00
Roman C 1f74010e3b make oil pumping sound (oilpump.ogg) quieter.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4455 4a71c877-e1ca-e34f-864e-861f7616d084
2008-03-31 18:59:51 +00:00
Roman C 659e33dc12 Increase volume for beacon.ogg
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4453 4a71c877-e1ca-e34f-864e-861f7616d084
2008-03-31 18:58:25 +00:00
Roman C d82d60fe29 Update audio.wrf
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4452 4a71c877-e1ca-e34f-864e-861f7616d084
2008-03-31 18:48:04 +00:00
Roman C bb93d34d3c Update audio.cfg
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4451 4a71c877-e1ca-e34f-864e-861f7616d084
2008-03-31 18:42:15 +00:00
Roman C 35233a1f9b Added a sound for beacons (based on ecmtower.ogg). Use f12 to make wz take you to the beacon location.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4450 4a71c877-e1ca-e34f-864e-861f7616d084
2008-03-31 18:25:58 +00:00
Roman C 8a12c396f4 Aivolution:
-fixed a bug that made Aivolution defend its own derrick instead attacking an unprotected enemy derrick by building a bunker near it.

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4449 4a71c877-e1ca-e34f-864e-861f7616d084
2008-03-31 18:19:41 +00:00
Roman C 4a1cb2db67 Balancing:
-increased hit-points of oil derricks by 100%, since it gets destroyed too easily by lucky shots. Needs testing.

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4445 4a71c877-e1ca-e34f-864e-861f7616d084
2008-03-31 15:56:12 +00:00
Giel van Schijndel e2f81aaa54 * Add a new resource type (for use with .wrf files): DBPROP which is similar to SPROP, with as difference that instead of a CSV file it specifies an SQLite database file to load from
* Add the code to load propulsions from the propulsion table of the given database file (function `loadPropulsionStatsFromDB`)
  * This code will make sure to load the propulsion stats-data in a similar manner (i.e. the resulting data in-memory should be the same) to the propulsion.txt loading code
 * Use this stats loading implementation on single player


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4444 4a71c877-e1ca-e34f-864e-861f7616d084
2008-03-31 14:05:57 +00:00
Dennis Schridde 15a75e90c0 Remove unused strings
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4436 4a71c877-e1ca-e34f-864e-861f7616d084
2008-03-30 17:25:10 +00:00
Roman C 383b92185b Balancung:
make AA projectiles faster.

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4420 4a71c877-e1ca-e34f-864e-861f7616d084
2008-03-29 23:24:12 +00:00
Roman C 5344f90d1c Balancing:
Tank Killer now fires 4 projectiles (to match its turrent gfx), total average firepower stays unaffected.

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4407 4a71c877-e1ca-e34f-864e-861f7616d084
2008-03-29 17:45:32 +00:00
Roman C 9197e3a9ea Aivolution:
-added a way to find out if playing against aivolution: "are you aiv?" command.

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4382 4a71c877-e1ca-e34f-864e-861f7616d084
2008-03-28 01:08:34 +00:00
Roman C d95b7c75eb Aivolution:
drop a beacon before sending a command, not vice versa

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4377 4a71c877-e1ca-e34f-864e-861f7616d084
2008-03-27 17:16:58 +00:00
Roman C 36fa88f6f7 Aivolution:
-more taunts

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4342 4a71c877-e1ca-e34f-864e-861f7616d084
2008-03-26 00:52:51 +00:00
Roman C 7092a1f808 Aivolution:
-make sure dialogs AIs are involved in are visible to all allies

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4338 4a71c877-e1ca-e34f-864e-861f7616d084
2008-03-26 00:05:15 +00:00
Roman C 2e66547554 Aivolution:
Fixed a script function calling getPlayerName(-1) and causing an assert.

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4335 4a71c877-e1ca-e34f-864e-861f7616d084
2008-03-25 21:22:56 +00:00
Dennis Schridde b2f947ff53 indention ? spaces : tabs ;
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4329 4a71c877-e1ca-e34f-864e-861f7616d084
2008-03-24 23:39:59 +00:00
Roman C d8ba581350 Prevent AI from taking over human player units when a player leaves an mp game.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4316 4a71c877-e1ca-e34f-864e-861f7616d084
2008-03-24 18:42:49 +00:00
Roman C cdf90a2002 Aivolution:
-don't ask for help when already defeated
-disabled an unnecessary assert

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4284 4a71c877-e1ca-e34f-864e-861f7616d084
2008-03-23 22:46:06 +00:00
Roman C 5045ee4d27 Aivolution:
Attempt to avoid division by 0.

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4280 4a71c877-e1ca-e34f-864e-861f7616d084
2008-03-23 22:19:19 +00:00
Giel van Schijndel 95d8cddc61 remove data/mods/global/aivolution/installation.txt from the raw makefiles and autotools buildsystem (to complement r4156)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4181 4a71c877-e1ca-e34f-864e-861f7616d084
2008-03-20 19:34:09 +00:00
Roman C e3130c9c96 Aivolution: fixed swapped actual parameters for the first and second parameter of a function.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4166 4a71c877-e1ca-e34f-864e-861f7616d084
2008-03-20 15:44:14 +00:00
Roman C d334213174 Aivolution:
wait some time before notifying allies of an idle state to prevent too rapid state changes

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4160 4a71c877-e1ca-e34f-864e-861f7616d084
2008-03-20 01:11:58 +00:00
Roman C cfea441525 Aivolution AI:
-AI became more talkative
-more phrases can be recognized and used as commands
-cleanups

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4158 4a71c877-e1ca-e34f-864e-861f7616d084
2008-03-19 21:02:03 +00:00
Roman C 53ccf20390 Fix Aivolution readmes.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4156 4a71c877-e1ca-e34f-864e-861f7616d084
2008-03-19 19:04:19 +00:00
Roman C 64f4a2d593 Aivolution AI:
-don't offer to attack enemies on startup, if AIV has no units
-use player names instead of player numbers in the chat

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4151 4a71c877-e1ca-e34f-864e-861f7616d084
2008-03-18 22:18:48 +00:00
Roman C 30f5916f83 Aivolution AI:
-fixed a bug, which made Aivolution send its units to the initiator of the "go <player>" request instead of the enemy it was supposed to attack.

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4149 4a71c877-e1ca-e34f-864e-861f7616d084
2008-03-18 20:14:18 +00:00
Giel van Schijndel 59e2d655d7 Use the database (i.e. SQLite) stats implementations on single player
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4106 4a71c877-e1ca-e34f-864e-861f7616d084
2008-03-16 12:29:17 +00:00
Giel van Schijndel cac17150d3 * Convert the `propulsion.txt` and `bodypropulsionimd.txt` stats to the SQLite database
This addresses #2 ( http://trac.wz2100.net/ticket/2 )


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4052 4a71c877-e1ca-e34f-864e-861f7616d084
2008-03-14 22:11:00 +00:00
Dennis Schridde 0316bee001 Remove original backdrops (ugly) and wzlogo 3, 4 and rename the others to backdropX
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4046 4a71c877-e1ca-e34f-864e-861f7616d084
2008-03-14 19:31:42 +00:00
Dennis Schridde 3e9cb44a88 frend -> frontend (makes mods which add files to the WRF incompatible!)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4045 4a71c877-e1ca-e34f-864e-861f7616d084
2008-03-14 19:22:40 +00:00
Freddie Witherden 3bb71c1b3e Hopefully fix the size of the logo in frend.img.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4034 4a71c877-e1ca-e34f-864e-861f7616d084
2008-03-13 19:59:59 +00:00
Giel van Schijndel 1dac4a46a2 Split schema and data up into seperate SQL files
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4012 4a71c877-e1ca-e34f-864e-861f7616d084
2008-03-11 15:57:04 +00:00
Giel van Schijndel add956c36d Change all 'trailGfx' columns that where '0' to NULL instead
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4002 4a71c877-e1ca-e34f-864e-861f7616d084
2008-03-10 22:58:02 +00:00
Giel van Schijndel c620910020 Add some SQL VIEWs to extract data in a similar way as how it's stored in the CSV files
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3966 4a71c877-e1ca-e34f-864e-861f7616d084
2008-03-08 22:24:26 +00:00
Giel van Schijndel cb470b1697 * Convert the 'structureweapons.txt' stats to the SQLite database
This addresses #2 ( http://trac.wz2100.net/ticket/2 )


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3965 4a71c877-e1ca-e34f-864e-861f7616d084
2008-03-08 21:32:52 +00:00
Giel van Schijndel e4ac82a18a Update comment to mention which table.column is referred by an integer ID value in the structures table
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3964 4a71c877-e1ca-e34f-864e-861f7616d084
2008-03-08 21:10:17 +00:00
Giel van Schijndel e4af0a7735 * Convert the 'structures.txt' stats to the SQLite database
This addresses #2 ( http://trac.wz2100.net/ticket/2 )


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3963 4a71c877-e1ca-e34f-864e-861f7616d084
2008-03-08 21:08:49 +00:00
Giel van Schijndel 30f2e438c0 * Convert the 'sensor.txt' stats to the SQLite database
This addresses #2 ( http://trac.wz2100.net/ticket/2 )


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3962 4a71c877-e1ca-e34f-864e-861f7616d084
2008-03-08 20:54:47 +00:00
Giel van Schijndel e944a82dae * Convert the 'ecm.txt' stats to the SQLite database
This addresses #2 ( http://trac.wz2100.net/ticket/2 )


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3961 4a71c877-e1ca-e34f-864e-861f7616d084
2008-03-08 19:29:20 +00:00
Giel van Schijndel 4cfa907249 * Use NULL where appropriate
* Fix a typo in a column name


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3960 4a71c877-e1ca-e34f-864e-861f7616d084
2008-03-08 19:10:59 +00:00
Giel van Schijndel b221414e8e Convert the 'body.txt' stats to the SQLite database
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3959 4a71c877-e1ca-e34f-864e-861f7616d084
2008-03-08 18:40:07 +00:00
Giel van Schijndel f940f4624b * Convert the 'construction.txt' stats to the SQLite database
* Fix some comments


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3957 4a71c877-e1ca-e34f-864e-861f7616d084
2008-03-08 16:25:46 +00:00
Giel van Schijndel f55d9ac013 Convert the 'brain.txt' stats to the SQLite database
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3956 4a71c877-e1ca-e34f-864e-861f7616d084
2008-03-08 16:09:20 +00:00
Dennis Schridde a2548cf796 Create empty rules for player0.* to prevent circular dependencies
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3942 4a71c877-e1ca-e34f-864e-861f7616d084
2008-03-07 16:03:02 +00:00
Giel van Schijndel db4896b8cc Remove old database junk (from the original M$ Access DB)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3893 4a71c877-e1ca-e34f-864e-861f7616d084
2008-03-02 19:09:50 +00:00
Giel van Schijndel 799bc88f1c Dump all the weapon stats in an SQLite database
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3892 4a71c877-e1ca-e34f-864e-861f7616d084
2008-03-02 19:08:24 +00:00
Roman C 2465552376 Aivolution AI:
-made AIV research all tech necessary for the newly added heavy templates
-tweaked templates a bit

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3887 4a71c877-e1ca-e34f-864e-861f7616d084
2008-03-01 18:12:38 +00:00
Roman C bc9e5fa1de Stock AI:
Ported fix to bug #11122 from Branch to Trunk (player0.slo was already fixed in r3875).

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3886 4a71c877-e1ca-e34f-864e-861f7616d084
2008-03-01 18:11:04 +00:00
Dennis Schridde 377adc40d6 Another backdrop named "My Pet Turtle" by Cathuria from the "A paltry 30k polys" thread http://forums.wz2100.net/?topic=1361.0
License: CC BY-SA 3.0, as allways.
The border and logo look quite good ingame, so 07-bdrop.png should get that, too.
Also: Use a highres version of 07-bdrop.png, also by Cathuria
Also: Change COPYING.README style a bit


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3884 4a71c877-e1ca-e34f-864e-861f7616d084
2008-03-01 13:18:44 +00:00
Roman C 7daf3f093c Restore stock AI for player 0 which was overwritten by Aivolution in r3873.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3875 4a71c877-e1ca-e34f-864e-861f7616d084
2008-02-29 20:22:58 +00:00
Roman C 295d1e40e8 Fixed bug #11097 ("Ai opponents use the medium yellow body all the time").
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3873 4a71c877-e1ca-e34f-864e-861f7616d084
2008-02-29 20:18:13 +00:00
Roman C cc3c372bdf Aivolution:
revert changes done to player0.slo after 3841, since it reverted bug fix to bug #11085, which was applied in r3840.

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3871 4a71c877-e1ca-e34f-864e-861f7616d084
2008-02-29 20:00:12 +00:00
Dennis Schridde f92b8fc5b4 PCRE is not supported by every grep as it seems, so expand \s to [[:space:]].
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3860 4a71c877-e1ca-e34f-864e-861f7616d084
2008-02-23 14:33:18 +00:00
Per Inge Mathisen bbae49f687 Fix two erronous png references in model files.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3857 4a71c877-e1ca-e34f-864e-861f7616d084
2008-02-22 23:11:21 +00:00
Per Inge Mathisen 548653d0d0 Add ECM range parameter. Clean up ECM code. Remove cyborg stealth hack from
trunk in anticipation of future ECM work.


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3854 4a71c877-e1ca-e34f-864e-861f7616d084
2008-02-22 19:13:13 +00:00
Dennis Schridde 8485224b12 Move playerX.[vs]lo.in to player0.[vs]lo
This adds make warnings, which are hopefully always reacted upon as they are in my version of GNU make, so it does the correct thing and not try to replace player0.[vs]lo with itself or do other crap...
make: Circular player0.slo <- player0.slo dependency dropped.
make: Circular player0.vlo <- player0.vlo dependency dropped.
Also: Add clean target


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3851 4a71c877-e1ca-e34f-864e-861f7616d084
2008-02-20 18:46:23 +00:00
Dennis Schridde f37984a87c Fix a typo in regexp, which prevented "playerX.slo" from getting replaced properly.
Also add error checking, to see wether the template parameters were replaced properly.


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3850 4a71c877-e1ca-e34f-864e-861f7616d084
2008-02-20 17:42:30 +00:00
Dennis Schridde bafb1ddd8f Port r3845: .vlo depends on .vlo.in
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3846 4a71c877-e1ca-e34f-864e-861f7616d084
2008-02-20 12:01:07 +00:00
Dennis Schridde bdc4c57fa7 Port r3843 from branches/2.1: Autogenerate playerX.slo files
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3844 4a71c877-e1ca-e34f-864e-861f7616d084
2008-02-20 11:54:29 +00:00
Roman C ffddb98f93 Restore stock AI, which Tortoise silently overwrote.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3841 4a71c877-e1ca-e34f-864e-861f7616d084
2008-02-19 19:37:45 +00:00
Roman C 2636ccbef2 Aivolution AI:
-files for all 8 AI players are now back into the repository.
-fixed bug #11085 (part 1/2)

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3840 4a71c877-e1ca-e34f-864e-861f7616d084
2008-02-19 19:34:50 +00:00
Roman C 741eb57d31 Weapon balance:
Fortresses:
-raised reload rate and firepower
-rocket fortress now has 4 projectiles

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3836 4a71c877-e1ca-e34f-864e-861f7616d084
2008-02-18 19:47:52 +00:00
Roman C cc6e90ce0d Weapon balance:
-light flamers are now allowed to shoot while moving

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3780 4a71c877-e1ca-e34f-864e-861f7616d084
2008-02-14 21:40:44 +00:00
Roman C 1030962761 Stock AI Update:
-fixed a bug which prevented AI from building more than 2 different cyborg types
-added more different templates (flamers, hpv etc)

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3779 4a71c877-e1ca-e34f-864e-861f7616d084
2008-02-14 21:39:27 +00:00
Roman C d7c09c4878 Prevent stock AI attack units from idling in the base, make it use them more aggressively.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3773 4a71c877-e1ca-e34f-864e-861f7616d084
2008-02-13 19:31:23 +00:00
Roman C 0aac170265 Removed some unused cyborg templates, this also fixed a bug which prevented skirmish AI from building cyborg flamer, heavy gunners and lancer cyborgs.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3772 4a71c877-e1ca-e34f-864e-861f7616d084
2008-02-13 19:29:37 +00:00
Roman C fd1bd9c1bc Balance changes:
Increased ridiculously low reload rate of some cyborg weapons while keeping damage/sec constant (mp only).

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3747 4a71c877-e1ca-e34f-864e-861f7616d084
2008-02-10 22:23:44 +00:00
Giel van Schijndel 491b968833 * Make cdAudio_PlayTrack work with an enum instead of "magic numbers"
* Use this enum's values throughout the src/* code
 * Replace scripting function playCDAudio(int) by playIngameCDAudio() which is equivalent to cdAudio_PlayTrack(playlist_ingame)


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3687 4a71c877-e1ca-e34f-864e-861f7616d084
2008-02-04 16:46:55 +00:00
Roman C 0759f806ae Balance tweaks:
-increased fire power of some cyborgs to match the fire power of the weapons used for units
-decreased reload time for cyborg flamers
-increased weapon range of HPV Cyborgs

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3556 4a71c877-e1ca-e34f-864e-861f7616d084
2008-01-26 18:06:15 +00:00
Roman C 2d6afffae9 Stock AI:
-added some mini-pod templates to the AI template mix

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3555 4a71c877-e1ca-e34f-864e-861f7616d084
2008-01-26 17:35:03 +00:00
Roman C 52b75712d4 Balancing issues:
-reduced cyborg cost by about 15%

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3554 4a71c877-e1ca-e34f-864e-861f7616d084
2008-01-26 17:13:24 +00:00
Gerard Krol 9a27f4b7d0 Fix up the landing lights for bug #10204.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3548 4a71c877-e1ca-e34f-864e-861f7616d084
2008-01-23 16:23:27 +00:00
Dennis Schridde 3c1a1512b7 Enable power generator after building oil-derrick, instead of when the build icon was clicked. (It is already too late then, it wont be displayed in the list.)
Additionaly:
- Remove soundBug event, which apparently was needed to workaround some bug in the sound system which no longer exists. (We can even pause in CALL_GAMEINIT, which apparently was not possible in 1.x.)


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3545 4a71c877-e1ca-e34f-864e-861f7616d084
2008-01-22 22:05:37 +00:00
Per Inge Mathisen fec3b1ca08 Indexed colour usage has been eliminated, so remove its support code.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3529 4a71c877-e1ca-e34f-864e-861f7616d084
2008-01-21 17:06:31 +00:00
Per Inge Mathisen df19674baf Save gateways and zones in tagfile format.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3513 4a71c877-e1ca-e34f-864e-861f7616d084
2008-01-20 16:52:51 +00:00
Roman C 609ec751dc Stock AI update:
make AI leave 2 tiles without hardpoints when building a wall a defenses on gateways

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3509 4a71c877-e1ca-e34f-864e-861f7616d084
2008-01-19 19:25:26 +00:00
Per Inge Mathisen 5f42362b77 Replace spaces with dashes in texture names. No more spaces from now on!
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3490 4a71c877-e1ca-e34f-864e-861f7616d084
2008-01-15 20:14:16 +00:00
Dennis Schridde 5f22eb8fc2 Parts of my Osmic mod modifications got accidently commited...
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3479 4a71c877-e1ca-e34f-864e-861f7616d084
2008-01-15 14:23:11 +00:00
Dennis Schridde 20efcc7b0a Automate mod creation rules.
Notes:
- $<, the first prerequisite, expands to the prerequisite of the definition of the rule. Here: the value of %
- $?, the newer prerequisites, expand to the prerequisites of the reference to the rule. Eg.: "bar" when the reference is "foo.wz: bar"


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3478 4a71c877-e1ca-e34f-864e-861f7616d084
2008-01-15 14:20:20 +00:00
Roman C 0679e72d4e Aivolution AI:
-only one copy of slo/vlo files will be left in the repository, since it is much easier to maintain
-made Aivolution research Mini-rocket Artillery faster on T1

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3474 4a71c877-e1ca-e34f-864e-861f7616d084
2008-01-14 21:17:29 +00:00
Roman C e6f9cb2106 Aivolution AI Update:
-this version of Aivolution uses commanders and mini-pods
-plus many minor tweaks

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3468 4a71c877-e1ca-e34f-864e-861f7616d084
2008-01-14 19:20:57 +00:00
Dennis Schridde 13ccc44599 Import another one of Hatsjoe's nice backdrops: Satelite over earth: http://forums.wz2100.net/?topic=1295.0
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3437 4a71c877-e1ca-e34f-864e-861f7616d084
2008-01-12 12:22:32 +00:00
Gerard Krol 0c5fff97b5 Patch by Kelly Anderson: Subtile changes to allow for building outside the source tree.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3406 4a71c877-e1ca-e34f-864e-861f7616d084
2008-01-08 13:24:25 +00:00
Giel van Schijndel f9d4dc0a6d * Remove unused (and empty) droid.bjo file for map Rush
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3394 4a71c877-e1ca-e34f-864e-861f7616d084
2008-01-06 20:18:34 +00:00
Roman C 0b547158fe Added some mini-pod templates for AIs.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3388 4a71c877-e1ca-e34f-864e-861f7616d084
2008-01-06 17:15:28 +00:00
Roman C ecf36d44ad More balance changes:
-this one mainly touches Ripple Rockets (more damage), BB (more damage), Mortars (more damage) and Assault Guns (less powerful)

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3383 4a71c877-e1ca-e34f-864e-861f7616d084
2008-01-06 15:28:24 +00:00
Dennis Schridde b72d76fd3b Replace spaces in filenames with underscores.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3369 4a71c877-e1ca-e34f-864e-861f7616d084
2008-01-05 21:32:32 +00:00
Dennis Schridde 389c0246d1 Rename some files with spaces in them.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3367 4a71c877-e1ca-e34f-864e-861f7616d084
2008-01-05 21:21:10 +00:00
Dennis Schridde 8e115eca6e Tutorial fixes
- Fix a bug where you could build an oil-derrick too early.
- Prevent factory from being built before the voice has asked for it.


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3361 4a71c877-e1ca-e34f-864e-861f7616d084
2008-01-05 20:33:48 +00:00
Roman C 5def5be2ff Added new templates necessary for the new version of Aivolution.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3360 4a71c877-e1ca-e34f-864e-861f7616d084
2008-01-05 19:57:52 +00:00
Per Inge Mathisen 44714f6de5 Remove unused taglist.tag
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3357 4a71c877-e1ca-e34f-864e-861f7616d084
2008-01-05 16:09:56 +00:00
Giel van Schijndel 2e76e8d1f9 * Fixes bug #3 (trac-ticket), apparently in r3343 I forgot to change the Makefiles to include the tagdefinitions directory in the warzone.wz zipfile (the directory testdata was still used)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3352 4a71c877-e1ca-e34f-864e-861f7616d084
2008-01-05 13:37:49 +00:00
Giel van Schijndel 87a55581f0 * Move the tag definition files over to data/tagdefinitions and move the savegame definitions into data/tagdefinitions/savegame
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3343 4a71c877-e1ca-e34f-864e-861f7616d084
2008-01-04 16:10:51 +00:00
Giel van Schijndel 4d8da13cb4 * Use the tagfile format for score.bjo (and rename it to score.tag)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3341 4a71c877-e1ca-e34f-864e-861f7616d084
2008-01-04 15:24:22 +00:00
Roman C b0b7c25198 Apply more balancing on mainstream weapons.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3328 4a71c877-e1ca-e34f-864e-861f7616d084
2008-01-03 21:38:12 +00:00
Roman C 34e7fdf4c3 -Tracks propulsion is not pre-researched in T1 anymore
-HMG HP is enabled in T1 "Advanced bases" settings (the way it was intended to be)

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3326 4a71c877-e1ca-e34f-864e-861f7616d084
2008-01-03 18:44:56 +00:00
Giel van Schijndel 149b351d3c * Port functions readFXData and writeFXData over to the tagfile API (and change the files they read&write to a ".tag" extension
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3325 4a71c877-e1ca-e34f-864e-861f7616d084
2008-01-03 00:37:59 +00:00
Giel van Schijndel 96e737fb03 - Bring command.bjo to tagged format (and rename it to firesupport.tag).
- Use new NULL_ID instead of UDWORD_MAX to indicate invalid ids.
- Fix if-complication


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3323 4a71c877-e1ca-e34f-864e-861f7616d084
2008-01-03 00:30:51 +00:00
Roman C 1f10acfaf5 Balancing tweaks:
-Python body is a pre-requisite for Tracks now

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3315 4a71c877-e1ca-e34f-864e-861f7616d084
2008-01-02 19:16:18 +00:00
Per Inge Mathisen 2ca1351c13 Add another field to the IMG csv files that describe what it does.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3314 4a71c877-e1ca-e34f-864e-861f7616d084
2008-01-02 19:15:45 +00:00
Per Inge Mathisen 2954a59823 Fix lack of proper highlighting of the locked teams button in multiplayer join dialog.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3313 4a71c877-e1ca-e34f-864e-861f7616d084
2008-01-02 17:59:58 +00:00
Roman C c2ef4afcdc Balancing tweaks:
-gave more firepower to flamers and cannons
-made cannons more versatile

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3312 4a71c877-e1ca-e34f-864e-861f7616d084
2008-01-02 17:21:49 +00:00
Per Inge Mathisen 168a66b89c Add another backdrop by cathuria.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3303 4a71c877-e1ca-e34f-864e-861f7616d084
2008-01-01 21:40:04 +00:00
Per Inge Mathisen 52cca82fb2 Change the binary IMG files into CSV text files.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3302 4a71c877-e1ca-e34f-864e-861f7616d084
2008-01-01 21:33:47 +00:00
Dennis Schridde a1549b9eda Thanks Hatsjoe for redoing the NASDA-Satelite backdrop!
Originaly placed in the public domain, this work is uploaded to SVN as "GPL v2 or later".
http://forums.wz2100.net/?topic=1253.msg11409#msg11409


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3296 4a71c877-e1ca-e34f-864e-861f7616d084
2008-01-01 03:02:42 +00:00
Roman C d50a969336 Weapon balance tweaks:
mini-pods:
  - reverted all values to default, since all changes are done in weaponmodifier.txt / structuremodifier.txt now

mini-rocket artillery:
  - increased long hit chance from 60 to 65
  - increased number of rounds from 8 to 9
  - increased damage from 30 to 34

NOTE: mini-rocket artillery is designed to be used together with mini-pods, they complement each other

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3295 4a71c877-e1ca-e34f-864e-861f7616d084
2008-01-01 00:25:20 +00:00
Roman C 84cac24ac7 Applied "Rock, Paper, Scissors" to structuremodifier.txt
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3294 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-31 23:42:50 +00:00
Roman C cd20d0e196 Sorted lines in structuremodifier.txt for better readability.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3293 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-31 23:38:38 +00:00
Roman C ea8e5cd71a Changed values of the weaponmodifier.txt - first step of applying "Rock, Paper, Scissors" principle.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3292 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-31 23:35:56 +00:00
Roman C 2684e521f5 Sorted lines in weaponmodifier.txt for better readability. No modifications to the data.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3291 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-31 23:31:50 +00:00
Giel van Schijndel 5772327c83 * Ahum, shouldn't have committed this file yet (as it is CSV still...)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3289 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-31 23:05:46 +00:00
Giel van Schijndel f2164d0d07 * Add SQL conversions of some stats files (from the campaign directory) (all are valid SQLite syntax)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3288 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-31 23:03:45 +00:00
Roman C 3912841537 Fix weapons that had more than 1 fire round (salvo file) but no reload time specified.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3284 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-31 21:39:09 +00:00
Giel van Schijndel 39750cec9c * Update the tagfile definition files to __all__ include the description of BO (boolean) in their header comment
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3280 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-31 16:21:06 +00:00
Giel van Schijndel de264ad804 * Remove yet some other useless sounds: ID_SOUND_HELP, ID_SOUND_BARB_SCREAM2, ID_SOUND_BARB_SCREAM3
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3270 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-31 12:02:18 +00:00
Giel van Schijndel 76b66c8271 * Remove scream4.ogg from audio.wrf
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3269 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-31 11:41:46 +00:00
Giel van Schijndel f2118ec871 * Remove cheat "no faults"
* Remove sound scream4.ogg (ID_SOUND_NOFAULTS) which it triggered (that's the onlything that cheat did: playing that audiofile)
  * All that audiofile contained was a spoken message: "There are no faults, in the renderer, at the moment."


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3266 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-31 00:28:31 +00:00
Roman C 59e37466c5 Lowered damage for mini-poids.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3265 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-31 00:26:13 +00:00
Roman C 2aeb1bb801 Balancing tweaks:
Lancer now requires 4 rocket damage upgrades, 2 rocket ROF upgrades, 1 rocket accuracy upgrade and mini-rocker artillery weapon.

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3256 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-30 21:10:22 +00:00
Roman C 628020119f Raise number of pre-requisites for lancer, this fixed a bug introduced in 3250.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3251 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-30 19:43:18 +00:00
Roman C 518ff524c1 - mini-pods:
- long range accuracy increased from 30 to 40
  - damage increased from 20 to 27
- mini-rocker artillery:
  - long range accuracy increased from 50 to 60
  - damage increased from 30 to 37
  - to get mini-rocker artillery it is necessary to research 2nd rocker damage upgrade (instead of 1st)
- lancer:
  - to get lancer it is necessary to research 3rd rocket damage upgrade and mini-rocket artillery (instead of 2nd rocker damage upgrade)

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3250 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-30 19:17:55 +00:00
Per Inge Mathisen 5cca5e2893 Make droid experience a floating point in tagfile format, and add better
error reporting for user errors when they forget to update definition file.


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3229 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-29 19:53:14 +00:00
Christian Ohm a128029caf Replace the credits screen with a cleaned up version.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3213 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-28 19:02:00 +00:00
Per Inge Mathisen f7e7e44329 Add new tagfile method tagRead8vDup which reads an unsigned byte array of unknown
length, allocates a memory buffer for it, and returns it. Not recommended for
general usage.


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3193 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-27 14:57:22 +00:00
Giel van Schijndel bc73882d7e * Set bugtraq:* properties on all directories
* Convert the tilesets 4, 5, 6 and 7 to the separate tile per-file tilesets (using the tile_texpage2mipmap_tileset tool)
  * Purposefully skipped 1, 2 and 3 since I think those are __exactly__ the same to the WZ's original tileset


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3129 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-22 21:19:20 +00:00
Giel van Schijndel 94481386e4 * Add the Newst tileset to the raw Makefiles and autotools buildsystems (to build a ZIP file out of it)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3127 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-22 20:01:10 +00:00
Giel van Schijndel b83a5f9368 * Set svn:eol-style to native for the doc/text files for the Newst tileset mod
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3126 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-22 19:51:52 +00:00
Dennis Schridde e7f4b3d8b0 Add link (URI) to CC as well, to provide an easy to understand summary of the license.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3078 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-16 16:37:18 +00:00
Dennis Schridde 79a8dec64d Correct my misinterpretation of the license (BY-SA instead of BY-ND) and include a copy of it to fullfil the terms.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3073 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-16 14:21:06 +00:00
Dennis Schridde 13fa6cb3d3 Add N.E.W.S.T. tilesets as found in warzone2100-0.2.2 (source-tarball).
Licensed from Rman Virgil under CC 3.0 by-nd. (http://creativecommons.org/licenses/by-nd/3.0/)


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3070 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-16 00:47:44 +00:00
Per Inge Mathisen 6118371c0e Add methods to read/write byte arrays to tagfile format.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3036 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-10 21:48:27 +00:00
Per Inge Mathisen fc0db340ce Add info and visibility bits to saved tiles in the tagfile format.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3033 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-10 20:58:26 +00:00
Dennis Schridde c540d8c070 Remove automake workarounds and require 1.10.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2995 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-07 21:09:34 +00:00
Per Inge Mathisen cd91da0caa Add right and left scroll bars to build menu tabs. By Buginator in patch #870 with
some cosmetic fixes by me.


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2974 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-03 20:47:05 +00:00
Christian Ohm e21ccef5d7 Fix some terrain tile textures which had purple fringes.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2962 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-02 19:13:04 +00:00
Per Inge Mathisen 51daa7e62f Remove the NODRAWTILE bit. We do not need it, and it is in the way of progress.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2928 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-01 15:17:29 +00:00
Per Inge Mathisen 0d7d6dee26 Extend tagfile saves to cover droid movement information. Improve tagfile error reporting somewhat.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2868 4a71c877-e1ca-e34f-864e-861f7616d084
2007-11-24 22:23:40 +00:00
Per Inge Mathisen bacb7975b1 Add new tagfile method to read and write 32bit signed arrays. Fix error that
would interpret floating point arrays as 16bit.


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2867 4a71c877-e1ca-e34f-864e-861f7616d084
2007-11-24 21:05:19 +00:00
Per Inge Mathisen 5d77ed8d9f Remove alpha channel from two new backdrops, since those were messing up campaign when used.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2856 4a71c877-e1ca-e34f-864e-861f7616d084
2007-11-22 19:35:40 +00:00
Per Inge Mathisen f76cffb718 Remove mysterious and never used currRayAng from droid object definition.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2833 4a71c877-e1ca-e34f-864e-861f7616d084
2007-11-18 22:04:23 +00:00
Per Inge Mathisen 78a9247254 Extend new savegame format to cover orders, formation, and targets.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2819 4a71c877-e1ca-e34f-864e-861f7616d084
2007-11-13 20:59:44 +00:00
Giel van Schijndel 7eaafe039c * Fix a typo in r2814, '''flame_id''' --> '''flame_imd'''
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2815 4a71c877-e1ca-e34f-864e-861f7616d084
2007-11-12 22:19:47 +00:00
Giel van Schijndel ff1cfed275 * Make sure to qualify `component_id` as a unique key (in table Weapons)
* Add tables Body, BodySize and Technology Type
 * Remove Query "Armour" as it didn't yield any results anyway

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2814 4a71c877-e1ca-e34f-864e-861f7616d084
2007-11-12 22:16:42 +00:00
Giel van Schijndel 8566e972d5 * Add some SQL statements (SQLite likes them enough) to create tables in the form of the "original" data set
* Set mime-type of SQL query files to text/x-sql since it is more than just plain text

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2811 4a71c877-e1ca-e34f-864e-861f7616d084
2007-11-12 19:51:24 +00:00
Per Inge Mathisen dfac006aa5 Extend new savegame format to save game messages.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2791 4a71c877-e1ca-e34f-864e-861f7616d084
2007-11-10 23:26:19 +00:00
Per Inge Mathisen ae9a987d92 Properly add structures and features to new savegame format.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2790 4a71c877-e1ca-e34f-864e-861f7616d084
2007-11-10 22:34:07 +00:00
Per Inge Mathisen 6e163d9003 Extend new savegame code to save game objects. Droids saved fully, while structures
and features still have a way to go.


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2786 4a71c877-e1ca-e34f-864e-861f7616d084
2007-11-10 20:28:28 +00:00
Per Inge Mathisen bfdd5e66ca Make water blue in minimap. Please let me know how you like this change.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2736 4a71c877-e1ca-e34f-864e-861f7616d084
2007-11-05 21:42:59 +00:00
Giel van Schijndel bb1fd8660a * Enlarge mission timer field to be able to contain the text
* Enlarge transportation timer field to be able to contain the time text

patch #831 by Buginator


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2724 4a71c877-e1ca-e34f-864e-861f7616d084
2007-11-05 15:32:52 +00:00
Giel van Schijndel 533e7e92bf * Use spaces for line-out purposes (rather than tabs)
* Tune down the volume of the oil-pumps, power-spikes and power hums a bit, to make them less dominant (and annoying) (from patch #822 by Buginator)


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2681 4a71c877-e1ca-e34f-864e-861f7616d084
2007-11-02 22:37:20 +00:00
Per Inge Mathisen 5f39fd4fe1 Add testdata to list of directories to add to warzone.wz in Makefile.raw too
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2675 4a71c877-e1ca-e34f-864e-861f7616d084
2007-10-31 17:40:55 +00:00
Giel van Schijndel 613aa478e5 * Declare the .wz archives as PHONY targets in the raw makefile system
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2674 4a71c877-e1ca-e34f-864e-861f7616d084
2007-10-31 12:41:26 +00:00
Per Inge Mathisen 43196aaf94 Add testdata to list of directories to install. Bug reported by Buginator on IRC.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2667 4a71c877-e1ca-e34f-864e-861f7616d084
2007-10-29 20:14:03 +00:00
Per Inge Mathisen dd4898fe2f Beginnings of a new savegame format. Each time you save, a new file with the
extension .wzs is added to your savegame directory. This is the new world.


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2602 4a71c877-e1ca-e34f-864e-861f7616d084
2007-10-23 20:52:51 +00:00
Per Inge Mathisen 45988bd322 Also add definition used in unit test for tagfile bools.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2600 4a71c877-e1ca-e34f-864e-861f7616d084
2007-10-23 20:22:00 +00:00
Per Inge Mathisen c9b25c5738 Add the tagfile framework that we will use for our new savegame format, and related
unit tests. First sketch of new defined savegame format in tagfile_map.def.


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2586 4a71c877-e1ca-e34f-864e-861f7616d084
2007-10-22 18:40:34 +00:00
Giel van Schijndel bcd84497bd * Add SQL Queries extracted from the M$ Access DB as provided in the original source tree
This addresses #2 ( https://trac.mortis.eu/warzone/ticket/2 )

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2564 4a71c877-e1ca-e34f-864e-861f7616d084
2007-10-19 22:38:22 +00:00
Roman C e0dc89e031 Updated Aivolution AI to be compatible with the recent changes to the scripting functions (parameter numbers of some functions were changed).
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2535 4a71c877-e1ca-e34f-864e-861f7616d084
2007-10-08 12:55:07 +00:00
Roman C 5a5d16a8a4 - fixed a bug that would prevent AIs from building certain types of cyborgs, since some of their components were not available
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2497 4a71c877-e1ca-e34f-864e-861f7616d084
2007-09-29 15:14:11 +00:00
Roman C 8d7c7810ec Scripting engine update:
- some functions dealing with structure quantity at some location now additionally take a boolean which indicates whether half-built structures should be ignored (stock AI is updated accordingly)
- added sqrt() and exp() functions
- added friendlyWeapObjCostInRange() function to calculate cost of friendly units within a certain range
- CALL_RESEARCHCOMPLETED now additionally returns structure that has completed research and its owner

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2495 4a71c877-e1ca-e34f-864e-861f7616d084
2007-09-29 15:04:25 +00:00
Roman C ab81e57255 Fixed bug #8690, patch by Pallas.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2473 4a71c877-e1ca-e34f-864e-861f7616d084
2007-09-25 13:33:45 +00:00
Dennis Schridde cab88a8a7d - Make "make -C data data" recursively build mods as well. SUBDIRS is apparently ignored for target!=all.
- Add ABOUT-NLS, which is apparently required by gettext. (Copied from gettext-0.16.1)
- Update po


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2465 4a71c877-e1ca-e34f-864e-861f7616d084
2007-09-22 11:45:49 +00:00
Per Inge Mathisen 46a9f57922 Fix canvas offset of grim mod terrain textures, so that they can be properly
opened in the gimp program.


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2461 4a71c877-e1ca-e34f-864e-861f7616d084
2007-09-16 17:26:11 +00:00
Roman C 041eedd7fd Fixed commands.txt file describing available commands for Aivolution AI.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2417 4a71c877-e1ca-e34f-864e-861f7616d084
2007-08-19 11:21:02 +00:00
Giel van Schijndel 55a5837ef3 * Move AIvolution from data/multiplay/skirmish/customai to data/mods/global
* Make sure the buildsystem now constructs a global mod aivolution.wz from AIvolution (you can use it using "--mod aivolution" or "--mod aivolution.wz")
 * Add the GPL text to Grim's GFX mod for emphasis (as it was in the grim.wz archives in the distributed releases)


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2411 4a71c877-e1ca-e34f-864e-861f7616d084
2007-08-17 19:59:28 +00:00
Giel van Schijndel 436523e700 * Don't add data/locale to warzone.wz since gettext can't access these files through PhysFS but needs direct access to them (through stdio.h stuff)
* ./configure && make && make install (and the NSIS installer) will make sure that the gettext message catalogs are in a decent location

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2407 4a71c877-e1ca-e34f-864e-861f7616d084
2007-08-17 18:37:08 +00:00
Giel van Schijndel 8fbf62c1b2 * Get grim.wz from data/mods/global/grim.wz instead of data/grim.wz for the NSIS installers
* Fix data/Makefile.raw by moving make-target/make-rule $(SUBDIRS) below "all"

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2406 4a71c877-e1ca-e34f-864e-861f7616d084
2007-08-17 18:31:35 +00:00
Giel van Schijndel b360d380b2 * Move data/grim to data/mods/global/grim
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2404 4a71c877-e1ca-e34f-864e-861f7616d084
2007-08-17 17:42:17 +00:00
Giel van Schijndel cbb398882d * First create $(DESTDIR)$(pkgdatadir)/mods/global before installing grim.wz in it
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2390 4a71c877-e1ca-e34f-864e-861f7616d084
2007-08-16 20:40:11 +00:00
Giel van Schijndel 8faa60aa63 * Update Grim's GFX mod for r2300
* Rewritten texture loader: terrain texture tiles are now in separate files rather than concatenated in one large image file
 * Convert tileset to loose files

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2388 4a71c877-e1ca-e34f-864e-861f7616d084
2007-08-16 17:59:15 +00:00
Giel van Schijndel 0fcde559bc * Update Grim's GFX mod for r2124:
* strings.txt removal

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2387 4a71c877-e1ca-e34f-864e-861f7616d084
2007-08-16 17:41:21 +00:00
Giel van Schijndel 33aea77e60 * Add Grim's GFX mod (this version would work cleanly with r2123; I'll update it soon after this commit)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2386 4a71c877-e1ca-e34f-864e-861f7616d084
2007-08-16 17:38:28 +00:00
Giel van Schijndel 0ba8c36b31 * Fix building of mp.wz by the raw Makefiles
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2385 4a71c877-e1ca-e34f-864e-861f7616d084
2007-08-16 17:21:21 +00:00
Roman C 3704de1f71 Balance:
-increased reload time of EMP Cannon from 5 to 8 seconds
-EMP Cannon will now disable units in its splash radius of 2x2 tiles, with probability of 50%

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2350 4a71c877-e1ca-e34f-864e-861f7616d084
2007-08-07 15:10:43 +00:00
Roman C 5c5e82301a Fixed some template names again.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2332 4a71c877-e1ca-e34f-864e-861f7616d084
2007-08-03 12:40:18 +00:00
Giel van Schijndel 0f75801eac * fix error in raw makefiles; we want the data/locale directory in the warzone.wz file; not mp.wz
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2331 4a71c877-e1ca-e34f-864e-861f7616d084
2007-08-03 12:04:24 +00:00
Per Inge Mathisen e6629b123c Add transparency to water tiles. This closes bug report #9657.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2316 4a71c877-e1ca-e34f-864e-861f7616d084
2007-08-02 14:46:35 +00:00
Per Inge Mathisen 7bd7f71d8b Fix broken cam 2 and 3 texture references.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2305 4a71c877-e1ca-e34f-864e-861f7616d084
2007-08-01 13:38:30 +00:00
Per Inge Mathisen f999c48d46 Rewritten texture loader. The textures are reimported from the original PCX files,
since they old ones we had had scaling artifacts on the edges, and they have been
split up into one file per texture. We now also use custom mipmaps down to 16x16 
size for improved scaling and interpolation. Texture page (atlas) assembly is now
done with OpenGL rather than by shuffling pixels directly in memory.


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2300 4a71c877-e1ca-e34f-864e-861f7616d084
2007-07-31 20:16:38 +00:00
Per Inge Mathisen af3631c5f9 Get radar colours from radar text files instead of samples of the terrain tiles.
The radar files use HTML-like hex values for colours (ie FFFFFF is clear white).


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2295 4a71c877-e1ca-e34f-864e-861f7616d084
2007-07-31 13:02:31 +00:00
Giel van Schijndel 87c955e52e * Add locale directory to raw makefile buildsystem
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2280 4a71c877-e1ca-e34f-864e-861f7616d084
2007-07-30 12:08:35 +00:00
Dennis Schridde f509873c0e mp-names.patch by Martin Koller.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2276 4a71c877-e1ca-e34f-864e-861f7616d084
2007-07-30 00:27:33 +00:00
Per Inge Mathisen 464e580967 Roll back the latest, accidential change to this texture page.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2272 4a71c877-e1ca-e34f-864e-861f7616d084
2007-07-29 17:41:21 +00:00
Dennis Schridde 723f9bfaa1 Use float texture coordinates in the range 0.0-1.0.
Any fixes, if necessary, should be applied on loading.
In the image code (IMAGEDEF) this did not work, so OLD_TEXTURE_SIZE_FIX is applied during rendering.


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2258 4a71c877-e1ca-e34f-864e-861f7616d084
2007-07-29 13:32:21 +00:00
Dennis Schridde ebb1d7a918 Translate3.patch by Martin Koller. Had to Wiggle names.txt, but it seems to have cleanly applied.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2241 4a71c877-e1ca-e34f-864e-861f7616d084
2007-07-28 11:35:26 +00:00
Roman C 0e4c52b890 - added some new templates for AI
- fixed some template names

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2230 4a71c877-e1ca-e34f-864e-861f7616d084
2007-07-27 18:19:54 +00:00
Roman C 7501f09cff 1.10 AI Update:
-before starting building a cyborg engineer, make sure it is already researched
-fixed bug #9601

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2208 4a71c877-e1ca-e34f-864e-861f7616d084
2007-07-26 15:59:07 +00:00
Per Inge Mathisen 84a6541f53 New weapon connectors on the dragon body for two weapons by Grim Moroe.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2169 4a71c877-e1ca-e34f-864e-861f7616d084
2007-07-24 12:17:27 +00:00
Per Inge Mathisen cc17f21df5 Remove templay related code in scripts. Sorry for breaking skirmish for a few minutes :)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2157 4a71c877-e1ca-e34f-864e-861f7616d084
2007-07-21 16:41:53 +00:00
Roman C 8fdfad5a67 Fix the second file checking end condition from the mp folder.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2152 4a71c877-e1ca-e34f-864e-861f7616d084
2007-07-21 13:16:56 +00:00
Roman C 74c29b312f Fix end condition checking for the multiplayer campaign game mode.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2151 4a71c877-e1ca-e34f-864e-861f7616d084
2007-07-21 13:13:21 +00:00
Roman C a23b19137f Added some commander templates for the ai.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2147 4a71c877-e1ca-e34f-864e-861f7616d084
2007-07-19 19:31:03 +00:00
Dennis Schridde 84f1d476e4 strings.txt removal by Martin Koller.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2124 4a71c877-e1ca-e34f-864e-861f7616d084
2007-07-16 17:44:42 +00:00
Roman C f0fd2363da 1.10 AI:
Make sure cyborg engineers end up in the construction group and are used for construction.

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2112 4a71c877-e1ca-e34f-864e-861f7616d084
2007-07-15 14:33:07 +00:00
Roman C ccf43f38cb Fixed AI templates that had too many weapons.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2110 4a71c877-e1ca-e34f-864e-861f7616d084
2007-07-15 13:58:42 +00:00
Roman C cd126ac034 Only bodies marked as HEAVY in body.txt are allowed to have 2 weapons. LIGHT and MEDIUM bodies can only have 1 weapon attached.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2105 4a71c877-e1ca-e34f-864e-861f7616d084
2007-07-15 11:01:05 +00:00
Roman C 0a9388ca0f 1.10 AI Update:
-AI will now also build cyborg engineers
-fixed bug #9503

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2099 4a71c877-e1ca-e34f-864e-861f7616d084
2007-07-14 18:02:30 +00:00
Roman C db66f6c053 autogame feature update: after enabling autogame feature, make ai use droids built while autogame feature was off
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2093 4a71c877-e1ca-e34f-864e-861f7616d084
2007-07-14 13:40:22 +00:00
Giel van Schijndel 33a8ba3a18 * Fix column description id->volume (change copied from r2059 which was a patch by Martin Koller)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2078 4a71c877-e1ca-e34f-864e-861f7616d084
2007-07-13 22:17:32 +00:00
Giel van Schijndel b10e316999 * Make all (I hope I didn't miss any) references to audio filenames lowercase (as all audio files themselves have a fully lowercase name)
* Fix two typos of wrong filenames (these two are not case mismatches) in audio_id.c (one used a ',' instead of '.' and used wav as extension, the other missed a '-')
 * Don't use case insensitive matching of filenames in audio_GetIDFromStr anymore as our filesystems aren't guaranteed to be case insensitive (this should cause no problems together with the above fixes)
 * Use calloc instead of malloc and a for-loop to allocate an array of NULL pointers in sound_Init

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2076 4a71c877-e1ca-e34f-864e-861f7616d084
2007-07-13 22:11:04 +00:00
Dennis Schridde e8d00066e0 Fix column description, id->volume. Patch by Martin Koller.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2059 4a71c877-e1ca-e34f-864e-861f7616d084
2007-07-12 17:32:33 +00:00