Per Inge Mathisen
79ed9b96e8
Do not make power option go away in pre-game dialog when turning scavengers on.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7682 4a71c877-e1ca-e34f-864e-861f7616d084
2009-06-09 23:44:20 +02:00
Per Inge Mathisen
8e237aefcb
Fix warning reported in ticket:586.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7681 4a71c877-e1ca-e34f-864e-861f7616d084
2009-06-09 23:44:19 +02:00
Buginator
70ebec41b0
Fix compile issue
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Thanks to stiv for the report.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7679 4a71c877-e1ca-e34f-864e-861f7616d084
2009-06-09 23:44:18 +02:00
Buginator
cdbe56c1c5
Merge netplay (anti-dpid) branch to trunk.
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netplay branch ceases to exists anymore.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7678 4a71c877-e1ca-e34f-864e-861f7616d084
2009-06-09 23:44:17 +02:00
René Jürgens
dd412c3e95
NTW Mod: cyborg armors increased
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7675 4a71c877-e1ca-e34f-864e-861f7616d084
2009-06-09 23:44:15 +02:00
René Jürgens
cf79203cb5
NTW Mod 1.8.6c image
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7674 4a71c877-e1ca-e34f-864e-861f7616d084
2009-06-09 23:44:14 +02:00
Per Inge Mathisen
274b0483f9
Fix size of flashing timer box in campaign. This closes ticket:596 "Time ends warning quad is to small".
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7672 4a71c877-e1ca-e34f-864e-861f7616d084
2009-06-09 23:44:12 +02:00
Per Inge Mathisen
8c16a47ef0
Fix broken sources after 'make clean' in tarball generated by 'make dist'. Reported by 'JimPansen' in the forums.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7671 4a71c877-e1ca-e34f-864e-861f7616d084
2009-06-09 23:44:11 +02:00
René Jürgens
e4e6bbf992
NTW Mod: cyborg armor upgrade fix and all cyborgs cost 20 more.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7665 4a71c877-e1ca-e34f-864e-861f7616d084
2009-06-09 23:44:10 +02:00
Per Inge Mathisen
f3b754c4eb
Purely cosmetic improvement to rarely touched code.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7662 4a71c877-e1ca-e34f-864e-861f7616d084
2009-06-09 23:44:09 +02:00
Buginator
cbe998956a
Slight cleanup of glOrtho parameters that should be double floats.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7660 4a71c877-e1ca-e34f-864e-861f7616d084
2009-06-05 16:21:06 +02:00
Buginator
788f399615
Adding crash handler testing code. (to test crash dump reports)
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enable it by --crash on the command line.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7659 4a71c877-e1ca-e34f-864e-861f7616d084
2009-06-05 16:21:06 +02:00
Buginator
bff6a7c84e
Change texLoad to a bool function, to correctly handle tertiles that are of the wrong depth.
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This is in response to refs ticket:578 where the wrong tertile depth is used on some tiles, causing GL drivers to crash.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7658 4a71c877-e1ca-e34f-864e-861f7616d084
2009-06-05 16:21:06 +02:00
Buginator
a76f71463a
Update tile-62 decal
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7657 4a71c877-e1ca-e34f-864e-861f7616d084
2009-06-05 16:21:05 +02:00
Per Inge Mathisen
bf5f17d46f
Make it possible to drag a line of rearm pad production similar to how walls and defenses
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can be built by dragging the production with the mouse. It also removes the obligatory
empty tile between rearm pads. Instead, it allows units to drive over rearm pads that are
not currently busy rearming. This closes ticket:569
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7654 4a71c877-e1ca-e34f-864e-861f7616d084
2009-06-05 16:21:05 +02:00
Per Inge Mathisen
c6eb8163f2
Do not shuffle VTOL droids out of the way if they are busy rearming on a rearm pad.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7653 4a71c877-e1ca-e34f-864e-861f7616d084
2009-06-05 16:21:05 +02:00
Guangcong Luo
d6e036a25d
Fix compile error.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7651 4a71c877-e1ca-e34f-864e-861f7616d084
2009-06-05 16:21:05 +02:00
Per Inge Mathisen
24c8a256c9
Remove reference to removed SVG file
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7649 4a71c877-e1ca-e34f-864e-861f7616d084
2009-06-05 16:21:05 +02:00
Guangcong Luo
5f4223cbf2
Icons updated a bit - add some dithering to 32x32x16, make the other ones more readable.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7647 4a71c877-e1ca-e34f-864e-861f7616d084
2009-06-05 16:21:04 +02:00
Christian Ohm
f488b0c4ee
New terrain decals by Zarel:
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* Arizona: tread tracks
* Arizona: that weird brown stuff
* Mountain: tread tracks
* Mountain: roads
* Mountain: a crater
Zarel: "I believe the decals for Arizona are done. There are probably a few
Urban and Mountain ones that still need to be done."
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7646 4a71c877-e1ca-e34f-864e-861f7616d084
2009-06-05 16:21:04 +02:00
Guangcong Luo
4c640229ab
Temporary workaround for bad resource compiler not supporting modern icon formats.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7643 4a71c877-e1ca-e34f-864e-861f7616d084
2009-06-05 16:21:04 +02:00
Guangcong Luo
08afa2392b
Remove outdated SVG file.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7641 4a71c877-e1ca-e34f-864e-861f7616d084
2009-06-05 16:21:03 +02:00
Guangcong Luo
a965cec42d
New icons and header. Large icon is missing due to lack of support from some resource compiler.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7639 4a71c877-e1ca-e34f-864e-861f7616d084
2009-06-05 16:21:03 +02:00
Buginator
57af1ab80d
Revert warzone2100.ico
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(you can't use vista format icons with VC2005--it breaks the build process)
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7637 4a71c877-e1ca-e34f-864e-861f7616d084
2009-06-05 16:21:03 +02:00
René Jürgens
75c14da826
Add new maps to NTW Mod.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7636 4a71c877-e1ca-e34f-864e-861f7616d084
2009-06-05 16:21:03 +02:00
René Jürgens
7dfb60d64a
Set Command Center limit to 1.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7635 4a71c877-e1ca-e34f-864e-861f7616d084
2009-06-05 16:21:03 +02:00
René Jürgens
0a90019d09
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7634 4a71c877-e1ca-e34f-864e-861f7616d084
2009-06-05 16:21:03 +02:00
Gerard Krol
e43a332578
Draw the skybox after the terrain but before the transparent objects. This fixes the black smoke that could be seen against the sky.
2009-06-01 21:47:28 +02:00
Gerard Krol
fe7dfb2b1a
Rename the dirDiff function to moveDirDiff and remove the old moveDirDiff which was just a duplicate.
2009-06-01 21:27:15 +02:00
Buginator
6d08939f11
Update NSIS again, and add the wz2100header.bmp that NSIS uses.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7625 4a71c877-e1ca-e34f-864e-861f7616d084
2009-06-01 21:19:57 +02:00
Guangcong Luo
a72fb9094d
Updated icon file - new 32x32x256, 16x16x256, 32x32x16 versions, other versions updated to be more readable at lower resolutions.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7622 4a71c877-e1ca-e34f-864e-861f7616d084
2009-06-01 21:19:57 +02:00
Guangcong Luo
7fa42b2038
Add a high-resolution of the Warzone logo.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7621 4a71c877-e1ca-e34f-864e-861f7616d084
2009-06-01 21:19:56 +02:00
Per Inge Mathisen
111711ad6b
trunk: Revert removal of line in Makefile.am that was (at least sometimes) necessary to build base.wz and mp.wz.
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Also make sure all .wz archives are generated on 'make dist', so as not to require 'make' to be run first.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7620 4a71c877-e1ca-e34f-864e-861f7616d084
2009-06-01 21:19:56 +02:00
Guangcong Luo
62c9c4abab
Icons now have 32x32x16 version.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7611 4a71c877-e1ca-e34f-864e-861f7616d084
2009-06-01 21:19:56 +02:00
Per Inge Mathisen
9ac1b1adfd
Fix 'make dist' for trunk.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7609 4a71c877-e1ca-e34f-864e-861f7616d084
2009-06-01 21:19:56 +02:00
Per Inge Mathisen
91c9a8c7f7
Remove unused/unmaintained file for waf builds.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7605 4a71c877-e1ca-e34f-864e-861f7616d084
2009-06-01 21:19:56 +02:00
Guangcong Luo
7c9ba61782
New icons by Garrett Wiens-Kind <Neuralize>, 16x16 version by Zarel.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7603 4a71c877-e1ca-e34f-864e-861f7616d084
2009-06-01 21:19:55 +02:00
Guangcong Luo
0429360f72
New Warzone logo created by Garrett Wiens-Kind <Neuralize>.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7601 4a71c877-e1ca-e34f-864e-861f7616d084
2009-06-01 21:19:55 +02:00
Buginator
ebbc650470
Move AIV from global to multiplay, since it is only a MP mod.
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Update makefile(s) as well, and configure.ac
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7596 4a71c877-e1ca-e34f-864e-861f7616d084
2009-06-01 21:19:55 +02:00
Buginator
173488dcbc
Update changelog / docs
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7595 4a71c877-e1ca-e34f-864e-861f7616d084
2009-06-01 21:19:54 +02:00
Buginator
1932d8d95d
mod elaboration code added
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Tells user if the mod entered on the command line is enabled, or is invalid.
Output is to stdout or stderr.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7594 4a71c877-e1ca-e34f-864e-861f7616d084
2009-06-01 21:19:54 +02:00
Buginator
2fd30d2818
The hack from r7341 seems to break Mac OS X compiles.
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Added #if guards around the hack.
Thanks to Vermithrax for the heads up.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7593 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-30 19:24:49 +02:00
Buginator
0c73d7516f
Partial Revert of r7447, AI scripts all reverted back.
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Will fix the issue another way. Old (skirmish) savegames from previous versions of the game will work again.
refs ticket:406
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7580 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-30 19:24:48 +02:00
Per Inge Mathisen
274db0c51f
Add an O(1) path-finding check function that tells us whether it is possible
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for a droid with a given propulsion type to go from position A to position B.
It generates some static information on map load using a flood fill algorithm
which takes some time.
Use this function to make sure we do not try to return to repair to a repair
centre that we cannot reach. Closes ticket:546
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7578 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-30 19:24:48 +02:00
Christian Ohm
3755741432
Run update-po
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7565 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-28 09:59:35 +02:00
Buginator
e04f4f9bea
Add a new translation: zh_TW.po by chtsau
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Closes ticket:239 and ticket:439 as well.
Thanks!
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7563 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-28 09:59:34 +02:00
Guangcong Luo
3c18bbf28d
Fix bugs #533 , #292 , and #398 - Angel missile no longer obsoletes long-range artillery, Ripple Rockets no longer autoupgrades to Archie, and Mortar Fast Loader requires Mortar Rapid Loader Mk3.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7558 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-28 09:59:34 +02:00
Per Inge Mathisen
f1a946260e
Make AI ignore hostile structures for path-finding when using armed droids. This avoids a problem
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getting to the enemy when the nearest point to the target is an impassable terrain obstacle. It
also avoids a pathological path-finding case that makes us search the entire map for a nearest
point whenever we cannot go somewhere due to enemy structures (eg walls), which wastes a lot of
CPU. Human players are unaffected by this change.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7555 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-28 09:59:34 +02:00
Christian Ohm
f98926d94d
Run update-po
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7554 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-28 09:59:34 +02:00
Christian Ohm
5b1833062a
Fix typo
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7553 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-28 09:59:33 +02:00