Update changelog / docs

git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7595 4a71c877-e1ca-e34f-864e-861f7616d084
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0000-00-00: SVN
* General:
* Fix: Tells user if mod entered on the command line / shorcut is enabled, or is invalid. Output is to stdout or stderr. (r7586)
* Fix: Launching the game from installer now works (7568 ticket:364)
* Fix: Angel missile no longer obsoletes long-range artillery, Ripple Rockets no longer autoupgrades to Archie, and Mortar Fast Loader requires Mortar Rapid Loader Mk3 (r7559, ticket:533, 292, 398)
* New: Add a new translation: zh_TW.po by chtsau (r7561, ticket:239)
* Change: Allow up to 36 savegame 'slots' (r7535)
* Change: add 'mod/music' directory to be use for custom music. (r7557)
* Fix: set the volume of the FMV based on the user's preferences (r7489, ticket:526)
* Fix: Check if the unit has weapons, before trying to see what weapons they have. (r7488, ticket:523)
* Change: remove 'autoload' handling. (r7474)
* Fix: Fix windows crash dump output (r7473)
* Fix: Fix handling of limbo & expand missions (r7454)
* Change: Let players save games with Num-Enter as well as Return - should make it easier on international keyboards (r7412)
* Change: translation of ru.po by Maxim (r7444, ticket:347)
* Fix: We now return the truncated string, instead of returning NULL if the string is too long. (r7426, ticket:493)
* Fix: pl.po file by Makary (r7423, ticket:241)
* New: Slovenian translation sl.po file by ThomasCarstein (r7422, ticket:392)
* Fix: pt_BR.po update by Tucalipe (r7421m ticket:350)
* Fix: Clear out old effects (prevents burning lasting between missions) (r7416)
* Fix: Don't allow the transporter to be controlled in SP games. (r7414)
* Fix: Remember player number and tech level for map selection screen (r7400)
* Gameplay:
* Fix: Make AI ignore hostile structures for path-finding when armed. (r7579)
* Graphics:
* Fix: Fix issue with radar / mini-map. (r7458, ticket:333)
* Fix: Fix issue with radar / mini-map drawing objects outside its scope. (r7441)
* Change: Better map previews (patch by Florian Schanda, color scheme by Zarel). (r7434)
* Network:
* Change: Increase timeout delay to 2500ms for dial-up modem users. (r7556, ticket:543)
2009-05-10: Version 2.2_rc1
* General:
* New: Windows installer has option to download and install videos (enabled by default). (r7328)
* Change: Windows installer no longer has any license agreements, since they are not EULAs. (r7328)
* Change: Flash the intel button when we get new intel. (r7317)
* Fix: Don't count cheated games as multiplayer wins and losses. (r7228)
* Fix: Windows installer doesn't redownload the music mod if it's already installed. (r7328)
* Fix: Let's not underflow a unsigned variable. (r7335)
* Change: Remove 'grim' mod, since it is broken for 2.2 (r7385, r7386, ticket:463)
* Fix: NTW Mod 1.8.6b for 2.2 by Delphino (r7368, r7369)
* Gameplay:
* New: Repair facilities will repair nearby units if they don't have anything else to do. (r7234, patch #413)
* Change: Multi-turret units have been removed due to graphics bugs. (r7274)
* Fix: Trucks will never, ever, ever build on burning oil resources. Ever. Not even if you're an AI. (r7340)
* Fix: Droids with Fire-At-Will will fire upon anything within range. (r7234, patch #413)
* Fix: Pretty much every known bug involving repair facilities have been fixed. (r7234)
* Fix: Trucks will not help enemies build structures. (r7234, patch #413)
* Fix: Multi-turret units will always shoot with both weapons. (r7261)
* Fix: Target prediction works correctly again. (r7279, r7383, ticket:374)
* GUI:
* Fix: Interface no longer disappears for a few seconds when someone changes team/color/location/readiness in multiplayer staging area. (r7259)
* Change: Add new icons for when player leaves or gets disconnected. Icons by Zarel. (r7373, ticket:274)
* Graphics:
* Change: Do not use texture compression for interface textures. (r7348)
* Change: Scale down textures used for 3D when they exceed the size specified with the textureSize option (r7347)
* Network:
* Fix / Change: Modify the server & client code to detect when the Host can't host a game, Change how 'addg' works + other enhancements (r7325)
* Change: Use a more descriptive error message instead of the worthless SDLnet message. (r7344)
2009-05-01: Version 2.2_beta2
* General:
* New: Add radar detector turret. It will detect and target enemy sensors up to twice their range (r6955, ticket:340)
* Fix: Crash when a person aborts multiplayer early then tries to start single-player (r6991)
* Change: No longer requires the texture rectangle OpenGL extension to play video (r7022)
* Change: F10 is now always the screenshot key (r6993)
* Change: New config directory (r6995)
* Network:
* Add: Version checking added of connecting clients (r6992)
* Change: Game now runs on port 2100, and lobby port is now 9990 (r6994)
* Change: Games can now be password protected (r7078)
2009-04-01: Version 2.2_beta1
* General:
* New: Multi-threaded path-finding should make path-finding much faster (r5735, patch #1064)
* New: Original sound tracks added (r5261)

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These are some release notes describing the current state of 2.1.
New (notable) features:
* Internationalisation/Translation support by means of gettext
* Multi-turret support for droids (i.e. tanks and cyborgs) and structures
* Video options menu; allows selecting of (among others) the screen resolution and windowed/fullscreen mode
* A new mini-map mode: the heightmap (use CTRL+TAB to cycle through mini-map modes)
* Stock AI greatly improved
* Additional AI provided: Aivolution
* 64-bit compatibility! Warzone now runs on systems with 64 bit processors, kernels and libraries as well!
Known issues:
* The multiplayer code has become a __lot__ more stable than it was, but running out of sync still happens. Though it now happens less often and the sync differences are smaller.
* The game in general still crashes a lot in debug builds (due to failed assertions).
* Text is not always drawn correctly on Mac OSX systems.
* Savegames from the 2.0 series can __not__ be loaded with this version. (And currently there are no plans of supporting 2.0 savegames).
* Terrain texture is known to fail from time to time (which will cause the entire terrain to show up white).

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Warzone 2100 - Readme
=====================
Diese Datei wurde seit der Veröffentlichung von 2.1 nicht mehr aktualisiert.
Einige Informationen könnten daher nicht mehr korrekt sein. Für aktuelle
Informationen die Homepage des Warzone 2100 Resurrection Project
(http://wz2100.net/) besuchen.
Inhalt
------
1. Inhalt von Warzone 2100
@ -580,4 +585,4 @@ Warzone2100.de (Deutsch):
http://warzone2100.de/
AUTOR: Kreuvf (kreuvf@warzone2100.de)
LETZTE ÄNDERUNG: 27.06.2008
LETZTE ÄNDERUNG: 29.05.2009

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<hr/>
<h1 id="readme">Warzone 2100 - Readme</h1>
<p>Diese Datei wurde seit der Veröffentlichung von 2.1 nicht mehr aktualisiert. Einige Informationen könnten daher nicht mehr korrekt sein. Für aktuelle Informationen die <a href="http://wz2100.net/" title="Warzone 2100 Resurrection Project" hreflang="en">Homepage des Warzone 2100 Resurrection Project</a> besuchen.</p>
<h2 id="contents">Inhalt von Warzone 2100</h2>
<p>Warzone 2100, veröffentlicht im Jahre 1999 und entwickelt von Pumpkin Studios, war ein wegweisendes und innovatives 3D Echtzeitstrategiespiel.</p>
@ -593,7 +594,7 @@
<div id="fileinfo">
<ul>
<li>AUTOR: <a href="mailto:kreuvf@warzone2100.de">Kreuvf</a></li>
<li>LETZTE ÄNDERUNG: 27.06.2008</li>
<li>LETZTE ÄNDERUNG: 29.05.2009</li>
</ul>
</div>
</div>

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Warzone 2100 - Readme
=====================
This file has not been updated since the release of 2.1. Some information may
not be correct any more. For current information visit the homepage of the
Warzone 2100 Resurrection Project (http://wz2100.net/).
Content
-------
1. Contents of Warzone 2100
@ -552,4 +556,4 @@ Warzone2100.de (German):
http://warzone2100.de/
AUTHOR: Kreuvf (kreuvf@warzone2100.de)
LAST UPDATE: 2008/06/27
LAST UPDATE: 2009/05/29

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<hr/>
<h1 id="readme">Warzone 2100 - Readme</h1>
<p>This file has not been updated since the release of 2.1. Some information may not be correct any more. For current information visit the <a href="http://wz2100.net/" title="Warzone 2100 Resurrection Project" hreflang="en">homepage of the Warzone 2100 Resurrection Project</a>.</p>
<h2 id="contents">Contents of Warzone 2100</h2>
<p>Warzone 2100, released in 1999 and developed by Pumpkin Studios, was a groundbreaking and innovative 3D real-time strategy game.</p>
@ -592,7 +593,7 @@
<div id="fileinfo">
<ul>
<li>AUTHOR: <a href="mailto:kreuvf@warzone2100.de">Kreuvf</a></li>
<li>LAST UPDATE: 2008/06/27</li>
<li>LAST UPDATE: 2009/05/29</li>
</ul>
</div>
</div>