Update changelog / docs
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7595 4a71c877-e1ca-e34f-864e-861f7616d084master
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ChangeLog
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ChangeLog
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0000-00-00: SVN
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* General:
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* Fix: Tells user if mod entered on the command line / shorcut is enabled, or is invalid. Output is to stdout or stderr. (r7586)
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* Fix: Launching the game from installer now works (7568 ticket:364)
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* Fix: Angel missile no longer obsoletes long-range artillery, Ripple Rockets no longer autoupgrades to Archie, and Mortar Fast Loader requires Mortar Rapid Loader Mk3 (r7559, ticket:533, 292, 398)
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* New: Add a new translation: zh_TW.po by chtsau (r7561, ticket:239)
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* Change: Allow up to 36 savegame 'slots' (r7535)
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* Change: add 'mod/music' directory to be use for custom music. (r7557)
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* Fix: set the volume of the FMV based on the user's preferences (r7489, ticket:526)
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* Fix: Check if the unit has weapons, before trying to see what weapons they have. (r7488, ticket:523)
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* Change: remove 'autoload' handling. (r7474)
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* Fix: Fix windows crash dump output (r7473)
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* Fix: Fix handling of limbo & expand missions (r7454)
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* Change: Let players save games with Num-Enter as well as Return - should make it easier on international keyboards (r7412)
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* Change: translation of ru.po by Maxim (r7444, ticket:347)
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* Fix: We now return the truncated string, instead of returning NULL if the string is too long. (r7426, ticket:493)
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* Fix: pl.po file by Makary (r7423, ticket:241)
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* New: Slovenian translation sl.po file by ThomasCarstein (r7422, ticket:392)
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* Fix: pt_BR.po update by Tucalipe (r7421m ticket:350)
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* Fix: Clear out old effects (prevents burning lasting between missions) (r7416)
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* Fix: Don't allow the transporter to be controlled in SP games. (r7414)
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* Fix: Remember player number and tech level for map selection screen (r7400)
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* Gameplay:
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* Fix: Make AI ignore hostile structures for path-finding when armed. (r7579)
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* Graphics:
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* Fix: Fix issue with radar / mini-map. (r7458, ticket:333)
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* Fix: Fix issue with radar / mini-map drawing objects outside its scope. (r7441)
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* Change: Better map previews (patch by Florian Schanda, color scheme by Zarel). (r7434)
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* Network:
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* Change: Increase timeout delay to 2500ms for dial-up modem users. (r7556, ticket:543)
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2009-05-10: Version 2.2_rc1
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* General:
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* New: Windows installer has option to download and install videos (enabled by default). (r7328)
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* Change: Windows installer no longer has any license agreements, since they are not EULAs. (r7328)
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* Change: Flash the intel button when we get new intel. (r7317)
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* Fix: Don't count cheated games as multiplayer wins and losses. (r7228)
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* Fix: Windows installer doesn't redownload the music mod if it's already installed. (r7328)
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* Fix: Let's not underflow a unsigned variable. (r7335)
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* Change: Remove 'grim' mod, since it is broken for 2.2 (r7385, r7386, ticket:463)
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* Fix: NTW Mod 1.8.6b for 2.2 by Delphino (r7368, r7369)
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* Gameplay:
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* New: Repair facilities will repair nearby units if they don't have anything else to do. (r7234, patch #413)
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* Change: Multi-turret units have been removed due to graphics bugs. (r7274)
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* Fix: Trucks will never, ever, ever build on burning oil resources. Ever. Not even if you're an AI. (r7340)
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* Fix: Droids with Fire-At-Will will fire upon anything within range. (r7234, patch #413)
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* Fix: Pretty much every known bug involving repair facilities have been fixed. (r7234)
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* Fix: Trucks will not help enemies build structures. (r7234, patch #413)
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* Fix: Multi-turret units will always shoot with both weapons. (r7261)
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* Fix: Target prediction works correctly again. (r7279, r7383, ticket:374)
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* GUI:
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* Fix: Interface no longer disappears for a few seconds when someone changes team/color/location/readiness in multiplayer staging area. (r7259)
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* Change: Add new icons for when player leaves or gets disconnected. Icons by Zarel. (r7373, ticket:274)
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* Graphics:
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* Change: Do not use texture compression for interface textures. (r7348)
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* Change: Scale down textures used for 3D when they exceed the size specified with the textureSize option (r7347)
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* Network:
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* Fix / Change: Modify the server & client code to detect when the Host can't host a game, Change how 'addg' works + other enhancements (r7325)
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* Change: Use a more descriptive error message instead of the worthless SDLnet message. (r7344)
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2009-05-01: Version 2.2_beta2
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* General:
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* New: Add radar detector turret. It will detect and target enemy sensors up to twice their range (r6955, ticket:340)
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* Fix: Crash when a person aborts multiplayer early then tries to start single-player (r6991)
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* Change: No longer requires the texture rectangle OpenGL extension to play video (r7022)
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* Change: F10 is now always the screenshot key (r6993)
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* Change: New config directory (r6995)
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* Network:
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* Add: Version checking added of connecting clients (r6992)
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* Change: Game now runs on port 2100, and lobby port is now 9990 (r6994)
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* Change: Games can now be password protected (r7078)
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2009-04-01: Version 2.2_beta1
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* General:
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* New: Multi-threaded path-finding should make path-finding much faster (r5735, patch #1064)
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* New: Original sound tracks added (r5261)
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These are some release notes describing the current state of 2.1.
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New (notable) features:
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* Internationalisation/Translation support by means of gettext
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* Multi-turret support for droids (i.e. tanks and cyborgs) and structures
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* Video options menu; allows selecting of (among others) the screen resolution and windowed/fullscreen mode
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* A new mini-map mode: the heightmap (use CTRL+TAB to cycle through mini-map modes)
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* Stock AI greatly improved
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* Additional AI provided: Aivolution
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* 64-bit compatibility! Warzone now runs on systems with 64 bit processors, kernels and libraries as well!
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Known issues:
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* The multiplayer code has become a __lot__ more stable than it was, but running out of sync still happens. Though it now happens less often and the sync differences are smaller.
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* The game in general still crashes a lot in debug builds (due to failed assertions).
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* Text is not always drawn correctly on Mac OSX systems.
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* Savegames from the 2.0 series can __not__ be loaded with this version. (And currently there are no plans of supporting 2.0 savegames).
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* Terrain texture is known to fail from time to time (which will cause the entire terrain to show up white).
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Warzone 2100 - Readme
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=====================
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Diese Datei wurde seit der Veröffentlichung von 2.1 nicht mehr aktualisiert.
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Einige Informationen könnten daher nicht mehr korrekt sein. Für aktuelle
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Informationen die Homepage des Warzone 2100 Resurrection Project
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(http://wz2100.net/) besuchen.
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Inhalt
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------
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1. Inhalt von Warzone 2100
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@ -580,4 +585,4 @@ Warzone2100.de (Deutsch):
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http://warzone2100.de/
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AUTOR: Kreuvf (kreuvf@warzone2100.de)
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LETZTE ÄNDERUNG: 27.06.2008
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LETZTE ÄNDERUNG: 29.05.2009
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<hr/>
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<h1 id="readme">Warzone 2100 - Readme</h1>
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<p>Diese Datei wurde seit der Veröffentlichung von 2.1 nicht mehr aktualisiert. Einige Informationen könnten daher nicht mehr korrekt sein. Für aktuelle Informationen die <a href="http://wz2100.net/" title="Warzone 2100 Resurrection Project" hreflang="en">Homepage des Warzone 2100 Resurrection Project</a> besuchen.</p>
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<h2 id="contents">Inhalt von Warzone 2100</h2>
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<p>Warzone 2100, veröffentlicht im Jahre 1999 und entwickelt von Pumpkin Studios, war ein wegweisendes und innovatives 3D Echtzeitstrategiespiel.</p>
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<div id="fileinfo">
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<ul>
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<li>AUTOR: <a href="mailto:kreuvf@warzone2100.de">Kreuvf</a></li>
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<li>LETZTE ÄNDERUNG: 27.06.2008</li>
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<li>LETZTE ÄNDERUNG: 29.05.2009</li>
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</ul>
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</div>
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</div>
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Warzone 2100 - Readme
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=====================
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This file has not been updated since the release of 2.1. Some information may
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not be correct any more. For current information visit the homepage of the
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Warzone 2100 Resurrection Project (http://wz2100.net/).
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Content
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-------
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1. Contents of Warzone 2100
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http://warzone2100.de/
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AUTHOR: Kreuvf (kreuvf@warzone2100.de)
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LAST UPDATE: 2008/06/27
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LAST UPDATE: 2009/05/29
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<hr/>
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<h1 id="readme">Warzone 2100 - Readme</h1>
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<p>This file has not been updated since the release of 2.1. Some information may not be correct any more. For current information visit the <a href="http://wz2100.net/" title="Warzone 2100 Resurrection Project" hreflang="en">homepage of the Warzone 2100 Resurrection Project</a>.</p>
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<h2 id="contents">Contents of Warzone 2100</h2>
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<p>Warzone 2100, released in 1999 and developed by Pumpkin Studios, was a groundbreaking and innovative 3D real-time strategy game.</p>
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<div id="fileinfo">
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<ul>
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<li>AUTHOR: <a href="mailto:kreuvf@warzone2100.de">Kreuvf</a></li>
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<li>LAST UPDATE: 2008/06/27</li>
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<li>LAST UPDATE: 2009/05/29</li>
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</ul>
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</div>
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</div>
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