Do not shuffle VTOL droids out of the way if they are busy rearming on a rearm pad.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7653 4a71c877-e1ca-e34f-864e-861f7616d084master
parent
d6e036a25d
commit
c6eb8163f2
32
src/move.c
32
src/move.c
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@ -1434,22 +1434,26 @@ static void moveCalcDroidSlide(DROID *psDroid, float *pmx, float *pmy)
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}
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// tell inactive droids to get out the way
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if ((psObst->type == OBJ_DROID) &&
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aiCheckAlliances(psObst->player, psDroid->player) &&
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((((DROID *)psObst)->sMove.Status == MOVEINACTIVE) ||
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(((DROID *)psObst)->sMove.Status == MOVEROUTE)) )
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if (psObst->type == OBJ_DROID)
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{
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if (psDroid->sMove.Status == MOVESHUFFLE)
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DROID *psShuffleDroid = (DROID *)psObst;
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if (aiCheckAlliances(psObst->player, psDroid->player)
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&& psShuffleDroid->action != DACTION_WAITDURINGREARM
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&& (psShuffleDroid->sMove.Status == MOVEINACTIVE || psShuffleDroid->sMove.Status == MOVEROUTE))
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{
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moveShuffleDroid( (DROID *)psObst, psDroid->sMove.shuffleStart,
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psDroid->sMove.targetX - (SDWORD)psDroid->pos.x,
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psDroid->sMove.targetY - (SDWORD)psDroid->pos.y);
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}
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else
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{
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moveShuffleDroid( (DROID *)psObst, gameTime,
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psDroid->sMove.targetX - (SDWORD)psDroid->pos.x,
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psDroid->sMove.targetY - (SDWORD)psDroid->pos.y);
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if (psDroid->sMove.Status == MOVESHUFFLE)
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{
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moveShuffleDroid(psShuffleDroid, psDroid->sMove.shuffleStart,
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psDroid->sMove.targetX - (SDWORD)psDroid->pos.x,
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psDroid->sMove.targetY - (SDWORD)psDroid->pos.y);
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}
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else
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{
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moveShuffleDroid(psShuffleDroid, gameTime,
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psDroid->sMove.targetX - (SDWORD)psDroid->pos.x,
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psDroid->sMove.targetY - (SDWORD)psDroid->pos.y);
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}
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}
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}
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}
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