vexed
76650418ad
Don't scale the font, just use the regular size when displaying meter.
2012-04-03 21:15:43 -04:00
vexed
8e48e9e422
Don't spawn artifacts in campaign games, that is only done via scripts, since they serve a specific function in the campaign.
...
fixes ticket:3375
2012-04-03 21:15:43 -04:00
vexed
37a8ee7409
Don't prevent the use of the scroll wheel when the build / research / design / whatever window isn't up yet.
2012-04-03 21:15:43 -04:00
Cyp
aaeaa4140a
Restore missing check, so artefacts are only dropped by factories.
...
Check went missing in 29966c5da2
. (Although the entire
function was skipped before 29966c5da299f944a0e52ab579d2b3a7ed8d3063.)
2012-04-01 14:05:54 +02:00
vexed
f6fe0b7700
Fix release builds, busted in fe80d02734
2012-03-31 16:02:56 -04:00
vexed
33842677af
Fix screen shake to only shake on things that are explosive by nature,
...
(power plants, factories, etc), and not on walls.
Change shake time to be in proportion to what was destroyed, minimal
time for features (skyscrapers), to a longer time for a laSat blast.
2012-03-31 15:06:30 -04:00
vexed
fe80d02734
Don't assert when babas burn to death, and the pointer is still in the active list (apsDroidLists)
...
or that pointer is still "in use" by another droid, and also clean up the messages and attribute them to LOG_DEATH.
refs: 3905de35cb
2012-03-31 15:06:29 -04:00
Cyp
995d12479b
Avoid orders given to tanks of wrong player.
2012-03-31 20:35:29 +02:00
dak180
359a035b39
Update Png to 1.5.10.
2012-03-31 13:56:04 -04:00
dak180
7170a60c49
Update the mac documents package.
2012-03-31 13:32:47 -04:00
Cyp
29966c5da2
Synchronise barrel and artefact placement.
...
Artefacts are now dropped by factories, again. Even if the structure was destroyed
without using debug mode.
2012-03-31 17:12:54 +02:00
Cyp
ea243df7c0
Synchronise game random seed randomly at game start.
...
The generated synchronised pseudorandom number sequence will now vary from game to game.
2012-03-31 15:19:22 +02:00
Cyp
8283ac455e
Fix clockwise skidding.
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Droids (mainly hover and VTOLs) would skid when turning anti-clockwise, but not when
turning clockwise.
2012-03-30 09:30:31 +02:00
dak180
fa67c45c0d
Make the FetchPrebuilt script smarter about replacing incorrect tarballs.
2012-03-29 16:28:31 -04:00
cybersphinx
fad926f03b
Actually use the include from our included quesoglc.
...
Fixes #3098 .
2012-03-28 22:28:19 +02:00
cybersphinx
a018ecdbb2
Spanish translation update by Saberuneko.
...
Closes #3361 .
2012-03-26 13:24:21 +02:00
cybersphinx
183bb53360
Update translations.
2012-03-26 13:24:21 +02:00
cybersphinx
d0fc1e580d
Make unit design/radar depend on the existence of an HQ, not the base setting.
2012-03-26 13:24:20 +02:00
cybersphinx
466880e1cd
Disable unit design when HQ gets destroyed in mp.
...
Fixes #3342 .
2012-03-26 13:24:20 +02:00
Cyp
83f7adecc9
Avoid mixing up droid orders during lag.
...
Droid were sorted (in order to better compress net data) and queued, each game tick.
During lag, multiple build orders could be queued, and executed in an unintended order
due to being sorted. Queueing droid orders immediately after processing user input
should fix this, while maintaining net data size efficiency.
2012-03-26 13:22:00 +02:00
vexed
556bbc011b
Don't bother even checking to send maps if not host.
2012-03-26 00:20:33 -04:00
vexed
0de4f38295
Handle host drop errors.
...
Restart the background screen on errors (instead of looking at a small map preview)
fixes ticket:3313
2012-03-26 00:19:37 -04:00
vexed
2f1e063ec8
Add debug command "damage me" to facilitate debugging issues related to
...
damage level.
Note: you can't kill a droid / structure with this command.
Used to debug retreat levels & autorepair issues & ...
2012-03-25 20:08:18 -04:00
Cyp
0c5aebfdc1
Subtract closed slots from displayed max players.
...
For example, in a 6 player map with 2 players and 2 closed slots, show 2/4 instead
of 4/6.
2012-03-25 13:15:30 +02:00
Cyp
dc6a4b3eb8
Distinguish between wrong version, wrong mod and full game.
...
Using IMAGE_NOJOIN, IMAGE_NOJOIN_FULL and IMAGE_NOJOIN_MOD, respectively.
2012-03-25 13:00:38 +02:00
Cyp
73f089c217
Add IMAGE_NOJOIN_FULL and IMAGE_NOJOIN_MOD.
2012-03-25 12:58:59 +02:00
vexed
bd6c1d203b
Fix the lock icon to always show it being locked when a password is set.
...
Remove the box when we don't use a password & in skirmish games.
refs ticket:3357
2012-03-23 21:24:40 -04:00
vexed
8db07f4fb7
Try to fix the output of netlogs.
2012-03-23 21:22:07 -04:00
vexed
451201e89a
Fix border on tooltips
2012-03-23 21:20:42 -04:00
vexed
8ed5fe5208
Try to switch to windowed mode if user is in FS mode on LOG_FATAL errors. This may, or may not work on some platforms. ( http://www.libsdl.org/docs/html/sdlwmtogglefullscreen.html ) "Toggles the application between windowed and fullscreen mode, if supported."
...
closes ticket:3144
2012-03-22 21:22:49 -04:00
vexed
1fae45407f
Don't display repair icon if we are hovering the mouse over ourselves, and we are damaged.
...
fixes ticket:3242
2012-03-22 21:20:48 -04:00
Per Inge Mathisen
d89dbd0f03
Update changelog
2012-03-20 21:05:46 +01:00
Per Inge Mathisen
3bd70ae8b9
Fix problem with continent generation, where rightmost and bottommost
...
tiles would be treated as passable. Closes ticket:3269. Thanks to NoQ
for debugging.
2012-03-20 21:03:20 +01:00
Per Inge Mathisen
7291bb9b28
Fix problem with trucks not being available before HQ. This closes
...
ticket:3344 and closes ticket:3337 and adds new qtscript function
enableTemplate(). Original patch by vexed.
2012-03-20 20:42:51 +01:00
NanoTech
6003273616
OS X Crash Dialog: Open log folders after Trac.
...
Better chance of the log folders not getting
hidden behind a large browser window.
2012-03-18 19:26:10 -06:00
NanoTech
153bd91631
OS X Crash Dialog: Open the /user's/ log folder.
...
Tilde roots are ignored in file urls.
2012-03-18 19:26:10 -06:00
cybersphinx
3262432247
Update translations.
2012-03-19 00:49:42 +01:00
cybersphinx
b63f7a0b09
Update files to translate.
2012-03-19 00:48:44 +01:00
cybersphinx
684864543b
Update ChangeLog.
2012-03-18 21:30:56 +01:00
cybersphinx
952f62a87b
Spanish translation update by Saberuneko.
...
Closes #3335 .
2012-03-18 21:30:19 +01:00
cybersphinx
99e665b7dc
dpkg: Explicitly depend on xmlto.
...
The asciidoc package only recommends it, but it's needed to create the
manpage.
2012-03-18 14:55:48 +01:00
NanoTech
cf319509b8
Simplify the OS X crash dialog.
...
With the option to automatically open relevant
directories and the new ticket page.
2012-03-17 21:19:12 -04:00
vexed
8b5e6039ed
Save our openGL info so we can write it out.
...
Save game version / time / openGL stats / and misc. other things
that we can use to debug issues to a gameinfo.ini (in savegames)
or WZdebuginfo.txt (on fatal errors) file that can be easily
uploaded to us.
2012-03-17 18:12:07 -04:00
cybersphinx
969608e012
Don't change radar option when clicking on scanlines.
...
Fixes #3326 .
2012-03-17 21:35:16 +01:00
cybersphinx
13948783de
Use the same text for the unit colour options everywhere.
...
Yay for duplication! Fixes #3324 .
2012-03-17 21:35:16 +01:00
cybersphinx
acaf8a22a3
Improve factory selection.
...
Always select a factory, either by clicking on it, or clicking on the
top or bottom icon in the bottom panel, and only mark one factory as
selected.
2012-03-17 21:35:15 +01:00
cybersphinx
dc1c7ca57d
cleanup: Remove some useless code.
2012-03-17 21:35:15 +01:00
cybersphinx
f1e38830fd
French translation update by Amiral JCDG.
...
Closes #3311 .
2012-03-17 21:35:15 +01:00
cybersphinx
c041fb3dab
Load and save factory numbers.
...
Hopefully fixes #3244 .
2012-03-17 21:35:15 +01:00
cybersphinx
d5a97c0399
Properly disable unit design/radar without HQ in mp/sk.
...
Fixes #3305 .
2012-03-17 21:35:15 +01:00