Add debug command "damage me" to facilitate debugging issues related to
damage level. Note: you can't kill a droid / structure with this command. Used to debug retreat levels & autorepair issues & ...master
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0c5aebfdc1
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2f1e063ec8
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@ -78,6 +78,7 @@ static CHEAT_ENTRY cheatCodes[] =
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{"power info", kf_PowerInfo},
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{"reload me", kf_Reload}, // reload selected weapons immediately
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{"desync me", kf_ForceDesync},
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{"damage me", kf_DamageMe},
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};
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bool attemptCheatCode(const char* cheat_name)
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@ -125,7 +125,6 @@ static void kfsf_SetSelectedDroidsState( SECONDARY_ORDER sec, SECONDARY_STATE St
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*/
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bool runningMultiplayer(void)
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{
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// NOTE: may want to only allow this for DEBUG builds?? -- Buginator
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if (!bMultiPlayer || !NetPlay.bComms)
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return false;
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@ -179,6 +178,50 @@ void kf_PowerInfo( void )
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}
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}
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void kf_DamageMe(void)
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{
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#ifndef DEBUG
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// Bail out if we're running a _true_ multiplayer game (to prevent MP cheating)
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if (runningMultiplayer())
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{
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noMPCheatMsg();
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return;
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}
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#endif
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for(DROID *psDroid = apsDroidLists[selectedPlayer]; psDroid; psDroid = psDroid->psNext)
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{
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if (psDroid->selected)
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{
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int val = psDroid->body - ((psDroid->originalBody / 100) *20);
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if (val > 0)
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{
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psDroid->body = val;
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addConsoleMessage(_("Ouch! Droid's health is down 20%!"), LEFT_JUSTIFY, SYSTEM_MESSAGE);
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}
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else
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{
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psDroid->body = 0;
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}
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}
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}
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for(STRUCTURE *psStruct = apsStructLists[selectedPlayer]; psStruct; psStruct = psStruct->psNext)
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{
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if (psStruct->selected)
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{
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int val = psStruct->body - ((structureBody(psStruct) / 100) *20);
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if (val > 0)
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{
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psStruct->body = val;
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addConsoleMessage(_("Ouch! Structure's health is down 20%!"), LEFT_JUSTIFY, SYSTEM_MESSAGE);
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}
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else
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{
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psStruct->body = 0;
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}
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}
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}
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}
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void kf_TraceObject( void )
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{
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DROID *psCDroid, *psNDroid;
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@ -263,5 +263,6 @@ void kf_ForceDesync(void);
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void kf_PowerInfo( void );
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void kf_BuildNextPage( void );
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void kf_BuildPrevPage( void );
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extern void kf_DamageMe(void);
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#endif // __INCLUDED_SRC_KEYBIND_H__
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