Commit Graph

429 Commits (3fa8a7e4ce3bf18576d12e1fdfed50c2f3adb8f8)

Author SHA1 Message Date
Dennis Schridde a854a84ae1 Port r3912: Replace GLC_ with _glc to prevent confusion and use GLC_UTF8_QSO as string type.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3914 4a71c877-e1ca-e34f-864e-861f7616d084
2008-03-04 15:03:18 +00:00
Dennis Schridde 377adc40d6 Another backdrop named "My Pet Turtle" by Cathuria from the "A paltry 30k polys" thread http://forums.wz2100.net/?topic=1361.0
License: CC BY-SA 3.0, as allways.
The border and logo look quite good ingame, so 07-bdrop.png should get that, too.
Also: Use a highres version of 07-bdrop.png, also by Cathuria
Also: Change COPYING.README style a bit


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3884 4a71c877-e1ca-e34f-864e-861f7616d084
2008-03-01 13:18:44 +00:00
Dennis Schridde 9b81337df9 Why did QuesoGLC/fontrendering only work on Mac OS X? Because the texture was set conditionaly for it only.
This applies patch #961 correctly and thus closes it.


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3867 4a71c877-e1ca-e34f-864e-861f7616d084
2008-02-25 21:58:35 +00:00
Per Inge Mathisen 683d9deb2e Replace check_extension with one that does not anger valgrind.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3766 4a71c877-e1ca-e34f-864e-861f7616d084
2008-02-12 18:57:20 +00:00
Giel van Schijndel 722303eb84 Turn a lot of already-available function documentation comments into Doxygen documentation
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3739 4a71c877-e1ca-e34f-864e-861f7616d084
2008-02-10 15:44:53 +00:00
Giel van Schijndel 72003cf9bf Provide Doxygen documentation for iV_DrawFormattedText() and change its return type to int
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3738 4a71c877-e1ca-e34f-864e-861f7616d084
2008-02-10 15:25:20 +00:00
Giel van Schijndel 24ba730bdb * in iV_DrawTextRotated() select the model view matrix and don't depend on that one being selected already
* Also push and pop the model view matrix


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3737 4a71c877-e1ca-e34f-864e-861f7616d084
2008-02-10 15:06:23 +00:00
Giel van Schijndel 637edb1f0d * in pie_SetTexturePage() _always_ disable texturing when invoked with a negative parameter
* In iV_DrawTextRotated() use -1 instead of -2 as texturepage (not that it matters anymore what negative number we use, due to the above change)
 * Add some Doxygen documentation to pie_SetTexturePage()


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3736 4a71c877-e1ca-e34f-864e-861f7616d084
2008-02-10 15:03:58 +00:00
Ari Johnson adfeb3ab98 Updated Mac OS X port to use QuesoGLC 0.7.0 with a work-around for a
text display bug


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3732 4a71c877-e1ca-e34f-864e-861f7616d084
2008-02-09 21:55:02 +00:00
Per Inge Mathisen 54bcf0cde5 Remove completely mistaken comment from the original code. Textures use
0 to 256 range of texture coordinates, and the width of the texture should
therefore not be used to deduce wrap around point for texture animation.


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3719 4a71c877-e1ca-e34f-864e-861f7616d084
2008-02-08 17:58:37 +00:00
Gerard Krol 5ee301ec76 Make the radar (minimap) transparent again.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3701 4a71c877-e1ca-e34f-864e-861f7616d084
2008-02-05 23:02:59 +00:00
Gerard Krol 31a8a54ddb Revert r2901 as this is not the correct way to fix the smearing issues. It probably has something to do with the fogbox or
looking underground. As last resort r1301 "Speed up for people who are fillrate limited" can be reverted.


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3699 4a71c877-e1ca-e34f-864e-861f7616d084
2008-02-05 21:35:42 +00:00
Per Inge Mathisen 79db811b58 Remove ugly radar constants from pieblitfunc, where they do not belong.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3691 4a71c877-e1ca-e34f-864e-861f7616d084
2008-02-04 18:03:02 +00:00
Per Inge Mathisen 20620668ef Move pie_DrawRect into narrower scope, move in some duplicated calling code, and make it static.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3689 4a71c877-e1ca-e34f-864e-861f7616d084
2008-02-04 16:58:18 +00:00
Per Inge Mathisen b1ef18e61d Kill unused PIESTYLE struct and parameter.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3688 4a71c877-e1ca-e34f-864e-861f7616d084
2008-02-04 16:55:56 +00:00
Dennis Schridde 411545852f Cleanup
- theSun becomes static (+setter/getter)
- normalsOnTile() doesn't use global vars anymore
- pie_SurfaceNormal3fv() now works more like the pievector.h functions
- pie_SurfaceNormal3fv() was cleaned up and became inline function in piematrix.h
- Use more pievector.h functions
- Remove unnecessary multiplications/divisions from calcTimeIllum()


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3592 4a71c877-e1ca-e34f-864e-861f7616d084
2008-01-28 01:29:20 +00:00
Dennis Schridde 751d0809c5 Use new VectorX_Compare instead of old VectorX_compare which I'll remove shortly.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3587 4a71c877-e1ca-e34f-864e-861f7616d084
2008-01-28 00:27:21 +00:00
Giel van Schijndel b3a3cecaed Rename fractions.h to math-help.h and remove most junk from it
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3584 4a71c877-e1ca-e34f-864e-861f7616d084
2008-01-28 00:01:37 +00:00
Per Inge Mathisen e0b92752db Constify some piematrix functions
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3576 4a71c877-e1ca-e34f-864e-861f7616d084
2008-01-27 21:05:30 +00:00
Per Inge Mathisen 895ba1c8cd Make less of piematrix.c globally exported.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3575 4a71c877-e1ca-e34f-864e-861f7616d084
2008-01-27 20:57:26 +00:00
Per Inge Mathisen fec3b1ca08 Indexed colour usage has been eliminated, so remove its support code.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3529 4a71c877-e1ca-e34f-864e-861f7616d084
2008-01-21 17:06:31 +00:00
Per Inge Mathisen 921ab82191 Clean up GUI frame drawing and port it to PIELIGHT.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3528 4a71c877-e1ca-e34f-864e-861f7616d084
2008-01-21 16:57:00 +00:00
Ari Johnson d075817fce Fixed a typo in the #warning for GLC_TRIANGLE
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3525 4a71c877-e1ca-e34f-864e-861f7616d084
2008-01-20 23:48:00 +00:00
Per Inge Mathisen b9bcbad34c Port scores code to use PIELIGHT.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3524 4a71c877-e1ca-e34f-864e-861f7616d084
2008-01-20 23:01:13 +00:00
Per Inge Mathisen 08c2a06822 GUI cleanup
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3497 4a71c877-e1ca-e34f-864e-861f7616d084
2008-01-16 18:54:16 +00:00
Dennis Schridde 31a863a90b Setup eol-style CRLF for vcproj files
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3473 4a71c877-e1ca-e34f-864e-861f7616d084
2008-01-14 20:49:48 +00:00
Dennis Schridde d7bbab46af Set eol-style and mime-type for vcproj files
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3471 4a71c877-e1ca-e34f-864e-861f7616d084
2008-01-14 19:55:59 +00:00
Per Inge Mathisen 49cc91b0ef Move all skybox page handling to display3d.c to prepare for skybox scriptability.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3438 4a71c877-e1ca-e34f-864e-861f7616d084
2008-01-12 15:10:02 +00:00
Per Inge Mathisen 441f4038e4 Replace a ton of custom texture clipping code with a single call to OpenGL scissor test.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3380 4a71c877-e1ca-e34f-864e-861f7616d084
2008-01-06 14:05:13 +00:00
Giel van Schijndel a2fe74852b * Fix some errors in the Doxygen documentation
* Parameter descriptions for non-existing parameters removed
  * Wrong parameter names renamed/fixed
  * Syntax errors in passing the a parameter to a Doxygen command at the wrong location
  * Prevent HTML interpretation of some comments

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3373 4a71c877-e1ca-e34f-864e-861f7616d084
2008-01-05 23:42:54 +00:00
Per Inge Mathisen 168a66b89c Add another backdrop by cathuria.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3303 4a71c877-e1ca-e34f-864e-861f7616d084
2008-01-01 21:40:04 +00:00
Per Inge Mathisen a4972d3d38 Reduce verbosity of LOG_3D
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3273 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-31 14:04:21 +00:00
Per Inge Mathisen 877ac6456c Add lots of doxygenized comments.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3230 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-29 22:34:41 +00:00
Ari Johnson 47816967a7 Updated Xcode project and some endian fixes; also changed endian_*() calls
to expand to ((void) (x)) on little-endian systems, so that the compiler
will catch little-endian developers who forget to update the endian_*()
calls when they change the names of structure fields.


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3205 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-27 23:55:34 +00:00
Per Inge Mathisen fae5745233 Remove unused function pie_DrawImageFileID. Rename pie_SetColourKeyedBlack to
pie_SetAlphaTest, and do not enable it while drawing the ordinary terrain.


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3189 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-27 01:05:37 +00:00
Per Inge Mathisen 53aa930d6e Turn IMD min and max dimensions into vectors.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3111 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-21 17:34:23 +00:00
Ari Johnson 31fc86ee9f Moved a space to match formatting
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3085 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-17 17:22:07 +00:00
Giel van Schijndel f1f1a19be4 * Fix a bug in iV_DrawTextRotatedFv where I used sprintf instead of vsprintf
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3076 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-16 16:02:54 +00:00
Giel van Schijndel 88bf925cb8 * Add functions iV_DrawTextRotatedFv, iV_DrawTextRotatedF, iV_DrawTextFv and iV_DrawTextF to draw text with a printf-like syntax to the screen
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3075 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-16 15:47:55 +00:00
Ari Johnson 0a9bcf08a3 Xcode project can almost build trunk again. This commit allows the project
to download and build the external libraries that Warzone has added since
the last time that trunk would build under Xcode.  The actual game currently
will not build due to other issues, but this is phase 1.


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3068 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-15 23:34:51 +00:00
Per Inge Mathisen e0c450b415 Remove excess display related code.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3062 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-15 12:18:56 +00:00
Per Inge Mathisen 5417afae46 Read tile colour information directly from mapTiles, instead of going through tileScreenInfo
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3057 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-15 11:08:23 +00:00
Giel van Schijndel c51bd8ae10 * Get rid of a large quantity of unused parameters
* Turn some signed integers ("int" or "SDWORD") into unsigned integers where it made more sence (and signed integers caused warnings about comparing signed with unsigned integers)
 * At some places cast to an unsigned integer (where the type of the expression is a signed integer but the result of it logically _always_ is an absolute value)
 * Remove unused struct-type EVENT_INIT
 * Convert use of malloc->memcpy->free to one single realloc call (and now make sure to actually check realloc's return value, which wasn't done with the malloc call)


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3037 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-10 23:15:46 +00:00
Per Inge Mathisen 6c4c61fbb7 PIELIGHT fix for map hightlight. Remove use of colours to communicate a boolean value.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3022 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-09 21:50:47 +00:00
Dennis Schridde c64b565f14 Patch #872 by Buginator. Untested by me since in Bugs we trust. ;)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3020 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-09 19:10:34 +00:00
Per Inge Mathisen 53f11c391f Add a new vector field to the PIELIGHT union, and send colours to OpenGL
as arrays rather than as individual bytes.


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3019 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-09 17:41:00 +00:00
Per Inge Mathisen 4ee90ba9e3 Adapt radar view to PIELIGHT scheme. The radar colours have been changed a lot, and
we probably need to massage these colours a bit before release. Radar tile colours 
in all but objects only mode are a complicated blend of tile height and colour. Closes
patch #858.


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3018 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-09 17:23:34 +00:00
Per Inge Mathisen 4ddd4c28af Large PIELIGHT cleanup. Please report bad colours.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3017 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-09 16:09:23 +00:00
Per Inge Mathisen 63211571b0 New utility function pal_Colour() creates PIELIGHT from RGB values.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3011 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-09 13:11:09 +00:00
Per Inge Mathisen 76840b01d2 Large PIELIGHT cleanup. Also cleans up tile drawing logic somewhat.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3006 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-09 00:33:03 +00:00
Giel van Schijndel ec392ef7d4 * Improve the quality of the QuesoGLC error messages produced when fonts cannot be loaded/selected
* When we're unable to select a font face give a warning (LOG_WARNING) instead of an error (LOG_ERROR)


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2992 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-07 19:31:19 +00:00
Freddie Witherden 299d7bfcfb Commit patch #871
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2983 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-05 21:56:12 +00:00
Per Inge Mathisen 8d48c5fdd1 Partial conversion from 0.0->1.0 texture coordinate range. For now only terrain
textures are converted. Once they are done, the texture matrix hack is restored.
Thanks to devurandom and cybersphinx for help and previous efforts in this area.


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2980 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-05 18:54:17 +00:00
Per Inge Mathisen 4519230af1 Split out CLIP_VERTEX from TERRAIN_VERTEX, since the former usages are not really
related to terrain, and do not need all terrain fields and future changes.


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2979 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-04 20:25:25 +00:00
Per Inge Mathisen f86858109a Fix texture size warning. It will correctly nag about missing support for 2048x2048 textures.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2973 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-03 20:29:34 +00:00
Per Inge Mathisen 6da463546f More PIELIGHT fixes
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2961 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-02 16:38:21 +00:00
Per Inge Mathisen 4bbf490aca Change the rendering of the normal terrain to use vertex arrays. We still
recalculate everything each turn. See patch #865.


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2939 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-01 17:07:03 +00:00
Per Inge Mathisen afa23e157a Beauty fixes
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2937 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-01 16:55:23 +00:00
Dennis Schridde d75b63cdb3 Cleanup water-moving:
- Remove now unnecessary offset parameter from pie_DrawTerrainTriangle
- Move GL code from display3d.c to piematrix.c


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2935 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-01 16:43:28 +00:00
Giel van Schijndel 263f92f24f * Always clear the colour buffer in pie_ScreenFlip; this should prevent "screen smearing"; hinted by Buginator
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2901 4a71c877-e1ca-e34f-864e-861f7616d084
2007-11-28 21:53:59 +00:00
Per Inge Mathisen 134e31b558 More PIELIGHT fixes. Retire iV_BoxFill. Fix "mission achieved" dialog colours.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2895 4a71c877-e1ca-e34f-864e-861f7616d084
2007-11-26 22:59:21 +00:00
Per Inge Mathisen 4dd2dfc63d More PIELIGHT conversions. Fix colour issue in load/save dialog.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2894 4a71c877-e1ca-e34f-864e-861f7616d084
2007-11-26 22:10:31 +00:00
Per Inge Mathisen 13d1607349 Introduce new palette system WZCOL_* for setting the essential game palette.
Change over pie_BoxFill() to PIELIGHT. Fix colour bug when building structures.


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2893 4a71c877-e1ca-e34f-864e-861f7616d084
2007-11-26 21:48:36 +00:00
Per Inge Mathisen af40ffa1cb Convert fog code to PIELIGHT
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2888 4a71c877-e1ca-e34f-864e-861f7616d084
2007-11-25 23:06:24 +00:00
Per Inge Mathisen fcf0fc8d21 More colour cleanup.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2886 4a71c877-e1ca-e34f-864e-861f7616d084
2007-11-25 22:38:22 +00:00
Per Inge Mathisen 7713623a64 Remove unused bilinear mode.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2883 4a71c877-e1ca-e34f-864e-861f7616d084
2007-11-25 21:47:57 +00:00
Giel van Schijndel 6172bdd498 * Refactor space trailing code in textdraw.c such that it is easier to read (also has some comments now which might help...)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2882 4a71c877-e1ca-e34f-864e-861f7616d084
2007-11-25 21:43:16 +00:00
Per Inge Mathisen 4e25b2d0fe Make more use of PIELIGHT.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2880 4a71c877-e1ca-e34f-864e-861f7616d084
2007-11-25 21:15:08 +00:00
Per Inge Mathisen b5fa689b41 Include SDL_opengl.h instead of GL/gl.h for better portability. This is vital
for Mac compilation.


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2864 4a71c877-e1ca-e34f-864e-861f7616d084
2007-11-24 16:41:00 +00:00
Dennis Schridde 9cc0a628c1 Do parts of the proposed changes in "[Warzone-dev] build issues in FreeBSD system" by Yaroslav Kolomiyets from 24.10.2006:
- SDL header includes don't use SDL/ anymore (raw Makefiles and MSVC Project adapted).


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2863 4a71c877-e1ca-e34f-864e-861f7616d084
2007-11-24 11:49:51 +00:00
Per Inge Mathisen 36c3cb1b6c Remove unused PIEVERTLIGHT. Retire iColour type in favour of PIELIGHT. Fix circular headers.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2861 4a71c877-e1ca-e34f-864e-861f7616d084
2007-11-23 21:51:48 +00:00
Per Inge Mathisen 904bfe5f3d Make some stuff static
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2842 4a71c877-e1ca-e34f-864e-861f7616d084
2007-11-20 20:41:13 +00:00
Per Inge Mathisen 345d335790 Reduce max radar zoom to 1, because a value of 2 is buggy. Replace
hard-coded radar size values with a slightly better define.


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2841 4a71c877-e1ca-e34f-864e-861f7616d084
2007-11-19 21:32:35 +00:00
Per Inge Mathisen d8c8ee9ee1 Remove unused _iVPRIM_DIVTABLE table.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2838 4a71c877-e1ca-e34f-864e-861f7616d084
2007-11-19 20:09:01 +00:00
Per Inge Mathisen fb9d667895 Clean up screen.c - make globals static and remove unused vars.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2822 4a71c877-e1ca-e34f-864e-861f7616d084
2007-11-14 22:29:19 +00:00
Per Inge Mathisen f577a8f269 Remove unused screenGetSurface
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2821 4a71c877-e1ca-e34f-864e-861f7616d084
2007-11-14 21:05:45 +00:00
Per Inge Mathisen 50e99ae933 Remove unused pietexture.c|h files and references.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2820 4a71c877-e1ca-e34f-864e-861f7616d084
2007-11-14 19:51:04 +00:00
Per Inge Mathisen ff13be0b96 Do not disable lighting if it was never enabled in the first place, to avoid
doing unnecessary OpenGL state changes. Also make sure we turn off normalization.


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2778 4a71c877-e1ca-e34f-864e-861f7616d084
2007-11-10 13:56:14 +00:00
Dennis Schridde 223bc803e8 Use OLD_TEXTURE_SIZE_FIX instead of 256.0f to scale texcoords, to make clear that this is a fix for the old ...
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2759 4a71c877-e1ca-e34f-864e-861f7616d084
2007-11-09 17:43:50 +00:00
Per Inge Mathisen e624663f40 Now that we draw water in a separate pass, we can reduce the number of state changes a lot.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2704 4a71c877-e1ca-e34f-864e-861f7616d084
2007-11-04 13:26:04 +00:00
Per Inge Mathisen 01e24bf6ed Clean up pieblitfunc. Dump dead code.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2702 4a71c877-e1ca-e34f-864e-861f7616d084
2007-11-03 22:48:46 +00:00
Per Inge Mathisen 6e19e51118 Replace int x,y,z in TERRAIN_VERTEX with a Vector2i, and fix two cases of
type punned pointer casts.


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2670 4a71c877-e1ca-e34f-864e-861f7616d084
2007-10-29 22:00:55 +00:00
Per Inge Mathisen b99feff92f Merge PIEVERTEX and SVMESH into TERRAIN_VERTEX and use struct assignment instead of memcpy on it.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2668 4a71c877-e1ca-e34f-864e-861f7616d084
2007-10-29 21:41:38 +00:00
Per Inge Mathisen 70718282a4 Fix shadows looking bad from opposite view direction of shadows, and fix
memory leak in shadow code reported in bug #10190.


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2659 4a71c877-e1ca-e34f-864e-861f7616d084
2007-10-29 18:52:43 +00:00
Per Inge Mathisen 49df8ea371 Use GLC_TEXTURE for font rendering. Patch by Bertrand Coconnier in bug #10188.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2646 4a71c877-e1ca-e34f-864e-861f7616d084
2007-10-27 19:20:25 +00:00
Per Inge Mathisen e808d83f0c Add comment about quesoglc workaround being fixed upstream as of today.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2645 4a71c877-e1ca-e34f-864e-861f7616d084
2007-10-27 19:00:55 +00:00
Per Inge Mathisen 1d2caebccd Cleanup fugly code, and add nasty hack around weird bug. See bug #9843 for more info on bug.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2644 4a71c877-e1ca-e34f-864e-861f7616d084
2007-10-27 18:16:15 +00:00
Giel van Schijndel f5602b4778 * Replace a large amount of strncpy() calls with the safer strlcpy()
* Fix an error in src/game.c where we would use the wrong size as parameter to strlcpy()


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2640 4a71c877-e1ca-e34f-864e-861f7616d084
2007-10-27 16:18:52 +00:00
Giel van Schijndel bd37e62cb2 * Replace a lot of strncat(dst, src, sizeof(dst) - strlen(dst) - 1) calls with the less bloated strlcat(dst, src, sizeof(dst)) form
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2637 4a71c877-e1ca-e34f-864e-861f7616d084
2007-10-27 15:47:17 +00:00
Giel van Schijndel 6b4cba1700 * Rename pLevelName to aLevelName (hungarian notation is a pain. Especially when it's wrong!)
* Get rid of several magic numbers
 * Some const correctness
 * Replace a huge amount of strcpy(), strcat(), strncpy() and strncat() calls with a strlcpy() and strlcat() calls respectively


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2635 4a71c877-e1ca-e34f-864e-861f7616d084
2007-10-27 14:35:35 +00:00
Per Inge Mathisen 94421b5b56 Clean up LOG_3D
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2634 4a71c877-e1ca-e34f-864e-861f7616d084
2007-10-27 13:58:01 +00:00
Per Inge Mathisen 35bd80b426 Add missing braces after conditionals. Please follow proper coding style :-)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2632 4a71c877-e1ca-e34f-864e-861f7616d084
2007-10-26 23:29:45 +00:00
Per Inge Mathisen 8885cb207c Try to work around QuesoGLC bug that makes Warzone hang on chat output. Fixes bug #10202.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2631 4a71c877-e1ca-e34f-864e-861f7616d084
2007-10-26 23:25:32 +00:00
Giel van Schijndel e06c186bd6 * Replace a _lot_ of strcpy(), strcat() and sprintf() calls with the safer strncpy(), strncat() and snprintf() respectively
* Refactor NETlogEntry() to use the array of strings (packetname[]) instead of a large switch-statement with a lot of copy & pasted code


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2617 4a71c877-e1ca-e34f-864e-861f7616d084
2007-10-24 21:11:29 +00:00
Giel van Schijndel 95caee7a1f * Don't (re)initialize the text render module upon calling iV_Reset() anymore
* Remove iV_Reset() call from src/levels.c which is there only to prevent a crash caused by the *OLD* font rendering code
 * Make sure to initalize the font rendering module (by calling iv_TextInit()) in init.c:systemInitialize()


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2593 4a71c877-e1ca-e34f-864e-861f7616d084
2007-10-22 22:51:44 +00:00
Dennis Schridde c7b00fadaf More work on the ICC front:
- Less strict warnings in debug-mode (still unusable, because ICC warns about _a lot_)
- Explicit conversions
- Clarify parameter evaluation order


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2550 4a71c877-e1ca-e34f-864e-861f7616d084
2007-10-15 18:09:18 +00:00
Giel van Schijndel 3ebad628ca * Allow QuesoGLC to fall back to a random font when we failed to load any fonts
* This should fix _the_symptoms_ of bug #10117

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2530 4a71c877-e1ca-e34f-864e-861f7616d084
2007-10-05 17:06:20 +00:00
Giel van Schijndel 9d9370e13c * Make anti-aliassing of text optional (for slower systems); it's turned on by default though (option "textantialiassing")
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2529 4a71c877-e1ca-e34f-864e-861f7616d084
2007-10-04 21:29:16 +00:00
Giel van Schijndel 7835b437e7 * Wait until *after* font-selection (selection occurs after loading) with dumping the font-face list (otherwise an empty font-face list is always shown)
* Dump the font-face list on LOG_NEVER instead of LOG_ERROR
 * Write an error to LOG_ERROR when the required font couldn't be loaded (currently hardcoded as "DejaVu Sans Mono")

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2528 4a71c877-e1ca-e34f-864e-861f7616d084
2007-10-04 19:43:38 +00:00
Giel van Schijndel d075832459 * Add font rendering and UTF-8 support through usage of QuesoGLC (an OpenGLC implementation);
* This _will_ require you to install http://quesoglc.sourceforge.net/ on your system to be able to compile (windows binaries are provided on the sourceforge download page as well; just dump them in wz's devpackage directory for now)
 * Currently the font render code is hard-coded to select two fonts: DejaVu Sans Mono regular style (aka "Book") or bold style; if you're package manager doesn't provide these fonts (Debian and derivatives have "ttf-dejavu"), you can get them from http://dejavu.sourceforge.net/

This closes #1 (https://trac.mortis.eu/warzone/ticket/1 I dumped/maintained my patch there)

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2521 4a71c877-e1ca-e34f-864e-861f7616d084
2007-10-01 19:45:49 +00:00
Roman C 6daca4513a Fixed a C99-style for loop.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2482 4a71c877-e1ca-e34f-864e-861f7616d084
2007-09-27 12:23:23 +00:00
Giel van Schijndel a8bfacf6ed * Rename iV_DrawText to iV_DrawTextRotated and create a static inline function iV_DrawText which calls iV_DrawTextRotated with rotation=0.f
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2480 4a71c877-e1ca-e34f-864e-861f7616d084
2007-09-25 20:40:56 +00:00
Dennis Schridde fbd3a9c394 Use Unix PATH_MAX as default and thus move all "fixes" to Windows.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2425 4a71c877-e1ca-e34f-864e-861f7616d084
2007-08-21 12:59:05 +00:00
Giel van Schijndel 609d953a63 * Remove forward declarations for undefined functions iV_CreateFont, pie_StartTextExtents and pie_FillTextExtents
* Remove unused functions pie_SetFormattedTextFlags and pie_GetFormattedTextFlags
 * Move constants PIE_TEXT_WHITE_COLOUR, PIE_TEXT_LIGHTBLUE_COLOUR and PIE_TEXT_DARKBLUE_COLOUR from header file to implementation file
 * Remove global var FFlags which only ever had one value (FTEXT_SKIP_TRAILING_SPACES)
 * Remove global var ExtentsMode which only ever had one value (EXTENTS_USEMAXWIDTH) and remove all if-statements which never matched (remove the conditional part from the parts that always matched)
 * Remove #ifdef _TESTBED code since _TESTBED is never defined (not in commented out code either)

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2346 4a71c877-e1ca-e34f-864e-861f7616d084
2007-08-06 11:22:31 +00:00
Per Inge Mathisen 33e7c70cc4 Cleanup. Remove another ton of unused code. Fix error message which is not an error.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2339 4a71c877-e1ca-e34f-864e-861f7616d084
2007-08-03 17:39:04 +00:00
Giel van Schijndel 33354163a9 * rename pie_DrawText and pie_DrawFromattedText to iV_DrawText and iV_DrawFormattedText respectively for consistency's sake (iV_DrawText already existed as a #define "alias")
* replace all usages of iV_DrawText270(...) with iV_DrawTextRotated(..., 270.f) and get rid of MACRO iV_DrawText270


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2333 4a71c877-e1ca-e34f-864e-861f7616d084
2007-08-03 13:14:34 +00:00
Giel van Schijndel 4966b22bf5 * remove functions pie_DrawImage270, pie_DrawText270 and pie_TextRender270; which where a whole chain of functions that where just duplicates of the same functions without 270 in their name
* add function iV_DrawTextRotated which uses glTranslatef and glRotatef to change (i.e. rotate) the result of iV_DrawText which it also calls; the translation matrix is later reset using glLoadIdentity() (no pushing&popping of the matrix)


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2330 4a71c877-e1ca-e34f-864e-861f7616d084
2007-08-03 11:57:16 +00:00
Giel van Schijndel bf5eaace0a * Fix a compiler warning caused by non-matching const-ness of a (non-pointer) parameter in function iV_GetCharWidth's declaration and implementation
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2329 4a71c877-e1ca-e34f-864e-861f7616d084
2007-08-03 11:37:06 +00:00
Giel van Schijndel 9ad346be5c * move some variables into a more local scope (bool GotSpace, NewLine)
* add some comments
 * actually parse newline characters (ASCII_NEWLINE to be precise which is defined as '@' right now, we might want to change this)

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2315 4a71c877-e1ca-e34f-864e-861f7616d084
2007-08-01 20:50:27 +00:00
Giel van Schijndel 9814c2eec7 * remove unused flag FTEXTF_SKIP_LEADING_SPACES and all code related to it
* remove "BOOL AddLeadingSpaces" and all code relying on it to be true, since it never would be true
 * turn a while-loop into a for-loop (reduces duplicated code slightly, and increases its readability)
 * merge two nested if's: if (a) { if (b); } => if (a && b)
NOTE: there should be no behavioural changes

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2314 4a71c877-e1ca-e34f-864e-861f7616d084
2007-08-01 20:17:23 +00:00
Giel van Schijndel 0733a68c76 * Fix an infinite loop in the text drawing code
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2313 4a71c877-e1ca-e34f-864e-861f7616d084
2007-08-01 19:21:04 +00:00
Giel van Schijndel f147f95639 * use static linkage for some global vars and some utility functions
* remove character wrapping code from pie_DrawText (word wrapping code already exists in the only function that ever calls pie_DrawText, so why would we need character wrapping?)

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2312 4a71c877-e1ca-e34f-864e-861f7616d084
2007-08-01 18:59:51 +00:00
Giel van Schijndel bc2d70ea16 run `astyle --suffix=none --indent=tab --brackets=break --indent-switches --pad=oper --unpad=paren --min-conditional-indent=0 --mode=c lib/ivis_opengl/textdraw.c`
This is because I got fed up by mixed indentation style (even on the same line!!), and some dozen of different styles sometimes even in the same function (and I don't want to waste my time on style)

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2311 4a71c877-e1ca-e34f-864e-861f7616d084
2007-08-01 18:26:56 +00:00
Giel van Schijndel 6ac475282e * remove #ifdef TESTBED code since TESTBED is never defined (not defined by commented out code either)
* fix error in code cutting off trailing spaces where we would cut of everything until a space instead! (oops)

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2310 4a71c877-e1ca-e34f-864e-861f7616d084
2007-08-01 18:02:49 +00:00
Giel van Schijndel 473e038691 * remove "left justify append" ability from text drawing code (since it isn't justified; erm used)
* put curly braces on a line of their own
 * general clean up (e.g. moving some variables in a more local scope, giving some more sensible names, etc.)
NOTE: there should be _no_ behavioural changes

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2309 4a71c877-e1ca-e34f-864e-861f7616d084
2007-08-01 16:57:41 +00:00
Giel van Schijndel 4e3293784a * remove (unused) pie_DrawText callback functionality (the callback had the responsibility of actually drawing the text)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2308 4a71c877-e1ca-e34f-864e-861f7616d084
2007-08-01 16:10:50 +00:00
Per Inge Mathisen 0226604dbc Fix wrong texture pages selected for various models. Closes bug #9629.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2307 4a71c877-e1ca-e34f-864e-861f7616d084
2007-08-01 15:06:23 +00:00
Per Inge Mathisen 179f89cbad Improve logging for tracking down resource loading bugs.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2294 4a71c877-e1ca-e34f-864e-861f7616d084
2007-07-31 12:47:08 +00:00
Per Inge Mathisen ce56538fba Revert commit r2258 which made texture coordinates into floating point. It
caused bug #9631, wrong team colours displayed.


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2292 4a71c877-e1ca-e34f-864e-861f7616d084
2007-07-30 20:20:06 +00:00
Giel van Schijndel 9b31055f08 * make pie_DrawFormattedText const correct ("char*" -> "const char*")
* Don't use a hundred and two different methods of determining the end of nul terminated string
 * Use pointers into the string rather than integers as "iterators"

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2291 4a71c877-e1ca-e34f-864e-861f7616d084
2007-07-30 17:03:02 +00:00
Giel van Schijndel 1b2ee6ae43 * Fix undeclared identifier
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2290 4a71c877-e1ca-e34f-864e-861f7616d084
2007-07-30 16:46:37 +00:00
Giel van Schijndel 518fd90693 * Mismatched declaration and definition
* function was declared unsigned int, but defined as int; now it's unsigned int in both

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2289 4a71c877-e1ca-e34f-864e-861f7616d084
2007-07-30 16:44:56 +00:00
Giel van Schijndel 3cbe1ed25a * Clean out iV_GetCharWidth to make it more readable (it also returns an unsigned int rather than a signed one now)
* Define iV_GetTextWidth in terms of iV_GetCharWidth now (rather than copy&paste implementations)
 * iV_GetTextWidth now also returns an unsigned int

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2287 4a71c877-e1ca-e34f-864e-861f7616d084
2007-07-30 16:42:37 +00:00
Dennis Schridde 723f9bfaa1 Use float texture coordinates in the range 0.0-1.0.
Any fixes, if necessary, should be applied on loading.
In the image code (IMAGEDEF) this did not work, so OLD_TEXTURE_SIZE_FIX is applied during rendering.


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2258 4a71c877-e1ca-e34f-864e-861f7616d084
2007-07-29 13:32:21 +00:00
Dennis Schridde 27f505a3f5 Some renamings and cleanups to simplify the upcoming float uv patch.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2247 4a71c877-e1ca-e34f-864e-861f7616d084
2007-07-28 13:50:16 +00:00
Per Inge Mathisen 9f3301f22a Use anisotropic filtering, if available.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2246 4a71c877-e1ca-e34f-864e-861f7616d084
2007-07-28 13:49:52 +00:00
Per Inge Mathisen 57f9c5f17f Sorry, forgot some non-users of texture type in the last commit...
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2227 4a71c877-e1ca-e34f-864e-861f7616d084
2007-07-27 17:38:50 +00:00
Per Inge Mathisen 31fd7b3a8f Remove unused texture 'type'
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2226 4a71c877-e1ca-e34f-864e-861f7616d084
2007-07-27 17:35:08 +00:00
Per Inge Mathisen c9fbb60e50 Remove unused code and resource parameter
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2225 4a71c877-e1ca-e34f-864e-861f7616d084
2007-07-27 17:30:44 +00:00
Per Inge Mathisen 8937d19e43 Free texture data from normal memory immediately after uploading to VRAM.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2223 4a71c877-e1ca-e34f-864e-861f7616d084
2007-07-27 16:57:41 +00:00
Per Inge Mathisen 176be97ec3 Remove the code to remake terrain tiles. Instead just free them and make them anew.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2219 4a71c877-e1ca-e34f-864e-861f7616d084
2007-07-27 14:58:17 +00:00
Dennis Schridde 6b8e636fc3 Revisit data loading (image/texture related) and remove unecessary fVertex pietype.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2195 4a71c877-e1ca-e34f-864e-861f7616d084
2007-07-25 22:37:48 +00:00
Dennis Schridde 75d5e135c5 Remove some useless comments for iIMDShape, also remove some unnecessary fields and variables.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2193 4a71c877-e1ca-e34f-864e-861f7616d084
2007-07-25 20:58:57 +00:00
Dennis Schridde 807f41a852 - Further improve moveGetDirection.
- Extend the Vector library.
- Cleanup (more Vectors).


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2104 4a71c877-e1ca-e34f-864e-861f7616d084
2007-07-14 20:13:24 +00:00
Dennis Schridde 7c51ddbadc - pie_MAX_POINTS became pie_MAX_VERTICES and was increased to 768 from 512. (Grim's request.)
- pie_MAX_POLYS became pie_MAX_POLYGONS.
- pie_MAX_POLY_VERTS became pie_MAX_VERTICES_PER_POLYGON and was decreased to 6 from 10. This _should_ work everywhere, I didn't see glitches. Grim recommended to even reduce it to 4, but the terrain renderer didn't like that. (When you pitched down the camera too much, the left screen side of the terrain disappeared.)
- iV_IMD_MAX_POINTS, iV_IMD_MAX_POLYS now are defined to the pie_ variants.
- scrPoints was moved into the scope of the only using function, pie_Draw3DShape2.
- aByteScale was never used, so it got removed.
- Some counters were changed from signed to unsigned.


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2054 4a71c877-e1ca-e34f-864e-861f7616d084
2007-07-11 21:09:40 +00:00
Dennis Schridde 41d3a2a0b0 Fix Umlauts (and other characters) in strings (translation, input, etc).
Previously those displayed images instead of the appropriate letters.
This still doesn't allow for UTF-8 strings (since multi-byte characters are not handled), but it should work with ISO8859-X encodings.
Patch by Martin Koller.


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2053 4a71c877-e1ca-e34f-864e-861f7616d084
2007-07-11 19:24:54 +00:00
Per Inge Mathisen 2de32d08ba Silence a Valgrind warning by not free()ing a NULL pointer
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2051 4a71c877-e1ca-e34f-864e-861f7616d084
2007-07-10 20:32:59 +00:00
Giel van Schijndel ed62f3da96 * Use 'unsigned int' instead of a fixed-with type to store the width, height and depth of an image
* Change an assert(FALSE) into a more descriptively styled: !"text string"

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2030 4a71c877-e1ca-e34f-864e-861f7616d084
2007-07-06 13:47:39 +00:00
Giel van Schijndel d55bd507c6 * Remove unused parameter char* DisplayBuffer from function pie_UploadDisplayBuffer (maybe we might as well remove this function altogether ?)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1986 4a71c877-e1ca-e34f-864e-861f7616d084
2007-06-27 12:30:29 +00:00
Dennis Schridde 9a5fd28e0c - More generic cleanup
- Reorder debug=yes CFLAGS so the -Wno- flags are at the end
- Make skybox float-uv aware


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1890 4a71c877-e1ca-e34f-864e-861f7616d084
2007-06-19 16:51:40 +00:00
Dennis Schridde 92bf004d99 Cleanup pie_PiePolyFrame and some other minor changes.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1884 4a71c877-e1ca-e34f-864e-861f7616d084
2007-06-19 14:27:14 +00:00
Dennis Schridde 8ee46cc331 Minimal comment/header reordering.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1878 4a71c877-e1ca-e34f-864e-861f7616d084
2007-06-18 16:32:38 +00:00
Dennis Schridde 1f723e656c More cleanup...
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1876 4a71c877-e1ca-e34f-864e-861f7616d084
2007-06-18 15:46:12 +00:00
Dennis Schridde 3f2786c030 - More cleanup
- Teach for to pieblitfunc
- sed DrawTransImage to DrawImage (they were defined this way before anyway) and remove an unnecessary parameter


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1875 4a71c877-e1ca-e34f-864e-861f7616d084
2007-06-18 14:25:06 +00:00
Dennis Schridde 96609e273b More backdrops by Terminator.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1870 4a71c877-e1ca-e34f-864e-861f7616d084
2007-06-17 00:29:34 +00:00
Dennis Schridde b7efd162b2 Another backdrop by Terminator.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1869 4a71c877-e1ca-e34f-864e-861f7616d084
2007-06-16 12:31:31 +00:00
Giel van Schijndel e292810a5c Forgot to actually commit this:
* r1866 removed piefunc.c from raw Makefiles instead of rendfunc.c: fixed

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1868 4a71c877-e1ca-e34f-864e-861f7616d084
2007-06-14 22:17:45 +00:00
Dennis Schridde 5dc0ccb99e Update raw Makefiles and MSVC to the removal of rendfunc.[ch]
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1866 4a71c877-e1ca-e34f-864e-861f7616d084
2007-06-14 21:58:36 +00:00
Dennis Schridde e40c830278 Remove more unused code. This includes iV_GetMouseFrame, which returned an undefined value before. scriptextern.c might want to be adapted.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1865 4a71c877-e1ca-e34f-864e-861f7616d084
2007-06-14 21:56:36 +00:00
Per Inge Mathisen 077433f02f Audit more globals not being set correctly to NULL.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1850 4a71c877-e1ca-e34f-864e-861f7616d084
2007-06-12 17:56:34 +00:00