Commit Graph

1229 Commits (39fe5d354459f7d793271d1eda306c0e0a14f3d6)

Author SHA1 Message Date
Freddie Witherden 71b2a9260e Save psDroid->experience as a float so we do not loose precision. Tagfile only.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3198 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-27 15:51:45 +00:00
Freddie Witherden 28a1b3e2b3 Fix a bug in recvDestroyStructure due to use of the un-safe function destroyStruct
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3194 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-27 15:14:26 +00:00
Freddie Witherden f2c631b76c Remove multistruct.c debug print-lines.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3191 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-27 14:09:33 +00:00
Per Inge Mathisen fae5745233 Remove unused function pie_DrawImageFileID. Rename pie_SetColourKeyedBlack to
pie_SetAlphaTest, and do not enable it while drawing the ordinary terrain.


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3189 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-27 01:05:37 +00:00
Freddie Witherden 27c3a29d73 Update combFire weapon to use the new getDroidEffectiveLevel function.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3178 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-26 14:25:32 +00:00
Freddie Witherden 624825854c Add getDroidEffectiveLevel that returns MAX(droidLevel, droidsCmdrLevel).
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3177 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-25 22:06:51 +00:00
Per Inge Mathisen 2390ed5d63 Remove wrongly set (ie was unused) water xyz for tiles, and fix wrong comments.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3176 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-25 20:37:33 +00:00
Giel van Schijndel 7f528c37d0 * Remove empty lines (to reduce diff size)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3174 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-25 13:00:09 +00:00
Giel van Schijndel ae79afb9a4 * Use sasprintf in combination with sendTextMessage instead of DBCONPRINTF followed by sendTextMessage; which A) wouldn't work on non-debug builds, and B) would send the message twice to the local player on debug builds
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3167 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-24 20:23:55 +00:00
Giel van Schijndel cbb1011be9 * Fix a slight error I made in runningMultiplayer() where I swapped true & false
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3166 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-24 20:12:33 +00:00
Gerard Krol 58b82f44ad Remove all RPL cruft from the sequence code. The new sequence code can be added to sequence.c easily. Projects will need to be updated.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3162 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-24 15:57:29 +00:00
Freddie Witherden 8f5fb1c714 Commit the final part of patch #897 (send/recvDestroyStructure)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3161 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-24 15:15:10 +00:00
Giel van Schijndel 776babad75 * Use a function to check for true multiplayer games (i.e. neither single player nor skirmish); rather than using a lot of copy-pasted code
* Allow cheating in true multiplayer games, but only when the debug keymap is enabled (which can only be enabled in debug builds)
Patch #899 by Buginator with some modifications by me (mainly adding all runningMultiplayer() calls)

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3160 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-24 15:10:43 +00:00
Freddie Witherden 7e9b108645 Commit part 4 of patch #897 (send/recv structure demolished messages.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3159 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-24 15:10:34 +00:00
Freddie Witherden ea9d378131 Commit part 3 of patch #897 (and there is still more to come!).
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3158 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-24 14:57:58 +00:00
Giel van Schijndel fd9d44e1d3 * Mark some strings for gettext translation
* Change rangeOnScreen to a bool

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3157 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-24 14:48:44 +00:00
Freddie Witherden 3bc0d30be1 Commit part two of patch #897 by Buginator along with some small changes by myself.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3156 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-24 14:47:44 +00:00
Freddie Witherden 838e9f6009 Commit the first patch of patch #897 by Buginator and myself with some additional changes by myself
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3155 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-24 14:41:25 +00:00
Giel van Schijndel 84202107e7 * Remove #include "optimisepath.h" from src/move.c (didn't see this while committing r3153)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3154 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-24 14:05:31 +00:00
Giel van Schijndel bffd531dd7 * Remove unused file src/optimisepath.[ch]
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3153 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-24 14:02:13 +00:00
Giel van Schijndel fbf03af195 * Remove macros:
* ROUND: replace by a static inline function (math_round) instead
  * FRACTCONST: this macro just cast both of its arguments to float and then divide the first by the second
  * MAKEFRACT_D: this macro would cast to FRACT_D (which was typedef'd as float but should have been typedef'd as double); so cast to double instead (where required)
  * FRACTmul_D: would cast both of its arguments to FRACT_D and multiply them
  * FRACTdiv_D: would cast both of its arguments to FRACT_D and divide the first by the second
  * MAKEINT & MAKEINT_D (where #defined the same); this macro would just cast to SDWORD (aka "int" or "signed int")

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3152 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-24 13:57:19 +00:00
Giel van Schijndel e8be7978e6 * Make some functions const correct
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3151 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-24 11:59:47 +00:00
Giel van Schijndel 97991eab77 * Make sure that buildings we cheated ourselves (in debug mode with the "CTRL+O" menu) will be sent to the other players in a multiplayer game as well
* Also send a console text message to all players when a user does cheat himself a building

Patch #898 by Buginator; comments written by me

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3150 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-24 11:36:21 +00:00
Dennis Schridde 4dd10fd6bb clparse.c:262: warning: enumeration value ‘CLI_CONFIGDIR’ not handled in switch
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3143 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-23 21:13:06 +00:00
Giel van Schijndel 6a5a93076c * Add a command line option "--configdir" which enables the user to select another configuration directory than the default ~/.warzone2100-2.1
* This directory currently __needs__ to exist already!

Patch #896 by Buginator with some changes by me:
 * Renamed "userdir" to "configdir"
 * Split up PhysicsFS initialisation so that we call PHYSFS_init before gettext initialisation and select the write directory __after__ early command line parsing

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3138 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-23 17:01:42 +00:00
Giel van Schijndel ee3b875b7d * Use an ASSERT instead of an assert for (size >= MAX_PATH) so that we can provide the values of both variables to make debugging on this assertion easier
* Used this for the change in r3136 though I accidentally didn't commit it there...

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3137 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-23 16:54:14 +00:00
Giel van Schijndel 67d902a841 * Use snprintf "%s%s%s%s" instead of a single strlcpy followed by multiple strlcat calls
* Make sure to pass the buffer size as well to getPlatformUserDir (so that we can use strlcpy & strlcat instead of strcpy & strcat respectively)

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3135 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-23 16:04:09 +00:00
Per Inge Mathisen 000dab7d3c Correctly calculate highest point for defensive structures larger than one tile.
This only applies to LASSAT in the current rules.


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3134 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-23 10:27:39 +00:00
Giel van Schijndel 9fe5736f41 * Remove macro FRACTdiv and all places where it was used (all it did was casting both of its parameters to (float) and dividing the first by the second)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3133 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-22 23:37:30 +00:00
Giel van Schijndel ae90bd9c0c * Remove macro FRACTmul and all places where it was used (all it did was casting both of its parameters to (float) and multiply them)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3132 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-22 23:29:25 +00:00
Giel van Schijndel aeecc95088 * Remove macro MAKEFRACT and all places where it was used (all it did was casting to (float))
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3131 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-22 23:13:05 +00:00
Giel van Schijndel 846dfa9efa * Get rid of cheap modulus calculating macro MODFRACT and use function fmodf instead
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3130 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-22 21:39:31 +00:00
Giel van Schijndel b133979966 * Backport changes to src/multigifts.c and dependent changes to other files from netcode branch to trunk
* Utilize the net primitives API for sending & receiving of different types of gifts

Patch #888 by EvilGuru


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3123 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-22 18:51:45 +00:00
Freddie Witherden 2e6bf47a94 Make psDroid->numKills a float and rename it to psDroid->experience. Commits patch #894
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3122 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-22 17:07:26 +00:00
Giel van Schijndel 50c444f6e6 * Apply a large quantity of style changes from patch #888 by EvilGuru (it's a backport from the netcode branch btw) (to reduce the diff-size of it)
* Remove some useless casts
  * Rewrite some "else { if (X) { } }" statements to "else if (X) { }"
  * Rewrite several "if (X) { if (Y) { } }" statements to "if (X && Y) { }"
  * Remove some commented out (and sometimes also duplicated) code
  * Add some tiny bits of comments here & there


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3119 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-22 00:30:27 +00:00
Giel van Schijndel 75753bc3f8 * Replace two uses of strcpy() with the safer strlcpy()
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3118 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-22 00:00:16 +00:00
Per Inge Mathisen 393dc79a05 Fix crash when combat units are assigned to commanders. See bug #10536.
Patch #891 by Thomas Frauendorfer <caotic>.


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3113 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-21 18:28:46 +00:00
Per Inge Mathisen 921520d04b Remove dead code. Patch #890 by Thomas Frauendorfer <caotic>.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3112 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-21 18:23:18 +00:00
Per Inge Mathisen 53aa930d6e Turn IMD min and max dimensions into vectors.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3111 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-21 17:34:23 +00:00
Per Inge Mathisen cd415282be Cleanup renderStructure()
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3110 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-21 17:14:18 +00:00
Freddie Witherden f85cadbdd2 Fix a bug with cursor trapping that would prevent it working when loading a saved game
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3109 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-20 20:15:34 +00:00
Per Inge Mathisen 35277a4b82 Temporary fix for bug introduced with commit 3065 that made direct weapons unable to hit. Patch #886 by Buginator.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3108 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-19 20:18:37 +00:00
Giel van Schijndel db3d933791 * Add a new cheat/debug-command "showsamples"
* This command will cause the amount of samples in the sound library's queues & lists to be constantly displayed (until turned off) on screen

Patch #887 by Buginator


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3107 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-19 20:17:54 +00:00
Gerard Krol ddca71af93 Fixes the broken save game loading from r3100.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3106 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-19 18:36:05 +00:00
Giel van Schijndel 41c602ca60 * Don't prefix the FPS rate displayed with leading zeros (there's no need for it)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3104 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-18 23:17:33 +00:00
Giel van Schijndel 008266c41f * Make showFPS a bool instead of an integer (as it can only be enabled or disabled)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3103 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-18 23:07:41 +00:00
Giel van Schijndel a419479ed8 * Remove some usage of macros MAKEINT (just a cast-to-SDWORD macro) and PERCENT (a / b * 100)
* ASSERT that our denominator isn't zero to prevent a divide by zero error (which I encountered, thus this patch)
  * In the main time provide a work around for when the denominator is zero (which due to the above ASSERT will only be useful for release builds, which is intentionally)
 * Move variable percent into a more local scope


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3102 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-18 22:54:10 +00:00
Giel van Schijndel 0fa3850cc3 * Remove commented out code (was only active if HARDWARE_TEST was defined, looks like PSX stuff)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3101 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-18 22:48:34 +00:00
Gerard Krol 718bff04f9 Removal of duplicate code. No changes should be observed.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3100 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-18 21:11:04 +00:00
Gerard Krol 1e7bf56eba Fix the horizontal line in the sky that could be seen when using "mist" by increasing the height of the fogbox.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3091 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-17 20:42:13 +00:00
Gerard Krol 9e5c22f886 Scrolling tweaks: default acceleration is up from 800 to 1000, and scrolling speed increases when zooming out.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3090 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-17 20:32:17 +00:00
Gerard Krol d0063a089e The camera tweaks caused the starting camera position to be "not so nice". This should be fixed now.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3088 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-17 19:40:31 +00:00
Giel van Schijndel fa329f1b21 * When drawing the FPS "timer/display" (or whatever you wish to call it) don't make assumptions about the text's size
* Instead use iV_GetTextWidth & iV_GetTextHeight to find out...


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3084 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-16 21:09:34 +00:00
Christian Ohm 77644a9dbd Adjust FPS counter again, since it was in the same position as the chat line.
Now it's about centered below the radar. Thanks to Buginator for noticing.


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3083 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-16 19:12:18 +00:00
Christian Ohm 0c975d9c66 Adjust fps counter position, and save/load showFPS to/from the config file.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3082 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-16 18:40:25 +00:00
Ari Johnson ab26b78691 Warzone trunk now builds under Xcode again. This includes an Autorevision
target and changing pos.x, pos.y, and pos.z entries in the endianizing
routines to just x, y, and z to match the updated OBJECT_SAVE_V19 format.


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3079 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-16 17:58:34 +00:00
Giel van Schijndel f5df84b931 * Replace some usages of sprintf combined with iV_DrawText by a single call to iV_DrawTextF
* Get rid of a string buffer which isn't needed anymore due to the above change..
 * Move string buffer buildInfo into a more local scope (the last place where it is used)


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3077 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-16 16:07:46 +00:00
Per Inge Mathisen 2ff8addf56 Fix fog debug messages that said the opposite of what they meant.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3074 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-16 15:15:01 +00:00
Gerard Krol 4884837ded Relax camera movement while still preventing clipping through the terrain. Also disable panning to the default angle when releasing the
right mouse button.


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3067 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-15 23:33:24 +00:00
Freddie Witherden c4fe7ad919 Update BASE_OBJECT and friends to use Vector3i.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3065 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-15 15:39:29 +00:00
Per Inge Mathisen e0c450b415 Remove excess display related code.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3062 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-15 12:18:56 +00:00
Per Inge Mathisen 5417afae46 Read tile colour information directly from mapTiles, instead of going through tileScreenInfo
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3057 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-15 11:08:23 +00:00
Per Inge Mathisen 80d6e7df6d Use setTileColour accessor for tile lighting.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3055 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-14 16:27:39 +00:00
Per Inge Mathisen 0484f5e383 We no longer need .wlight to separately store water colour.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3054 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-14 16:21:12 +00:00
Per Inge Mathisen 9c8e54520f Clean up terrain colour handling a bit.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3046 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-13 22:00:54 +00:00
Per Inge Mathisen cf0007f8be Make sure we do not access tiles outside the map when checking height for
identified flying objects. Patch #880 by Buginator.


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3045 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-13 19:13:11 +00:00
Per Inge Mathisen 1a89fbb9bc Remove legacy PSX way of generating visual fog by manipulating vertex colours. Instead
we rely on real OpenGL visual fog. Someone need to look at what scripts need in this
department - the difference between distance and depth fog was almost non-existent
before this change, and is none after, but we have lots of parameters we can easily tune
now from the scripts if we want.


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3044 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-13 18:08:37 +00:00
Giel van Schijndel 5d8d9e193e * Remove useless rotating angle from drawTiles (it is being set and incremented but never actually used/read)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3042 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-12 22:45:17 +00:00
Gerard Krol e48ec1019d Doxygen comments and some minor beautifications.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3039 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-11 19:36:52 +00:00
Giel van Schijndel c51bd8ae10 * Get rid of a large quantity of unused parameters
* Turn some signed integers ("int" or "SDWORD") into unsigned integers where it made more sence (and signed integers caused warnings about comparing signed with unsigned integers)
 * At some places cast to an unsigned integer (where the type of the expression is a signed integer but the result of it logically _always_ is an absolute value)
 * Remove unused struct-type EVENT_INIT
 * Convert use of malloc->memcpy->free to one single realloc call (and now make sure to actually check realloc's return value, which wasn't done with the malloc call)


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3037 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-10 23:15:46 +00:00
Per Inge Mathisen fc0db340ce Add info and visibility bits to saved tiles in the tagfile format.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3033 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-10 20:58:26 +00:00
Gerard Krol 6cb9bdcbef Write the resolution specified on the command line to the configuration file.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3031 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-10 20:08:39 +00:00
Freddie Witherden 9710d4e4a7 Update the QualityFactor function in projectile.c to hopefully make it fairer and more stable.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3030 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-10 19:00:43 +00:00
Giel van Schijndel cc12f08b1a * Apply patch #879 by Buginator with some heavy modifications by me
* Upon removing BASE_OBJECTs loop through the lists of outstanding AUDIO_SAMPLEs to delete all of those that refer to this BASE_OBJECT


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3023 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-09 22:36:06 +00:00
Per Inge Mathisen 6c4c61fbb7 PIELIGHT fix for map hightlight. Remove use of colours to communicate a boolean value.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3022 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-09 21:50:47 +00:00
Per Inge Mathisen da7b96315c Final PIELIGHT changes to the widget code.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3021 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-09 21:40:26 +00:00
Per Inge Mathisen 4ee90ba9e3 Adapt radar view to PIELIGHT scheme. The radar colours have been changed a lot, and
we probably need to massage these colours a bit before release. Radar tile colours 
in all but objects only mode are a complicated blend of tile height and colour. Closes
patch #858.


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3018 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-09 17:23:34 +00:00
Per Inge Mathisen 4ddd4c28af Large PIELIGHT cleanup. Please report bad colours.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3017 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-09 16:09:23 +00:00
Freddie Witherden d2c456a45d Fix a nasty division by zero error introduced in r3015. Also fix balancing in single player as a result of changes in r3015.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3016 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-09 15:21:07 +00:00
Freddie Witherden bc6a3e90de Commit patch #878 by Coincidence with some modifications by me. This makes it so that experience gained is now linked to the 'quality' of the attacker relative to the victim.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3015 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-09 14:30:25 +00:00
Per Inge Mathisen f812300a8c Patch #877 by EvilGuru. The old health bar mode feature is gone, replaced by
another toggle on the same key that allows you to see health bars on your
droids and/or structures all the time, if you want. The toggle is no longer saved.


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3014 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-09 14:25:54 +00:00
Per Inge Mathisen 7e946c4943 Remove unused function draw3dLine()
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3010 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-09 12:01:45 +00:00
Per Inge Mathisen 28c0cacb62 Update raw build system in regards to removal of arrow.c
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3009 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-09 11:59:16 +00:00
Per Inge Mathisen c2c732510f Remove unused, non-working arrow code.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3008 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-09 11:58:48 +00:00
Freddie Witherden 2708cc023b Fix a bug in the video options screen whereby if the current video mode is not available anymore the game would crash.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3007 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-09 11:44:46 +00:00
Per Inge Mathisen 76840b01d2 Large PIELIGHT cleanup. Also cleans up tile drawing logic somewhat.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3006 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-09 00:33:03 +00:00
Per Inge Mathisen b963c15348 Clean up some ugly and unnecessary globals.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3005 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-08 17:50:38 +00:00
Per Inge Mathisen 259902ba34 Pressing the 'z' key (default keymap) will darken the terrain in areas where
you have no sensor coverage, and therefore cannot see enemy units moving.
Patch #876 by me and cybersphinx.


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3004 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-08 17:32:05 +00:00
Per Inge Mathisen d37d94aaed Make tileScreenInfo static, at the cost of some, hopefully temporary, ugliness.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3003 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-08 16:49:49 +00:00
Per Inge Mathisen 59db49c55e Patch #875. Prevent the player from clipping through the terrain so often.
Restores the sane defaults for max zoom and angle from the original game,
and fixes the way the camera increase in height when passing over terrain.
Thanks to buginator for testing.


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2998 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-07 21:49:28 +00:00
Per Inge Mathisen 864e182607 Add fps counter. Type 'showfps' in cheat mode to enable. Patch originally
by qamly, ported by buginator, style cleaned up by me. See patch #874.


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2997 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-07 21:37:08 +00:00
Per Inge Mathisen 6c1f0aa784 Remove unused function. Remove unnecessary references to VISIBLE_X|YTILES.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2996 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-07 21:29:55 +00:00
Per Inge Mathisen c7aca00f05 More map cleanup
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2989 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-06 22:08:19 +00:00
Per Inge Mathisen d7f6d50a5c Also make sure we clear droid actions that require valid targets when these
targets are cleared out from the map.


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2988 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-06 22:07:11 +00:00
Per Inge Mathisen 747df597fb Map code cleanup
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2987 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-06 21:25:56 +00:00
Per Inge Mathisen ed05f84188 Make sure objects that belong to defeated players that are cleared out at
the end of a completed mission are not referenced by the player's objects.


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2986 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-06 21:20:08 +00:00
Per Inge Mathisen 0b9521927f Remove unused function
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2985 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-06 19:46:10 +00:00
Per Inge Mathisen 411b172dac Fix problems updating texture size. Also see bug #10456.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2984 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-06 18:26:16 +00:00
Freddie Witherden 299d7bfcfb Commit patch #871
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2983 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-05 21:56:12 +00:00
Per Inge Mathisen 8d48c5fdd1 Partial conversion from 0.0->1.0 texture coordinate range. For now only terrain
textures are converted. Once they are done, the texture matrix hack is restored.
Thanks to devurandom and cybersphinx for help and previous efforts in this area.


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2980 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-05 18:54:17 +00:00