* Fix a slight error I made in runningMultiplayer() where I swapped true & false
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3166 4a71c877-e1ca-e34f-864e-861f7616d084master
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fbe50e45ff
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cbb1011be9
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@ -134,11 +134,11 @@ static bool runningMultiplayer(void)
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{
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// NOTE: may want to only allow this for DEBUG builds?? -- Buginator
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if (!bMultiPlayer || !NetPlay.bComms)
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return true;
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return false;
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addConsoleMessage(_("Sorry, that cheat is disabled in multiplayer games."), DEFAULT_JUSTIFY);
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return false;
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return true;
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}
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// --------------------------------------------------------------------------
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void kf_ToggleMissionTimer( void )
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