cybersphinx
61a31770c1
Make sure configure fails when no compiler is found.
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Closes #2756 .
2011-05-28 03:03:48 +02:00
Buginator
690b2ccfde
Fix MSVC project files that were broken after the miniupnc move.
2011-05-27 20:44:58 -04:00
cybersphinx
7e55df069b
Hungarian translation update by mtomi78.
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Closes #2754 .
2011-05-26 21:20:56 +02:00
dak180
07519d308d
Refine the autorevision.h update process.
2011-05-25 17:03:07 -04:00
dak180
896dd48a64
Do not update autorevision.h unless we have to.
2011-05-25 15:55:56 -04:00
cybersphinx
dd60a26657
Hungarian translation update by mtomi78.
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Closes #2747 .
2011-05-24 17:07:29 +02:00
cybersphinx
dc4e4b6487
Update translations.
2011-05-23 20:18:27 +02:00
Rene Jochum
e5de591615
Fix windows mingw builds
2011-05-23 19:21:00 +02:00
dak180
75dbf4052b
Use @rpath for the mac builds since 10.5 is the minimum supported version.
2011-05-22 14:55:19 -04:00
Per Inge Mathisen
0621b8a40f
Prettify mapObjIsAboveGround(). Patch reviewed by stiv.
2011-05-22 17:16:56 +02:00
Per Inge Mathisen
10249e5095
Fix int overflow in radar blip drawing. Closes ticket:2731, reviewed by Safety0ff.
2011-05-22 14:37:53 +02:00
Per Inge Mathisen
8aca9437a4
Add support for normal map loading. (Note that normal map rendering is still not supported by shaders.) Patch reviewed by Safety0ff.
2011-05-22 13:59:30 +02:00
cybersphinx
a42e26864d
Fix compilation.
2011-05-22 04:46:05 +02:00
Rene Jochum
9930be667e
Fix cross compile after the miniupnc move.
2011-05-22 04:32:13 +02:00
Rene Jochum
29bbd8fb3a
Move lib/netplay/miniupnpc to 3rdparty/miniupnc on autotools and ...
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hopefully MSVC.
2011-05-22 04:10:04 +02:00
dak180
888720d38e
Move miniupnpc into 3rdparty and set up the xcode project.
2011-05-21 19:44:55 -04:00
Per Inge Mathisen
7c6261c37c
Put autosaves in the right directory. Closes ticket:2730
2011-05-21 23:03:50 +02:00
Per Inge Mathisen
f1321b5e49
Load mission droid pointers, fixes bug present in ticket:2731
2011-05-21 22:44:27 +02:00
Per Inge Mathisen
10f674077d
Fix restoration of droid targets for non-weapon turrets when loading savegames. Closes ticket:2737
2011-05-21 22:23:17 +02:00
Per Inge Mathisen
b1c962dcc4
Mute annoying warnings. This closes ticket:2740.
2011-05-21 22:07:51 +02:00
Per Inge Mathisen
0892ed7b4c
Add translation support for the new AI pre-game dialog changes. Closes ticket:2742
2011-05-21 21:59:46 +02:00
cybersphinx
50764d1bee
Hungarian translation update by mtomi78.
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Closes #2738 .
2011-05-20 19:16:13 +02:00
cybersphinx
8c570022ed
Don't include moced files in translations.
2011-05-20 19:05:37 +02:00
Per Inge Mathisen
d5cbd11978
Add feature to resource loader to load javascripts. Note that they always run on player zero.
2011-05-19 23:05:59 +02:00
Per Inge Mathisen
87c47d7053
Misc script cleanup
2011-05-19 22:21:38 +02:00
cybersphinx
cfd5dca645
Revert "Converts warzone2100.nsi to utf8" and "Reapply Dutch Fixes from Giel"
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Closes #2736 .
This reverts commits b56d25a146
and
e21d4b7144
.
This reverts commit
2011-05-19 14:49:27 +02:00
Rene Jochum
a533f3c194
Read et_EE.po
2011-05-19 06:42:59 +02:00
Rene Jochum
e3acde4bf8
Fix the po ini writer for utf-8. ...
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Rename the mac plist file and disable pushes to it.
Revert fe6e1a2aa8
make -Cpo update-po
references: #1791
2011-05-19 06:18:31 +02:00
dak180
fe6e1a2aa8
There is no mac installer and some of these (and most future such) strings are used in the game.
2011-05-18 23:14:52 -04:00
Rene Jochum
6d4ac511ec
Add a helper script for custom translateable files. This is based on work ...
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from cybersphinx.
refs: 1791
2011-05-19 04:55:31 +02:00
cybersphinx
d26623e1b4
Update ChangeLog.
2011-05-19 02:36:18 +02:00
cybersphinx
1c57015f22
Make sure sequences.wz overrides all other files.
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This is needed to make localized files in sequences.wz work in all cases.
Refs #2728 .
2011-05-19 00:02:04 +02:00
Rene Jochum
a17c8a3a19
Final fix for the radix character.
2011-05-18 23:55:09 +02:00
dak180
98502b64c3
Make sure the build bot truthfully reports warnings.
2011-05-18 17:03:18 -04:00
dak180
980921eaf6
Clean up the xcconfig files.
2011-05-18 16:59:07 -04:00
cybersphinx
4071ab708e
German translation update by Kreuvf.
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Closes #2729 .
2011-05-18 21:58:22 +02:00
cybersphinx
061e75085e
Don't update the .po files etc. unless explicitly wanted.
2011-05-18 21:53:31 +02:00
Martijn Dekker
b808220f9b
Fullscreen is fixed now, using the resolution of the monitor the game's playing on instead of the resolution of the full desktop.
2011-05-18 20:14:02 +02:00
Martijn Dekker
a0ed219ad7
Made fullscreen work again, but it only uses the primary screen.
2011-05-18 20:13:11 +02:00
cybersphinx
444f2d6e24
Turkish translation update by Ayhan Görgülü.
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Closes #2727 .
2011-05-18 17:48:28 +02:00
cybersphinx
c940a4645b
Move QApplication to be first, since it can modify argc.
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With special regards to whoever though it'd be a good idea to make passing a
reference indistinguishable from passing a normal variable in C++.
Closes #2714 .
2011-05-18 03:26:03 +02:00
cybersphinx
2a71564d7d
Small documentation updates.
2011-05-17 23:37:06 +02:00
dak180
9615263799
Update glew to 1.6.0.
2011-05-17 13:09:03 -04:00
cybersphinx
c70c92b9dc
Dutch translation update by Romano FC.
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Closes #2723 .
2011-05-17 16:15:45 +02:00
Per Inge Mathisen
b805ec89ae
Remove dead code from fastplay script
2011-05-17 12:02:53 +02:00
Per Inge Mathisen
5d3cce5d56
Actually implement translation for qtscript, not just markup.
2011-05-17 08:53:55 +02:00
Per Inge Mathisen
32f53cb388
Remove redundant sanity check that makes cppcheck complain. Ref ticket:2721
2011-05-17 08:05:15 +02:00
cybersphinx
f68e667c3d
Search in .js files for strings to translate.
2011-05-17 00:33:32 +02:00
cybersphinx
d2d87a65fd
Balance update.
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* HP increased: Leopard 85 → 107, Panther 145 → 193, Tiger 225 → 284
* Range increased: Minipod 3-8 → 4-9, MRA 3-8.5 → 4-9
* Pepperpot: Damage increased 50 → 60 (splash 30 → 40), reload time decreased 2.0 → 1.8
* Heavy Laser (normal and VTOL): price decreased 600 → 400, build points decreased 1000 → 600, HP increased 200 → 300
* Twin Assault Cannon: damage decreased 55 → 50 (splash 45 → 40)
* Plasmite Bomb: weight increased 12000 → 15000
* VTOL Sunburst AA: Damage increased 100 → 120, splash damage removed
* Lowered prerequisites: Thermal Armor from Dense Composite Alloys to Composite Alloys Mk3, High Intensity Thermal Armor from Superdense Composite Alloys to Dense Composite Alloys Mk3
Closes #2687 .
2011-05-17 00:15:00 +02:00
cybersphinx
fd1e836cb0
Dutch translation update by Romano FC.
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Closes #2720 .
2011-05-17 00:13:42 +02:00