* Make use of the fact that FUNCTIONALITY is a union and work some casts away
* Turn some bitshifting with TILE_SHIFT into map_coord and world_coord function calls
* Merge some duplicated code in function resetFactoryNumFlag
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2045 4a71c877-e1ca-e34f-864e-861f7616d084
* This means that in order to get the actual amount of kills by this droid you need to divide this field by 100
* All *Damage functions will now return a negative number if the amount of dealt damage was enough to destroy the target object (instead of TRUE)
Patch #745 (Adds Support For Partial Kills) by Freddie Witherden <evilguru>
Some minor changes by me (expansion of comments)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1937 4a71c877-e1ca-e34f-864e-861f7616d084
* Fix a syntax error (missing brace)
* Code cleanup: put curly braces on their own line
* remove a copy&pasted switch statement, and merged it into the switch directly above (all case labels and break statements where _exactly_ the same, only the statements executed where different)
* Use #if 0;#endif for commenting out code instead of /*;*/
* move some vars in the most local scope where they're used
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1860 4a71c877-e1ca-e34f-864e-861f7616d084
That is:
* Don't use a custom memory heap implementation anymore
* Remove all usages of HEAP code and replace it with malloc/free
NOTE: MacOSX projectfile probably requires an update
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1820 4a71c877-e1ca-e34f-864e-861f7616d084
an assert), and you can now build it and other multi-tile defense structures
over walls (plural) without asserting (or crashing) the game. I am sure there
are other issues left. Man, was that feature rushed! ;-)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1779 4a71c877-e1ca-e34f-864e-861f7616d084
* remove commented out functions (which where only used by commented out code if they where used at all, removed that code as well)
* movement stuff:
- moveShuffleInit (// Initialize a droid for a shuffle move)
- moveCalcVector (// Calculate the normalised vector between a droid and a point)
* waypoint stuff:
- orderAddWayPoint (// Append a new waypoint to a droid's list)
- orderSelectedWaypoint (// Add a new waypoint to selected droid set)
- SendSingleDroidWaypoint (// Occasionally need to send non selected waypoints ??)
- recvDroidWayPoint (// recv)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1738 4a71c877-e1ca-e34f-864e-861f7616d084
- Removed a 20ms delay from the mainloop
- Added ASSERT_STATIC macro to check assumptions on compiletime
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1582 4a71c877-e1ca-e34f-864e-861f7616d084
Thanks to Huehner for writing the script that transformed calls to strres
back into C strings.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1325 4a71c877-e1ca-e34f-864e-861f7616d084
* further remove audio_GetIDFromStr from src/aud.c and rename audioID_GetIDFromStr (from audio_id.c) to audio_GetIDFromStr
* also changed calling method of audio_GetIDFromStr, now it returns its retrieved value (ID index number) rather than writing it in a pointer given as parameter
PS MSVC project might be broken, I don't have it so can't check nor fix it
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1288 4a71c877-e1ca-e34f-864e-861f7616d084
Fixing type-punned pointers is difficult, especially with that HEAP_ALLOC function...
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1252 4a71c877-e1ca-e34f-864e-861f7616d084
- Vector3i from lib/ivis also used in lib/audio, maybe want to move it to some more generic place?
- Replace iPoint with Vector2i
- Remove additional integer type declarations from pietypes.h
- Rename all iSprite to iTexture
- Various warning fixes: Unsigned/signed comparisons, uninitialized variables, declared but not defined symbols
- Replace DEBUG_BLOCK with DEBUG_MALLOC (it was virtually the same)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1245 4a71c877-e1ca-e34f-864e-861f7616d084
C macro M_PI (if available, or we will define it on our own in fractions.h).
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1033 4a71c877-e1ca-e34f-864e-861f7616d084
Multi-Targeting support:
1. Every weapon will try to choose its 'ideal' (this weapon's best
target) target first, if fails choose primary (weapon_slot 0) target.
2. If primary target is not valid for auxiliary (2nd,3rd etc), auxiliary
turret will try to acquire other targets (use primary weapon mortar to
engage remote target while having mg/cannon to engage close-quarter
enemies).
3.Adds DROID_OACTION_INFO struct (contains DROID_MAXWEAPS pointers to
BASE_OBJECT(target)) to handle multiple target info in order
functions.
4.A few weapon-related functions now return boolean values again instead of bitfields.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@945 4a71c877-e1ca-e34f-864e-861f7616d084
FIXME why is psDroid->asWeaps[0].nStat set to 0xCD instead of being initialized properly?
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@830 4a71c877-e1ca-e34f-864e-861f7616d084
- Remove lots of unused functions (Windows/DDraw related)
- Now store the used bitdepth in the config and thus make it configurable without having to modify the sourcecode
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@808 4a71c877-e1ca-e34f-864e-861f7616d084
Using mouse wheel over radar makes radar zoom in/out,
Added ability to put beacons using the radar,
Tweaked beacon placement coordinates.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@664 4a71c877-e1ca-e34f-864e-861f7616d084
- Simplify definition of ASSERT(). Now is the same for GCC and MSVC.
This may not work on versions older than MSVC 2005. If you experience this, please report it!
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@613 4a71c877-e1ca-e34f-864e-861f7616d084
- marked places where lib/ivis_*implementation* (eg opengl) is needed, because of incomplete lib/ivis_common.
Should improve the understanding of interfaces and code organization.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@431 4a71c877-e1ca-e34f-864e-861f7616d084