Patch by Stefan Huehner: "code cleanup: static 2"
Mark some more function as static. git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@711 4a71c877-e1ca-e34f-864e-861f7616d084master
parent
3fdc9539b9
commit
0ebbf5f1db
10
src/action.c
10
src/action.c
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@ -709,7 +709,7 @@ BOOL actionVisibleTarget(DROID *psDroid, BASE_OBJECT *psTarget)
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return FALSE;
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}
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void actionAddVtolAttackRun( DROID *psDroid )
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static void actionAddVtolAttackRun( DROID *psDroid )
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{
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FRACT_D fA;
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SDWORD iVNx, iVNy, iA, iX, iY;
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@ -773,7 +773,7 @@ void actionAddVtolAttackRun( DROID *psDroid )
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//psDroid->sMove.iAttackRuns++;
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}
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void actionUpdateVtolAttack( DROID *psDroid )
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static void actionUpdateVtolAttack( DROID *psDroid )
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{
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WEAPON_STATS *psWeapStats = NULL;
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@ -811,7 +811,7 @@ void actionUpdateVtolAttack( DROID *psDroid )
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}
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}
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void actionUpdateTransporter( DROID *psDroid )
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static void actionUpdateTransporter( DROID *psDroid )
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{
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//check if transporter has arrived
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if (updateTransporter(psDroid))
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@ -869,7 +869,7 @@ void actionUpdateTransporter( DROID *psDroid )
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// calculate a position for units to pull back to if they
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// need to increase the range between them and a target
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void actionCalcPullBackPoint(BASE_OBJECT *psObj, BASE_OBJECT *psTarget, SDWORD *px, SDWORD *py)
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static void actionCalcPullBackPoint(BASE_OBJECT *psObj, BASE_OBJECT *psTarget, SDWORD *px, SDWORD *py)
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{
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SDWORD xdiff,ydiff, len;
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@ -2920,7 +2920,7 @@ void moveToRearm(DROID *psDroid)
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// whether a tile is suitable for a vtol to land on
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BOOL vtolLandingTile(SDWORD x, SDWORD y)
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static BOOL vtolLandingTile(SDWORD x, SDWORD y)
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{
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MAPTILE *psTile;
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4
src/ai.c
4
src/ai.c
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@ -183,7 +183,7 @@ BOOL aiNearestTarget(DROID *psDroid, BASE_OBJECT **ppsObj)
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// see if a structure has the range to fire on a target
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BOOL aiStructHasRange(STRUCTURE *psStruct, BASE_OBJECT *psTarget)
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static BOOL aiStructHasRange(STRUCTURE *psStruct, BASE_OBJECT *psTarget)
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{
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WEAPON_STATS *psWStats;
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SDWORD xdiff,ydiff, longRange;
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@ -211,7 +211,7 @@ BOOL aiStructHasRange(STRUCTURE *psStruct, BASE_OBJECT *psTarget)
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// see if an object is a wall
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BOOL aiObjIsWall(BASE_OBJECT *psObj)
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static BOOL aiObjIsWall(BASE_OBJECT *psObj)
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{
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if (psObj->type != OBJ_STRUCTURE)
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{
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44
src/astar.c
44
src/astar.c
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@ -107,13 +107,13 @@ void astarResetCounters(void)
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astarOuter = 0;
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astarRemove = 0;
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}
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void ClearAstarNodes(void)
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static void ClearAstarNodes(void)
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{
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assert(apsNodes);
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memset(apsNodes, 0, sizeof(FP_NODE *) * FPATH_TABLESIZE);
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}
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UDWORD GetApsNodesSize(void)
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static UDWORD GetApsNodesSize(void)
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{
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return(sizeof(FP_NODE *) * FPATH_TABLESIZE);
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}
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@ -199,7 +199,7 @@ void fpathShutDown(void)
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* Hack to use coordinates instead of a string by John.
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*/
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/***************************************************************************/
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SDWORD fpathHashFunc(SDWORD x, SDWORD y)
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static SDWORD fpathHashFunc(SDWORD x, SDWORD y)
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{
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UINT iHashValue, i;
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CHAR *c;
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@ -229,7 +229,7 @@ SDWORD fpathHashFunc(SDWORD x, SDWORD y)
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}
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// Add a node to the hash table
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void fpathHashAdd(FP_NODE *apsTable[], FP_NODE *psNode)
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static void fpathHashAdd(FP_NODE *apsTable[], FP_NODE *psNode)
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{
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SDWORD index;
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@ -241,7 +241,7 @@ void fpathHashAdd(FP_NODE *apsTable[], FP_NODE *psNode)
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// See if a node is in the hash table
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FP_NODE *fpathHashPresent(FP_NODE *apsTable[], SDWORD x, SDWORD y)
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static FP_NODE *fpathHashPresent(FP_NODE *apsTable[], SDWORD x, SDWORD y)
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{
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SDWORD index;
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FP_NODE *psFound;
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@ -265,7 +265,7 @@ FP_NODE *fpathHashPresent(FP_NODE *apsTable[], SDWORD x, SDWORD y)
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// Remove a node from the hash table
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FP_NODE *fpathHashRemove(FP_NODE *apsTable[], SDWORD x, SDWORD y)
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static FP_NODE *fpathHashRemove(FP_NODE *apsTable[], SDWORD x, SDWORD y)
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{
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SDWORD index;
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FP_NODE *psPrev, *psFound;
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@ -298,7 +298,7 @@ FP_NODE *fpathHashRemove(FP_NODE *apsTable[], SDWORD x, SDWORD y)
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}
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// Remove a node from the hash table
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FP_NODE *fpathHashCondRemove(FP_NODE *apsTable[], SDWORD x, SDWORD y, SDWORD dist)
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static FP_NODE *fpathHashCondRemove(FP_NODE *apsTable[], SDWORD x, SDWORD y, SDWORD dist)
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{
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SDWORD index;
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FP_NODE *psPrev, *psFound;
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@ -337,7 +337,7 @@ FP_NODE *fpathHashCondRemove(FP_NODE *apsTable[], SDWORD x, SDWORD y, SDWORD dis
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// Reset the hash tables
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void fpathHashReset(void)
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static void fpathHashReset(void)
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{
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SDWORD i;
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FP_NODE *psNext;
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@ -372,7 +372,7 @@ void fpathHashReset(void)
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// Compare two nodes
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__inline SDWORD fpathCompare(FP_NODE *psFirst, FP_NODE *psSecond)
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static __inline SDWORD fpathCompare(FP_NODE *psFirst, FP_NODE *psSecond)
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{
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SDWORD first,second;
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@ -404,7 +404,7 @@ __inline SDWORD fpathCompare(FP_NODE *psFirst, FP_NODE *psSecond)
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// make a 50/50 random choice
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static UWORD seed = 1234;
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BOOL fpathRandChoice(void)
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static BOOL fpathRandChoice(void)
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{
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UDWORD val;
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@ -417,7 +417,7 @@ BOOL fpathRandChoice(void)
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#if OPEN_LIST == 0
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// Add a node to the open list
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void fpathOpenAdd(FP_NODE *psNode)
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static void fpathOpenAdd(FP_NODE *psNode)
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{
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FP_NODE *psCurr, *psPrev;
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SDWORD comp;
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@ -461,7 +461,7 @@ void fpathOpenAdd(FP_NODE *psNode)
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}
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// Remove a node from the open list
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void fpathOpenRemove(FP_NODE *psNode)
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static void fpathOpenRemove(FP_NODE *psNode)
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{
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FP_NODE *psCurr, *psParent, *psSubParent, *psInsert;
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SDWORD comp;
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@ -546,7 +546,7 @@ void fpathOpenRemove(FP_NODE *psNode)
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}
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// Get the nearest entry in the open list
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FP_NODE *fpathOpenGet(void)
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static FP_NODE *fpathOpenGet(void)
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{
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FP_NODE *psNode, *psPrev;
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@ -610,7 +610,7 @@ BOOL fpathValidateTree(FP_NODE *psNode)
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#elif OPEN_LIST == 1
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// Add a node to the open list
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void fpathOpenAdd(FP_NODE *psNode)
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static void fpathOpenAdd(FP_NODE *psNode)
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{
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FP_NODE *psCurr,*psPrev;
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@ -639,7 +639,7 @@ void fpathOpenAdd(FP_NODE *psNode)
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// Get the nearest entry in the open list
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FP_NODE *fpathOpenGet(void)
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static FP_NODE *fpathOpenGet(void)
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{
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FP_NODE *psNode;
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@ -652,14 +652,14 @@ FP_NODE *fpathOpenGet(void)
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#elif OPEN_LIST == 2
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// Add a node to the open list
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void fpathOpenAdd(FP_NODE *psNode)
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static void fpathOpenAdd(FP_NODE *psNode)
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{
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psNode->psOpen = psOpen;
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psOpen = psNode;
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}
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// Get the nearest entry in the open list
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FP_NODE *fpathOpenGet(void)
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static FP_NODE *fpathOpenGet(void)
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{
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FP_NODE *psNode, *psCurr, *psPrev, *psParent = NULL;
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SDWORD comp;
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@ -701,7 +701,7 @@ FP_NODE *fpathOpenGet(void)
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#if OPEN_LIST == 1 || OPEN_LIST == 2
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// Remove a node from the open list
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void fpathOpenRemove(FP_NODE *psNode)
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static void fpathOpenRemove(FP_NODE *psNode)
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{
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FP_NODE *psCurr,*psPrev;
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@ -740,7 +740,7 @@ void fpathOpenRemove(FP_NODE *psNode)
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// estimate the distance to the target point
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SDWORD fpathEstimate(SDWORD x, SDWORD y, SDWORD fx, SDWORD fy)
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static SDWORD fpathEstimate(SDWORD x, SDWORD y, SDWORD fx, SDWORD fy)
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{
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SDWORD xdiff, ydiff;
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@ -755,7 +755,7 @@ SDWORD fpathEstimate(SDWORD x, SDWORD y, SDWORD fx, SDWORD fy)
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// Generate a new node
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FP_NODE *fpathNewNode(SDWORD x, SDWORD y, SDWORD dist, FP_NODE *psRoute)
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static FP_NODE *fpathNewNode(SDWORD x, SDWORD y, SDWORD dist, FP_NODE *psRoute)
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{
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FP_NODE *psNode;
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@ -813,7 +813,7 @@ static SDWORD finalX,finalY, vectorX,vectorY;
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static BOOL obstruction;
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// The visibility ray callback
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BOOL fpathVisCallback(SDWORD x, SDWORD y, SDWORD dist)
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static BOOL fpathVisCallback(SDWORD x, SDWORD y, SDWORD dist)
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{
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SDWORD vx,vy;
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@ -862,7 +862,7 @@ BOOL fpathTileLOS(SDWORD x1,SDWORD y1, SDWORD x2,SDWORD y2)
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// Optimise the route
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void fpathOptimise(FP_NODE *psRoute)
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static void fpathOptimise(FP_NODE *psRoute)
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{
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FP_NODE *psCurr, *psSearch, *psTest;
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BOOL los;
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@ -86,7 +86,7 @@ void clustInitialise(void)
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// check the cluster usage
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void clustValidateUsage(void)
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static void clustValidateUsage(void)
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{
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SDWORD cluster, player, droidUsage, structUsage;
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STRUCTURE *psStruct;
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@ -217,7 +217,7 @@ void clustRemoveObject(BASE_OBJECT *psObj)
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// tell a droid to join a cluster
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void _clustAddDroid(DROID *psDroid, SDWORD cluster)
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static void _clustAddDroid(DROID *psDroid, SDWORD cluster)
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{
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DROID *psCurr;
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SDWORD xdiff, ydiff;
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@ -252,7 +252,7 @@ void _clustAddDroid(DROID *psDroid, SDWORD cluster)
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}
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void clustAddDroid(DROID *psDroid, SDWORD cluster)
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static void clustAddDroid(DROID *psDroid, SDWORD cluster)
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{
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_clustAddDroid(psDroid,cluster);
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}
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@ -283,7 +283,7 @@ void clustNewDroid(DROID *psDroid)
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// tell a structure to join a cluster
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void _clustAddStruct(STRUCTURE *psStruct, SDWORD cluster)
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static void _clustAddStruct(STRUCTURE *psStruct, SDWORD cluster)
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{
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STRUCTURE *psCurr;
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SDWORD xdiff, ydiff;
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@ -317,7 +317,7 @@ void _clustAddStruct(STRUCTURE *psStruct, SDWORD cluster)
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}
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}
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void clustAddStruct(STRUCTURE *psStruct, SDWORD cluster)
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static void clustAddStruct(STRUCTURE *psStruct, SDWORD cluster)
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{
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_clustAddStruct(psStruct,cluster);
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}
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@ -349,7 +349,7 @@ void clustNewStruct(STRUCTURE *psStruct)
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// find an unused cluster number for a droid
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SDWORD clustFindUnused(void)
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static SDWORD clustFindUnused(void)
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{
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SDWORD cluster;
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@ -254,7 +254,7 @@ DROID *psCurr;
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}
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// set the number of command droids for a player
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void cmdDroidSetAvailable(SDWORD player, SDWORD num)
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static void cmdDroidSetAvailable(SDWORD player, SDWORD num)
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{
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ASSERT( (player >= 0) && (player < MAX_PLAYERS),
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"cmdUnitSetAvailable: invalid player number" );
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@ -239,7 +239,7 @@ UDWORD getStructureSize(STRUCTURE *psStructure)
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return (size);
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}
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UDWORD getStructureRadius(STRUCTURE *psStructure)
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static UDWORD getStructureRadius(STRUCTURE *psStructure)
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{
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iIMDShape *baseImd;
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SDWORD Radius = GetRadius(psStructure->sDisplay.imd);
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@ -268,7 +268,7 @@ UDWORD getStructureStatSize(STRUCTURE_STATS *Stats)
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return (size);
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}
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UDWORD getStructureStatRadius(STRUCTURE_STATS *Stats,UDWORD Player)
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static UDWORD getStructureStatRadius(STRUCTURE_STATS *Stats,UDWORD Player)
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{
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iIMDShape *baseImd;
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SDWORD Radius = GetRadius(Stats->pIMD);
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@ -746,7 +746,7 @@ BOOL getConsoleDisplayStatus( void )
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return(bConsoleDisplayEnabled);
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}
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void conShowReplayWav( void )
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static void conShowReplayWav( void )
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{
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10
src/design.c
10
src/design.c
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@ -425,7 +425,7 @@ extern BOOL bRender3DOnly;
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/* Add the design widgets to the widget screen */
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BOOL _intAddDesign( BOOL bShowCentreScreen )
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static BOOL _intAddDesign( BOOL bShowCentreScreen )
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{
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W_FORMINIT sFormInit;
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W_LABINIT sLabInit;
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@ -1387,7 +1387,7 @@ intChooseSystemStats( DROID_TEMPLATE *psTemplate )
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- This is used for generating cyborg names
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*/
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DROID_TEMPLATE *MatchTemplate(DROID_TEMPLATE *SourceTemplate,UDWORD player)
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static DROID_TEMPLATE *MatchTemplate(DROID_TEMPLATE *SourceTemplate,UDWORD player)
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{
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DROID_TEMPLATE *pDroidDesign;
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@ -3993,7 +3993,7 @@ void intRemoveDesign(void)
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}
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/* set flashing flag for button */
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void intSetButtonFlash( UDWORD id, BOOL bFlash )
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static void intSetButtonFlash( UDWORD id, BOOL bFlash )
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{
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#ifdef FLASH_BUTTONS
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WIDGET *psWidget = widgGetFromID( psWScreen, id );
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@ -4018,7 +4018,7 @@ void intSetButtonFlash( UDWORD id, BOOL bFlash )
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* Checks whether user has customised template name : template not
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* customised if not complete or if generated name same as current.
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*/
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BOOL desTemplateNameCustomised( DROID_TEMPLATE *psTemplate )
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static BOOL desTemplateNameCustomised( DROID_TEMPLATE *psTemplate )
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{
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if ( (psTemplate->droidType == DROID_DEFAULT) ||
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(strcmp( getTemplateName(psTemplate),
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@ -4034,7 +4034,7 @@ BOOL desTemplateNameCustomised( DROID_TEMPLATE *psTemplate )
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#endif
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/* checks whether to update name or has user already changed it */
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void desUpdateDesignName( DROID_TEMPLATE *psTemplate, STRING *szCurrName )
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static void desUpdateDesignName( DROID_TEMPLATE *psTemplate, STRING *szCurrName )
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{
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}
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@ -434,19 +434,19 @@ BOOL dispModeChange(void)
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}
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BOOL GetMouseOverRadar(void)
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static BOOL GetMouseOverRadar(void)
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{
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return mouseOverRadar;
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}
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void ClearMouseOverRadar(void)
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static void ClearMouseOverRadar(void)
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{
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mouseOverRadar = FALSE;
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}
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void SetMouseOverRadar(void)
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static void SetMouseOverRadar(void)
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{
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mouseOverRadar = TRUE;
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}
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@ -740,9 +740,9 @@ void processInput(void)
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//}
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BOOL OverRadarAndNotDragging(void)
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static BOOL OverRadarAndNotDragging(void)
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{
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BOOL OverRadar = mouseOverRadar;
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BOOL OverRadar = mouseOverRadar;
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if(getHQExists(selectedPlayer)==FALSE)
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{
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@ -757,7 +757,7 @@ BOOL OverRadar = mouseOverRadar;
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}
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void CheckFinishedDrag(void)
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static void CheckFinishedDrag(void)
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{
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if(driveModeActive()) {
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return;
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@ -801,7 +801,7 @@ void CheckFinishedDrag(void)
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}
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}
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void CheckStartWallDrag(void)
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static void CheckStartWallDrag(void)
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{
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if(driveModeActive()) {
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return;
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@ -835,7 +835,7 @@ void CheckStartWallDrag(void)
|
|||
|
||||
//BOOL CheckFinishedWallDrag(void) - misleading name - sorry Paul!
|
||||
//this function is called when a location has been chosen to place a structure or a DP
|
||||
BOOL CheckFinishedFindPosition(void)
|
||||
static BOOL CheckFinishedFindPosition(void)
|
||||
{
|
||||
BOOL OverRadar = OverRadarAndNotDragging();
|
||||
|
||||
|
@ -883,7 +883,7 @@ BOOL CheckFinishedFindPosition(void)
|
|||
}
|
||||
|
||||
|
||||
void HandleDrag(void)
|
||||
static void HandleDrag(void)
|
||||
{
|
||||
BOOL OverRadar = mouseOverRadar;
|
||||
UDWORD dragX,dragY;
|
||||
|
@ -1649,7 +1649,7 @@ void displayWorld(void)
|
|||
}
|
||||
|
||||
|
||||
void mouseSetMXMY(void)
|
||||
static void mouseSetMXMY(void)
|
||||
{
|
||||
mX = mouseX();
|
||||
mY = mouseY();
|
||||
|
@ -1900,7 +1900,7 @@ void CancelDeliveryRepos(void)
|
|||
|
||||
|
||||
// check whether a clicked on droid is in a command group or assigned to a sensor
|
||||
BOOL droidHasLeader(DROID *psDroid)
|
||||
static BOOL droidHasLeader(DROID *psDroid)
|
||||
{
|
||||
BASE_OBJECT *psLeader;
|
||||
|
||||
|
@ -2004,7 +2004,7 @@ void dealWithDroidSelect(DROID *psDroid, BOOL bDragBox)
|
|||
}
|
||||
|
||||
|
||||
void FeedbackOrderGiven(void)
|
||||
static void FeedbackOrderGiven(void)
|
||||
{
|
||||
static UDWORD LastFrame = 0;
|
||||
UDWORD ThisFrame = frameGetFrameNumber();
|
||||
|
@ -2017,7 +2017,7 @@ void FeedbackOrderGiven(void)
|
|||
}
|
||||
|
||||
|
||||
void FeedbackClickedOn(void)
|
||||
static void FeedbackClickedOn(void)
|
||||
{
|
||||
FeedbackOrderGiven();
|
||||
}
|
||||
|
|
20
src/droid.c
20
src/droid.c
|
@ -635,7 +635,7 @@ UDWORD lastDroidRemove=0;
|
|||
UDWORD droidRemoveKills=0;
|
||||
// -------------------------------------------------------------------------------
|
||||
*/
|
||||
void removeDroidFX(DROID *psDel)
|
||||
static void removeDroidFX(DROID *psDel)
|
||||
{
|
||||
iVector pos;
|
||||
|
||||
|
@ -1153,7 +1153,7 @@ static void addNaybor(BASE_OBJECT *psObj, UDWORD distSqr)
|
|||
static DROID *CurrentNaybors = NULL;
|
||||
static UDWORD nayborTime = 0;
|
||||
|
||||
void droidResetNaybors(void)
|
||||
static void droidResetNaybors(void)
|
||||
{
|
||||
CurrentNaybors = NULL;
|
||||
}
|
||||
|
@ -1281,7 +1281,7 @@ void droidGetNaybors(DROID *psDroid)
|
|||
|
||||
|
||||
/* Display the neigbours of a droid */
|
||||
void displayNaybors(void)
|
||||
static void displayNaybors(void)
|
||||
{
|
||||
UDWORD count, y;
|
||||
STRING *pType = NULL;
|
||||
|
@ -1657,7 +1657,7 @@ BOOL droidStartFoundation(DROID *psDroid)
|
|||
|
||||
|
||||
|
||||
BOOL
|
||||
static BOOL
|
||||
droidCheckBuildStillInProgress( AUDIO_SAMPLE *psSample )
|
||||
{
|
||||
DROID *psDroid;
|
||||
|
@ -4589,7 +4589,7 @@ void droidSetBits(DROID_TEMPLATE *pTemplate,DROID *psDroid)
|
|||
|
||||
|
||||
// Sets the parts array in a template given a droid.
|
||||
void templateSetParts(DROID *psDroid,DROID_TEMPLATE *psTemplate)
|
||||
static void templateSetParts(DROID *psDroid,DROID_TEMPLATE *psTemplate)
|
||||
{
|
||||
// UDWORD inc;
|
||||
|
||||
|
@ -5543,7 +5543,7 @@ UDWORD getBound(UDWORD level)
|
|||
}
|
||||
|
||||
/* Calculate the system points used by a template - NOT USED AT PRESENT*/
|
||||
UDWORD calcTemplateSystemPoints(DROID_TEMPLATE *psTemplate)
|
||||
static UDWORD calcTemplateSystemPoints(DROID_TEMPLATE *psTemplate)
|
||||
{
|
||||
UDWORD system, i;
|
||||
|
||||
|
@ -5577,7 +5577,7 @@ UDWORD calcTemplateSystemPoints(DROID_TEMPLATE *psTemplate)
|
|||
|
||||
|
||||
/* Calculate the system points used by a droid - NOT USED AT PRESENT*/
|
||||
UDWORD calcDroidSystemPoints(DROID *psDroid)
|
||||
static UDWORD calcDroidSystemPoints(DROID *psDroid)
|
||||
{
|
||||
UDWORD system;//, i;
|
||||
|
||||
|
@ -5679,7 +5679,7 @@ BOOL noDroid(UDWORD x, UDWORD y)
|
|||
|
||||
// ////////////////////////////////////////////////////////////////////////////
|
||||
// returns true when one droid on x,y square.
|
||||
BOOL oneDroid(UDWORD x, UDWORD y)
|
||||
static BOOL oneDroid(UDWORD x, UDWORD y)
|
||||
{
|
||||
UDWORD i;
|
||||
BOOL bFound = FALSE;
|
||||
|
@ -5781,7 +5781,7 @@ BOOL zonedPAT(UDWORD x, UDWORD y)
|
|||
}
|
||||
}
|
||||
// ------------------------------------------------------------------------------------
|
||||
BOOL halfPAT(UDWORD x, UDWORD y)
|
||||
static BOOL halfPAT(UDWORD x, UDWORD y)
|
||||
{
|
||||
if(sensiblePlace(x,y) AND oneDroid(x,y))
|
||||
{
|
||||
|
@ -6272,7 +6272,7 @@ void setUpBuildModule(DROID *psDroid)
|
|||
|
||||
|
||||
// not written yet - needs merging with code in Dr Jones' Design.c
|
||||
void BuildNameFromDroid(DROID *psDroid, STRING *ConstructedName)
|
||||
static void BuildNameFromDroid(DROID *psDroid, STRING *ConstructedName)
|
||||
{
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue