warzone2100/lib/sound/track.c

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/*
This file is part of Warzone 2100.
Copyright (C) 1999-2004 Eidos Interactive
Copyright (C) 2005-2007 Warzone Resurrection Project
Warzone 2100 is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
Warzone 2100 is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Warzone 2100; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include "lib/framework/frame.h"
#include "lib/framework/frameresource.h"
#include "tracklib.h"
#include "audio_id.h"
//*
//
// defines
#define MAX_TRACKS ( 600 )
//*
//
// static global variables
// array of pointers to sound effects
static TRACK **g_apTrack;
// number of tracks loaded
static SDWORD g_iCurTracks = 0;
// flag set when system is active (for callbacks etc)
static BOOL g_bSystemActive = FALSE;
static AUDIO_CALLBACK g_pStopTrackCallback = NULL;
//*
// =======================================================================================================================
// =======================================================================================================================
//
BOOL sound_Init()
{
g_iCurTracks = 0;
if (!sound_InitLibrary())
{
debug(LOG_ERROR, "Cannot init sound library");
return FALSE;
}
// init audio array (with NULL pointers; which calloc ensures by setting all allocated memory to zero)
g_apTrack = calloc(MAX_TRACKS, sizeof(TRACK*));
if (!g_apTrack)
{
debug(LOG_ERROR, "sound_Init: Out of memory");
abort();
return FALSE;
}
// set system active flag for callbacks
g_bSystemActive = TRUE;
return TRUE;
}
//*
// =======================================================================================================================
// =======================================================================================================================
//
BOOL sound_Shutdown( void )
{
free( g_apTrack );
// set inactive flag to prevent callbacks coming after shutdown
g_bSystemActive = FALSE;
sound_ShutdownLibrary();
return TRUE;
}
//*
// =======================================================================================================================
// =======================================================================================================================
//
BOOL sound_GetSystemActive( void )
{
return g_bSystemActive;
}
//*
// =======================================================================================================================
// =======================================================================================================================
//
BOOL sound_SetTrackVals
(
TRACK *psTrack,
BOOL bLoop,
SDWORD iTrack,
SDWORD iVol,
SDWORD iAudibleRadius
)
{
if ( !(iTrack < MAX_TRACKS) )
{
return FALSE;
}
if ( g_apTrack[iTrack] != NULL )
{
debug( LOG_ERROR, "sound_SetTrackVals: track %i already set\n", iTrack );
abort();
return FALSE;
}
// set track members
psTrack->bLoop = bLoop;
psTrack->iVol = iVol;
psTrack->iAudibleRadius = iAudibleRadius;
psTrack->iTime =0; //added, since they really should init all the values. -Q
psTrack->iTimeLastFinished = 0;
psTrack->iNumPlaying = 0;
// set global
g_apTrack[iTrack] = psTrack;
// increment current sound
g_iCurTracks++;
return TRUE;
}
//*
// =======================================================================================================================
// =======================================================================================================================
//
void sound_ReleaseTrack( TRACK *psTrack )
{
TRACK** currTrack;
// This is here to save CPU wasted by the loop below;
// Calling this function with psTrack = NULL is perfectly legal,
// with or without this check
if (!psTrack)
return;
// Run through the list of tracks and set the pointer to the track which is to be released to NULL
for (currTrack = &g_apTrack[0]; currTrack != &g_apTrack[MAX_TRACKS]; ++currTrack)
{
if (*currTrack == psTrack)
{
*currTrack = NULL;
}
}
sound_FreeTrack( psTrack );
free( psTrack );
}
//*
// =======================================================================================================================
// =======================================================================================================================
//
void sound_CheckAllUnloaded( void )
{
TRACK** currTrack;
for (currTrack = &g_apTrack[0]; currTrack != &g_apTrack[MAX_TRACKS]; ++currTrack)
{
ASSERT(*currTrack == NULL, "sound_CheckAllUnloaded: a track is not unloaded yet (%s); check audio.cfg for duplicate IDs", (*currTrack)->pName);
}
}
//*
// =======================================================================================================================
// =======================================================================================================================
//
BOOL sound_TrackLooped( SDWORD iTrack )
{
sound_CheckTrack( iTrack );
return g_apTrack[iTrack]->bLoop;
}
//*
// =======================================================================================================================
// =======================================================================================================================
//
SDWORD sound_TrackAudibleRadius( SDWORD iTrack )
{
sound_CheckTrack( iTrack );
return g_apTrack[iTrack]->iAudibleRadius;
}
//*
// =======================================================================================================================
// =======================================================================================================================
//
SDWORD sound_GetNumPlaying( SDWORD iTrack )
{
sound_CheckTrack( iTrack );
return g_apTrack[iTrack]->iNumPlaying;
}
//*
// =======================================================================================================================
// =======================================================================================================================
//
BOOL sound_CheckTrack( SDWORD iTrack )
{
if ( iTrack < 0 || iTrack > g_iCurTracks - 1 )
{
debug( LOG_SOUND, "sound_CheckTrack: track number %i outside max %i\n", iTrack, g_iCurTracks );
return FALSE;
}
if ( g_apTrack[iTrack] == NULL )
{
debug( LOG_SOUND, "sound_CheckTrack: track %i NULL\n", iTrack );
return FALSE;
}
return TRUE;
}
//*
// =======================================================================================================================
// =======================================================================================================================
//
SDWORD sound_GetTrackTime( SDWORD iTrack )
{
sound_CheckTrack( iTrack );
return g_apTrack[iTrack]->iTime;
}
//*
// =======================================================================================================================
// =======================================================================================================================
//
SDWORD sound_GetTrackVolume( SDWORD iTrack )
{
sound_CheckTrack( iTrack );
return g_apTrack[iTrack]->iVol;
}
//*
// =======================================================================================================================
// =======================================================================================================================
//
SDWORD sound_GetTrackAudibleRadius( SDWORD iTrack )
{
sound_CheckTrack( iTrack );
return g_apTrack[iTrack]->iAudibleRadius;
}
//*
// =======================================================================================================================
// =======================================================================================================================
//
const char *sound_GetTrackName( SDWORD iTrack )
{
if ( iTrack == SAMPLE_NOT_FOUND )
{
return NULL;
}
ASSERT( g_apTrack[iTrack] != NULL, "sound_GetTrackName: unallocated track" );
return g_apTrack[iTrack] ? g_apTrack[iTrack]->pName : "unallocated";
}
//*
// =======================================================================================================================
// =======================================================================================================================
//
BOOL sound_Play2DTrack( AUDIO_SAMPLE *psSample, BOOL bQueued )
{
TRACK *psTrack;
if (!sound_CheckTrack(psSample->iTrack))
{
return FALSE;
}
psTrack = g_apTrack[psSample->iTrack];
if (psTrack == NULL)
{
return FALSE;
}
return sound_Play2DSample( psTrack, psSample, bQueued );
}
//*
// =======================================================================================================================
// =======================================================================================================================
//
BOOL sound_Play3DTrack( AUDIO_SAMPLE *psSample )
{
TRACK *psTrack;
if (!sound_CheckTrack(psSample->iTrack))
{
return FALSE;
}
psTrack = g_apTrack[psSample->iTrack];
return sound_Play3DSample( psTrack, psSample );
}
//*
// =======================================================================================================================
// =======================================================================================================================
//
void sound_StopTrack( AUDIO_SAMPLE *psSample )
{
ASSERT( psSample != NULL, "sound_StopTrack: sample pointer invalid\n" );
#ifndef WZ_NOSOUND
if ( psSample->iSample != (ALuint)SAMPLE_NOT_ALLOCATED )
{
sound_StopSample( psSample->iSample );
}
else
{
debug( LOG_SOUND, "sound_StopTrack: sample %u out of range, we probably have run out of available OpenAL sources\n", psSample->iSample );
}
#endif
// do stopped callback
if ( g_pStopTrackCallback != NULL && psSample->psObj != NULL )
{
g_pStopTrackCallback( psSample->psObj );
}
}
//*
// =======================================================================================================================
// =======================================================================================================================
//
void sound_PauseTrack( AUDIO_SAMPLE *psSample )
{
#ifndef WZ_NOSOUND
if ( psSample->iSample != (ALuint)SAMPLE_NOT_ALLOCATED )
{
sound_StopSample( psSample->iSample );
}
#endif
}
//*
// =======================================================================================================================
// =======================================================================================================================
//
void sound_FinishedCallback( AUDIO_SAMPLE *psSample )
{
ASSERT( psSample != NULL, "sound_FinishedCallback: sample pointer invalid\n" );
if ( g_apTrack[psSample->iTrack] != NULL )
{
g_apTrack[psSample->iTrack]->iTimeLastFinished = sound_GetGameTime();
}
// call user callback if specified
if ( psSample->pCallback != NULL )
{
psSample->pCallback(psSample->psObj);
}
// set finished flag
psSample->bFinishedPlaying = TRUE;
}
//*
// =======================================================================================================================
// =======================================================================================================================
//
SDWORD sound_GetTrackID( TRACK *psTrack )
{
//~~~~~~~~~~
SDWORD i = 0;
//~~~~~~~~~~
// find matching track
for ( i = 0; i < MAX_TRACKS; i++ )
{
if ( (g_apTrack[i] != NULL) && (g_apTrack[i] == psTrack) )
{
break;
}
}
// if matching track found return it else find empty track
if ( i >= MAX_TRACKS )
{
return SAMPLE_NOT_FOUND;
}
return i;
}
//*
// =======================================================================================================================
// =======================================================================================================================
//
SDWORD sound_GetAvailableID()
{
SDWORD i;
// Iterate through the list of tracks until we find an unused ID slot
for (i = ID_SOUND_NEXT; i < MAX_TRACKS; ++i)
{
if (g_apTrack[i] == NULL)
break;
}
ASSERT(i < MAX_TRACKS, "sound_GetTrackID: unused track not found!");
if (i >= MAX_TRACKS)
{
return SAMPLE_NOT_ALLOCATED;
}
return i;
}
//*
// =======================================================================================================================
// =======================================================================================================================
//
void sound_SetStoppedCallback( AUDIO_CALLBACK pStopTrackCallback )
{
g_pStopTrackCallback = pStopTrackCallback;
}
//*
// =======================================================================================================================
// =======================================================================================================================
//
UDWORD sound_GetTrackTimeLastFinished( SDWORD iTrack )
{
sound_CheckTrack( iTrack );
return g_apTrack[iTrack]->iTimeLastFinished;
}
//*
// =======================================================================================================================
// =======================================================================================================================
//
void sound_SetTrackTimeLastFinished( SDWORD iTrack, UDWORD iTime )
{
sound_CheckTrack( iTrack );
g_apTrack[iTrack]->iTimeLastFinished = iTime;
}