warzone2100/lib
Giel van Schijndel 9de99e7d33 * Don't use (void) as parameter list for the function implementation (this is only required for function declarations, not implementations)
* in sound_GetAvailableID start looking for available IDs starting from ID_SOUND_NEXT, not zero (0) as that might cause ID collisions when used in conjunction with the hardcoded IDs in audio_id.*
 * Make ID_SOUND_MAX be equal to the highest ID number (of the ID set defined in audio_id.*) rather than one more (since this is what "max" suggests: the highest number, not one more than the highest number)
 * ID_SOUND_NEXT is now one higher than the highest ID number and can be/is used where one higher is required

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2082 4a71c877-e1ca-e34f-864e-861f7616d084
2007-07-13 23:25:29 +00:00
..
framework Overwrite, instead of append, debug logfiles. 2007-07-13 18:31:37 +00:00
gamelib Make sure hash table is re-initialized properly after closed 2007-07-10 21:23:43 +00:00
ivis_common - pie_MAX_POINTS became pie_MAX_VERTICES and was increased to 768 from 512. (Grim's request.) 2007-07-11 21:09:40 +00:00
ivis_opengl - pie_MAX_POINTS became pie_MAX_VERTICES and was increased to 768 from 512. (Grim's request.) 2007-07-11 21:09:40 +00:00
netplay Remove now quite useless encryption and anti-cheat code. 2007-06-24 13:38:22 +00:00
script Rename a few files for consistent naming. base.h -> basedef.h. 2007-07-12 19:56:16 +00:00
sequence * Add dec130.h to the automake system 2007-07-09 09:02:30 +00:00
sound * Don't use (void) as parameter list for the function implementation (this is only required for function declarations, not implementations) 2007-07-13 23:25:29 +00:00
widget * Replace a lot of heap usage with malloc/free usage 2007-06-04 20:46:30 +00:00
Makefile.am Remove ivis02 (software renderer) 2006-07-22 22:23:43 +00:00
Makefile.raw New Makefile.raw system, works with MinGW/Windows environment and Linux also. 2006-07-21 21:48:55 +00:00