9de99e7d33
* in sound_GetAvailableID start looking for available IDs starting from ID_SOUND_NEXT, not zero (0) as that might cause ID collisions when used in conjunction with the hardcoded IDs in audio_id.* * Make ID_SOUND_MAX be equal to the highest ID number (of the ID set defined in audio_id.*) rather than one more (since this is what "max" suggests: the highest number, not one more than the highest number) * ID_SOUND_NEXT is now one higher than the highest ID number and can be/is used where one higher is required git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2082 4a71c877-e1ca-e34f-864e-861f7616d084 |
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.. | ||
framework | ||
gamelib | ||
ivis_common | ||
ivis_opengl | ||
netplay | ||
script | ||
sequence | ||
sound | ||
widget | ||
Makefile.am | ||
Makefile.raw |