2007-01-15 12:09:25 -08:00
|
|
|
/*
|
|
|
|
This file is part of Warzone 2100.
|
|
|
|
Copyright (C) 1999-2004 Eidos Interactive
|
|
|
|
Copyright (C) 2005-2007 Warzone Resurrection Project
|
|
|
|
|
|
|
|
Warzone 2100 is free software; you can redistribute it and/or modify
|
|
|
|
it under the terms of the GNU General Public License as published by
|
|
|
|
the Free Software Foundation; either version 2 of the License, or
|
|
|
|
(at your option) any later version.
|
|
|
|
|
|
|
|
Warzone 2100 is distributed in the hope that it will be useful,
|
|
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
GNU General Public License for more details.
|
|
|
|
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
|
|
along with Warzone 2100; if not, write to the Free Software
|
|
|
|
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
|
|
|
*/
|
2006-07-22 16:35:48 -07:00
|
|
|
/* Texture stuff. Alex McLean, Pumpkin Studios, EIDOS Interactive, 1997 */
|
2006-11-06 06:40:07 -08:00
|
|
|
#include <string.h>
|
2007-06-28 10:47:08 -07:00
|
|
|
|
2006-05-27 09:37:17 -07:00
|
|
|
#include "lib/framework/frame.h"
|
|
|
|
#include "lib/ivis_common/pietypes.h"
|
|
|
|
#include "lib/ivis_common/piestate.h"
|
2006-07-22 16:35:48 -07:00
|
|
|
#include "lib/ivis_common/tex.h"
|
2006-05-27 09:37:17 -07:00
|
|
|
#include "lib/ivis_common/piepalette.h"
|
2006-07-22 16:35:48 -07:00
|
|
|
#include "lib/ivis_opengl/pietexture.h"
|
2007-06-28 10:47:08 -07:00
|
|
|
#include "display3ddef.h"
|
|
|
|
#include "texture.h"
|
|
|
|
#include "radar.h"
|
|
|
|
|
|
|
|
#define MAX_TERRAIN_PAGES 20
|
|
|
|
#define PAGE_WIDTH 512
|
|
|
|
#define PAGE_HEIGHT 512
|
2006-12-08 11:14:32 -08:00
|
|
|
// 4 byte depth == 32 bpp
|
2007-06-28 10:47:08 -07:00
|
|
|
#define PAGE_DEPTH 4
|
|
|
|
#define TEXTURE_PAGE_SIZE PAGE_WIDTH*PAGE_HEIGHT*PAGE_DEPTH
|
|
|
|
|
2006-09-01 14:01:17 -07:00
|
|
|
/* Stores the graphics data for the terrain tiles textures (in src/data.c) */
|
2007-06-28 10:47:08 -07:00
|
|
|
iSprite tilesPCX;
|
2006-09-01 14:01:17 -07:00
|
|
|
|
2006-07-22 16:35:48 -07:00
|
|
|
/* How many pages have we loaded */
|
2007-06-28 10:47:08 -07:00
|
|
|
SDWORD firstTexturePage;
|
|
|
|
SDWORD numTexturePages;
|
|
|
|
int pageId[MAX_TERRAIN_PAGES];
|
|
|
|
|
2006-09-01 14:01:17 -07:00
|
|
|
/* Texture page and coordinates for each tile */
|
2007-06-28 10:47:08 -07:00
|
|
|
TILE_TEX_INFO tileTexInfo[MAX_TILES];
|
|
|
|
|
|
|
|
static UDWORD getTileXIndex(UDWORD tileNumber);
|
|
|
|
static UDWORD getTileYIndex(UDWORD tileNumber);
|
2007-02-17 13:33:10 -08:00
|
|
|
static void getRectFromPage(UDWORD width, UDWORD height, char *src, UDWORD bufWidth, char *dest);
|
|
|
|
static void putRectIntoPage(UDWORD width, UDWORD height, char *dest, UDWORD bufWidth, char *src);
|
2007-06-28 10:47:08 -07:00
|
|
|
static void buildTileIndexes(void);
|
|
|
|
|
2006-05-27 09:37:17 -07:00
|
|
|
/*
|
2007-06-28 10:47:08 -07:00
|
|
|
Extracts the tile textures into separate texture pages and builds
|
|
|
|
a table of which texture page to find each tile in, as well as which one it is
|
2006-05-27 09:37:17 -07:00
|
|
|
within that page.
|
|
|
|
|
2007-06-28 10:47:08 -07:00
|
|
|
0123
|
|
|
|
4567
|
|
|
|
89AB
|
|
|
|
CDEF
|
2006-05-27 09:37:17 -07:00
|
|
|
|
2007-06-28 10:47:08 -07:00
|
|
|
The above shows the different possible locations for a tile in the page.
|
|
|
|
So we have a table of MAX_TILES showing
|
|
|
|
|
|
|
|
pageNumber and [0..15]
|
2006-05-27 09:37:17 -07:00
|
|
|
|
|
|
|
We must then make sure that we source in that texture page and set the
|
2007-06-28 10:47:08 -07:00
|
|
|
texture coordinate for a complete tile to be its position.
|
|
|
|
*/
|
2007-02-17 13:33:10 -08:00
|
|
|
void makeTileTexturePages(UDWORD srcWidth, UDWORD srcHeight, UDWORD tileWidth, UDWORD tileHeight, char *src)
|
2007-06-28 10:47:08 -07:00
|
|
|
{
|
2006-07-22 16:35:48 -07:00
|
|
|
UDWORD i,j;
|
|
|
|
UDWORD pageNumber;
|
|
|
|
UDWORD tilesAcross,tilesDown;
|
|
|
|
UDWORD tilesAcrossPage,tilesDownPage,tilesPerPage,tilesPerSource;
|
|
|
|
UDWORD tilesProcessed;
|
2007-02-17 13:33:10 -08:00
|
|
|
char *tileStorage;
|
|
|
|
char *presentLoc;
|
2006-07-22 16:35:48 -07:00
|
|
|
iSprite sprite;
|
2007-06-28 10:47:08 -07:00
|
|
|
|
|
|
|
/* This is how many pages are already used on hardware */
|
|
|
|
firstTexturePage = pie_GetLastPageDownloaded() + 1;
|
|
|
|
|
2006-12-08 11:14:32 -08:00
|
|
|
debug(LOG_TEXTURE, "makeTileTexturePages: src(%d,%d) tile(%d,%d) pages used=%d", srcWidth, srcHeight, tileWidth, tileHeight, firstTexturePage);
|
2007-06-28 10:47:08 -07:00
|
|
|
|
|
|
|
/* Get enough memory to store one tile */
|
|
|
|
pageNumber = 0;
|
2007-02-17 13:33:10 -08:00
|
|
|
tileStorage = (char*)MALLOC(tileWidth * tileHeight * PAGE_DEPTH);
|
2007-01-08 04:42:51 -08:00
|
|
|
sprite.bmp = (iBitmap*)MALLOC(TEXTURE_PAGE_SIZE);
|
2007-06-28 10:47:08 -07:00
|
|
|
sprite.width = PAGE_WIDTH;
|
|
|
|
sprite.height = PAGE_HEIGHT;
|
|
|
|
tilesProcessed = 0;
|
|
|
|
tilesAcross = srcWidth/tileWidth;
|
|
|
|
tilesDown = srcHeight/tileHeight;
|
|
|
|
tilesPerSource = tilesAcross*tilesDown;
|
|
|
|
tilesAcrossPage = PAGE_WIDTH/tileWidth;
|
|
|
|
tilesDownPage = PAGE_HEIGHT/tileHeight;
|
|
|
|
tilesPerPage = tilesAcrossPage*tilesDownPage;
|
|
|
|
presentLoc = sprite.bmp;
|
|
|
|
|
|
|
|
for(i=0; i<tilesDown; i++)
|
|
|
|
{
|
|
|
|
for(j=0; j<tilesAcross; j++)
|
|
|
|
{
|
|
|
|
getRectFromPage(tileWidth,tileHeight,src,srcWidth,tileStorage);
|
|
|
|
putRectIntoPage(tileWidth,tileHeight,presentLoc,PAGE_WIDTH,tileStorage);
|
|
|
|
tilesProcessed++;
|
|
|
|
presentLoc+=tileWidth*PAGE_DEPTH;
|
|
|
|
src+=tileWidth*PAGE_DEPTH;
|
|
|
|
/* Have we got all the tiles from the source!? */
|
2006-12-08 11:14:32 -08:00
|
|
|
if((tilesProcessed == tilesPerSource))
|
2007-06-28 10:47:08 -07:00
|
|
|
{
|
2007-02-16 15:19:33 -08:00
|
|
|
pageId[pageNumber] = pie_AddBMPtoTexPages(&sprite, "terrain", 0, FALSE);
|
2007-06-28 10:47:08 -07:00
|
|
|
goto exit;
|
|
|
|
}
|
|
|
|
|
|
|
|
/* Have we run out of texture page? */
|
|
|
|
if(tilesProcessed%tilesPerPage == 0)
|
|
|
|
{
|
|
|
|
debug(LOG_TEXTURE, "makeTileTexturePages: ran out of texture page ...");
|
|
|
|
debug(LOG_TEXTURE, "tilesDown=%d tilesAcross=%d tilesProcessed=%d tilesPerPage=%d",
|
|
|
|
tilesDown, tilesAcross, tilesProcessed, tilesPerPage);
|
|
|
|
/* If so, download this one and reset to start again */
|
2007-02-16 15:19:33 -08:00
|
|
|
pageId[pageNumber] = pie_AddBMPtoTexPages(&sprite, "terrain", 0, FALSE);
|
2007-01-08 04:42:51 -08:00
|
|
|
sprite.bmp = (iBitmap*)MALLOC(TEXTURE_PAGE_SIZE);
|
2007-06-28 10:47:08 -07:00
|
|
|
pageNumber++;
|
|
|
|
presentLoc = sprite.bmp;
|
|
|
|
}
|
|
|
|
else if(tilesProcessed%tilesAcrossPage == 0)
|
|
|
|
{
|
|
|
|
/* Right hand side of texture page */
|
|
|
|
/* So go to one tile down */
|
|
|
|
presentLoc+= ( (tileHeight-1) * PAGE_WIDTH)*PAGE_DEPTH;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
src+=( (tileHeight-1) * srcWidth)*PAGE_DEPTH;
|
|
|
|
}
|
|
|
|
|
|
|
|
numTexturePages = pageNumber;
|
|
|
|
|
|
|
|
exit:
|
|
|
|
FREE(tileStorage);
|
|
|
|
buildTileIndexes();
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
2007-02-17 13:33:10 -08:00
|
|
|
void remakeTileTexturePages(UDWORD srcWidth,UDWORD srcHeight, UDWORD tileWidth, UDWORD tileHeight, char *src)
|
2007-06-28 10:47:08 -07:00
|
|
|
{
|
2006-07-22 16:35:48 -07:00
|
|
|
UDWORD i,j;
|
|
|
|
UDWORD pageNumber;
|
|
|
|
UDWORD tilesAcross,tilesDown;
|
|
|
|
UDWORD tilesAcrossPage,tilesDownPage,tilesPerPage,tilesPerSource;
|
|
|
|
UDWORD tilesProcessed;
|
2007-02-17 13:33:10 -08:00
|
|
|
char *tileStorage;
|
|
|
|
char *presentLoc;
|
2006-07-22 16:35:48 -07:00
|
|
|
iSprite sprite;
|
2007-06-28 10:47:08 -07:00
|
|
|
//check enough pages are allocated
|
|
|
|
|
|
|
|
debug(LOG_TEXTURE, "remakeTileTexturePages: src(%d,%d), tile(%d, %d)", srcWidth,
|
|
|
|
srcHeight, tileWidth, tileHeight);
|
|
|
|
|
|
|
|
/* Get enough memory to store one tile */
|
|
|
|
pageNumber = 0;
|
2007-02-17 13:33:10 -08:00
|
|
|
tileStorage = (char*)MALLOC(tileWidth * tileHeight * PAGE_DEPTH);
|
2007-06-28 10:47:08 -07:00
|
|
|
sprite.width = PAGE_WIDTH;
|
|
|
|
sprite.height = PAGE_HEIGHT;
|
|
|
|
|
2007-01-08 04:42:51 -08:00
|
|
|
sprite.bmp = (iBitmap*)MALLOC(TEXTURE_PAGE_SIZE);
|
2007-06-28 10:47:08 -07:00
|
|
|
// memset(sprite.bmp,0,TEXTURE_PAGE_SIZE);
|
|
|
|
tilesProcessed = 0;
|
|
|
|
tilesAcross = srcWidth/tileWidth;
|
|
|
|
tilesDown = srcHeight/tileHeight;
|
|
|
|
tilesPerSource = tilesAcross*tilesDown;
|
|
|
|
tilesAcrossPage = PAGE_WIDTH/tileWidth;
|
|
|
|
tilesDownPage = PAGE_HEIGHT/tileHeight;
|
|
|
|
tilesPerPage = tilesAcrossPage*tilesDownPage;
|
|
|
|
presentLoc = sprite.bmp;
|
|
|
|
|
|
|
|
for(i=0; i<tilesDown; i++)
|
|
|
|
{
|
|
|
|
for(j=0; j<tilesAcross; j++)
|
|
|
|
{
|
|
|
|
getRectFromPage(tileWidth,tileHeight,src,srcWidth,tileStorage);
|
|
|
|
putRectIntoPage(tileWidth,tileHeight,presentLoc,PAGE_WIDTH,tileStorage);
|
|
|
|
tilesProcessed++;
|
|
|
|
presentLoc+=tileWidth*PAGE_DEPTH;
|
|
|
|
src+=tileWidth*PAGE_DEPTH;
|
|
|
|
/* Have we got all the tiles from the source!? */
|
|
|
|
if((tilesProcessed == tilesPerSource))// || (tileStorage[0] == 0))//hack probably causes too many texture pages to be used
|
|
|
|
{
|
2007-02-16 15:19:33 -08:00
|
|
|
pie_ChangeTexPage(pageId[pageNumber], &sprite, 0, FALSE);
|
2007-06-28 10:47:08 -07:00
|
|
|
goto exit;
|
|
|
|
}
|
|
|
|
|
|
|
|
/* Have we run out of texture page? */
|
|
|
|
if(tilesProcessed%tilesPerPage == 0)
|
|
|
|
{
|
|
|
|
debug(LOG_TEXTURE, "remakeTileTexturePages: ran out of texture page ...");
|
|
|
|
debug(LOG_TEXTURE, "tilesDown=%d tilesAcross=%d tilesProcessed=%d tilesPerPage=%d",
|
|
|
|
tilesDown, tilesAcross, tilesProcessed, tilesPerPage);
|
2007-02-16 15:19:33 -08:00
|
|
|
pie_ChangeTexPage(pageId[pageNumber], &sprite, 0, FALSE);
|
2007-06-28 10:47:08 -07:00
|
|
|
pageNumber++;
|
|
|
|
presentLoc = sprite.bmp;
|
|
|
|
}
|
|
|
|
else if(tilesProcessed%tilesAcrossPage == 0)
|
|
|
|
{
|
|
|
|
/* Right hand side of texture page */
|
|
|
|
/* So go to one tile down */
|
|
|
|
presentLoc+= ( (tileHeight-1) * PAGE_WIDTH)*PAGE_DEPTH;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
src+=( (tileHeight-1) * srcWidth)*PAGE_DEPTH;
|
|
|
|
}
|
|
|
|
|
|
|
|
//check numTexturePages == pageNumber;
|
2006-08-23 05:58:48 -07:00
|
|
|
ASSERT( numTexturePages >= (SDWORD)pageNumber,"New Tertiles too large" );
|
2007-06-28 10:47:08 -07:00
|
|
|
|
|
|
|
exit:
|
|
|
|
FREE(tileStorage);
|
|
|
|
buildTileIndexes();
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
BOOL getTileRadarColours(void)
|
|
|
|
{
|
|
|
|
UDWORD x, y, i, j, w, h, t;
|
|
|
|
iBitmap *b, *s;
|
|
|
|
UBYTE tempBMP[TILE_WIDTH * TILE_HEIGHT];
|
|
|
|
|
|
|
|
w = tilesPCX.width / TILE_WIDTH;
|
|
|
|
h = tilesPCX.height / TILE_HEIGHT;
|
|
|
|
|
|
|
|
t = 0;
|
2006-05-27 09:37:17 -07:00
|
|
|
for (i=0; i<h; i++)
|
2007-06-28 10:47:08 -07:00
|
|
|
{
|
2006-05-27 09:37:17 -07:00
|
|
|
for (j=0; j<w; j++)
|
2007-06-28 10:47:08 -07:00
|
|
|
{
|
|
|
|
b = tilesPCX.bmp + j * TILE_WIDTH + i * tilesPCX.width * TILE_HEIGHT;
|
|
|
|
s = &tempBMP[0];
|
2006-05-27 09:37:17 -07:00
|
|
|
if (s)
|
2007-06-28 10:47:08 -07:00
|
|
|
{
|
|
|
|
//copy the bitmap to temp buffer for colour calc
|
2006-05-27 09:37:17 -07:00
|
|
|
for (y=0; y<TILE_HEIGHT; y++)
|
2007-06-28 10:47:08 -07:00
|
|
|
{
|
|
|
|
for (x=0; x<TILE_WIDTH; *s++ = b[x++])
|
|
|
|
{
|
|
|
|
; /* NOP */
|
|
|
|
}
|
|
|
|
b+=tilesPCX.width;
|
|
|
|
}
|
|
|
|
calcRadarColour(&tempBMP[0],t);
|
|
|
|
t++;
|
2006-05-27 09:37:17 -07:00
|
|
|
}
|
|
|
|
else
|
2007-06-28 10:47:08 -07:00
|
|
|
{
|
|
|
|
return FALSE;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return TRUE;
|
|
|
|
}
|
|
|
|
|
2006-07-22 16:35:48 -07:00
|
|
|
void freeTileTextures(void)
|
2007-06-28 10:47:08 -07:00
|
|
|
{
|
|
|
|
UDWORD i;
|
2006-07-22 16:35:48 -07:00
|
|
|
|
|
|
|
for (i = 0; i < numTexturePages; i++)
|
2007-06-28 10:47:08 -07:00
|
|
|
{
|
2006-07-22 16:35:48 -07:00
|
|
|
FREE(_TEX_PAGE[(firstTexturePage+i)].tex.bmp);
|
2007-06-28 10:47:08 -07:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
static UDWORD getTileXIndex(UDWORD tileNumber)
|
|
|
|
{
|
2006-07-22 16:35:48 -07:00
|
|
|
UDWORD texPage;
|
|
|
|
UDWORD tileInPage;
|
|
|
|
UDWORD xIndex;
|
2007-06-28 10:47:08 -07:00
|
|
|
|
|
|
|
texPage = tileNumber/16;
|
|
|
|
tileInPage = tileNumber - (texPage*16);
|
|
|
|
xIndex = tileInPage%4;
|
|
|
|
return(xIndex);
|
|
|
|
}
|
|
|
|
|
|
|
|
static UDWORD getTileYIndex(UDWORD tileNumber)
|
|
|
|
{
|
2006-07-22 16:35:48 -07:00
|
|
|
UDWORD texPage;
|
|
|
|
UDWORD tileInPage;
|
|
|
|
UDWORD yIndex;
|
2007-06-28 10:47:08 -07:00
|
|
|
|
|
|
|
texPage = tileNumber/16;
|
|
|
|
tileInPage = tileNumber - (texPage*16);
|
|
|
|
yIndex = tileInPage/4;
|
|
|
|
return(yIndex);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/* Extracts a rectangular buffer from a source buffer, storing result in one contiguous
|
|
|
|
chunk */
|
2007-02-17 13:33:10 -08:00
|
|
|
static void getRectFromPage(UDWORD width, UDWORD height, char *src, UDWORD bufWidth, char *dest)
|
2007-06-28 10:47:08 -07:00
|
|
|
{
|
2006-12-08 11:14:32 -08:00
|
|
|
UDWORD i,j;
|
2007-06-28 10:47:08 -07:00
|
|
|
|
|
|
|
for (i=0; i<height; i++)
|
|
|
|
{
|
|
|
|
for(j=0; j<width*PAGE_DEPTH; j++)
|
|
|
|
{
|
|
|
|
*dest++ = *src++;
|
|
|
|
}
|
|
|
|
src+=(bufWidth-width)*PAGE_DEPTH;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/* Inserts a rectangle into a dest rectangle */
|
2007-02-17 13:33:10 -08:00
|
|
|
static void putRectIntoPage(UDWORD width, UDWORD height, char *dest, UDWORD bufWidth, char *src)
|
2007-06-28 10:47:08 -07:00
|
|
|
{
|
|
|
|
UDWORD i,j;
|
|
|
|
|
|
|
|
for(i=0; i<height; i++)
|
|
|
|
{
|
|
|
|
for(j=0; j<width*PAGE_DEPTH; j++)
|
|
|
|
{
|
|
|
|
*dest++ = *src++;
|
|
|
|
}
|
|
|
|
dest+=(bufWidth-width)*PAGE_DEPTH;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
static void buildTileIndexes(void)
|
|
|
|
{
|
|
|
|
UDWORD i;
|
|
|
|
|
|
|
|
for(i=0; i<MAX_TILES; i++)
|
|
|
|
{
|
|
|
|
tileTexInfo[i].xOffset = getTileXIndex(i);
|
|
|
|
tileTexInfo[i].yOffset = getTileYIndex(i);
|
|
|
|
tileTexInfo[i].texPage = pageId[(i/16)];//(i/16) + firstTexturePage;
|
|
|
|
}
|
|
|
|
}
|