Remove some dead code
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@675 4a71c877-e1ca-e34f-864e-861f7616d084master
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346a73eba8
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b7b01e70b6
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@ -191,12 +191,6 @@ extern BOOL mapLoad(char *pFileData, UDWORD fileSize);
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/* Save the map data */
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extern BOOL mapSave(char **ppFileData, UDWORD *pFileSize);
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/* Load map texture info */
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extern void mapLoadTexture(void);
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/* Save the current map texture info */
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extern void mapSaveTexture(void);
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/* A post process for the water tiles in map to ensure height integrity */
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extern void mapWaterProcess( void );
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@ -20,27 +20,15 @@
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#define NUM_OTHER_PAGES 19
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iSprite tempTexStore;
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iPalette tempPal;
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/* Stores the graphics data for the terrain tiles textures */
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/* Stores the graphics data for the terrain tiles textures (in src/data.c) */
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iSprite tilesPCX;
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/* Stores the raw PCX data for the terrain tiles at load file time */
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iBitmap **tilesRAW;
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/* How many tiles have we loaded */
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UDWORD numPCXTiles;
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/* How many pages have we loaded */
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SDWORD firstTexturePage;
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SDWORD numTexturePages;
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int pageId[MAX_TERRAIN_PAGES];
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/* Presently all texture pages are 256*256 big */
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typedef struct _texturePage
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{
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UDWORD pageNumber;
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UDWORD cardAddress;
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} TEXTURE_PAGE_3DFX;
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/* Texture page and coordinates for each tile */
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TILE_TEX_INFO tileTexInfo[MAX_TILES];
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static UDWORD getTileXIndex(UDWORD tileNumber);
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@ -234,7 +222,6 @@ BOOL getTileRadarColours(void)
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w = tilesPCX.width / TILE_WIDTH;
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h = tilesPCX.height / TILE_HEIGHT;
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numPCXTiles = w * h;
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t = 0;
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for (i=0; i<h; i++)
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