Sokomine
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aeadb8ca8e
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small bugfix
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2017-07-31 23:50:08 +02:00 |
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Sokomine
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26e2122ac0
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more debug information for broken buildings
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2017-07-30 22:46:24 +02:00 |
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Sokomine
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3e504c356e
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place fancy beds if cottages is not installed
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2017-07-29 22:22:00 +02:00 |
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Sokomine
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e7a67e3155
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list entrances in plotmarker formspec
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2017-07-29 21:13:01 +02:00 |
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Sokomine
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7373da1f88
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corrected wrong materials in one building
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2017-07-29 04:53:56 +02:00 |
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Sokomine
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5d5c9f8ea0
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mark bed foot as well
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2017-07-29 04:35:54 +02:00 |
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Sokomine
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d2d6ede246
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set infotext for beds and workspaces
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2017-07-29 02:24:58 +02:00 |
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Sokomine
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38befc5463
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assign actual workplace indices to mobs
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2017-07-28 18:43:48 +02:00 |
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Sokomine
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f3f96e5141
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transform param2 as well in transform_coordinates
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2017-07-28 17:18:55 +02:00 |
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Sokomine
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75d0f49027
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added new command: village_mob_repopulate
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2017-07-28 16:41:52 +02:00 |
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Sokomine
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d0fdb227c6
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use bed list from schematic instead of actually spawned beds; grandparents have the right age; fixed several minor nil-bugs; workers get right title when working elsewhere
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2017-07-28 15:58:29 +02:00 |
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Sokomine
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6cbb3086a5
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fixed bug in one building and amount of beds
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2017-07-28 06:14:46 +02:00 |
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Sokomine
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74eb79fd82
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distribute wagons, sheds etc. more randomly
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2017-07-27 05:20:35 +02:00 |
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Sokomine
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31d1402f84
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gain bed_list and workplace_list from path_info
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2017-07-27 00:33:24 +02:00 |
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Sokomine
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435decb0bd
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show workplace as well
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2017-07-26 06:06:50 +02:00 |
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Sokomine
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e52ad5c4bb
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linked works here/belongs_to to proper owner
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2017-07-26 05:07:26 +02:00 |
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Sokomine
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9345755384
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added next and prev buttons to village list
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2017-07-26 04:30:32 +02:00 |
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Sokomine
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3111155e7d
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added prev next buttons to plot info
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2017-07-25 23:41:04 +02:00 |
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Sokomine
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d6f3b68af6
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prev and next buttons for inhabitant infos
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2017-07-25 23:23:41 +02:00 |
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Sokomine
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17febf881c
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show family relationships
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2017-07-25 22:44:51 +02:00 |
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Sokomine
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8e063c48d5
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added formspec for individual mobs
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2017-07-25 20:24:46 +02:00 |
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Sokomine
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f08da9d8c3
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better automatic exclusion of non-groundlike nodes depending on drawtype, plant group etc
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2017-07-24 21:21:26 +02:00 |
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Sokomine
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7de39bb4a7
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calculate road relationship after village generation
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2017-07-24 21:08:26 +02:00 |
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Sokomine
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6d0d26fe10
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allow to teleport to plots
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2017-07-24 20:58:19 +02:00 |
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Sokomine
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a918c05da3
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bugfix for not yet generated village inhabitants in lists
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2017-07-24 19:17:01 +02:00 |
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Sokomine
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ca512ee28e
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moved all formspecs to the mg_villages:formspec_ namespace
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2017-07-24 19:07:34 +02:00 |
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Sokomine
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59b3a02598
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added back buttons in list of inhabitants and plots
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2017-07-24 18:56:39 +02:00 |
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Sokomine
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9232300570
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added plotlist formspec to /villages command
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2017-07-24 18:21:32 +02:00 |
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Sokomine
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6f948fc3ab
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do not attempt to create road network for roadless single house villages
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2017-07-24 18:18:54 +02:00 |
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Sokomine
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110af8f573
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show village population in list
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2017-07-24 04:48:02 +02:00 |
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Sokomine
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0101a2d4b0
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use the cheaper/faster soil in gardens of buldings as well
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2017-07-24 00:00:00 +02:00 |
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Sokomine
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b18a828683
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turned who-lives-here into formspec
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2017-07-23 23:35:31 +02:00 |
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Sokomine
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20995e4be1
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figure out bed numbers for later pathfinding
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2017-07-23 22:14:38 +02:00 |
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Sokomine
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8c5c749ef3
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removed the water sources below the fields again
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2017-07-23 18:13:22 +02:00 |
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Sokomine
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3d2f3667d7
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added soldiers, servants and housmaids as jobs for villagers
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2017-07-22 00:05:19 +02:00 |
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Sokomine
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51b9669ec2
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fixed crash in mapgen if no workplaces defined
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2017-07-21 22:55:25 +02:00 |
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Sokomine
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a14ee36cb2
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moved mob movement code in mob spawner into extras_* file
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2017-07-21 22:09:24 +02:00 |
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Sokomine
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598f98d6bf
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cleaned up nodes code a bit
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2017-07-21 22:03:06 +02:00 |
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Sokomine
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8b967a9af0
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moved plotmarker formspec to extra file
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2017-07-21 17:27:56 +02:00 |
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Sokomine
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8881df5031
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moved deprecated functions to extras_for_development
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2017-07-21 17:27:20 +02:00 |
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Sokomine
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7012a4f670
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moved pathfinding to analyze_building_for_mobs
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2017-07-21 17:03:33 +02:00 |
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Sokomine
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83f6a4b3de
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configured workplace markers after placement by mapgen
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2017-07-20 05:46:20 +02:00 |
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Sokomine
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2b61193896
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updated pathinfo for towntest
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2017-07-20 05:41:12 +02:00 |
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Sokomine
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0ef24091e7
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added workplace marker and calculated paths for them; updated buildings with workplace markers
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2017-07-18 23:28:25 +02:00 |
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Sokomine
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203e87eb5b
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use river water for schematics (fountains etc)
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2017-07-13 05:43:56 +02:00 |
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Sokomine
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00a464a4cf
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works again evenif not on movement branch of mobf_trader
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2017-07-12 22:37:14 +02:00 |
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Sokomine
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e08d9f93ba
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finished road pathfinder last step
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2017-07-10 16:55:05 +02:00 |
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Sokomine
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adf8589952
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bugfix for paths that do not go over the main road
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2017-07-10 04:57:32 +02:00 |
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Sokomine
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5747e81153
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pathfinding on roads almost complete
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2017-07-10 04:29:24 +02:00 |
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Sokomine
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fab27b2fb2
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pathfinder for roads almost complete
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2017-07-10 03:36:48 +02:00 |
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