Sokomine
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4bbf96d6e7
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updated fancy medieval house and charachoal hut
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2017-06-27 05:55:42 +02:00 |
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Sokomine
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904547f22b
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added horsekeeper as job
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2017-06-27 04:46:02 +02:00 |
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Sokomine
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98dcada323
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updated claytrader buildings
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2017-06-27 04:36:05 +02:00 |
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Sokomine
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744a3a878f
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made buildings with many inhabitants wider
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2017-06-27 04:14:32 +02:00 |
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Sokomine
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1352b8ba75
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re-added forge from nore
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2017-06-26 21:59:35 +02:00 |
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Sokomine
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a54687721f
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added larger empty plots and increased probability
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2017-06-22 03:41:29 +02:00 |
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Sokomine
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f91d5cf688
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added beds to houses of type taoki
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2017-06-22 03:40:52 +02:00 |
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Sokomine
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023e9ad822
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respect protection_bypass
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2017-06-21 17:06:58 +02:00 |
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Sokomine
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7863d481a0
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supply village_id, plot_nr and bed_nr when spawning a mob
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2017-06-20 20:13:06 +02:00 |
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Sokomine
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0303acc62d
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better debug information for inhabitants
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2017-06-18 20:35:03 +02:00 |
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Sokomine
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142675a869
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print out a bit more debug information
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2017-06-18 18:32:45 +02:00 |
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Sokomine
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91e5c0f970
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name lists for inhabitants can now be more versatile
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2017-06-18 17:47:39 +02:00 |
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Sokomine
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16e7edc3f2
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inhabitant data structure handling added
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2017-06-10 23:34:00 +02:00 |
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Sokomine
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1e6ebef346
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potential optimizations; added support for villagers
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2017-06-10 23:23:27 +02:00 |
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Sokomine
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963377c0a3
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buildings of type nore are now correctly rotated again
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2017-06-10 23:19:31 +02:00 |
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Sokomine
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1fcad12338
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houses of type nore updated; added beds
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2017-06-10 15:30:26 +02:00 |
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Sokomine
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3d8ffd39fc
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store bed count
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2017-06-05 18:21:43 +02:00 |
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Sokomine
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f55a8bfacc
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updated to new settings mechanism
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2017-06-03 22:47:20 +02:00 |
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Sokomine
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2c3bfb16f0
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removed ladders from two houses
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2017-06-03 19:15:17 +02:00 |
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Sokomine
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a5f8e9004a
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added books to bookshelves; introduced mg_villages.fill_one_chest_random
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2017-02-25 20:40:32 +01:00 |
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Sokomine
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aa75e722c3
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add random content to default:chest as well
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2017-02-16 05:46:44 +01:00 |
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Sokomine
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a7b394c402
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added prices (in mese crystals) for plots in village type spawn
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2017-02-15 04:45:21 +01:00 |
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Sokomine
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b2651b5fac
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added three new buildings for medieval villages
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2017-02-14 23:29:25 +01:00 |
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Sokomine
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1e5fab2dbf
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more support for ethereal biomes; support for 3d torches
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2017-02-10 02:08:28 +01:00 |
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Sokomine
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aef034c511
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special torches are now disabled; 3d torches supported
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2017-02-10 01:28:25 +01:00 |
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Sokomine
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310a601bff
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placement of wheat adjusted to engine changes; digging plants on village soil now turns it into farming soil
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2016-12-06 00:29:31 +01:00 |
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Sokomine
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0ac703ef88
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added option to plotmarker for changing village replacements etc
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2016-06-23 04:51:06 +02:00 |
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Sokomine
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3e2a55a308
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roads do not get a plotmarker
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2016-05-30 05:23:09 +02:00 |
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Sokomine
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0fb20a6e49
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replace missing plotmarkers when someone diggs on a protected plot
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2016-05-30 04:16:36 +02:00 |
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Sokomine
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dbe95790c8
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bugfix for doors_b not defined
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2016-05-29 23:41:03 +02:00 |
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Sokomine
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dae0b925ac
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removed material loam where only default materials where suitable
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2016-05-29 23:37:52 +02:00 |
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Sokomine
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18056fb463
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old two-node-high-doors now work again in newer mt versions
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2016-03-20 23:59:24 +01:00 |
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Sokomine
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a719d81e51
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added aspen trees which are now in minetest_game
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2016-03-20 00:39:44 +01:00 |
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Sokomine
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fa6dab7783
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added support for acacia wood from default
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2015-11-14 22:38:03 +01:00 |
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Sokomine
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1b233b6464
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added support for highlandpools
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2015-09-12 21:20:31 +02:00 |
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Sokomine
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fb0d481d26
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made gravel road node slightly lower than normal nodes (as seen in the Pixture subgame)
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2015-09-09 01:33:02 +02:00 |
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Sokomine
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aeac45f232
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removed unnecessary spamming debug message
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2015-09-05 16:56:14 +02:00 |
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Sokomine
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217daec7c5
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fixed missing declaration of acacia trees
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2015-09-04 03:06:03 +02:00 |
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Sokomine
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84511d98f0
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snow can now be digged in villages
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2015-09-04 03:03:29 +02:00 |
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Sokomine
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4b4027dd3d
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support for renamed pine and new accacia tree in minetest_game/default; added option to force a particular ground type for a village type; add option to disable artificial snow for a village type
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2015-08-24 03:52:59 +02:00 |
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Sokomine
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a11d2a7391
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fixed bug with roadsize beeing too small in default villages
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2015-08-15 04:45:41 +02:00 |
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Sokomine
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18a2bc21dd
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removed a bug in placement of the side roads
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2015-08-15 02:41:32 +02:00 |
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Sokomine
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8d26e5c41a
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moved canadian village type into its own repository
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2015-08-12 17:44:20 +02:00 |
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Sokomine
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c5074a42ad
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attempt to fix light/shadow bug; fixed handling of snow in snowless worlds; added support for snowblock now found on maps; fixed one-layer deep overhang over villages
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2015-08-11 18:55:12 +02:00 |
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Sokomine
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3a4b3230d9
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added support for mapgens that create extreme mountains and prevent villages beeing burried there
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2015-08-09 16:33:51 +02:00 |
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Sokomine
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27db0f4429
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Merge branch 'yamanq-master'
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2015-08-07 18:13:08 +02:00 |
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Sokomine
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a1541d23c3
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fixed formatting problems of this branch
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2015-08-07 18:11:16 +02:00 |
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Sokomine
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5fa9d56f35
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Merge branch 'master' of https://github.com/yamanq/mg_villages into yamanq-master
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2015-08-07 07:19:54 +02:00 |
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Sokomine
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a081a4ccdd
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fixed bug that non-tools where not added to chests (thanks to BrandonReese for reporting)
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2015-08-07 07:11:53 +02:00 |
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yamanq
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4f77725877
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cleaned up and added comments
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2015-08-05 11:52:01 -04:00 |
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