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Nothing
![](https://i.imgur.com/ABcJqB5.gif)
Dependencies
Ubuntu
$ sudo apt-get install gcc cmake libsdl2-dev inotify-tools libxml2-dev
MacOS
$ brew install gcc cmake sdl2
NixOS
For NixOS we have a development environment defined in default.nix
with all of the required dependencies. You can enter the environment
with nix-shell
command:
$ nix-shell
Arch Linux
$ sudo pacman -S gcc cmake sdl2 inotify-tools libxml2
Windows
Quick Start
Linux
$ mkdir build
$ cd build/
$ cmake ..
$ make
$ cd ../data/
$ ../build/nothing
Windows
> cd path\to\nothing
> 7z x SDL2-devel-2.0.9-VC.zip
> move SDL2-2.0.9 SDL2
> mkdir build
> cd build
> cmake ..
> cmake --build .
> cd ../data/
> ..\build\nothing
Controls
Game
Keyboard
Key |
Action |
d |
Move to the right |
a |
Move to the left |
SPACE |
Jump |
c |
Open debug console |
r |
Reload the current level including the Player's position |
q |
Reload the current level preserving the Player's position |
p |
Toggle game pause |
l |
Toggle transparency on objects. Useful for debugging levels |
Gamepad
Button |
Action |
Left Stick |
Movement of the Player |
1 |
Jump |
Consolé
Key |
Action |
ESC |
Exit console |
Enter |
Evaluate the expression |
Up/Down |
Traverse console history |
Editing Levels
Generally creating a level looks like:
SVG File -> Custom Level File -> Game
To convert SVG to the level file and run svg2level program:
$ ./build/svg2level compile <svg-file> <level-file>
All of the levels reside in the ./levels/ folder. Use
./levels/Makefile to automatically rebuild all levels:
$ cd levels/ # you must be inside of the `levels/` folder
$ make
Level Editing Workflow
$ inkscape ./levels/level.svg &
$ ./build/nothing ./levels/level.txt &
$ cd ./levels/
$ make watch
- Edit Level in Inkscape and Save
- Switch to the Game and reload level by pressing Q
- Go to 5
Objects Reference
SVG rect node
Regex of id |
Description |
player |
Defines the position of the Player. Size is ignored. |
rect.* |
Defines the size and position of an impenetrable platform block |
box.* |
Defines the size and position of a rigid box that obeys the physics of the game |
region(.*) |
Defines the size and position of a region that hides the Goals. \1 defines the id of the Goal to hide. |
goal(.*) |
Defines the position of the goal. Size is ignored. \1 defines the id of the region that hides the goal. |
lava.* |
Defines the position and size of a lava block. |
background |
Defines the color of the background. Position and size are ignored. |
backrect.* |
Defines the size and position of a solid block in the background. |
SVG text node
Regex of id |
Description |
label.* |
Defines position and text of a in-game label. Size is ignored. |
Support
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