zig/lib/std/event/lock.zig

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const std = @import("../std.zig");
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const builtin = @import("builtin");
const assert = std.debug.assert;
const testing = std.testing;
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const mem = std.mem;
const Loop = std.event.Loop;
/// Thread-safe async/await lock.
/// Functions which are waiting for the lock are suspended, and
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/// are resumed when the lock is released, in order.
/// Allows only one actor to hold the lock.
/// TODO: make this API also work in blocking I/O mode.
pub const Lock = struct {
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shared_bit: u8, // TODO make this a bool
queue: Queue,
queue_empty_bit: u8, // TODO make this a bool
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const Queue = std.atomic.Queue(anyframe);
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const global_event_loop = Loop.instance orelse
@compileError("std.event.Lock currently only works with event-based I/O");
pub const Held = struct {
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lock: *Lock,
pub fn release(self: Held) void {
// Resume the next item from the queue.
if (self.lock.queue.get()) |node| {
global_event_loop.onNextTick(node);
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return;
}
// We need to release the lock.
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@atomicStore(u8, &self.lock.queue_empty_bit, 1, .SeqCst);
@atomicStore(u8, &self.lock.shared_bit, 0, .SeqCst);
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// There might be a queue item. If we know the queue is empty, we can be done,
// because the other actor will try to obtain the lock.
// But if there's a queue item, we are the actor which must loop and attempt
// to grab the lock again.
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if (@atomicLoad(u8, &self.lock.queue_empty_bit, .SeqCst) == 1) {
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return;
}
while (true) {
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const old_bit = @atomicRmw(u8, &self.lock.shared_bit, .Xchg, 1, .SeqCst);
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if (old_bit != 0) {
// We did not obtain the lock. Great, the queue is someone else's problem.
return;
}
// Resume the next item from the queue.
if (self.lock.queue.get()) |node| {
global_event_loop.onNextTick(node);
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return;
}
// Release the lock again.
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@atomicStore(u8, &self.lock.queue_empty_bit, 1, .SeqCst);
@atomicStore(u8, &self.lock.shared_bit, 0, .SeqCst);
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// Find out if we can be done.
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if (@atomicLoad(u8, &self.lock.queue_empty_bit, .SeqCst) == 1) {
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return;
}
}
}
};
pub fn init() Lock {
return Lock{
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.shared_bit = 0,
.queue = Queue.init(),
.queue_empty_bit = 1,
};
}
pub fn initLocked() Lock {
return Lock{
.shared_bit = 1,
.queue = Queue.init(),
.queue_empty_bit = 1,
};
}
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/// Must be called when not locked. Not thread safe.
/// All calls to acquire() and release() must complete before calling deinit().
pub fn deinit(self: *Lock) void {
assert(self.shared_bit == 0);
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while (self.queue.get()) |node| resume node.data;
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}
pub async fn acquire(self: *Lock) Held {
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var my_tick_node = Loop.NextTickNode.init(@frame());
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errdefer _ = self.queue.remove(&my_tick_node); // TODO test canceling an acquire
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suspend {
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self.queue.put(&my_tick_node);
// At this point, we are in the queue, so we might have already been resumed.
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// We set this bit so that later we can rely on the fact, that if queue_empty_bit is 1, some actor
// will attempt to grab the lock.
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@atomicStore(u8, &self.queue_empty_bit, 0, .SeqCst);
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const old_bit = @atomicRmw(u8, &self.shared_bit, .Xchg, 1, .SeqCst);
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if (old_bit == 0) {
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if (self.queue.get()) |node| {
// Whether this node is us or someone else, we tail resume it.
resume node.data;
}
}
}
return Held{ .lock = self };
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}
};
test "std.event.Lock" {
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// TODO https://github.com/ziglang/zig/issues/1908
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if (builtin.single_threaded) return error.SkipZigTest;
// TODO https://github.com/ziglang/zig/issues/3251
if (builtin.os == .freebsd) return error.SkipZigTest;
// TODO provide a way to run tests in evented I/O mode
if (!std.io.is_async) return error.SkipZigTest;
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var lock = Lock.init();
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defer lock.deinit();
_ = async testLock(&lock);
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testing.expectEqualSlices(i32, [1]i32{3 * @intCast(i32, shared_test_data.len)} ** shared_test_data.len, shared_test_data);
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}
async fn testLock(lock: *Lock) void {
var handle1 = async lockRunner(lock);
var tick_node1 = Loop.NextTickNode{
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.prev = undefined,
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.next = undefined,
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.data = &handle1,
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};
Loop.instance.?.onNextTick(&tick_node1);
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var handle2 = async lockRunner(lock);
var tick_node2 = Loop.NextTickNode{
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.prev = undefined,
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.next = undefined,
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.data = &handle2,
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};
Loop.instance.?.onNextTick(&tick_node2);
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var handle3 = async lockRunner(lock);
var tick_node3 = Loop.NextTickNode{
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.prev = undefined,
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.next = undefined,
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.data = &handle3,
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};
Loop.instance.?.onNextTick(&tick_node3);
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await handle1;
await handle2;
await handle3;
}
var shared_test_data = [1]i32{0} ** 10;
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var shared_test_index: usize = 0;
async fn lockRunner(lock: *Lock) void {
suspend; // resumed by onNextTick
var i: usize = 0;
while (i < shared_test_data.len) : (i += 1) {
var lock_frame = async lock.acquire();
const handle = await lock_frame;
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defer handle.release();
shared_test_index = 0;
while (shared_test_index < shared_test_data.len) : (shared_test_index += 1) {
shared_test_data[shared_test_index] = shared_test_data[shared_test_index] + 1;
}
}
}