pioneer/src/ShipType.cpp

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// Copyright © 2008-2017 Pioneer Developers. See AUTHORS.txt for details
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// Licensed under the terms of the GPL v3. See licenses/GPL-3.txt
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#define ALLOW_LUA_SHIP_DEF 0
#include "ShipType.h"
#if ALLOW_LUA_SHIP_DEF
#include "LuaVector.h"
#include "LuaUtils.h"
#include "LuaTable.h"
#include "LuaConstants.h"
#endif
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#include "FileSystem.h"
#include "utils.h"
#include "Lang.h"
#include "json/json.h"
#include <algorithm>
std::map<ShipType::Id, const ShipType> ShipType::types;
std::vector<ShipType::Id> ShipType::player_ships;
std::vector<ShipType::Id> ShipType::static_ships;
std::vector<ShipType::Id> ShipType::missile_ships;
const std::string ShipType::POLICE = "kanara";
const std::string ShipType::MISSILE_GUIDED = "missile_guided";
const std::string ShipType::MISSILE_NAVAL = "missile_naval";
const std::string ShipType::MISSILE_SMART = "missile_smart";
const std::string ShipType::MISSILE_UNGUIDED = "missile_unguided";
float ShipType::GetFuelUseRate() const
{
const float denominator = fuelTankMass * effectiveExhaustVelocity * 10;
return denominator > 0 ? -linThrust[THRUSTER_FORWARD]/denominator : 1e9;
}
// returns velocity of engine exhausts in m/s
static double GetEffectiveExhaustVelocity(double fuelTankMass, double thrusterFuelUse, double forwardThrust) {
double denominator = fuelTankMass * thrusterFuelUse * 10;
return fabs(denominator > 0 ? forwardThrust/denominator : 1e9);
}
static bool ShipIsUnbuyable(const std::string &id)
{
const ShipType &t = ShipType::types[id];
return is_zero_exact(t.baseprice);
}
ShipType::ShipType(const Id &_id, const std::string &path)
{
Json::Reader reader;
Json::Value data;
auto fd = FileSystem::gameDataFiles.ReadFile(path);
if (!fd) {
Output("couldn't open ship def '%s'\n", path.c_str());
return;
}
if (!reader.parse(fd->GetData(), fd->GetData()+fd->GetSize(), data)) {
Output("couldn't read ship def '%s': %s\n", path.c_str(), reader.getFormattedErrorMessages().c_str());
return;
}
// determine what kind (tag) of ship this is.
const std::string tagStr = data.get("tag", "").asString();
if( tagStr.empty() || strcasecmp(tagStr.c_str(), "ship")==0 ) {
tag = TAG_SHIP;
} else if( strcasecmp(tagStr.c_str(), "static")==0 ) {
tag = TAG_STATIC_SHIP;
} else if( strcasecmp(tagStr.c_str(), "missile")==0 ) {
tag = TAG_MISSILE;
}
id = _id;
name = data.get("name", "").asString();
shipClass = data.get("ship_class", "").asString();
manufacturer = data.get("manufacturer", "").asString();
modelName = data.get("model", "").asString();
cockpitName = data.get("cockpit", "").asString();
linThrust[THRUSTER_REVERSE] = data.get("reverse_thrust", 0.0f).asFloat();
linThrust[THRUSTER_FORWARD] = data.get("forward_thrust", 0.0f).asFloat();
linThrust[THRUSTER_UP] = data.get("up_thrust", 0.0f).asFloat();
linThrust[THRUSTER_DOWN] = data.get("down_thrust", 0.0f).asFloat();
linThrust[THRUSTER_LEFT] = data.get("left_thrust", 0.0f).asFloat();
linThrust[THRUSTER_RIGHT] = data.get("right_thrust", 0.0f).asFloat();
angThrust = data.get("angular_thrust", 0.0f).asFloat();
// invert values where necessary
linThrust[THRUSTER_FORWARD] *= -1.f;
linThrust[THRUSTER_LEFT] *= -1.f;
linThrust[THRUSTER_DOWN] *= -1.f;
// angthrust fudge (XXX: why?)
angThrust = angThrust * 0.5f;
hullMass = data.get("hull_mass", 100).asInt();
capacity = data.get("capacity", 0).asInt();
fuelTankMass = data.get("fuel_tank_mass", 5).asInt();
for( Json::Value::iterator slot = data["slots"].begin() ; slot != data["slots"].end() ; ++slot ) {
const std::string slotname = slot.key().asString();
slots[slotname] = data["slots"].get(slotname, 0).asInt();
}
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for( Json::Value::iterator role = data["roles"].begin(); role != data["roles"].end(); ++role ) {
const std::string rolename = role.key().asString();
roles[rolename] = data["roles"].get(rolename, 0).asBool();
}
for(int it=0;it<4;it++) thrusterUpgrades[it] = 1.0 + (double(it)/10.0);
for( Json::Value::iterator slot = data["thrust_upgrades"].begin() ; slot != data["thrust_upgrades"].end() ; ++slot ) {
const std::string slotname = slot.key().asString();
const int index = Clamp(atoi(&slotname.c_str()[9]), 1, 3);
thrusterUpgrades[index] = data["thrust_upgrades"].get(slotname, 0).asDouble();
}
{
const auto it = slots.find("engine");
if (it != slots.end())
{
it->second = Clamp(it->second, 0, 1);
}
}
effectiveExhaustVelocity = data.get("effective_exhaust_velocity", -1.0f).asFloat();
const float thruster_fuel_use = data.get("thruster_fuel_use", -1.0f).asFloat();
if(effectiveExhaustVelocity < 0 && thruster_fuel_use < 0) {
// default value of v_c is used
effectiveExhaustVelocity = 55000000;
} else if(effectiveExhaustVelocity < 0 && thruster_fuel_use >= 0) {
// v_c undefined and thruster fuel use defined -- use it!
effectiveExhaustVelocity = GetEffectiveExhaustVelocity(fuelTankMass, thruster_fuel_use, linThrust[Thruster::THRUSTER_FORWARD]);
} else {
if(thruster_fuel_use >= 0) {
Output("Warning: Both thruster_fuel_use and effective_exhaust_velocity defined for %s, using effective_exhaust_velocity.\n", modelName.c_str());
}
}
baseprice = data.get("price", 0.0).asDouble();
minCrew = data.get("min_crew", 1).asInt();
maxCrew = data.get("max_crew", 1).asInt();
hyperdriveClass = data.get("hyperdrive_class", 1).asInt();
}
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#if ALLOW_LUA_SHIP_DEF
static std::string s_currentShipFile;
int _define_ship(lua_State *L, ShipType::Tag tag, std::vector<ShipType::Id> *list)
{
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if (s_currentShipFile.empty())
return luaL_error(L, "ship file contains multiple ship definitions");
Json::Value data;
ShipType s;
s.tag = tag;
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s.id = s_currentShipFile;
LUA_DEBUG_START(L);
LuaTable t(L, -1);
s.name = t.Get("name", "");
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s.shipClass = t.Get("ship_class", "unknown");
s.manufacturer = t.Get("manufacturer", "unknown");
s.modelName = t.Get("model", "");
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data["name"] = s.name;
data["ship_class"] = s.shipClass;
data["manufacturer"] = s.manufacturer;
data["model"] = s.modelName;
s.cockpitName = t.Get("cockpit", "");
s.linThrust[ShipType::THRUSTER_REVERSE] = t.Get("reverse_thrust", 0.0f);
s.linThrust[ShipType::THRUSTER_FORWARD] = t.Get("forward_thrust", 0.0f);
s.linThrust[ShipType::THRUSTER_UP] = t.Get("up_thrust", 0.0f);
s.linThrust[ShipType::THRUSTER_DOWN] = t.Get("down_thrust", 0.0f);
s.linThrust[ShipType::THRUSTER_LEFT] = t.Get("left_thrust", 0.0f);
s.linThrust[ShipType::THRUSTER_RIGHT] = t.Get("right_thrust", 0.0f);
s.angThrust = t.Get("angular_thrust", 0.0f);
data["cockpit"] = s.cockpitName;
data["reverse_thrust"] = s.linThrust[ShipType::THRUSTER_REVERSE];
data["forward_thrust"] = s.linThrust[ShipType::THRUSTER_FORWARD];
data["up_thrust"] = s.linThrust[ShipType::THRUSTER_UP];
data["down_thrust"] = s.linThrust[ShipType::THRUSTER_DOWN];
data["left_thrust"] = s.linThrust[ShipType::THRUSTER_LEFT];
data["right_thrust"] = s.linThrust[ShipType::THRUSTER_RIGHT];
data["angular_thrust"] = s.angThrust;
// invert values where necessary
s.linThrust[ShipType::THRUSTER_FORWARD] *= -1.f;
s.linThrust[ShipType::THRUSTER_LEFT] *= -1.f;
s.linThrust[ShipType::THRUSTER_DOWN] *= -1.f;
// angthrust fudge (XXX: why?)
s.angThrust = s.angThrust / 2;
s.capacity = t.Get("capacity", 0);
s.hullMass = t.Get("hull_mass", 100);
s.fuelTankMass = t.Get("fuel_tank_mass", 5);
data["capacity"] = s.capacity;
data["hull_mass"] = s.hullMass;
data["fuel_tank_mass"] = s.fuelTankMass;
LuaTable slot_table = t.Sub("slots");
if (slot_table.GetLua()) {
s.slots = slot_table.GetMap<std::string, int>();
}
lua_pop(L, 1);
{
const auto it = s.slots.find("engine");
if (it != s.slots.end()) { it->second = Clamp(it->second, 0, 1); }
}
for( auto slot : s.slots ) {
data["slots"][slot.first] = slot.second;
}
// fuel_use_rate can be given in two ways
float thruster_fuel_use = 0;
s.effectiveExhaustVelocity = t.Get("effective_exhaust_velocity", -1.0f);
thruster_fuel_use = t.Get("thruster_fuel_use", -1.0f);
data["effective_exhaust_velocity"] = s.effectiveExhaustVelocity;
data["thruster_fuel_use"] = thruster_fuel_use;
if(s.effectiveExhaustVelocity < 0 && thruster_fuel_use < 0) {
// default value of v_c is used
s.effectiveExhaustVelocity = 55000000;
} else if(s.effectiveExhaustVelocity < 0 && thruster_fuel_use >= 0) {
// v_c undefined and thruster fuel use defined -- use it!
s.effectiveExhaustVelocity = GetEffectiveExhaustVelocity(s.fuelTankMass, thruster_fuel_use, s.linThrust[ShipType::THRUSTER_FORWARD]);
} else {
if(thruster_fuel_use >= 0)
Output("Warning: Both thruster_fuel_use and effective_exhaust_velocity defined for %s, using effective_exhaust_velocity.\n", s.modelName.c_str());
}
s.baseprice = t.Get("price", 0.0);
s.minCrew = t.Get("min_crew", 1);
s.maxCrew = t.Get("max_crew", 1);
s.hyperdriveClass = t.Get("hyperdrive_class", 1);
data["price"] = s.baseprice;
data["min_crew"] = s.minCrew;
data["max_crew"] = s.maxCrew;
data["hyperdrive_class"] = s.hyperdriveClass;
Json::StyledWriter writer;
const std::string saveMe = writer.write( data );
const std::string path("ships/" + s_currentShipFile + ".json");
FileSystem::FileSourceFS newFS(FileSystem::GetDataDir());
FILE *f = newFS.OpenWriteStream(path);
if (!f) {
Output("couldn't open file for writing '%s'\n", path.c_str());
abort();
}
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fwrite(saveMe.data(), saveMe.length(), 1, f);
fclose(f);
lua_pop(L, 1);
LUA_DEBUG_END(L, 0);
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//sanity check
if (s.name.empty())
return luaL_error(L, "Ship has no name");
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if (s.modelName.empty())
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return luaL_error(L, "Missing model name in ship");
if (s.minCrew < 1 || s.maxCrew < 1 || s.minCrew > s.maxCrew)
return luaL_error(L, "Invalid values for min_crew and max_crew");
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const std::string& id = s_currentShipFile;
typedef std::map<std::string, const ShipType>::iterator iter;
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std::pair<iter, bool> result = ShipType::types.insert(std::make_pair(id, s));
if (result.second)
list->push_back(s_currentShipFile);
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else
return luaL_error(L, "Ship '%s' was already defined by a different file", id.c_str());
s_currentShipFile.clear();
return 0;
}
int define_ship(lua_State *L)
{
return _define_ship(L, ShipType::TAG_SHIP, &ShipType::player_ships);
}
int define_static_ship(lua_State *L)
{
return _define_ship(L, ShipType::TAG_STATIC_SHIP, &ShipType::static_ships);
}
int define_missile(lua_State *L)
{
return _define_ship(L, ShipType::TAG_MISSILE, &ShipType::missile_ships);
}
#endif
void ShipType::Init()
{
static bool isInitted = false;
if (isInitted)
return;
isInitted = true;
// load all ship definitions
namespace fs = FileSystem;
for (fs::FileEnumerator files(fs::gameDataFiles, "ships", fs::FileEnumerator::Recurse); !files.Finished(); files.Next()) {
const fs::FileInfo &info = files.Current();
if (ends_with_ci(info.GetPath(), ".json")) {
const std::string id(info.GetName().substr(0, info.GetName().size()-5));
ShipType st = ShipType(id, info.GetPath());
types.insert(std::make_pair(st.id, st));
// assign the names to the various lists
switch( st.tag ) {
case TAG_SHIP: player_ships.push_back(id); break;
case TAG_STATIC_SHIP: static_ships.push_back(id); break;
case TAG_MISSILE: missile_ships.push_back(id); break;
break;
case TAG_NONE:
default:
break;
}
}
}
#if ALLOW_LUA_SHIP_DEF
lua_State *l = luaL_newstate();
LUA_DEBUG_START(l);
luaL_requiref(l, "_G", &luaopen_base, 1);
luaL_requiref(l, LUA_DBLIBNAME, &luaopen_debug, 1);
luaL_requiref(l, LUA_MATHLIBNAME, &luaopen_math, 1);
lua_pop(l, 3);
LuaConstants::Register(l);
LuaVector::Register(l);
LUA_DEBUG_CHECK(l, 0);
// provide shortcut vector constructor: v = vector.new
lua_getglobal(l, LuaVector::LibName);
lua_getfield(l, -1, "new");
assert(lua_iscfunction(l, -1));
lua_setglobal(l, "v");
lua_pop(l, 1); // pop the vector library table
LUA_DEBUG_CHECK(l, 0);
// register ship definition functions
lua_register(l, "define_ship", define_ship);
lua_register(l, "define_static_ship", define_static_ship);
lua_register(l, "define_missile", define_missile);
LUA_DEBUG_CHECK(l, 0);
// load all ship definitions
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namespace fs = FileSystem;
for (fs::FileEnumerator files(fs::gameDataFiles, "ships", fs::FileEnumerator::Recurse); !files.Finished(); files.Next()) {
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const fs::FileInfo &info = files.Current();
if (ends_with_ci(info.GetPath(), ".lua")) {
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const std::string name = info.GetName();
s_currentShipFile = name.substr(0, name.size() - 4);
if (ShipType::types.find(s_currentShipFile) == ShipType::types.end())
{
pi_lua_dofile(l, info.GetPath());
s_currentShipFile.clear();
}
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}
}
LUA_DEBUG_END(l, 0);
lua_close(l);
#endif
//remove unbuyable ships from player ship list
ShipType::player_ships.erase(
std::remove_if(ShipType::player_ships.begin(), ShipType::player_ships.end(), ShipIsUnbuyable),
ShipType::player_ships.end());
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if (ShipType::player_ships.empty())
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Error("No playable ships have been defined! The game cannot run.");
}