Switch to using json file loading, disable but don't remove old lua code - need to handle the transition.

master
Andrew Copland 2014-11-20 22:43:49 +00:00
parent 101a5a13d1
commit 41d41098f3
4 changed files with 184 additions and 72 deletions

View File

@ -198,7 +198,7 @@ void LuaShipDef::Register()
lua_newtable(l);
for (std::map<ShipType::Id,ShipType>::const_iterator i = ShipType::types.begin(); i != ShipType::types.end(); ++i)
for (std::map<ShipType::Id,const ShipType>::const_iterator i = ShipType::types.begin(); i != ShipType::types.end(); ++i)
{
const ShipType &st = (*i).second;
lua_newtable(l);

View File

@ -600,7 +600,7 @@ void Pi::Init(const std::map<std::string,std::string> &options, bool no_gui)
if (pStatFile)
{
fprintf(pStatFile, "name,modelname,hullmass,capacity,fakevol,rescale,xsize,ysize,zsize,facc,racc,uacc,sacc,aacc,exvel\n");
for (std::map<std::string, ShipType>::iterator i = ShipType::types.begin();
for (std::map<std::string, const ShipType>::iterator i = ShipType::types.begin();
i != ShipType::types.end(); ++i)
{
const ShipType *shipdef = &(i->second);

View File

@ -2,29 +2,29 @@
// Licensed under the terms of the GPL v3. See licenses/GPL-3.txt
#include "ShipType.h"
#if 0
#include "LuaVector.h"
#include "LuaUtils.h"
#include "LuaTable.h"
#include "LuaConstants.h"
#endif
#include "FileSystem.h"
#include "utils.h"
#include "Lang.h"
#include "json/json.h"
#include <algorithm>
const char *ShipType::gunmountNames[GUNMOUNT_MAX] = {
Lang::FRONT, Lang::REAR };
std::map<ShipType::Id, ShipType> ShipType::types;
std::map<ShipType::Id, const ShipType> ShipType::types;
std::vector<ShipType::Id> ShipType::player_ships;
std::vector<ShipType::Id> ShipType::static_ships;
std::vector<ShipType::Id> ShipType::missile_ships;
std::string ShipType::POLICE = "kanara";
std::string ShipType::MISSILE_GUIDED = "missile_guided";
std::string ShipType::MISSILE_NAVAL = "missile_naval";
std::string ShipType::MISSILE_SMART = "missile_smart";
std::string ShipType::MISSILE_UNGUIDED = "missile_unguided";
const std::string ShipType::POLICE = "kanara";
const std::string ShipType::MISSILE_GUIDED = "missile_guided";
const std::string ShipType::MISSILE_NAVAL = "missile_naval";
const std::string ShipType::MISSILE_SMART = "missile_smart";
const std::string ShipType::MISSILE_UNGUIDED = "missile_unguided";
float ShipType::GetFuelUseRate() const
{
@ -38,19 +38,107 @@ static double GetEffectiveExhaustVelocity(double fuelTankMass, double thrusterFu
return fabs(denominator > 0 ? forwardThrust/denominator : 1e9);
}
static bool ShipIsUnbuyable(const ShipType::Id &id)
static bool ShipIsUnbuyable(const std::string &id)
{
const ShipType &t = ShipType::types[id];
return is_zero_exact(t.baseprice);
}
static std::string s_currentShipFile;
ShipType::ShipType(const Id &_id, const std::string &path)
{
Json::Reader reader;
Json::Value data;
int _define_ship(lua_State *L, ShipType::Tag tag, std::vector<ShipType::Id> *list)
auto fd = FileSystem::gameDataFiles.ReadFile(path);
if (!fd) {
Output("couldn't open ship def '%s'\n", path.c_str());
return;
}
if (!reader.parse(fd->GetData(), fd->GetData()+fd->GetSize(), data)) {
Output("couldn't read ship def '%s': %s\n", path.c_str(), reader.getFormattedErrorMessages().c_str());
return;
}
// determine what kind (tag) of ship this is.
const std::string tagStr = data.get("tag", "").asString();
if( tagStr.empty() || strcasecmp(tagStr.c_str(), "ship")==0 ) {
tag = TAG_SHIP;
} else if( strcasecmp(tagStr.c_str(), "static")==0 ) {
tag = TAG_STATIC_SHIP;
} else if( strcasecmp(tagStr.c_str(), "missile")==0 ) {
tag = TAG_MISSILE;
}
id = _id;
name = data.get("name", "").asString();
shipClass = data.get("ship_class", "").asString();
manufacturer = data.get("manufacturer", "").asString();
modelName = data.get("model", "").asString();
cockpitName = data.get("cockpit_model", "").asString();
linThrust[THRUSTER_REVERSE] = data.get("reverse_thrust", 0.0f).asFloat();
linThrust[THRUSTER_FORWARD] = data.get("forward_thrust", 0.0f).asFloat();
linThrust[THRUSTER_UP] = data.get("up_thrust", 0.0f).asFloat();
linThrust[THRUSTER_DOWN] = data.get("down_thrust", 0.0f).asFloat();
linThrust[THRUSTER_LEFT] = data.get("left_thrust", 0.0f).asFloat();
linThrust[THRUSTER_RIGHT] = data.get("right_thrust", 0.0f).asFloat();
angThrust = data.get("angular_thrust", 0.0f).asFloat();
// invert values where necessary
linThrust[THRUSTER_FORWARD] *= -1.f;
linThrust[THRUSTER_LEFT] *= -1.f;
linThrust[THRUSTER_DOWN] *= -1.f;
// angthrust fudge (XXX: why?)
angThrust = angThrust * 0.5f;
hullMass = data.get("hull_mass", 100).asInt();
capacity = data.get("capacity", 0).asInt();
fuelTankMass = data.get("fuel_tank_mass", 5).asInt();
for( Json::Value::iterator slot = data["slots"].begin() ; slot != data["slots"].end() ; slot++ ) {
const std::string slotname = slot.key().asString();
slots[slotname] = data["slots"].get(slotname, 0).asInt();
}
{
const auto it = slots.find("engine");
if (it != slots.end())
{
it->second = Clamp(it->second, 0, 1);
}
}
effectiveExhaustVelocity = data.get("effective_exhaust_velocity", -1.0f).asFloat();
const float thruster_fuel_use = data.get("thruster_fuel_use", -1.0f).asFloat();
if(effectiveExhaustVelocity < 0 && thruster_fuel_use < 0) {
// default value of v_c is used
effectiveExhaustVelocity = 55000000;
} else if(effectiveExhaustVelocity < 0 && thruster_fuel_use >= 0) {
// v_c undefined and thruster fuel use defined -- use it!
effectiveExhaustVelocity = GetEffectiveExhaustVelocity(fuelTankMass, thruster_fuel_use, linThrust[ShipType::THRUSTER_FORWARD]);
} else {
if(thruster_fuel_use >= 0) {
Output("Warning: Both thruster_fuel_use and effective_exhaust_velocity defined for %s, using effective_exhaust_velocity.\n", modelName.c_str());
}
}
baseprice = data.get("price", 0.0).asDouble();
minCrew = data.get("min_crew", 1).asInt();
maxCrew = data.get("max_crew", 1).asInt();
hyperdriveClass = data.get("hyperdrive_class", 1).asInt();
}
#if 0
static std::string s_currentShipFile;
int _define_ship(lua_State *L, ShipType::Tag tag, std::vector<const std::string&> *list)
{
if (s_currentShipFile.empty())
return luaL_error(L, "ship file contains multiple ship definitions");
Json::Value data;
ShipType s;
s.tag = tag;
s.id = s_currentShipFile;
@ -63,6 +151,11 @@ int _define_ship(lua_State *L, ShipType::Tag tag, std::vector<ShipType::Id> *lis
s.manufacturer = t.Get("manufacturer", "unknown");
s.modelName = t.Get("model", "");
data["name"] = s.name;
data["ship_class"] = s.shipClass;
data["manufacturer"] = s.manufacturer;
data["model"] = s.modelName;
s.cockpitName = t.Get("cockpit", "");
s.linThrust[ShipType::THRUSTER_REVERSE] = t.Get("reverse_thrust", 0.0f);
s.linThrust[ShipType::THRUSTER_FORWARD] = t.Get("forward_thrust", 0.0f);
@ -71,6 +164,16 @@ int _define_ship(lua_State *L, ShipType::Tag tag, std::vector<ShipType::Id> *lis
s.linThrust[ShipType::THRUSTER_LEFT] = t.Get("left_thrust", 0.0f);
s.linThrust[ShipType::THRUSTER_RIGHT] = t.Get("right_thrust", 0.0f);
s.angThrust = t.Get("angular_thrust", 0.0f);
data["cockpit"] = s.cockpitName;
data["reverse_thrust"] = s.linThrust[ShipType::THRUSTER_REVERSE];
data["forward_thrust"] = s.linThrust[ShipType::THRUSTER_FORWARD];
data["up_thrust"] = s.linThrust[ShipType::THRUSTER_UP];
data["down_thrust"] = s.linThrust[ShipType::THRUSTER_DOWN];
data["left_thrust"] = s.linThrust[ShipType::THRUSTER_LEFT];
data["right_thrust"] = s.linThrust[ShipType::THRUSTER_RIGHT];
data["angular_thrust"] = s.angThrust;
// invert values where necessary
s.linThrust[ShipType::THRUSTER_FORWARD] *= -1.f;
s.linThrust[ShipType::THRUSTER_LEFT] *= -1.f;
@ -78,17 +181,14 @@ int _define_ship(lua_State *L, ShipType::Tag tag, std::vector<ShipType::Id> *lis
// angthrust fudge (XXX: why?)
s.angThrust = s.angThrust / 2;
lua_pushstring(L, "camera_offset");
lua_gettable(L, -2);
if (!lua_isnil(L, -1))
Output("ship definition for '%s' has deprecated 'camera_offset' field\n", s.id.c_str());
lua_pop(L, 1);
s.cameraOffset = t.Get("camera_offset", vector3d(0.0));
s.capacity = t.Get("capacity", 0);
s.hullMass = t.Get("hull_mass", 100);
s.fuelTankMass = t.Get("fuel_tank_mass", 5);
data["capacity"] = s.capacity;
data["hull_mass"] = s.hullMass;
data["fuel_tank_mass"] = s.fuelTankMass;
LuaTable slot_table = t.Sub("slots");
if (slot_table.GetLua()) {
s.slots = slot_table.GetMap<std::string, int>();
@ -100,10 +200,18 @@ int _define_ship(lua_State *L, ShipType::Tag tag, std::vector<ShipType::Id> *lis
if (it != s.slots.end()) { it->second = Clamp(it->second, 0, 1); }
}
for( auto slot : s.slots ) {
data["slots"][slot.first] = slot.second;
}
// fuel_use_rate can be given in two ways
float thruster_fuel_use = 0;
s.effectiveExhaustVelocity = t.Get("effective_exhaust_velocity", -1.0f);
thruster_fuel_use = t.Get("thruster_fuel_use", -1.0f);
data["effective_exhaust_velocity"] = s.effectiveExhaustVelocity;
data["thruster_fuel_use"] = thruster_fuel_use;
if(s.effectiveExhaustVelocity < 0 && thruster_fuel_use < 0) {
// default value of v_c is used
s.effectiveExhaustVelocity = 55000000;
@ -121,43 +229,25 @@ int _define_ship(lua_State *L, ShipType::Tag tag, std::vector<ShipType::Id> *lis
s.maxCrew = t.Get("max_crew", 1);
s.hyperdriveClass = t.Get("hyperdrive_class", 1);
data["price"] = s.baseprice;
data["min_crew"] = s.minCrew;
data["max_crew"] = s.maxCrew;
data["hyperdrive_class"] = s.hyperdriveClass;
for (int i = 0; i < ShipType::GUNMOUNT_MAX; i++) {
s.gunMount[i].pos = vector3f(0,0,0);
s.gunMount[i].dir = vector3f(0,0,1);
s.gunMount[i].sep = 5;
s.gunMount[i].orient = ShipType::DUAL_LASERS_HORIZONTAL;
}
Json::StyledWriter writer;
const std::string saveMe = writer.write( data );
lua_pushstring(L, "gun_mounts");
lua_gettable(L, -2);
if (lua_istable(L, -1)) {
Output("ship definition for '%s' has deprecated 'gun_mounts' field\n", s.id.c_str());
for (unsigned int i=0; i<lua_rawlen(L,-1); i++) {
lua_pushinteger(L, i+1);
lua_gettable(L, -2);
if (lua_istable(L, -1) && lua_rawlen(L,-1) == 4) {
lua_pushinteger(L, 1);
lua_gettable(L, -2);
s.gunMount[i].pos = LuaVector::CheckFromLuaF(L, -1);
lua_pop(L, 1);
lua_pushinteger(L, 2);
lua_gettable(L, -2);
s.gunMount[i].dir = LuaVector::CheckFromLuaF(L, -1);
lua_pop(L, 1);
lua_pushinteger(L, 3);
lua_gettable(L, -2);
s.gunMount[i].sep = lua_tonumber(L,-1);
lua_pop(L, 1);
lua_pushinteger(L, 4);
lua_gettable(L, -2);
s.gunMount[i].orient = static_cast<ShipType::DualLaserOrientation>(
LuaConstants::GetConstantFromArg(L, "DualLaserOrientation", -1));
lua_pop(L, 1);
}
lua_pop(L, 1);
}
const std::string path("ships/" + s.modelName + ".json");
FileSystem::FileSourceFS newFS(FileSystem::GetDataDir());
FILE *f = newFS.OpenWriteStream(path);
if (!f) {
Output("couldn't open file for writing '%s'\n", path.c_str());
abort();
}
const size_t nwritten = fwrite(saveMe.data(), saveMe.length(), 1, f);
fclose(f);
lua_pop(L, 1);
LUA_DEBUG_END(L, 0);
@ -172,7 +262,7 @@ int _define_ship(lua_State *L, ShipType::Tag tag, std::vector<ShipType::Id> *lis
return luaL_error(L, "Invalid values for min_crew and max_crew");
const std::string& id = s_currentShipFile;
typedef std::map<ShipType::Id, ShipType>::iterator iter;
typedef std::map<std::string, const ShipType>::iterator iter;
std::pair<iter, bool> result = ShipType::types.insert(std::make_pair(id, s));
if (result.second)
list->push_back(s_currentShipFile);
@ -197,13 +287,17 @@ int define_missile(lua_State *L)
{
return _define_ship(L, ShipType::TAG_MISSILE, &ShipType::missile_ships);
}
#endif
void ShipType::Init()
{
static bool isInitted = false;
if (isInitted) return;
if (isInitted)
return;
isInitted = true;
#if 0
lua_State *l = luaL_newstate();
LUA_DEBUG_START(l);
@ -249,6 +343,29 @@ void ShipType::Init()
LUA_DEBUG_END(l, 0);
lua_close(l);
#endif
// load all ship definitions
namespace fs = FileSystem;
for (fs::FileEnumerator files(fs::gameDataFiles, "ships", fs::FileEnumerator::Recurse); !files.Finished(); files.Next()) {
const fs::FileInfo &info = files.Current();
if (ends_with_ci(info.GetPath(), ".json")) {
const std::string id(info.GetName().substr(0, info.GetName().size()-5));
ShipType st = ShipType(id, info.GetPath());
types.insert(std::make_pair(st.id, st));
// assign the names to the various lists
switch( st.tag ) {
case TAG_SHIP: player_ships.push_back(id); break;
case TAG_STATIC_SHIP: static_ships.push_back(id); break;
case TAG_MISSILE: missile_ships.push_back(id); break;
break;
case TAG_NONE:
default:
break;
}
}
}
//remove unbuyable ships from player ship list
ShipType::player_ships.erase(

View File

@ -38,6 +38,9 @@ struct ShipType {
};
typedef std::string Id;
ShipType() {};
ShipType(const Id &id, const std::string &path);
////////
Tag tag;
Id id;
@ -48,12 +51,6 @@ struct ShipType {
std::string cockpitName;
float linThrust[THRUSTER_MAX];
float angThrust;
struct GunMount {
vector3f pos;
vector3f dir;
double sep;
DualLaserOrientation orient;
} gunMount[GUNMOUNT_MAX];
std::map<std::string, int> slots;
int capacity; // tonnes
int hullMass;
@ -65,28 +62,26 @@ struct ShipType {
double baseprice;
int hyperdriveClass;
vector3d cameraOffset;
int minCrew, maxCrew; // XXX really only for Lua, but needs to be declared in the ship def
///////
// percentage (ie, 0--100) of tank used per second at full thrust
float GetFuelUseRate() const;
static std::string POLICE;
static std::string MISSILE_GUIDED;
static std::string MISSILE_NAVAL;
static std::string MISSILE_SMART;
static std::string MISSILE_UNGUIDED;
static const std::string POLICE;
static const std::string MISSILE_GUIDED;
static const std::string MISSILE_NAVAL;
static const std::string MISSILE_SMART;
static const std::string MISSILE_UNGUIDED;
static std::map<Id, ShipType> types;
static std::map<Id, const ShipType> types;
static std::vector<Id> player_ships;
static std::vector<Id> static_ships;
static std::vector<Id> missile_ships;
static const char *gunmountNames[GUNMOUNT_MAX];
static void Init();
static const ShipType *Get(const char *name) {
std::map<Id, ShipType>::iterator t = types.find(name);
std::map<Id, const ShipType>::iterator t = types.find(name);
if (t == types.end()) return 0;
else return &(*t).second;
}