pioneer/src/SystemView.cpp

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// Copyright © 2008-2019 Pioneer Developers. See AUTHORS.txt for details
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// Licensed under the terms of the GPL v3. See licenses/GPL-3.txt
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#include "SystemView.h"
#include "AnimationCurves.h"
#include "FloatComparison.h"
#include "Game.h"
#include "Lang.h"
#include "MathUtil.h"
#include "Pi.h"
#include "LuaObject.h"
#include "Player.h"
#include "SectorView.h"
#include "Space.h"
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#include "Frame.h"
#include "StringF.h"
#include "galaxy/Galaxy.h"
#include "galaxy/StarSystem.h"
#include "graphics/Material.h"
#include "graphics/Renderer.h"
#include "graphics/TextureBuilder.h"
#include <iomanip>
#include <sstream>
using namespace Graphics;
const double SystemView::PICK_OBJECT_RECT_SIZE = 12.0;
const Uint16 SystemView::N_VERTICES_MAX = 100;
static const float MIN_ZOOM = 1e-30f; // Just to avoid having 0
static const float MAX_ZOOM = 1e30f;
static const float ZOOM_IN_SPEED = 2;
static const float ZOOM_OUT_SPEED = 1.f / ZOOM_IN_SPEED;
static const float WHEEL_SENSITIVITY = .1f; // Should be a variable in user settings.
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static const double DEFAULT_VIEW_DISTANCE = 10.0;
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TransferPlanner::TransferPlanner() :
m_position(0., 0., 0.),
m_velocity(0., 0., 0.)
{
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m_dvPrograde = 0.0;
m_dvNormal = 0.0;
m_dvRadial = 0.0;
m_startTime = 0.0;
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m_factor = 1;
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}
vector3d TransferPlanner::GetVel() const { return m_velocity + GetOffsetVel(); }
vector3d TransferPlanner::GetOffsetVel() const
{
if (m_position.ExactlyEqual(vector3d(0., 0., 0.)))
return vector3d(0., 0., 0.);
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const vector3d pNormal = m_position.Cross(m_velocity);
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return m_dvPrograde * m_velocity.Normalized() +
m_dvNormal * pNormal.Normalized() +
m_dvRadial * m_position.Normalized();
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}
void TransferPlanner::AddStartTime(double timeStep)
{
if (std::fabs(m_startTime) < 1.)
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m_startTime = Pi::game->GetTime();
m_startTime += m_factor * timeStep;
double deltaT = m_startTime - Pi::game->GetTime();
if (deltaT > 0.) {
Frame *frame = Pi::player->GetFrame()->GetNonRotFrame();
Orbit playerOrbit = Orbit::FromBodyState(Pi::player->GetPositionRelTo(frame), Pi::player->GetVelocityRelTo(frame), frame->GetSystemBody()->GetMass());
m_position = playerOrbit.OrbitalPosAtTime(deltaT);
m_velocity = playerOrbit.OrbitalVelocityAtTime(frame->GetSystemBody()->GetMass(), deltaT);
} else
ResetStartTime();
}
void TransferPlanner::ResetStartTime()
{
m_startTime = 0;
Frame *frame = Pi::player->GetFrame();
if (!frame || GetOffsetVel().ExactlyEqual(vector3d(0., 0., 0.))) {
m_position = vector3d(0., 0., 0.);
m_velocity = vector3d(0., 0., 0.);
} else {
frame = frame->GetNonRotFrame();
m_position = Pi::player->GetPositionRelTo(frame);
m_velocity = Pi::player->GetVelocityRelTo(frame);
}
}
double TransferPlanner::GetStartTime() const
{
return m_startTime;
}
static std::string formatTime(double t)
{
std::stringstream formattedTime;
formattedTime << std::setprecision(1) << std::fixed;
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double absT = fabs(t);
if (absT < 60.)
formattedTime << t << "s";
else if (absT < 3600)
formattedTime << t / 60. << "m";
else if (absT < 86400)
formattedTime << t / 3600. << "h";
else if (absT < 31536000)
formattedTime << t / 86400. << "d";
else
formattedTime << t / 31536000. << "y";
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return formattedTime.str();
}
std::string TransferPlanner::printDeltaTime()
{
std::stringstream out;
out << std::setw(9);
double deltaT = m_startTime - Pi::game->GetTime();
if (std::fabs(m_startTime) < 1.)
out << Lang::NOW;
else
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out << formatTime(deltaT);
return out.str();
}
void TransferPlanner::AddDv(BurnDirection d, double dv)
{
if (m_position.ExactlyEqual(vector3d(0., 0., 0.))) {
Frame *frame = Pi::player->GetFrame()->GetNonRotFrame();
m_position = Pi::player->GetPositionRelTo(frame);
m_velocity = Pi::player->GetVelocityRelTo(frame);
m_startTime = Pi::game->GetTime();
}
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switch (d) {
case PROGRADE: m_dvPrograde += m_factor * dv; break;
case NORMAL: m_dvNormal += m_factor * dv; break;
case RADIAL: m_dvRadial += m_factor * dv; break;
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}
}
void TransferPlanner::ResetDv(BurnDirection d)
{
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switch (d) {
case PROGRADE: m_dvPrograde = 0; break;
case NORMAL: m_dvNormal = 0; break;
case RADIAL: m_dvRadial = 0; break;
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}
if (std::fabs(m_startTime) < 1. &&
GetOffsetVel().ExactlyEqual(vector3d(0., 0., 0.))) {
m_position = vector3d(0., 0., 0.);
m_velocity = vector3d(0., 0., 0.);
m_startTime = 0.;
}
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}
void TransferPlanner::ResetDv()
{
m_dvPrograde = 0;
m_dvNormal = 0;
m_dvRadial = 0;
if (std::fabs(m_startTime) < 1.) {
m_position = vector3d(0., 0., 0.);
m_velocity = vector3d(0., 0., 0.);
m_startTime = 0.;
}
}
std::string TransferPlanner::printDv(BurnDirection d)
{
double dv = 0;
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char buf[10];
switch (d) {
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case PROGRADE: dv = m_dvPrograde; break;
case NORMAL: dv = m_dvNormal; break;
case RADIAL: dv = m_dvRadial; break;
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}
snprintf(buf, sizeof(buf), "%6.0fm/s", dv);
return std::string(buf);
}
void TransferPlanner::IncreaseFactor(void)
{
if (m_factor > 1000) return;
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m_factor *= m_factorFactor;
}
void TransferPlanner::ResetFactor(void) { m_factor = 1; }
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void TransferPlanner::DecreaseFactor(void)
{
if (m_factor < 0.0002) return;
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m_factor /= m_factorFactor;
}
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std::string TransferPlanner::printFactor(void)
{
char buf[16];
snprintf(buf, sizeof(buf), "%8gx", 10 * m_factor);
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return std::string(buf);
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}
vector3d TransferPlanner::GetPosition() const { return m_position; }
void TransferPlanner::SetPosition(const vector3d &position) { m_position = position; }
SystemView::SystemView(Game *game) :
UIView(),
m_game(game)
{
SetTransparency(true);
Graphics::RenderStateDesc rsd;
m_lineState = Pi::renderer->CreateRenderState(rsd); //m_renderer not set yet
m_realtime = true;
m_unexplored = true;
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Gui::Screen::PushFont("OverlayFont");
m_objectLabels = new Gui::LabelSet();
Add(m_objectLabels, 0, 0);
m_shipLabels = new Gui::LabelSet();
m_shipLabels->SetLabelColor(Color(255, 155, 0, 200));
Add(m_shipLabels, 0, 0);
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Gui::Screen::PopFont();
m_timePoint = (new Gui::Label(""))->Color(178, 178, 178);
Add(m_timePoint, 2, Gui::Screen::GetHeight() - Gui::Screen::GetFontHeight() - 66);
m_infoLabel = (new Gui::Label(""))->Color(178, 178, 178);
Add(m_infoLabel, 2, 0);
m_infoText = (new Gui::Label(""))->Color(178, 178, 178);
Add(m_infoText, 200, 0);
m_zoomOutButton = new Gui::ImageButton("icons/zoom_out.png");
m_zoomOutButton->SetToolTip(Lang::ZOOM_OUT);
m_zoomOutButton->SetRenderDimensions(30, 22);
Add(m_zoomOutButton, 700, 5);
m_zoomInButton = new Gui::ImageButton("icons/zoom_in.png");
m_zoomInButton->SetToolTip(Lang::ZOOM_IN);
m_zoomInButton->SetRenderDimensions(30, 22);
Add(m_zoomInButton, 732, 5);
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m_toggleShipsButton = new Gui::ImageButton("icons/toggle_ships_display.png");
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m_toggleShipsButton->SetToolTip(Lang::SHIPS_DISPLAY_MODE_TOGGLE);
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m_toggleShipsButton->SetRenderDimensions(30, 22);
m_toggleShipsButton->onClick.connect(sigc::mem_fun(this, &SystemView::OnToggleShipsButtonClick));
Add(m_toggleShipsButton, 660, 5);
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// Add the 3 Lagrange button stations
m_toggleL4L5Button = new Gui::MultiStateImageButton();
m_toggleL4L5Button->AddState(LAG_ICON, "icons/toggle_lag_icon.png");
m_toggleL4L5Button->AddState(LAG_ICONTEXT, "icons/toggle_lag_icon_text.png");
m_toggleL4L5Button->AddState(LAG_OFF, "icons/toggle_lag_off.png");
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m_toggleL4L5Button->SetToolTip(Lang::L4L5_DISPLAY_MODE_TOGGLE);
m_toggleL4L5Button->SetRenderDimensions(30, 22);
m_toggleL4L5Button->onClick.connect(sigc::mem_fun(this, &SystemView::OnToggleL4L5ButtonClick));
Add(m_toggleL4L5Button, 628, 5);
m_toggleL4L5Button->SetActiveState(LAG_OFF);
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// orbital transfer planner UI
int dx = 670;
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int dy = 40;
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m_plannerIncreaseFactorButton = new Gui::ImageButton("icons/orbit_increase_big.png");
m_plannerIncreaseFactorButton->SetRenderDimensions(18, 18);
m_plannerIncreaseFactorButton->onClick.connect(sigc::mem_fun(this, &SystemView::OnIncreaseFactorButtonClick));
Add(m_plannerIncreaseFactorButton, dx + 40, dy);
m_plannerResetFactorButton = new Gui::ImageButton("icons/orbit_factor_big.png");
m_plannerResetFactorButton->SetRenderDimensions(18, 18);
m_plannerResetFactorButton->SetToolTip(Lang::PLANNER_RESET_FACTOR);
m_plannerResetFactorButton->onClick.connect(sigc::mem_fun(this, &SystemView::OnResetFactorButtonClick));
Add(m_plannerResetFactorButton, dx + 20, dy);
m_plannerDecreaseFactorButton = new Gui::ImageButton("icons/orbit_reduce_big.png");
m_plannerDecreaseFactorButton->SetRenderDimensions(18, 18);
m_plannerDecreaseFactorButton->onClick.connect(sigc::mem_fun(this, &SystemView::OnDecreaseFactorButtonClick));
Add(m_plannerDecreaseFactorButton, dx, dy);
m_plannerFactorText = (new Gui::Label(""))->Color(178, 178, 178);
Add(m_plannerFactorText, dx + 60 + 7, dy);
m_plannerIncreaseStartTimeButton = new Gui::ImageButton("icons/orbit_increase_big.png");
m_plannerIncreaseStartTimeButton->SetRenderDimensions(18, 18);
Add(m_plannerIncreaseStartTimeButton, dx + 40, dy + 20);
m_plannerResetStartTimeButton = new Gui::ImageButton("icons/orbit_start_big.png");
m_plannerResetStartTimeButton->SetRenderDimensions(18, 18);
m_plannerResetStartTimeButton->SetToolTip(Lang::PLANNER_RESET_START);
Add(m_plannerResetStartTimeButton, dx + 20, dy + 20);
m_plannerDecreaseStartTimeButton = new Gui::ImageButton("icons/orbit_reduce_big.png");
m_plannerDecreaseStartTimeButton->SetRenderDimensions(18, 18);
Add(m_plannerDecreaseStartTimeButton, dx, dy + 20);
m_plannerStartTimeText = (new Gui::Label(""))->Color(178, 178, 178);
Add(m_plannerStartTimeText, dx + 60, dy + 20);
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m_plannerAddProgradeVelButton = new Gui::ImageButton("icons/orbit_increase_big.png");
m_plannerAddProgradeVelButton->SetRenderDimensions(18, 18);
Add(m_plannerAddProgradeVelButton, dx + 40, dy + 40);
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m_plannerZeroProgradeVelButton = new Gui::ImageButton("icons/orbit_proretro_big.png");
m_plannerZeroProgradeVelButton->SetRenderDimensions(18, 18);
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m_plannerZeroProgradeVelButton->SetToolTip(Lang::PLANNER_RESET_PROGRADE);
Add(m_plannerZeroProgradeVelButton, dx + 20, dy + 40);
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m_plannerAddRetrogradeVelButton = new Gui::ImageButton("icons/orbit_reduce_big.png");
m_plannerAddRetrogradeVelButton->SetRenderDimensions(18, 18);
Add(m_plannerAddRetrogradeVelButton, dx, dy + 40);
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m_plannerProgradeDvText = (new Gui::Label(""))->Color(178, 178, 178);
Add(m_plannerProgradeDvText, dx + 60, dy + 40);
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m_plannerAddNormalVelButton = new Gui::ImageButton("icons/orbit_increase_big.png");
m_plannerAddNormalVelButton->SetRenderDimensions(18, 18);
Add(m_plannerAddNormalVelButton, dx + 40, dy + 60);
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m_plannerZeroNormalVelButton = new Gui::ImageButton("icons/orbit_normal_big.png");
m_plannerZeroNormalVelButton->SetRenderDimensions(18, 18);
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m_plannerZeroNormalVelButton->SetToolTip(Lang::PLANNER_RESET_NORMAL);
Add(m_plannerZeroNormalVelButton, dx + 20, dy + 60);
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m_plannerAddAntiNormalVelButton = new Gui::ImageButton("icons/orbit_reduce_big.png");
m_plannerAddAntiNormalVelButton->SetRenderDimensions(18, 18);
Add(m_plannerAddAntiNormalVelButton, dx, dy + 60);
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m_plannerNormalDvText = (new Gui::Label(""))->Color(178, 178, 178);
Add(m_plannerNormalDvText, dx + 60, dy + 60);
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m_plannerAddRadiallyInVelButton = new Gui::ImageButton("icons/orbit_increase_big.png");
m_plannerAddRadiallyInVelButton->SetRenderDimensions(18, 18);
Add(m_plannerAddRadiallyInVelButton, dx + 40, dy + 80);
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m_plannerZeroRadialVelButton = new Gui::ImageButton("icons/orbit_radial_big.png");
m_plannerZeroRadialVelButton->SetRenderDimensions(18, 18);
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m_plannerZeroRadialVelButton->SetToolTip(Lang::PLANNER_RESET_RADIAL);
Add(m_plannerZeroRadialVelButton, dx + 20, dy + 80);
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m_plannerAddRadiallyOutVelButton = new Gui::ImageButton("icons/orbit_reduce_big.png");
m_plannerAddRadiallyOutVelButton->SetRenderDimensions(18, 18);
Add(m_plannerAddRadiallyOutVelButton, dx, dy + 80);
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m_plannerRadialDvText = (new Gui::Label(""))->Color(178, 178, 178);
Add(m_plannerRadialDvText, dx + 60, dy + 80);
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const int time_controls_left = Gui::Screen::GetWidth() - 150;
const int time_controls_top = Gui::Screen::GetHeight() - 86;
Gui::ImageButton *b = new Gui::ImageButton("icons/sysview_accel_r3.png", "icons/sysview_accel_r3_on.png");
b->onPress.connect(sigc::bind(sigc::mem_fun(this, &SystemView::OnClickAccel), -10000000.f));
b->onRelease.connect(sigc::bind(sigc::mem_fun(this, &SystemView::OnClickAccel), 0.0f));
b->SetRenderDimensions(26, 17);
Add(b, time_controls_left + 0, time_controls_top);
b = new Gui::ImageButton("icons/sysview_accel_r2.png", "icons/sysview_accel_r2_on.png");
b->onPress.connect(sigc::bind(sigc::mem_fun(this, &SystemView::OnClickAccel), -100000.f));
b->onRelease.connect(sigc::bind(sigc::mem_fun(this, &SystemView::OnClickAccel), 0.0f));
b->SetRenderDimensions(19, 17);
Add(b, time_controls_left + 26, time_controls_top);
b = new Gui::ImageButton("icons/sysview_accel_r1.png", "icons/sysview_accel_r1_on.png");
b->onPress.connect(sigc::bind(sigc::mem_fun(this, &SystemView::OnClickAccel), -1000.f));
b->onRelease.connect(sigc::bind(sigc::mem_fun(this, &SystemView::OnClickAccel), 0.0f));
b->SetRenderDimensions(19, 17);
Add(b, time_controls_left + 45, time_controls_top);
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b = new Gui::ImageButton("icons/sysview_accel_rl.png", "icons/sysview_accel_rl_on.png");
b->onPress.connect(sigc::mem_fun(this, &SystemView::OnClickRealt));
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b->SetRenderDimensions(19, 17);
Add(b, time_controls_left + 64, time_controls_top);
b = new Gui::ImageButton("icons/sysview_accel_f1.png", "icons/sysview_accel_f1_on.png");
b->onPress.connect(sigc::bind(sigc::mem_fun(this, &SystemView::OnClickAccel), 1000.f));
b->onRelease.connect(sigc::bind(sigc::mem_fun(this, &SystemView::OnClickAccel), 0.0f));
b->SetRenderDimensions(19, 17);
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Add(b, time_controls_left + 83, time_controls_top);
b = new Gui::ImageButton("icons/sysview_accel_f2.png", "icons/sysview_accel_f2_on.png");
b->onPress.connect(sigc::bind(sigc::mem_fun(this, &SystemView::OnClickAccel), 100000.f));
b->onRelease.connect(sigc::bind(sigc::mem_fun(this, &SystemView::OnClickAccel), 0.0f));
b->SetRenderDimensions(19, 17);
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Add(b, time_controls_left + 102, time_controls_top);
b = new Gui::ImageButton("icons/sysview_accel_f3.png", "icons/sysview_accel_f3_on.png");
b->onPress.connect(sigc::bind(sigc::mem_fun(this, &SystemView::OnClickAccel), 10000000.f));
b->onRelease.connect(sigc::bind(sigc::mem_fun(this, &SystemView::OnClickAccel), 0.0f));
b->SetRenderDimensions(26, 17);
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Add(b, time_controls_left + 121, time_controls_top);
m_onMouseWheelCon =
Pi::input.onMouseWheel.connect(sigc::mem_fun(this, &SystemView::MouseWheel));
Graphics::TextureBuilder b1 = Graphics::TextureBuilder::UI("icons/periapsis.png");
m_periapsisIcon.reset(new Gui::TexturedQuad(b1.GetOrCreateTexture(Gui::Screen::GetRenderer(), "ui")));
Graphics::TextureBuilder b2 = Graphics::TextureBuilder::UI("icons/apoapsis.png");
m_apoapsisIcon.reset(new Gui::TexturedQuad(b2.GetOrCreateTexture(Gui::Screen::GetRenderer(), "ui")));
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Graphics::TextureBuilder l4 = Graphics::TextureBuilder::UI("icons/l4.png");
m_l4Icon.reset(new Gui::TexturedQuad(l4.GetOrCreateTexture(Gui::Screen::GetRenderer(), "ui")));
Graphics::TextureBuilder l5 = Graphics::TextureBuilder::UI("icons/l5.png");
m_l5Icon.reset(new Gui::TexturedQuad(l5.GetOrCreateTexture(Gui::Screen::GetRenderer(), "ui")));
ResetViewpoint();
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RefreshShips();
m_shipDrawing = OFF;
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m_showL4L5 = LAG_OFF;
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m_planner = Pi::planner;
m_orbitVts.reset(new vector3f[N_VERTICES_MAX]);
m_orbitColors.reset(new Color[N_VERTICES_MAX]);
}
SystemView::~SystemView()
{
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m_contacts.clear();
m_onMouseWheelCon.disconnect();
}
void SystemView::OnClickAccel(float step)
{
m_realtime = false;
m_timeStep = step;
}
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void SystemView::OnIncreaseFactorButtonClick(void) { m_planner->IncreaseFactor(); }
void SystemView::OnResetFactorButtonClick(void) { m_planner->ResetFactor(); }
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void SystemView::OnDecreaseFactorButtonClick(void) { m_planner->DecreaseFactor(); }
void SystemView::OnToggleShipsButtonClick(void)
{
switch (m_shipDrawing) {
case OFF:
m_shipDrawing = BOXES;
RefreshShips();
break;
case BOXES:
m_shipDrawing = ORBITS;
RefreshShips();
break;
case ORBITS:
m_shipDrawing = OFF;
m_shipLabels->Clear();
break;
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}
}
void SystemView::OnToggleL4L5ButtonClick(Gui::MultiStateImageButton *b)
{
switch (m_showL4L5) {
case LAG_OFF:
m_showL4L5 = LAG_ICON;
m_toggleL4L5Button->SetActiveState(LAG_ICON);
break;
case LAG_ICON:
m_showL4L5 = LAG_ICONTEXT;
m_toggleL4L5Button->SetActiveState(LAG_ICONTEXT);
break;
case LAG_ICONTEXT:
m_showL4L5 = LAG_OFF;
m_toggleL4L5Button->SetActiveState(LAG_OFF);
break;
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}
}
void SystemView::OnClickRealt()
{
m_realtime = true;
}
void SystemView::ResetViewpoint()
{
m_selectedObject = 0;
m_rot_z = 0;
m_rot_x = 50;
m_rot_z_to = m_rot_z;
m_rot_x_to = m_rot_x;
m_zoom = 1.0f / float(AU);
m_zoomTo = m_zoom;
m_timeStep = 1.0f;
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m_time = m_game->GetTime();
}
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void SystemView::PutOrbit(const Orbit *orbit, const vector3d &offset, const Color &color, const double planetRadius, const bool showLagrange)
{
double maxT = 1.;
unsigned short num_vertices = 0;
for (unsigned short i = 0; i < N_VERTICES_MAX; ++i) {
const double t = double(i) / double(N_VERTICES_MAX);
const vector3d pos = orbit->EvenSpacedPosTrajectory(t);
if (pos.Length() < planetRadius) {
maxT = t;
break;
}
}
static const float startTrailPercent = 0.85;
static const float fadedColorParameter = 0.8;
Uint16 fadingColors = 0;
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const double tMinust0 = m_time - m_game->GetTime();
for (unsigned short i = 0; i < N_VERTICES_MAX; ++i) {
const double t = double(i) / double(N_VERTICES_MAX) * maxT;
if (fadingColors == 0 && t >= startTrailPercent * maxT)
fadingColors = i;
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const vector3d pos = orbit->EvenSpacedPosTrajectory(t, tMinust0);
m_orbitVts[i] = vector3f(offset + pos * double(m_zoom));
++num_vertices;
if (pos.Length() < planetRadius)
break;
}
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const Color fadedColor = color * fadedColorParameter;
std::fill_n(m_orbitColors.get(), num_vertices, fadedColor);
const Uint16 trailLength = num_vertices - fadingColors;
for (Uint16 currentColor = 0; currentColor < trailLength; ++currentColor) {
float scalingParameter = fadedColorParameter + static_cast<float>(currentColor) / trailLength * (1.f - fadedColorParameter);
m_orbitColors[currentColor + fadingColors] = color * scalingParameter;
}
if (num_vertices > 1) {
m_orbits.SetData(num_vertices, m_orbitVts.get(), m_orbitColors.get());
// don't close the loop for hyperbolas and parabolas and crashed ellipses
if (maxT < 1. || (orbit->GetEccentricity() > 1.0)) {
m_orbits.Draw(m_renderer, m_lineState, LINE_STRIP);
} else {
m_orbits.Draw(m_renderer, m_lineState, LINE_LOOP);
}
}
Gui::Screen::EnterOrtho();
vector3d pos;
if (Gui::Screen::Project(offset + orbit->Perigeum() * double(m_zoom), pos))
m_periapsisIcon->Draw(Pi::renderer, vector2f(pos.x - 3, pos.y - 5), vector2f(6, 10), color);
if (Gui::Screen::Project(offset + orbit->Apogeum() * double(m_zoom), pos))
m_apoapsisIcon->Draw(Pi::renderer, vector2f(pos.x - 3, pos.y - 5), vector2f(6, 10), color);
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if (showLagrange && m_showL4L5 != LAG_OFF) {
const Color LPointColor(0x00d6e2ff);
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const vector3d posL4 = orbit->EvenSpacedPosTrajectory((1.0 / 360.0) * 60.0, tMinust0);
if (Gui::Screen::Project(offset + posL4 * double(m_zoom), pos)) {
m_l4Icon->Draw(Pi::renderer, vector2f(pos.x - 2, pos.y - 2), vector2f(4, 4), LPointColor);
if (m_showL4L5 == LAG_ICONTEXT)
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m_objectLabels->Add(std::string("L4"), sigc::mem_fun(this, &SystemView::OnClickLagrange), pos.x, pos.y);
}
const vector3d posL5 = orbit->EvenSpacedPosTrajectory((1.0 / 360.0) * 300.0, tMinust0);
if (Gui::Screen::Project(offset + posL5 * double(m_zoom), pos)) {
m_l5Icon->Draw(Pi::renderer, vector2f(pos.x - 2, pos.y - 2), vector2f(4, 4), LPointColor);
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if (m_showL4L5 == LAG_ICONTEXT)
m_objectLabels->Add(std::string("L5"), sigc::mem_fun(this, &SystemView::OnClickLagrange), pos.x, pos.y);
}
}
Gui::Screen::LeaveOrtho();
}
void SystemView::OnClickObject(const SystemBody *b)
{
m_selectedObject = b;
std::string desc;
std::string data;
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desc += std::string(Lang::NAME_OBJECT);
desc += ":\n";
data += b->GetName() + "\n";
desc += std::string(Lang::DAY_LENGTH);
desc += std::string(Lang::ROTATIONAL_PERIOD);
desc += ":\n";
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data += stringf(Lang::N_DAYS, formatarg("days", b->GetRotationPeriodInDays())) + "\n";
desc += std::string(Lang::RADIUS);
desc += ":\n";
data += format_distance(b->GetRadius()) + "\n";
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if (b->GetParent()) {
desc += std::string(Lang::SEMI_MAJOR_AXIS);
desc += ":\n";
data += format_distance(b->GetOrbit().GetSemiMajorAxis()) + "\n";
desc += std::string(Lang::ORBITAL_PERIOD);
desc += ":\n";
data += stringf(Lang::N_DAYS, formatarg("days", b->GetOrbit().Period() / (24 * 60 * 60))) + "\n";
}
m_infoLabel->SetText(desc);
m_infoText->SetText(data);
// click on object (in same system) sets/unsets it as nav target
SystemPath path = m_system->GetPathOf(b);
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if (m_game->GetSpace()->GetStarSystem()->GetPath() == m_system->GetPath()) {
Body *body = m_game->GetSpace()->FindBodyForPath(&path);
if (body != 0) {
if (Pi::player->GetNavTarget() == body) {
Pi::player->SetNavTarget(body);
Pi::player->SetNavTarget(0);
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m_game->log->Add(Lang::UNSET_NAVTARGET);
} else {
Pi::player->SetNavTarget(body);
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m_game->log->Add(Lang::SET_NAVTARGET_TO + body->GetLabel());
}
}
}
}
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void SystemView::OnClickLagrange()
{
}
void SystemView::PutLabel(const SystemBody *b, const vector3d &offset)
{
Gui::Screen::EnterOrtho();
vector3d pos;
if (Gui::Screen::Project(offset, pos)) {
// libsigc++ is a beautiful thing
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m_objectLabels->Add(b->GetName(), sigc::bind(sigc::mem_fun(this, &SystemView::OnClickObject), b), pos.x, pos.y);
}
Gui::Screen::LeaveOrtho();
}
void SystemView::LabelShip(Ship *s, const vector3d &offset)
{
Gui::Screen::EnterOrtho();
vector3d pos;
if (Gui::Screen::Project(offset, pos)) {
m_shipLabels->Add(s->GetLabel(), sigc::bind(sigc::mem_fun(this, &SystemView::OnClickShip), s), pos.x, pos.y);
}
Gui::Screen::LeaveOrtho();
}
void SystemView::OnClickShip(Ship *s)
{
if (!s) {
printf("clicked on ship label but ship wasn't there\n");
return;
}
if (Pi::player->GetNavTarget() == s) { //un-select ship if already selected
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Pi::player->SetNavTarget(0); // remove current
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m_game->log->Add(Lang::UNSET_NAVTARGET);
m_infoLabel->SetText(""); // remove lingering text
m_infoText->SetText("");
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} else {
Pi::player->SetNavTarget(s);
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m_game->log->Add(Lang::SET_NAVTARGET_TO + s->GetLabel());
// always show label of selected ship...
std::string text;
text += s->GetLabel();
text += "\n";
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// ...if we have advanced target scanner equipment, show some extra info on selected ship
int prop_var = 0;
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Pi::player->Properties().Get("target_scanner_level_cap", prop_var);
if (prop_var > 1) { // advanced target scanner
const shipstats_t &stats = s->GetStats();
text += s->GetShipType()->name;
text += "\n";
lua_State *l = Lua::manager->GetLuaState();
int clean_stack = lua_gettop(l);
LuaObject<Ship>::CallMethod<LuaRef>(s, "GetEquip", "engine").PushCopyToStack();
lua_rawgeti(l, -1, 1);
if (lua_isnil(l, -1)) {
text += Lang::NO_HYPERDRIVE;
} else {
text += LuaTable(l, -1).CallMethod<std::string>("GetName");
}
lua_settop(l, clean_stack);
text += "\n";
text += stringf(Lang::MASS_N_TONNES, formatarg("mass", stats.static_mass));
text += "\n";
text += stringf(Lang::CARGO_N, formatarg("mass", stats.used_cargo));
text += "\n";
}
m_infoLabel->SetText(text);
m_infoText->SetText(""); // clear lingering info from body being selected
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}
}
void SystemView::PutBody(const SystemBody *b, const vector3d &offset, const matrix4x4f &trans)
{
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if (b->GetType() == SystemBody::TYPE_STARPORT_SURFACE)
return;
if (b->GetType() != SystemBody::TYPE_GRAVPOINT) {
if (!m_bodyIcon) {
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Graphics::RenderStateDesc rsd;
auto solidState = m_renderer->CreateRenderState(rsd);
m_bodyIcon.reset(new Graphics::Drawables::Disk(m_renderer, solidState, Color::WHITE, 1.0f));
}
const double radius = b->GetRadius() * m_zoom;
matrix4x4f invRot = trans;
invRot.ClearToRotOnly();
invRot = invRot.Inverse();
matrix4x4f bodyTrans = trans;
bodyTrans.Translate(vector3f(offset));
bodyTrans.Scale(radius);
m_renderer->SetTransform(bodyTrans * invRot);
m_bodyIcon->Draw(m_renderer);
m_renderer->SetTransform(trans);
PutLabel(b, offset);
}
Frame *frame = Pi::player->GetFrame();
if (frame->IsRotFrame())
frame = frame->GetNonRotFrame();
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// display the players orbit(?)
if (frame->GetSystemBody() == b && frame->GetSystemBody()->GetMass() > 0) {
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const double t0 = m_game->GetTime();
Orbit playerOrbit = Pi::player->ComputeOrbit();
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PutOrbit(&playerOrbit, offset, Color::RED, b->GetRadius());
const double plannerStartTime = m_planner->GetStartTime();
if (!m_planner->GetPosition().ExactlyEqual(vector3d(0, 0, 0))) {
Orbit plannedOrbit = Orbit::FromBodyState(m_planner->GetPosition(),
m_planner->GetVel(),
frame->GetSystemBody()->GetMass());
PutOrbit(&plannedOrbit, offset, Color::STEELBLUE, b->GetRadius());
if (std::fabs(m_time - t0) > 1. && (m_time - plannerStartTime) > 0.)
PutSelectionBox(offset + plannedOrbit.OrbitalPosAtTime(m_time - plannerStartTime) * static_cast<double>(m_zoom), Color::STEELBLUE);
else
PutSelectionBox(offset + m_planner->GetPosition() * static_cast<double>(m_zoom), Color::STEELBLUE);
}
PutSelectionBox(offset + playerOrbit.OrbitalPosAtTime(m_time - t0) * double(m_zoom), Color::RED);
}
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// display all child bodies and their orbits
if (b->HasChildren()) {
for (const SystemBody *kid : b->GetChildren()) {
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if (is_zero_general(kid->GetOrbit().GetSemiMajorAxis()))
continue;
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const double axisZoom = kid->GetOrbit().GetSemiMajorAxis() * m_zoom;
if (axisZoom < DEFAULT_VIEW_DISTANCE) {
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const SystemBody::BodySuperType bst = kid->GetSuperType();
const bool showLagrange = (bst == SystemBody::SUPERTYPE_ROCKY_PLANET || bst == SystemBody::SUPERTYPE_GAS_GIANT);
PutOrbit(&(kid->GetOrbit()), offset, Color::GREEN, 0.0, showLagrange);
}
// not using current time yet
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const vector3d pos = kid->GetOrbit().OrbitalPosAtTime(m_time) * double(m_zoom);
PutBody(kid, offset + pos, trans);
}
}
}
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void SystemView::PutSelectionBox(const SystemBody *b, const vector3d &rootPos, const Color &col)
{
// surface starports just show the planet as being selected,
// because SystemView doesn't render terrains anyway
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if (b->GetType() == SystemBody::TYPE_STARPORT_SURFACE)
b = b->GetParent();
assert(b);
vector3d pos = rootPos;
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// while (b->parent), not while (b) because the root SystemBody is defined to be at (0,0,0)
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while (b->GetParent()) {
pos += b->GetOrbit().OrbitalPosAtTime(m_time) * double(m_zoom);
b = b->GetParent();
}
PutSelectionBox(pos, col);
}
void SystemView::PutSelectionBox(const vector3d &worldPos, const Color &col)
{
Gui::Screen::EnterOrtho();
vector3d screenPos;
if (Gui::Screen::Project(worldPos, screenPos)) {
// XXX copied from WorldView::DrawTargetSquare -- these should be unified
const float x1 = float(screenPos.x - SystemView::PICK_OBJECT_RECT_SIZE * 0.5);
const float x2 = float(x1 + SystemView::PICK_OBJECT_RECT_SIZE);
const float y1 = float(screenPos.y - SystemView::PICK_OBJECT_RECT_SIZE * 0.5);
const float y2 = float(y1 + SystemView::PICK_OBJECT_RECT_SIZE);
const vector3f verts[4] = {
vector3f(x1, y1, 0.f),
vector3f(x2, y1, 0.f),
vector3f(x2, y2, 0.f),
vector3f(x1, y2, 0.f)
};
m_selectBox.SetData(4, &verts[0], col);
m_selectBox.Draw(m_renderer, m_lineState, Graphics::LINE_LOOP);
}
Gui::Screen::LeaveOrtho();
}
void SystemView::GetTransformTo(const SystemBody *b, vector3d &pos)
{
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if (b->GetParent()) {
GetTransformTo(b->GetParent(), pos);
pos -= double(m_zoom) * b->GetOrbit().OrbitalPosAtTime(m_time);
}
}
void SystemView::Draw3D()
{
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PROFILE_SCOPED()
m_renderer->SetPerspectiveProjection(50.f, m_renderer->GetDisplayAspect(), 1.f, 1000.f);
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m_renderer->ClearScreen();
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SystemPath path = m_game->GetSectorView()->GetSelected().SystemOnly();
if (m_system) {
if (m_system->GetUnexplored() != m_unexplored || !m_system->GetPath().IsSameSystem(path)) {
m_system.Reset();
ResetViewpoint();
}
}
if (m_realtime) {
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m_time = m_game->GetTime();
} else {
m_time += m_timeStep * Pi::GetFrameTime();
}
std::string t = Lang::TIME_POINT + format_date(m_time);
m_timePoint->SetText(t);
if (!m_system) {
m_system = m_game->GetGalaxy()->GetStarSystem(path);
m_unexplored = m_system->GetUnexplored();
}
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matrix4x4f trans = matrix4x4f::Identity();
trans.Translate(0, 0, -DEFAULT_VIEW_DISTANCE);
trans.Rotate(DEG2RAD(m_rot_x), 1, 0, 0);
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trans.Rotate(-DEG2RAD(m_rot_z), 0, 0, 1);
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m_renderer->SetTransform(trans);
vector3d pos(0, 0, 0);
if (m_selectedObject) GetTransformTo(m_selectedObject, pos);
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// glLineWidth(2);
m_objectLabels->Clear();
if (m_system->GetUnexplored())
m_infoLabel->SetText(Lang::UNEXPLORED_SYSTEM_NO_SYSTEM_VIEW);
else {
if (m_system->GetRootBody()) {
PutBody(m_system->GetRootBody().Get(), pos, trans);
if (m_game->GetSpace()->GetStarSystem() == m_system) {
const Body *navTarget = Pi::player->GetNavTarget();
const SystemBody *navTargetSystemBody = navTarget ? navTarget->GetSystemBody() : 0;
if (navTargetSystemBody)
PutSelectionBox(navTargetSystemBody, pos, Color::GREEN);
}
}
}
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// glLineWidth(1);
if (m_shipDrawing != OFF) {
RefreshShips();
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DrawShips(m_time - m_game->GetTime(), pos);
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}
UIView::Draw3D();
}
void SystemView::Update()
{
const float ft = Pi::GetFrameTime();
// XXX ugly hack checking for console here
if (!Pi::IsConsoleActive()) {
if (Pi::input.KeyState(SDLK_EQUALS) ||
m_zoomInButton->IsPressed())
m_zoomTo *= pow(ZOOM_IN_SPEED * Pi::GetMoveSpeedShiftModifier(), ft);
if (Pi::input.KeyState(SDLK_MINUS) ||
m_zoomOutButton->IsPressed())
m_zoomTo *= pow(ZOOM_OUT_SPEED / Pi::GetMoveSpeedShiftModifier(), ft);
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// transfer planner buttons
if (m_plannerIncreaseStartTimeButton->IsPressed()) {
m_planner->AddStartTime(10.);
}
if (m_plannerDecreaseStartTimeButton->IsPressed()) {
m_planner->AddStartTime(-10.);
}
if (m_plannerAddProgradeVelButton->IsPressed()) {
m_planner->AddDv(PROGRADE, 10.0);
}
if (m_plannerAddRetrogradeVelButton->IsPressed()) {
m_planner->AddDv(PROGRADE, -10.0);
}
if (m_plannerAddNormalVelButton->IsPressed()) {
m_planner->AddDv(NORMAL, 10.0);
}
if (m_plannerAddAntiNormalVelButton->IsPressed()) {
m_planner->AddDv(NORMAL, -10.0);
}
if (m_plannerAddRadiallyInVelButton->IsPressed()) {
m_planner->AddDv(RADIAL, 10.0);
}
if (m_plannerAddRadiallyOutVelButton->IsPressed()) {
m_planner->AddDv(RADIAL, -10.0);
}
if (m_plannerResetStartTimeButton->IsPressed()) {
m_planner->ResetStartTime();
}
if (m_plannerZeroProgradeVelButton->IsPressed()) {
m_planner->ResetDv(PROGRADE);
}
if (m_plannerZeroNormalVelButton->IsPressed()) {
m_planner->ResetDv(NORMAL);
}
if (m_plannerZeroRadialVelButton->IsPressed()) {
m_planner->ResetDv(RADIAL);
}
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m_plannerFactorText->SetText(m_planner->printFactor());
m_plannerStartTimeText->SetText(m_planner->printDeltaTime());
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m_plannerProgradeDvText->SetText(m_planner->printDv(PROGRADE));
m_plannerNormalDvText->SetText(m_planner->printDv(NORMAL));
m_plannerRadialDvText->SetText(m_planner->printDv(RADIAL));
}
// TODO: add "true" lower/upper bounds to m_zoomTo / m_zoom
m_zoomTo = Clamp(m_zoomTo, MIN_ZOOM, MAX_ZOOM);
m_zoom = Clamp(m_zoom, MIN_ZOOM, MAX_ZOOM);
// Since m_zoom changes over multiple orders of magnitude, any fixed linear factor will not be appropriate
// at some of them.
AnimationCurves::Approach(m_zoom, m_zoomTo, ft, 10.f, m_zoomTo / 60.f);
AnimationCurves::Approach(m_rot_x, m_rot_x_to, ft);
AnimationCurves::Approach(m_rot_z, m_rot_z_to, ft);
if (Pi::input.MouseButtonState(SDL_BUTTON_RIGHT)) {
int motion[2];
Pi::input.GetMouseMotion(motion);
m_rot_x_to += motion[1] * 20 * ft;
m_rot_z_to += motion[0] * 20 * ft;
}
UIView::Update();
}
void SystemView::MouseWheel(bool up)
{
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if (this == Pi::GetView()) {
if (!up)
m_zoomTo *= ((ZOOM_OUT_SPEED - 1) * WHEEL_SENSITIVITY + 1) / Pi::GetMoveSpeedShiftModifier();
else
m_zoomTo *= ((ZOOM_IN_SPEED - 1) * WHEEL_SENSITIVITY + 1) * Pi::GetMoveSpeedShiftModifier();
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}
}
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void SystemView::RefreshShips(void)
{
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m_contacts.clear();
if (!m_game->GetSpace()->GetStarSystem()->GetPath().IsSameSystem(m_game->GetSectorView()->GetSelected()))
return;
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auto bs = m_game->GetSpace()->GetBodies();
for (auto s = bs.begin(); s != bs.end(); s++) {
if ((*s) != Pi::player &&
(*s)->GetType() == Object::SHIP) {
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const auto c = static_cast<Ship *>(*s);
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m_contacts.push_back(std::make_pair(c, c->ComputeOrbit()));
}
}
}
void SystemView::DrawShips(const double t, const vector3d &offset)
{
m_shipLabels->Clear();
for (auto s = m_contacts.begin(); s != m_contacts.end(); s++) {
vector3d pos = offset;
if ((*s).first->GetFlightState() != Ship::FlightState::FLYING) {
Frame *frame = Pi::game->GetSpace()->GetRootFrame();
pos += (*s).first->GetPositionRelTo(frame) * double(m_zoom);
;
} else {
Frame *frame = (*s).first->GetFrame();
vector3d bpos = vector3d(0., 0., 0.);
if (frame != Pi::game->GetSpace()->GetRootFrame())
bpos += frame->GetPositionRelTo(Pi::game->GetSpace()->GetRootFrame());
pos += (bpos + (*s).second.OrbitalPosAtTime(t)) * double(m_zoom);
}
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const bool isNavTarget = Pi::player->GetNavTarget() == (*s).first;
PutSelectionBox(pos, isNavTarget ? Color::GREEN : Color::BLUE);
LabelShip((*s).first, pos);
if (m_shipDrawing == ORBITS && (*s).first->GetFlightState() == Ship::FlightState::FLYING)
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PutOrbit(&(*s).second, offset, isNavTarget ? Color::GREEN : Color::BLUE, 0);
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}
}