make the new ui available to all in-game views
parent
e49eda3d7c
commit
e357b24d29
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@ -23,7 +23,7 @@ static const float ZOOM_IN_SPEED = 2;
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static const float ZOOM_OUT_SPEED = 1.f/ZOOM_IN_SPEED;
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static const float WHEEL_SENSITIVITY = .2f; // Should be a variable in user settings.
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GalacticView::GalacticView() :
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GalacticView::GalacticView() : UIView(),
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m_quad(Graphics::TextureBuilder::UI("galaxy.bmp").CreateTexture(Gui::Screen::GetRenderer()))
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{
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@ -140,6 +140,8 @@ void GalacticView::Draw3D()
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m_labels->Clear();
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PutLabels(-vector3d(offset_x, offset_y, 0.0));
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UIView::Draw3D();
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}
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void GalacticView::Update()
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@ -158,6 +160,8 @@ void GalacticView::Update()
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AnimationCurves::Approach(m_zoom, m_zoomTo, frameTime);
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m_scaleReadout->SetText(stringf(Lang::INT_LY, formatarg("scale", int(0.5*Galaxy::GALAXY_RADIUS/m_zoom))));
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UIView::Update();
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}
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void GalacticView::MouseWheel(bool up)
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@ -11,8 +11,9 @@
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#include <string>
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#include "View.h"
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#include "graphics/RenderState.h"
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#include "UIView.h"
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class GalacticView: public View {
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class GalacticView: public UIView {
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public:
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GalacticView();
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virtual ~GalacticView();
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@ -16,7 +16,7 @@
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#if WITH_OBJECTVIEWER
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ObjectViewerView::ObjectViewerView(): View()
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ObjectViewerView::ObjectViewerView(): UIView()
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{
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SetTransparency(true);
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viewingDist = 1000.0f;
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@ -115,11 +115,14 @@ void ObjectViewerView::Draw3D()
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body->Render(m_renderer, 0, vector3d(0,0,-viewingDist), m_camRot);
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}
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UIView::Draw3D();
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}
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void ObjectViewerView::OnSwitchTo()
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{
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m_camRot = matrix4x4d::Identity();
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UIView::OnSwitchTo();
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}
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void ObjectViewerView::Update()
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@ -154,6 +157,8 @@ void ObjectViewerView::Update()
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if (body && body->IsType(Object::TERRAINBODY)) m_vbox->ShowAll();
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else m_vbox->HideAll();
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UIView::Update();
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}
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void ObjectViewerView::OnChangeTerrain()
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@ -6,13 +6,13 @@
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#include "libs.h"
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#include "gui/Gui.h"
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#include "View.h"
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#include "UIView.h"
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#if WITH_OBJECTVIEWER
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class Body;
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class ObjectViewerView: public View {
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class ObjectViewerView: public UIView {
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public:
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ObjectViewerView();
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virtual void Update();
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@ -43,7 +43,7 @@ enum DetailSelection {
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static const float ZOOM_SPEED = 15;
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static const float WHEEL_SENSITIVITY = .03f; // Should be a variable in user settings.
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SectorView::SectorView()
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SectorView::SectorView() : UIView()
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{
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InitDefaults();
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@ -75,7 +75,7 @@ SectorView::SectorView()
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InitObject();
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}
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SectorView::SectorView(Serializer::Reader &rd)
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SectorView::SectorView(Serializer::Reader &rd) : UIView()
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{
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InitDefaults();
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@ -482,6 +482,8 @@ void SectorView::Draw3D()
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m_renderer->DrawLines(m_secLineVerts->GetNumVerts(), &m_secLineVerts->position[0], &m_secLineVerts->diffuse[0], m_alphaBlendState);
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UpdateFactionToggles();
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UIView::Draw3D();
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}
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void SectorView::SetHyperspaceTarget(const SystemPath &path)
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@ -1111,6 +1113,8 @@ void SectorView::OnSwitchTo()
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m_onKeyPressConnection =
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Pi::onKeyPress.connect(sigc::mem_fun(this, &SectorView::OnKeyPressed));
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UIView::OnSwitchTo();
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Update();
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UpdateSystemLabels(m_targetSystemLabels, m_hyperspaceTarget);
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@ -1350,6 +1354,8 @@ void SectorView::Update()
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m_jumpSphere.reset( new Graphics::Drawables::Sphere3D(fresnelMat, m_jumpSphereState, 3, 1.0f) );
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m_jumpDisk.reset( new Graphics::Drawables::Disk(fresnelMat, m_jumpSphereState, 72, 1.0f) );
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}
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UIView::Update();
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}
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void SectorView::ShowAll()
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@ -6,6 +6,10 @@
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#include "libs.h"
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#include "gui/Gui.h"
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#include "UIView.h"
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#include <vector>
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#include <set>
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#include <string>
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#include "View.h"
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#include "galaxy/Sector.h"
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#include "galaxy/SystemPath.h"
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@ -13,7 +17,7 @@
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#include "graphics/RenderState.h"
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#include <set>
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class SectorView: public View {
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class SectorView: public UIView {
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public:
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SectorView();
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SectorView(Serializer::Reader &rd);
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@ -17,7 +17,7 @@
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#include "graphics/Drawables.h"
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#include "Factions.h"
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SystemInfoView::SystemInfoView()
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SystemInfoView::SystemInfoView() : UIView()
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{
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SetTransparency(true);
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m_refresh = false;
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@ -425,6 +425,7 @@ void SystemInfoView::Draw3D()
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PROFILE_SCOPED()
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m_renderer->SetTransform(matrix4x4f::Identity());
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m_renderer->ClearScreen();
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UIView::Draw3D();
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}
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void SystemInfoView::Update()
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@ -434,6 +435,7 @@ void SystemInfoView::Update()
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m_refresh = false;
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assert((OnSwitchTo(), !m_refresh));
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}
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UIView::Update();
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}
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void SystemInfoView::OnSwitchTo()
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@ -445,6 +447,7 @@ void SystemInfoView::OnSwitchTo()
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RefCountedPtr<StarSystem> currentSys = Pi::game->GetSpace()->GetStarSystem();
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if ((!currentSys || currentSys->GetPath() != m_system->GetPath()) && Pi::sectorView->GetSelected() != m_selectedBodyPath)
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m_refresh = true;
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UIView::OnSwitchTo();
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}
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void SystemInfoView::NextPage()
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@ -6,14 +6,14 @@
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#include "libs.h"
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#include "gui/Gui.h"
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#include "View.h"
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#include "UIView.h"
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#include <vector>
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class StarSystem;
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class SystemBody;
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namespace Graphics { class Renderer; }
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class SystemInfoView: public View {
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class SystemInfoView: public UIView {
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public:
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SystemInfoView();
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virtual void Update();
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@ -26,7 +26,7 @@ static const float WHEEL_SENSITIVITY = .1f; // Should be a variable in user set
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// i don't know how to name it
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static const double ROUGH_SIZE_OF_TURD = 10.0;
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SystemView::SystemView()
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SystemView::SystemView() : UIView()
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{
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SetTransparency(true);
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@ -364,6 +364,8 @@ void SystemView::Draw3D()
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PutSelectionBox(navTargetSystemBody, pos, Color::GREEN);
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}
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}
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UIView::Draw3D();
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}
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void SystemView::Update()
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@ -389,6 +391,8 @@ void SystemView::Update()
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m_rot_x += motion[1]*20*ft;
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m_rot_z += motion[0]*20*ft;
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}
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UIView::Update();
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}
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void SystemView::MouseWheel(bool up)
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@ -6,21 +6,19 @@
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#include "libs.h"
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#include "gui/Gui.h"
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#include "View.h"
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#include "UIView.h"
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#include "graphics/Drawables.h"
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class StarSystem;
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class SystemBody;
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class Orbit;
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class SystemView: public View {
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class SystemView: public UIView {
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public:
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SystemView();
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virtual ~SystemView();
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virtual void Update();
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virtual void Draw3D();
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protected:
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virtual void OnSwitchTo() {}
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private:
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static const double PICK_OBJECT_RECT_SIZE;
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void PutOrbit(const Orbit *orb, const vector3d &offset, const Color &color, double planetRadius = 0.0);
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@ -40,13 +40,13 @@ static const float WHEEL_SENSITIVITY = .05f; // Should be a variable in user set
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static const float HUD_CROSSHAIR_SIZE = 24.0f;
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static const Uint8 HUD_ALPHA = 87;
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WorldView::WorldView(): View()
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WorldView::WorldView(): UIView()
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{
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m_camType = CAM_INTERNAL;
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InitObject();
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}
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WorldView::WorldView(Serializer::Reader &rd): View()
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WorldView::WorldView(Serializer::Reader &rd): UIView()
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{
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m_camType = CamType(rd.Int32());
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InitObject();
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@ -424,6 +424,8 @@ void WorldView::Draw3D()
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}
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m_cameraContext->EndFrame();
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UIView::Draw3D();
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}
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void WorldView::OnToggleLabels()
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@ -950,10 +952,13 @@ void WorldView::Update()
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Body* const target = PickBody(double(Gui::Screen::GetWidth())/2.0, double(Gui::Screen::GetHeight())/2.0);
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SelectBody(target, false);
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}
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UIView::Update();
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}
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void WorldView::OnSwitchTo()
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{
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UIView::OnSwitchTo();
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RefreshButtonStateAndVisibility();
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}
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@ -7,7 +7,7 @@
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#include "libs.h"
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#include "gui/Gui.h"
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#include "gui/GuiWidget.h"
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#include "View.h"
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#include "UIView.h"
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#include "Serializer.h"
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#include "SpeedLines.h"
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#include "Background.h"
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@ -22,7 +22,7 @@ class Ship;
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class NavTunnelWidget;
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namespace Gui { class TexturedQuad; }
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class WorldView: public View {
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class WorldView: public UIView {
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public:
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friend class NavTunnelWidget;
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WorldView();
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