pioneer/src/SystemView.cpp

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#include "SystemView.h"
#include "Pi.h"
#include "SectorView.h"
#include "StarSystem.h"
#include "Lang.h"
#include "StringF.h"
#include "Space.h"
#include "Player.h"
#include "FloatComparison.h"
#include "Game.h"
#include "graphics/Material.h"
#include "graphics/Renderer.h"
using namespace Graphics;
const double SystemView::PICK_OBJECT_RECT_SIZE = 12.0;
SystemView::SystemView()
{
SetTransparency(true);
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Gui::Screen::PushFont("OverlayFont");
m_objectLabels = new Gui::LabelSet();
Add(m_objectLabels, 0, 0);
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Gui::Screen::PopFont();
m_timePoint = (new Gui::Label(""))->Color(0.7f, 0.7f, 0.7f);
Add(m_timePoint, 2, Gui::Screen::GetHeight()-Gui::Screen::GetFontHeight()-66);
m_infoLabel = (new Gui::Label(""))->Color(0.7f, 0.7f, 0.7f);
Add(m_infoLabel, 2, 0);
m_infoText = (new Gui::Label(""))->Color(0.7f, 0.7f, 0.7f);
Add(m_infoText, 200, 0);
m_zoomInButton = new Gui::ImageButton("icons/zoom_in.png");
m_zoomInButton->SetToolTip(Lang::ZOOM_IN);
Add(m_zoomInButton, 700, 5);
m_zoomOutButton = new Gui::ImageButton("icons/zoom_out.png");
m_zoomOutButton->SetToolTip(Lang::ZOOM_OUT);
Add(m_zoomOutButton, 732, 5);
Gui::ImageButton *b = new Gui::ImageButton("icons/sysview_accel_r3.png", "icons/sysview_accel_r3_on.png");
b->onPress.connect(sigc::bind(sigc::mem_fun(this, &SystemView::OnClickAccel), -10000000.f));
b->onRelease.connect(sigc::bind(sigc::mem_fun(this, &SystemView::OnClickAccel), 0.0f));
m_rightRegion2->Add(b, 0, 0);
b = new Gui::ImageButton("icons/sysview_accel_r2.png", "icons/sysview_accel_r2_on.png");
b->onPress.connect(sigc::bind(sigc::mem_fun(this, &SystemView::OnClickAccel), -1000000.f));
b->onRelease.connect(sigc::bind(sigc::mem_fun(this, &SystemView::OnClickAccel), 0.0f));
m_rightRegion2->Add(b, 26, 0);
b = new Gui::ImageButton("icons/sysview_accel_r1.png", "icons/sysview_accel_r1_on.png");
b->onPress.connect(sigc::bind(sigc::mem_fun(this, &SystemView::OnClickAccel), -100000.f));
b->onRelease.connect(sigc::bind(sigc::mem_fun(this, &SystemView::OnClickAccel), 0.0f));
m_rightRegion2->Add(b, 45, 0);
b = new Gui::ImageButton("icons/sysview_accel_f1.png", "icons/sysview_accel_f1_on.png");
b->onPress.connect(sigc::bind(sigc::mem_fun(this, &SystemView::OnClickAccel), 100000.f));
b->onRelease.connect(sigc::bind(sigc::mem_fun(this, &SystemView::OnClickAccel), 0.0f));
m_rightRegion2->Add(b, 64, 0);
b = new Gui::ImageButton("icons/sysview_accel_f2.png", "icons/sysview_accel_f2_on.png");
b->onPress.connect(sigc::bind(sigc::mem_fun(this, &SystemView::OnClickAccel), 1000000.f));
b->onRelease.connect(sigc::bind(sigc::mem_fun(this, &SystemView::OnClickAccel), 0.0f));
m_rightRegion2->Add(b, 83, 0);
b = new Gui::ImageButton("icons/sysview_accel_f3.png", "icons/sysview_accel_f3_on.png");
b->onPress.connect(sigc::bind(sigc::mem_fun(this, &SystemView::OnClickAccel), 10000000.f));
b->onRelease.connect(sigc::bind(sigc::mem_fun(this, &SystemView::OnClickAccel), 0.0f));
m_rightRegion2->Add(b, 102, 0);
m_onMouseButtonDown =
Pi::onMouseButtonDown.connect(sigc::mem_fun(this, &SystemView::MouseButtonDown));
ResetViewpoint();
}
SystemView::~SystemView()
{
m_onMouseButtonDown.disconnect();
}
void SystemView::OnClickAccel(float step)
{
m_timeStep = step;
}
void SystemView::ResetViewpoint()
{
m_selectedObject = 0;
m_rot_z = 0;
m_rot_x = 50;
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m_zoom = 1.0f/float(AU);
m_timeStep = 1.0f;
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m_time = Pi::game->GetTime();
}
void SystemView::PutOrbit(SBody *b, vector3d offset)
{
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std::vector<vector3f> vts;
Color green(0.f, 1.f, 0.f, 1.f);
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int vcount = 0;
for (double t=0.0; t<1.0; t += 0.01) {
vector3d pos = b->orbit.EvenSpacedPosAtTime(t);
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pos = offset + pos * double(m_zoom);
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vts.push_back(vector3f(pos));
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vcount++;
}
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m_renderer->DrawLines(vcount-1, &vts[0], green, LINE_LOOP);
}
void SystemView::OnClickObject(SBody *b)
{
m_selectedObject = b;
std::string desc;
std::string data;
desc += std::string(Lang::NAME);
desc += ":\n";
data += b->name+"\n";
desc += std::string(Lang::DAY_LENGTH);
desc += std::string(Lang::ROTATIONAL_PERIOD);
desc += ":\n";
data += stringf(Lang::N_DAYS, formatarg("days", b->rotationPeriod.ToFloat())) + "\n";
desc += std::string(Lang::RADIUS);
desc += ":\n";
data += format_distance(b->GetRadius())+"\n";
if (b->parent) {
desc += std::string(Lang::SEMI_MAJOR_AXIS);
desc += ":\n";
data += format_distance(b->orbit.semiMajorAxis)+"\n";
desc += std::string(Lang::ORBITAL_PERIOD);
desc += ":\n";
data += stringf(Lang::N_DAYS, formatarg("days", b->orbit.period / (24*60*60))) + "\n";
}
m_infoLabel->SetText(desc);
m_infoText->SetText(data);
if (Pi::KeyState(SDLK_LSHIFT) || Pi::KeyState(SDLK_RSHIFT)) {
SystemPath path = m_system->GetPathOf(b);
if (Pi::game->GetSpace()->GetStarSystem()->GetPath() == m_system->GetPath()) {
Body* body = Pi::game->GetSpace()->FindBodyForPath(&path);
if (body != 0)
Pi::player->SetNavTarget(body);
}
}
}
void SystemView::PutLabel(SBody *b, vector3d offset)
{
Gui::Screen::EnterOrtho();
vector3d pos;
if (Gui::Screen::Project(offset, pos)) {
// libsigc++ is a beautiful thing
m_objectLabels->Add(b->name, sigc::bind(sigc::mem_fun(this, &SystemView::OnClickObject), b), pos.x, pos.y);
}
Gui::Screen::LeaveOrtho();
glDisable(GL_LIGHTING);
}
// i don't know how to name it
#define ROUGH_SIZE_OF_TURD 10.0
matrix4x4f s_invRot;
void SystemView::PutBody(SBody *b, vector3d offset)
{
if (b->type == SBody::TYPE_STARPORT_SURFACE) return;
if (b->type != SBody::TYPE_GRAVPOINT) {
glGetFloatv (GL_MODELVIEW_MATRIX, &s_invRot[0]);
s_invRot[12] = s_invRot[13] = s_invRot[14] = 0;
s_invRot = s_invRot.InverseOf();
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// Draw a filled circle
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VertexArray va(ATTRIB_POSITION);
Material mat;
mat.unlit = true;
mat.diffuse = Color(1.f);
const double radius = b->GetRadius() * m_zoom;
const vector3f offsetf(offset);
for (float ang=0; ang<2.0f*float(M_PI); ang+=float(M_PI)*0.05f) {
vector3f p = offsetf + s_invRot * vector3f(radius*sin(ang), -radius*cos(ang), 0);
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va.Add(p);
}
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m_renderer->DrawTriangles(&va, &mat, TRIANGLE_FAN);
PutLabel(b, offset);
}
if (b->children.size()) for(std::vector<SBody*>::iterator kid = b->children.begin(); kid != b->children.end(); ++kid) {
if (is_zero_general((*kid)->orbit.semiMajorAxis)) continue;
if ((*kid)->orbit.semiMajorAxis * m_zoom < ROUGH_SIZE_OF_TURD) {
PutOrbit(*kid, offset);
}
// not using current time yet
vector3d pos = (*kid)->orbit.OrbitalPosAtTime(m_time);
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pos *= double(m_zoom);
//glTranslatef(pos.x, pos.y, pos.z);
PutBody(*kid, offset + pos);
}
}
void SystemView::PutSelectionBox(const SBody *b, const vector3d &rootPos, const Color &col)
{
// surface starports just show the planet as being selected,
// because SystemView doesn't render terrains anyway
if (b->type == SBody::TYPE_STARPORT_SURFACE)
b = b->parent;
assert(b);
vector3d pos = rootPos;
// while (b->parent), not while (b) because the root SBody is defined to be at (0,0,0)
while (b->parent) {
pos += b->orbit.OrbitalPosAtTime(m_time) * double(m_zoom);
b = b->parent;
}
PutSelectionBox(pos, col);
}
void SystemView::PutSelectionBox(const vector3d &worldPos, const Color &col)
{
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// XXX EnterOrtho shouldn't be necessary after Gui uses DrawLines2D correctly
Gui::Screen::EnterOrtho();
vector3d screenPos;
if (Gui::Screen::Project(worldPos, screenPos)) {
// XXX copied from WorldView::DrawTargetSquare -- these should be unified
const float x1 = float(screenPos.x - SystemView::PICK_OBJECT_RECT_SIZE * 0.5);
const float x2 = float(x1 + SystemView::PICK_OBJECT_RECT_SIZE);
const float y1 = float(screenPos.y - SystemView::PICK_OBJECT_RECT_SIZE * 0.5);
const float y2 = float(y1 + SystemView::PICK_OBJECT_RECT_SIZE);
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const GLfloat vtx[8] = {
x1, y1,
x2, y1,
x2, y2,
x1, y2
};
glColor4f(col.r, col.g, col.b, col.a);
glEnableClientState(GL_VERTEX_ARRAY);
glVertexPointer(2, GL_FLOAT, 0, vtx);
glDrawArrays(GL_LINE_LOOP, 0, 4);
glDisableClientState(GL_VERTEX_ARRAY);
}
Gui::Screen::LeaveOrtho();
}
static const GLfloat fogDensity = 0.1f;
static const GLfloat fogColor[4] = { 0,0,0,1.0f };
void SystemView::GetTransformTo(SBody *b, vector3d &pos)
{
if (b->parent) {
GetTransformTo(b->parent, pos);
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pos -= double(m_zoom) * b->orbit.OrbitalPosAtTime(m_time);
}
}
void SystemView::Draw3D()
{
m_renderer->SetPerspectiveProjection(50.f, Pi::GetScrAspect(), 1.f, 1000.f);
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m_renderer->ClearScreen();
SystemPath path = Pi::sectorView->GetSelectedSystem();
if (m_system) {
if (!m_system->GetPath().IsSameSystem(path)) {
m_system.Reset();
ResetViewpoint();
}
}
m_time += m_timeStep*Pi::GetFrameTime();
std::string t = Lang::TIME_POINT+format_date(m_time);
m_timePoint->SetText(t);
if (!m_system) m_system = StarSystem::GetCached(path);
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// XXX fog is not going to be supported in renderer likely -
// fade the circles some other way
glEnable(GL_FOG);
glFogi(GL_FOG_MODE, GL_EXP2);
glFogfv(GL_FOG_COLOR, fogColor);
glFogf(GL_FOG_DENSITY, fogDensity);
glHint(GL_FOG_HINT, GL_NICEST);
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matrix4x4f trans = matrix4x4f::Identity();
trans.Translate(0,0,-ROUGH_SIZE_OF_TURD);
trans.Rotate(DEG2RAD(m_rot_x), 1, 0, 0);
trans.Rotate(DEG2RAD(m_rot_z), 0, 0, 1);
m_renderer->SetTransform(trans);
vector3d pos(0,0,0);
if (m_selectedObject) GetTransformTo(m_selectedObject, pos);
m_objectLabels->Clear();
if (m_system->m_unexplored)
m_infoLabel->SetText(Lang::UNEXPLORED_SYSTEM_NO_SYSTEM_VIEW);
else if (m_system->rootBody) {
PutBody(m_system->rootBody, pos);
if (Pi::game->GetSpace()->GetStarSystem() == m_system) {
const Body *navTarget = Pi::player->GetNavTarget();
const SBody *navTargetSBody = navTarget ? navTarget->GetSBody() : 0;
if (navTargetSBody)
PutSelectionBox(navTargetSBody, pos, Color(0.0, 1.0, 0.0, 1.0));
}
}
glDisable(GL_FOG);
}
void SystemView::Update()
{
const float ft = Pi::GetFrameTime();
// XXX ugly hack checking for console here
if (!Pi::IsConsoleActive()) {
if (Pi::KeyState(SDLK_EQUALS) ||
m_zoomInButton->IsPressed())
m_zoom *= pow(4.0f, ft);
if (Pi::KeyState(SDLK_MINUS) ||
m_zoomOutButton->IsPressed())
m_zoom *= pow(0.25f, ft);
}
if (Pi::MouseButtonState(SDL_BUTTON_RIGHT)) {
int motion[2];
Pi::GetMouseMotion(motion);
m_rot_x += motion[1]*20*ft;
m_rot_z += motion[0]*20*ft;
}
}
void SystemView::MouseButtonDown(int button, int x, int y)
{
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if (this == Pi::GetView()) {
const float ft = Pi::GetFrameTime();
if (Pi::MouseButtonState(SDL_BUTTON_WHEELDOWN))
m_zoom *= pow(0.25f, ft);
if (Pi::MouseButtonState(SDL_BUTTON_WHEELUP))
m_zoom *= pow(4.0f, ft);
}
}