AnotherCommander
|
601128c035
|
Atmosphere shader: auto-calculate cosThreshold based on atmosphere radius.
|
2019-03-09 20:45:07 +01:00 |
|
AnotherCommander
|
f02f09b91a
|
Minor adjustments to atmosphere shader.
|
2019-03-08 23:05:21 +01:00 |
|
AnotherCommander
|
3981bfaf47
|
Oopsie, sorted out some comments.
|
2019-03-07 20:55:58 +01:00 |
|
AnotherCommander
|
cdaf689263
|
Fixed black stripe at dark part of atmosphere circumference. Also, gamma corrected atmopshere.
|
2019-03-07 20:51:10 +01:00 |
|
AnotherCommander
|
65f9d706d5
|
Lave has now got its rain forests.
|
2019-01-25 14:07:52 +01:00 |
|
AnotherCommander
|
eb9ccb0383
|
Added more haze to default atmosphere for improved looks and feel of scale.
|
2019-01-25 11:35:29 +01:00 |
|
AnotherCommander
|
35e398ed00
|
Added a thickness component for the 'inner' atmosphere opacity. It is based on the 1.86 atmosphere shader and the contribution of the new and old components is 0.5 for each.
|
2019-01-19 17:44:46 +01:00 |
|
AnotherCommander
|
3dbfc6b472
|
The quest for pretty atmospheres continues. Further tweaks to the atmosphere shader, hopefully we got it this time round.
|
2019-01-06 19:00:33 +01:00 |
|
AnotherCommander
|
56dd34a059
|
Added some more density to the atmospheres and slightly simplified shader in doing so.
|
2019-01-04 14:26:27 +01:00 |
|
AnotherCommander
|
32c8b485db
|
Added docking clearance joystick button control to stickmapper.
|
2019-01-01 20:07:33 +01:00 |
|
AnotherCommander
|
036c0ee1d9
|
Added joystick button support for docking computer (standard and fast) and next compass target.
|
2018-12-31 18:24:04 +01:00 |
|
AnotherCommander
|
94df64619b
|
Happy New Year!
|
2018-12-31 12:43:04 +01:00 |
|
AnotherCommander
|
595ec561f3
|
Atmosphere rim now fits well all planet sizes.
|
2018-12-28 17:37:40 +01:00 |
|
AnotherCommander
|
a47df4e2d6
|
Refactor of atmosphere shader. Reverted change of atmo thickness with distance (did not work out as well as I was hoping to), readjusted critical angle for defining the atmo outer layer and slightly changed the rendering algorithm.
|
2018-12-27 08:20:47 +01:00 |
|
AnotherCommander
|
4214d58d63
|
Atmosphere fresnel exponent is now dependent on distance from the planet and clamped between 5.0 and 8.0. Atmnosphere appears thicker when close.
|
2018-12-18 21:23:03 +01:00 |
|
AnotherCommander
|
971323b760
|
Fine tuning the mix of blue in the atmosphere a bit.
|
2018-12-17 13:06:04 +01:00 |
|
AnotherCommander
|
18bcfe5135
|
Atmosphere is now more biased towards blue color. Also, outer atmosphere fade out returned to the richer 1.86 levels.
|
2018-12-16 19:11:24 +01:00 |
|
AnotherCommander
|
4949db96fa
|
Increased default ambient light level to 0.1.
|
2018-12-06 15:40:58 +01:00 |
|
AnotherCommander
|
6789265af4
|
Set ambient light as the last thing before gamma correction in the planet shader. This way we can still change ambient light level without side effects. Moved ambient light setting further down also in the atmo shader.
|
2018-11-20 23:09:27 +01:00 |
|
AnotherCommander
|
67aa8e98de
|
Put reddish planet terminator setting at end of planet and atmo shaders, I think it looks better this way.
|
2018-11-20 22:19:17 +01:00 |
|
AnotherCommander
|
5f5613c81d
|
Simplified and slightly optimized default atmosphere shader.
|
2018-11-05 15:40:50 +01:00 |
|
phkb
|
26d169aa05
|
Restore process for setting attacker to stn target during station.offenceCommittedNearby
|
2018-10-30 09:34:30 +11:00 |
|
AnotherCommander
|
8c6affaf81
|
Added filmic tonemapping. Although this would normally require HDR, it seems to work exceptionally well with Oolite. Testing required.
|
2018-10-28 18:53:54 +01:00 |
|
AnotherCommander
|
f9fce32081
|
Bumping master version number to 1.89.
|
2018-10-28 18:41:14 +01:00 |
|
AnotherCommander
|
4da008cc69
|
Bump version number to 1.88. Feature freeze.
|
2018-10-21 13:34:44 +02:00 |
|
AnotherCommander
|
33ad64ff67
|
Fixed shader compile error when OOSPECULAR_NEW_MODEL was set to 0 and OOSPECULAR_NEW_MODEL_GGX was set to 1.
|
2018-10-20 22:04:52 +02:00 |
|
AnotherCommander
|
36384cf8c9
|
Fixed a light calculation error on the default shader.
|
2018-10-20 18:36:52 +02:00 |
|
AnotherCommander
|
fc2c959722
|
Reduced slightly the reflectance of the default shipset and increased slightly its glossiness for a hopefully more pleasant overall appearance.
|
2018-10-20 14:23:35 +02:00 |
|
AnotherCommander
|
7e1131a317
|
A much better solution for the orange-reddish terminator.
|
2018-10-19 16:06:08 +02:00 |
|
AnotherCommander
|
5196990c8e
|
Adjustments to planet and atmosphere shaders to make the orange-reddish tinted terminator more visible.
|
2018-10-19 15:22:12 +02:00 |
|
phkb
|
b0aa06c049
|
Another attempt to fix priority AI timeout
|
2018-10-18 17:24:49 +11:00 |
|
phkb
|
4ffc64f7b8
|
Small fix to priority ai
|
2018-10-18 08:03:24 +11:00 |
|
AnotherCommander
|
4ba199c510
|
New atmosphere shader (#312)
|
2018-10-17 16:43:52 +03:00 |
|
phkb
|
4a98662e68
|
fix issue where Station JS AI was not triggering an alertConditionChanged event (#311)
|
2018-10-17 08:18:03 +03:00 |
|
AnotherCommander
|
73f5af67de
|
Fixed planet shader compile error when no specular map is used.
|
2018-10-13 18:53:38 +02:00 |
|
AnotherCommander
|
28d4d5b031
|
Default planet shader now uses light energy conservation. Consequently, default ambient light level reduced to 0.015.
|
2018-10-13 12:26:49 +02:00 |
|
AnotherCommander
|
a4d33aef75
|
Forgot to commit the default shader which actually uses the gamma_correct key setting. Here it is.
|
2018-10-01 13:41:45 +02:00 |
|
phkb
|
1e73156d2e
|
Reworked bug fix for default shader
|
2018-09-26 12:17:11 +10:00 |
|
phkb
|
65306062fd
|
One more default shader small bug fix
|
2018-09-25 17:49:40 +10:00 |
|
AnotherCommander
|
8570ecf793
|
Reverting tone mapping entry in shader until it can be determined why it makes things look weird.
|
2018-09-24 20:23:52 +02:00 |
|
AnotherCommander
|
d4ac047055
|
Emmission maps: Remove gamma correction at the correct place (texture, not result).
|
2018-09-24 12:52:31 +02:00 |
|
AnotherCommander
|
9178fa75c7
|
Added tone mapping and gamma correction steps in the default shader. Also, exponent calculations not used by the GGX part of the shader have now been optimized out and are available only in Blinn-Phong and legacy parts.
|
2018-09-23 12:14:38 +02:00 |
|
AnotherCommander
|
2d5a40ad11
|
Fixed legacy specular light on default planet shader.
|
2018-09-01 10:41:02 +02:00 |
|
AnotherCommander
|
5b9acdc02b
|
Deprecated IOR.
|
2018-08-29 18:52:41 +02:00 |
|
AnotherCommander
|
3066c4b035
|
Removed f suffixes from floats for compatibility with older GLSL versions and removed obsolete IOR uniform from the default shader.
|
2018-08-29 18:26:20 +02:00 |
|
phkb
|
e639490da7
|
Added 'use strict' to script file
|
2018-08-27 08:26:10 +10:00 |
|
phkb
|
faf52de069
|
Merge branch 'master' of https://github.com/OoliteProject/oolite
|
2018-08-27 08:11:20 +10:00 |
|
phkb
|
a128363a76
|
Another default shader small bug fix
|
2018-08-27 08:10:07 +10:00 |
|
AnotherCommander
|
b526cff5fd
|
Light source color is now mixed with material specular if material is non-metal, not mixed if metal. Looks like we can deprecate IOR this way.
|
2018-08-26 20:33:33 +02:00 |
|
AnotherCommander
|
4287a8e827
|
Corrected specular BRDF (we were passing the specular color of the lightsource to the FresnelSchlick calculation, instead of that of the material). Energy conservation is now fully in. As a result, yet another re-calibration of material light values in shipdata.plist.
|
2018-08-24 10:52:18 +02:00 |
|