Another default shader small bug fix

master
phkb 2018-08-27 08:10:07 +10:00
parent 4287a8e827
commit a128363a76
1 changed files with 2 additions and 1 deletions

View File

@ -343,6 +343,7 @@ void main(void)
#endif
float f0 = 0.0f;
vec3 fresnel = vec3(0.0);
// Calculate specular light
#if OOSTD_SPECULAR
vec4 specularLight = vec4(0);
@ -353,7 +354,7 @@ void main(void)
#else
float f0SqRt = ((1 - uIOR) / (1 + uIOR));
f0 = f0SqRt * f0SqRt;
vec3 fresnel = FresnelSchlick(specularColor.rgb, lightVector, halfVector);
fresnel = FresnelSchlick(specularColor.rgb, lightVector, halfVector);
#if OOSPECULAR_NEW_MODEL_GGX
float gloss = uGloss;
#if OOSTD_SPECULAR_MAP