Commit Graph

7301 Commits (master)

Author SHA1 Message Date
phkb 81ec5bd9e0 Improved fix for failing to buy multiple lasers 2018-11-18 16:26:18 +11:00
AnotherCommander 079444e992 Ensured that when an attempt to buy a laser has failed, weapon type is reverted to what it initially was. Fixes bug where credits could be generated by 'failing to buy' multiple mount lasers. 2018-11-17 22:20:43 +01:00
phkb ad98e3f32d Changelog updates 2018-11-08 08:51:08 +11:00
phkb b1840ab6de Adds commsMessageReceived worldScript event when player.commsMessage function is called (#314) 2018-11-07 18:45:55 +02:00
AnotherCommander aa0dcbb297 Bringing tests to their latest revision. 2018-11-06 21:11:14 +01:00
AnotherCommander 5f5613c81d Simplified and slightly optimized default atmosphere shader. 2018-11-05 15:40:50 +01:00
phkb 26d169aa05 Restore process for setting attacker to stn target during station.offenceCommittedNearby 2018-10-30 09:34:30 +11:00
AnotherCommander 8c6affaf81 Added filmic tonemapping. Although this would normally require HDR, it seems to work exceptionally well with Oolite. Testing required. 2018-10-28 18:53:54 +01:00
AnotherCommander f9fce32081 Bumping master version number to 1.89. 2018-10-28 18:41:14 +01:00
AnotherCommander dc1dcb5ede
Update README.md with the 1.88 download stats. 2018-10-28 09:05:05 +01:00
AnotherCommander 9c7409a958 One more update to the changelog. 2018-10-23 12:39:50 +02:00
AnotherCommander 64342e2ddd Fixed inconsistency between script and configuration files setting of sun color. 2018-10-23 12:37:01 +02:00
AnotherCommander 0af008d3a3 Updated Changelog. 2018-10-21 15:45:40 +02:00
AnotherCommander 4da008cc69 Bump version number to 1.88. Feature freeze. 2018-10-21 13:34:44 +02:00
AnotherCommander 33ad64ff67 Fixed shader compile error when OOSPECULAR_NEW_MODEL was set to 0 and OOSPECULAR_NEW_MODEL_GGX was set to 1. 2018-10-20 22:04:52 +02:00
AnotherCommander 36384cf8c9 Fixed a light calculation error on the default shader. 2018-10-20 18:36:52 +02:00
AnotherCommander fc2c959722 Reduced slightly the reflectance of the default shipset and increased slightly its glossiness for a hopefully more pleasant overall appearance. 2018-10-20 14:23:35 +02:00
AnotherCommander 7e1131a317 A much better solution for the orange-reddish terminator. 2018-10-19 16:06:08 +02:00
AnotherCommander 5196990c8e Adjustments to planet and atmosphere shaders to make the orange-reddish tinted terminator more visible. 2018-10-19 15:22:12 +02:00
phkb b0aa06c049 Another attempt to fix priority AI timeout 2018-10-18 17:24:49 +11:00
phkb 4ffc64f7b8 Small fix to priority ai 2018-10-18 08:03:24 +11:00
AnotherCommander 4ba199c510
New atmosphere shader (#312) 2018-10-17 16:43:52 +03:00
phkb 4a98662e68 fix issue where Station JS AI was not triggering an alertConditionChanged event (#311) 2018-10-17 08:18:03 +03:00
AnotherCommander 73f5af67de Fixed planet shader compile error when no specular map is used. 2018-10-13 18:53:38 +02:00
AnotherCommander 28d4d5b031 Default planet shader now uses light energy conservation. Consequently, default ambient light level reduced to 0.015. 2018-10-13 12:26:49 +02:00
AnotherCommander f245be9430 Fixed typo and at the same time a Mac build warning. 2018-10-10 08:15:49 +02:00
AnotherCommander 6405ecfffa Changelog updates. 2018-10-08 20:25:01 +02:00
AnotherCommander 7b73e990a9 Enabled blending when rendering visual effects. This should enable effects to have their transparency specified in their shaders. 2018-10-06 15:26:23 +02:00
AnotherCommander a4d33aef75 Forgot to commit the default shader which actually uses the gamma_correct key setting. Here it is. 2018-10-01 13:41:45 +02:00
AnotherCommander 97f3e07041 Added the gamma_correct materials and shader materials key, which allows to specify whether the diffuse, specular, emmission and illumination maps of a material will be gamma corrected by the default shader or not. The default setting at this moment is YES and it can be adjusted in the .GNUStepDefaults file with the key no-gamma-correct. 2018-10-01 13:07:37 +02:00
AnotherCommander 9153b506d5 Fixed occasionally 'stuck' lighting when in witchspace. 2018-09-26 22:37:03 +02:00
AnotherCommander aedc53e191 Brought tests to their latest revision. 2018-09-26 12:26:15 +02:00
AnotherCommander 0509f8d8c0 Ensure that gloss input in material dictionaries is always clamped between 0.0 and 1.0. 2018-09-26 12:21:09 +02:00
phkb 1e73156d2e Reworked bug fix for default shader 2018-09-26 12:17:11 +10:00
phkb 65306062fd One more default shader small bug fix 2018-09-25 17:49:40 +10:00
AnotherCommander 8570ecf793 Reverting tone mapping entry in shader until it can be determined why it makes things look weird. 2018-09-24 20:23:52 +02:00
AnotherCommander d4ac047055 Emmission maps: Remove gamma correction at the correct place (texture, not result). 2018-09-24 12:52:31 +02:00
AnotherCommander 9178fa75c7 Added tone mapping and gamma correction steps in the default shader. Also, exponent calculations not used by the GGX part of the shader have now been optimized out and are available only in Blinn-Phong and legacy parts. 2018-09-23 12:14:38 +02:00
AnotherCommander 6224f61743 Brought again tests to their latest revision. 2018-09-20 20:45:06 +02:00
AnotherCommander faac43b773 Bring tests to their latest revision. 2018-09-20 19:21:22 +02:00
AnotherCommander 2d5a40ad11 Fixed legacy specular light on default planet shader. 2018-09-01 10:41:02 +02:00
AnotherCommander 5b9acdc02b Deprecated IOR. 2018-08-29 18:52:41 +02:00
AnotherCommander 3066c4b035 Removed f suffixes from floats for compatibility with older GLSL versions and removed obsolete IOR uniform from the default shader. 2018-08-29 18:26:20 +02:00
phkb e639490da7 Added 'use strict' to script file 2018-08-27 08:26:10 +10:00
phkb faf52de069 Merge branch 'master' of https://github.com/OoliteProject/oolite 2018-08-27 08:11:20 +10:00
phkb a128363a76 Another default shader small bug fix 2018-08-27 08:10:07 +10:00
AnotherCommander b526cff5fd Light source color is now mixed with material specular if material is non-metal, not mixed if metal. Looks like we can deprecate IOR this way. 2018-08-26 20:33:33 +02:00
AnotherCommander 4287a8e827 Corrected specular BRDF (we were passing the specular color of the lightsource to the FresnelSchlick calculation, instead of that of the material). Energy conservation is now fully in. As a result, yet another re-calibration of material light values in shipdata.plist. 2018-08-24 10:52:18 +02:00
AnotherCommander 5ec808a512
Hopefully fixed not being able to set gloss from specmap's alpha channel. 2018-08-23 15:45:25 +03:00
AnotherCommander b759505b15 Adjusted the planet shader to use the same specular BRDF as the standard one. 2018-08-22 10:57:44 +02:00