Commit Graph

70 Commits (master)

Author SHA1 Message Date
webD97 12b22905ea Add a 1px offset to sideline textures
This fixes texturing issues I noticed on Windows x64 builds of Minetest. If the white line touches the edge of
the texture, the game will render a small white line on the opposite side of the texture as well. Shaders would
make this line even bigger. We should propably open an issue at the Minetest repository.
2018-02-04 15:29:16 +01:00
Thomas--S e750bec028 Add some EU signs 2017-09-17 19:32:03 +02:00
Thomas--S d8ec7f6191 Improve Signs
* Add light_source
* Add meshes
* Allow big signs
* Reduce texture size
2017-09-17 13:38:25 +02:00
Thomas--S 481e56b721 Add Guardrail 2017-02-04 16:33:01 +01:00
Thomas--S 58f5e1a062 Add forgotten Textures 2016-09-09 18:19:30 +02:00
Thomas--S 07d2355a87 Adding Matrix Screen
Originally written by @HybridDog
Modified by @Thomas--S
2016-09-07 14:05:13 +02:00
Thomas--S 9fcc0a1328 Improvements Regarding Signs
- New structure
- EU signs finished
- Fixed sign back texture
2016-09-05 19:10:14 +02:00
Thomas--S e1b52ab98a New Sidewalk Texture
Make the sidewalk texture look a bit like pavement
to make it better distinguishable from roadmarkings.
2016-09-04 13:28:37 +02:00
webdesigner97 fd08fcfdde merge conflict 2016-07-26 12:56:32 +02:00
Thomas--S a70da71c75 Add Street Lights.
They can be used together with the street poles.
Not backwards compatible!
2016-06-29 06:06:43 +02:00
Thomas--S 7ceb743b3d (Re-)add some roadmarkings, fix a little problem with the asphalt workshop 2016-06-26 13:00:03 +02:00
Thomas--S 454e289d8b Add a barrier tape 2016-06-18 18:00:27 +02:00
webdesigner97 817866e297 Merge branch 'relaunch' of https://github.com/webdesigner97/streets into relaunch 2016-06-17 22:57:02 +02:00
Thomas--S 43f3456a79 Improve Roadwork Delineators 2016-06-17 19:16:14 +02:00
Thomas--S 5de832e7df Add a roadwork delineator 2016-06-16 21:43:20 +02:00
webdesigner97 069d20ab9c Merge branch 'relaunch' of https://github.com/webdesigner97/streets into relaunch 2016-06-14 08:29:01 +02:00
Thomas--S cb3d0bbb75 Improve Pylons. 2016-06-05 21:05:20 +02:00
Thomas--S 00587ac8db Add a pylon.
Improvements are welcome.
2016-06-05 19:55:53 +02:00
Thomas--S 399b9f07be Add a traffic fence. 2016-06-05 16:53:03 +02:00
Thomas--S d0134f9bb3 Improve roadmarking system (#78) 2016-06-03 17:10:09 -05:00
webdesigner97 13c0983625 add first set of EU signs 2016-06-03 23:46:22 +02:00
Carter Kolwey 132844bd81 Add pedestrian crossing sign/button assemblies 2016-06-02 13:17:18 -05:00
Carter Kolwey 4eaf5b5db6 Add inventory image for portable traffic light 2016-06-02 01:09:34 -05:00
Carter Kolwey 0da3203054 Fix sign backs (sort of)
This required scaling all sign textures up to the same size (I chose 512x512 to make it larger than the largest was before)
It doesn't play well with the signs that are formed from multiple textures combined (remind me why we're doing that, again?), but those are likely going to be replaced anyway.
It also causes a bit of "bleed-through" on the back, but it's close enough for now.
2016-06-02 00:39:02 -05:00
Carter Kolwey 7de7ea13f1 Re-add missing stop sign 2016-06-02 00:09:55 -05:00
Carter Kolwey 53de3d9ec2 Fix OM3-R texture 2016-06-02 00:04:04 -05:00
Carter Kolwey 18ccba8a9e Add signs using the new textures (not done yet) 2016-06-01 23:33:49 -05:00
Carter Kolwey ac4be88b35 Finish making US sign textures 2016-06-01 22:34:26 -05:00
Carter Kolwey 3335f4c7e4 Add US sign textures (WIP)
These still need:
* Background removed
* Padded (for aspect ratio)
* More variants of speed limit
* Added to sign workshop
2016-06-01 13:01:50 -05:00
webdesigner97 7da505dfef Merge branch 'relaunch' of https://github.com/webdesigner97/streets into relaunch 2016-06-01 10:06:39 +02:00
webdesigner97 0d92023981 add manual bollard and clean up 2016-06-01 10:06:07 +02:00
Thomas--S 6bd761c0d3 Make concrete compatible to technic:concrete (#75)
* Make concrete compatible to technic:concrete

* Add a sidewalk
Requested by cheapie
2016-05-31 17:54:33 -05:00
webdesigner97 91b17c8876 add bollard 2016-05-30 22:19:51 +02:00
Thomas--S 8b79e4a713 Add a traffic barrier and a blinking light. (#68)
* Add a traffic barrier.
Requires #67 for crafting recipe.
Closes #61

* Add a blinking light.
2016-05-30 15:11:39 -05:00
Thomas--S a443efcdc2 Use other back texture for square signs. (#73)
=> One texture less needed!
2016-05-30 15:06:08 -05:00
Christian a5b0072657 Merge pull request #65 from Thomas--S/steel-support-texture
New Steel Support Texture
2016-05-30 11:02:57 +02:00
webdesigner97 d3ce66a3ad update sign textures 2016-05-30 10:49:56 +02:00
Thomas--S 027a62c3c8 Add a warning sign (#69) 2016-05-29 18:48:58 -05:00
Thomas--S 0e6359ac0a New Steel Support Texture
Removed red pixels and scaled down to 32x32
2016-05-29 12:13:54 +02:00
webdesigner97 23e7ab39a6 use 16px style for background, 32px for the pictogram 2016-05-28 22:24:51 +02:00
Christian 98f3841b90 Merge pull request #51 from cheapie/relaunch
Workshop work
2016-05-28 22:03:19 +02:00
Carter Kolwey e3d127c163 Convert signs to a new system in preparation for adding a workshop 2016-05-27 18:21:42 -05:00
webdesigner97 b84f20ba5e adjust color 2016-05-27 16:49:49 +02:00
Carter Kolwey 26ceb68001 Re-add steel support 2016-05-25 23:16:24 -05:00
Carter Kolwey f0e23ae1a0 Add a few signs
They have temporary craft recipes until we get a sign machine set up
2016-05-25 22:57:24 -05:00
Carter Kolwey d5492a3492 Add lane use control signals 2016-05-25 22:26:07 -05:00
Carter Kolwey 4445a831e2 Add railroad crossing stuff
(signals and gates)
2016-05-25 22:05:52 -05:00
Carter Kolwey 344d6babc7 Add additional markings
These are the markings that originally came from infrastructure and were remade when I integrated it into roads.
2016-05-25 20:26:13 -05:00
Carter Kolwey c9348fd222 Add poles and traffic lights/beacons, with some improvements
REDYELLOW and FLASHGREEN commands added
WARN command removed (use FLASHYELLOW instead)
Aside from that, basically just copy/pasted from roads
2016-05-25 16:52:29 -05:00
Carter Kolwey f433f518c4 Convert roadworks markings to the new system 2016-05-25 15:48:40 -05:00