webD97
12b22905ea
Add a 1px offset to sideline textures
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This fixes texturing issues I noticed on Windows x64 builds of Minetest. If the white line touches the edge of
the texture, the game will render a small white line on the opposite side of the texture as well. Shaders would
make this line even bigger. We should propably open an issue at the Minetest repository.
2018-02-04 15:29:16 +01:00
Thomas--S
e750bec028
Add some EU signs
2017-09-17 19:32:03 +02:00
Thomas--S
d8ec7f6191
Improve Signs
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* Add light_source
* Add meshes
* Allow big signs
* Reduce texture size
2017-09-17 13:38:25 +02:00
Thomas--S
481e56b721
Add Guardrail
2017-02-04 16:33:01 +01:00
Thomas--S
58f5e1a062
Add forgotten Textures
2016-09-09 18:19:30 +02:00
Thomas--S
07d2355a87
Adding Matrix Screen
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Originally written by @HybridDog
Modified by @Thomas--S
2016-09-07 14:05:13 +02:00
Thomas--S
9fcc0a1328
Improvements Regarding Signs
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- New structure
- EU signs finished
- Fixed sign back texture
2016-09-05 19:10:14 +02:00
Thomas--S
e1b52ab98a
New Sidewalk Texture
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Make the sidewalk texture look a bit like pavement
to make it better distinguishable from roadmarkings.
2016-09-04 13:28:37 +02:00
webdesigner97
fd08fcfdde
merge conflict
2016-07-26 12:56:32 +02:00
Thomas--S
a70da71c75
Add Street Lights.
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They can be used together with the street poles.
Not backwards compatible!
2016-06-29 06:06:43 +02:00
Thomas--S
7ceb743b3d
(Re-)add some roadmarkings, fix a little problem with the asphalt workshop
2016-06-26 13:00:03 +02:00
Thomas--S
454e289d8b
Add a barrier tape
2016-06-18 18:00:27 +02:00
webdesigner97
817866e297
Merge branch 'relaunch' of https://github.com/webdesigner97/streets into relaunch
2016-06-17 22:57:02 +02:00
Thomas--S
43f3456a79
Improve Roadwork Delineators
2016-06-17 19:16:14 +02:00
Thomas--S
5de832e7df
Add a roadwork delineator
2016-06-16 21:43:20 +02:00
webdesigner97
069d20ab9c
Merge branch 'relaunch' of https://github.com/webdesigner97/streets into relaunch
2016-06-14 08:29:01 +02:00
Thomas--S
cb3d0bbb75
Improve Pylons.
2016-06-05 21:05:20 +02:00
Thomas--S
00587ac8db
Add a pylon.
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Improvements are welcome.
2016-06-05 19:55:53 +02:00
Thomas--S
399b9f07be
Add a traffic fence.
2016-06-05 16:53:03 +02:00
Thomas--S
d0134f9bb3
Improve roadmarking system ( #78 )
2016-06-03 17:10:09 -05:00
webdesigner97
13c0983625
add first set of EU signs
2016-06-03 23:46:22 +02:00
Carter Kolwey
132844bd81
Add pedestrian crossing sign/button assemblies
2016-06-02 13:17:18 -05:00
Carter Kolwey
4eaf5b5db6
Add inventory image for portable traffic light
2016-06-02 01:09:34 -05:00
Carter Kolwey
0da3203054
Fix sign backs (sort of)
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This required scaling all sign textures up to the same size (I chose 512x512 to make it larger than the largest was before)
It doesn't play well with the signs that are formed from multiple textures combined (remind me why we're doing that, again?), but those are likely going to be replaced anyway.
It also causes a bit of "bleed-through" on the back, but it's close enough for now.
2016-06-02 00:39:02 -05:00
Carter Kolwey
7de7ea13f1
Re-add missing stop sign
2016-06-02 00:09:55 -05:00
Carter Kolwey
53de3d9ec2
Fix OM3-R texture
2016-06-02 00:04:04 -05:00
Carter Kolwey
18ccba8a9e
Add signs using the new textures (not done yet)
2016-06-01 23:33:49 -05:00
Carter Kolwey
ac4be88b35
Finish making US sign textures
2016-06-01 22:34:26 -05:00
Carter Kolwey
3335f4c7e4
Add US sign textures (WIP)
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These still need:
* Background removed
* Padded (for aspect ratio)
* More variants of speed limit
* Added to sign workshop
2016-06-01 13:01:50 -05:00
webdesigner97
7da505dfef
Merge branch 'relaunch' of https://github.com/webdesigner97/streets into relaunch
2016-06-01 10:06:39 +02:00
webdesigner97
0d92023981
add manual bollard and clean up
2016-06-01 10:06:07 +02:00
Thomas--S
6bd761c0d3
Make concrete compatible to technic:concrete ( #75 )
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* Make concrete compatible to technic:concrete
* Add a sidewalk
Requested by cheapie
2016-05-31 17:54:33 -05:00
webdesigner97
91b17c8876
add bollard
2016-05-30 22:19:51 +02:00
Thomas--S
8b79e4a713
Add a traffic barrier and a blinking light. ( #68 )
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* Add a traffic barrier.
Requires #67 for crafting recipe.
Closes #61
* Add a blinking light.
2016-05-30 15:11:39 -05:00
Thomas--S
a443efcdc2
Use other back texture for square signs. ( #73 )
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=> One texture less needed!
2016-05-30 15:06:08 -05:00
Christian
a5b0072657
Merge pull request #65 from Thomas--S/steel-support-texture
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New Steel Support Texture
2016-05-30 11:02:57 +02:00
webdesigner97
d3ce66a3ad
update sign textures
2016-05-30 10:49:56 +02:00
Thomas--S
027a62c3c8
Add a warning sign ( #69 )
2016-05-29 18:48:58 -05:00
Thomas--S
0e6359ac0a
New Steel Support Texture
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Removed red pixels and scaled down to 32x32
2016-05-29 12:13:54 +02:00
webdesigner97
23e7ab39a6
use 16px style for background, 32px for the pictogram
2016-05-28 22:24:51 +02:00
Christian
98f3841b90
Merge pull request #51 from cheapie/relaunch
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Workshop work
2016-05-28 22:03:19 +02:00
Carter Kolwey
e3d127c163
Convert signs to a new system in preparation for adding a workshop
2016-05-27 18:21:42 -05:00
webdesigner97
b84f20ba5e
adjust color
2016-05-27 16:49:49 +02:00
Carter Kolwey
26ceb68001
Re-add steel support
2016-05-25 23:16:24 -05:00
Carter Kolwey
f0e23ae1a0
Add a few signs
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They have temporary craft recipes until we get a sign machine set up
2016-05-25 22:57:24 -05:00
Carter Kolwey
d5492a3492
Add lane use control signals
2016-05-25 22:26:07 -05:00
Carter Kolwey
4445a831e2
Add railroad crossing stuff
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(signals and gates)
2016-05-25 22:05:52 -05:00
Carter Kolwey
344d6babc7
Add additional markings
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These are the markings that originally came from infrastructure and were remade when I integrated it into roads.
2016-05-25 20:26:13 -05:00
Carter Kolwey
c9348fd222
Add poles and traffic lights/beacons, with some improvements
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REDYELLOW and FLASHGREEN commands added
WARN command removed (use FLASHYELLOW instead)
Aside from that, basically just copy/pasted from roads
2016-05-25 16:52:29 -05:00
Carter Kolwey
f433f518c4
Convert roadworks markings to the new system
2016-05-25 15:48:40 -05:00