Commit Graph

  • 598dd5a5da
    not_blocking_trans master fork-master Yiu Man Ho 2021-06-29 16:20:28 +0800
  • abc152f8cf Fix Warning Emojigit 2021-04-24 17:20:10 +0800
  • f909bfe6ff
    Delete .travis-ci.yml Christian 2018-08-04 17:39:33 +0200
  • 187f4d32d3
    Create .travis-ci.yml Christian 2018-08-04 17:37:48 +0200
  • 12b22905ea Add a 1px offset to sideline textures webD97 2018-02-04 13:19:20 +0100
  • 9d79b32d36
    Merge pull request #96 from Thomas--S/remove_workshops Christian 2018-02-03 22:01:05 +0100
  • 7a7364ce91 Workaround can be removed now Thomas--S 2018-01-31 15:00:07 +0100
  • 2ab36b2f01 Add some more contributors Thomas--S 2018-01-29 20:26:24 +0100
  • 0838bdd981 Remove old workshops Thomas--S 2017-12-16 15:07:57 +0100
  • 8ce6da5c07 Change default to streets.only_basic_stairsplus = true Thomas--S 2017-12-15 20:36:35 +0100
  • 44c2e2cf8a Signs bugfixes Thomas--S 2017-09-17 20:15:44 +0200
  • d1f3ee5d5e Add more concrete barriers Thomas--S 2017-09-17 19:58:06 +0200
  • e750bec028 Add some EU signs Thomas--S 2017-09-17 19:32:03 +0200
  • d8ec7f6191 Improve Signs Thomas--S 2017-09-17 13:38:25 +0200
  • 1ccac33c89 Fix README.md Thomas--S 2017-09-16 15:21:41 +0200
  • dd62ee45a3 Add streets.only_basic_stairsplus setting Thomas--S 2017-09-16 15:20:10 +0200
  • c2acd99a5a Remove unnecessary update_inventory(pos) Thomas--S 2017-09-08 14:11:31 +0200
  • beb8e8944d Merge pull request #94 from Thomas--S/workshop Christian 2017-08-30 15:37:20 +0200
  • 811b94d96f Add new workshop to replace old sign and asphalt workshop. Thomas--S 2017-08-19 14:17:22 +0200
  • f8615f21b3 Fix typo Thomas--S 2017-05-20 15:00:24 +0200
  • b5694fddd9 Fix crash when placing markings on unknown nodes Fixes #93 Thomas--S 2017-04-30 07:54:10 +0200
  • db6f05b186 Fix recipe problems Thomas--S 2017-04-26 05:58:59 +0200
  • 138eb8fed4 Various bugfixes and improvements Thomas--S 2017-04-13 15:03:52 +0200
  • 97266a5748 Fix typo Thomas--S 2017-04-09 13:10:39 +0200
  • 632e3be294 Reformat code Thomas--S 2017-04-01 10:33:05 +0200
  • 8fff7db84d Fix street light recipe conflict Thomas--S 2017-04-01 10:03:53 +0200
  • 6072a001cb Add a forum title picture Thomas--S 2017-03-05 12:24:08 +0100
  • 27eedcb569 Don't crash when mesecons disabled Thomas--S 2017-02-21 18:11:12 +0100
  • 71ff1f5ace Release Streets 2.0 Thomas--S 2017-02-21 16:28:45 +0100
  • 672f594cf9 Fix typo in README Thomas--S 2017-02-13 21:40:18 +0100
  • 6629cd64c0 Fix bug in streets light Thomas--S 2017-02-13 05:53:35 +0100
  • 48367fe64a Add recommended mods Thomas--S 2017-02-12 09:51:27 +0100
  • 481e56b721 Add Guardrail Thomas--S 2017-02-04 16:33:01 +0100
  • c67df39db1 Matrix Screen: Fix object duplication bug Thomas--S 2017-01-17 05:41:31 +0100
  • 40f546226d More uses for roadmarking tools Thomas--S 2017-01-13 19:58:30 +0100
  • a647584719 Fix bug in street lights Thomas--S 2017-01-13 19:30:09 +0100
  • 2f76e55060 Roadmarkings: Fix protection issues Thomas--S 2016-11-21 21:31:55 +0100
  • 6edba50c73 Light Level 15 -> Light Level 14 See minetest/minetest@3aefa5d3ce for details. Thomas--S 2016-11-02 13:48:09 +0100
  • f3e8d4d169 Change Code License to MIT All contributors (webdesigner97, cheapie, Thomas-S and HybridDog) agreed. Thomas--S 2016-10-30 16:23:06 +0100
  • 34b89c610e Make the Streets Mod Work with Minetest Commit 2ff054d Thomas--S 2016-10-19 15:58:58 +0200
  • 58f5e1a062 Add forgotten Textures Thomas--S 2016-09-09 18:19:30 +0200
  • f2da2d6f1e Adding Chainlink Fence and Preparing the mod for release Thomas--S 2016-09-08 21:52:24 +0200
  • 07d2355a87 Adding Matrix Screen Thomas--S 2016-09-07 14:05:13 +0200
  • 9fcc0a1328 Improvements Regarding Signs Thomas--S 2016-09-05 19:10:14 +0200
  • e1b52ab98a New Sidewalk Texture Thomas--S 2016-09-04 13:28:37 +0200
  • 95291bd7ec Simplify the new roadmarking system a little bit Thomas--S 2016-09-03 19:41:46 +0200
  • 9516f9c1d6 Fix a few bugs regarding the new roadmarking system Thomas--S 2016-09-03 17:03:00 +0200
  • f96e7f7c40 Change Roadmarking System Thomas--S 2016-09-03 15:15:43 +0200
  • fe7133336e Fix bug regarding minetest.is_protected The regarding functions need player names instead of objects. Thomas--S 2016-08-30 15:26:50 +0200
  • fd08fcfdde merge conflict webdesigner97 2016-07-26 12:56:32 +0200
  • e803a284a5 Improve Sign Workshop Formspec to avoid too long tabheaders. (#82) Thomas--S 2016-07-19 17:14:41 +0200
  • 93f453d3be Add rotation to offset roadmarking. Thomas--S 2016-07-13 17:07:54 +0200
  • b90ac17384 Fix bug in stairsplus registrations Thomas--S 2016-07-12 19:24:56 +0200
  • 1b6e1eb4a4 Fix a asphalt workshop bug. Thomas--S 2016-07-12 18:10:20 +0200
  • 1d99d17d8d Fix a little trafficlight bug. Thomas--S 2016-07-10 17:18:33 +0200
  • 3699df2927 Fix a little street light bug. Thomas--S 2016-07-10 16:48:08 +0200
  • 51df4d44fc Register less nodes. Thomas--S 2016-07-10 12:58:22 +0200
  • 6bd025dfd6 Add more roadmarkings Thomas--S 2016-07-10 12:48:23 +0200
  • cebeace478 Make Manhole Selection Box Equal With Nodebox Thomas--S 2016-07-09 18:30:00 +0200
  • 5308103ef7 Fix Manhole Bug Thomas--S 2016-07-09 15:02:29 +0200
  • a70da71c75 Add Street Lights. They can be used together with the street poles. Not backwards compatible! Thomas--S 2016-06-24 22:01:48 +0200
  • 7ceb743b3d (Re-)add some roadmarkings, fix a little problem with the asphalt workshop Thomas--S 2016-06-26 13:00:03 +0200
  • 31c536526b Change collsion box of steel support a bit. Thomas--S 2016-06-24 22:05:05 +0200
  • 454e289d8b Add a barrier tape Thomas--S 2016-06-18 18:00:27 +0200
  • 817866e297 Merge branch 'relaunch' of https://github.com/webdesigner97/streets into relaunch webdesigner97 2016-06-17 22:57:02 +0200
  • 43f3456a79 Improve Roadwork Delineators Thomas--S 2016-06-17 19:16:14 +0200
  • 5de832e7df Add a roadwork delineator Thomas--S 2016-06-16 21:43:20 +0200
  • 069d20ab9c Merge branch 'relaunch' of https://github.com/webdesigner97/streets into relaunch webdesigner97 2016-06-14 08:29:01 +0200
  • 21e54c90b0 Add a license for code. (#83) Thomas--S 2016-06-14 05:45:58 +0200
  • b3e25b2162 Merge branch 'delineator' into relaunch Thomas--S 2016-06-11 13:30:02 +0200
  • f7636a231f Improve delineators. Thomas--S 2016-06-11 13:16:53 +0200
  • eda0fe0930 Merge remote-tracking branch 'upstream/relaunch' into relaunch Thomas--S 2016-06-11 13:27:29 +0200
  • 0811d18ca1 Improve delineators. Thomas--S 2016-06-11 13:16:53 +0200
  • 51bd3c301b Improve delineators. Thomas--S 2016-06-11 13:16:53 +0200
  • 572e5458e1 Make street signs compatible with street poles. Thomas--S 2016-06-11 11:17:57 +0200
  • ad829ec2e3 Add drop field to manhole and protection support. Thomas--S 2016-06-07 21:16:21 +0200
  • 76c6939a2a Improve traffic fence nodebox. Thomas--S 2016-06-06 06:14:07 +0200
  • dc9a427d82 Make crafting dependencies optional Thomas--S 2016-06-06 05:41:22 +0200
  • b0c4b65ce7 Add more types of street poles. (#81) Thomas--S 2016-06-06 01:00:20 +0200
  • cb3d0bbb75 Improve Pylons. Thomas--S 2016-06-05 21:05:20 +0200
  • 00587ac8db Add a pylon. Improvements are welcome. Thomas--S 2016-06-05 19:55:53 +0200
  • 399b9f07be Add a traffic fence. Thomas--S 2016-06-05 16:53:03 +0200
  • 36f164e1f6 Bollard is now up when having no signal. (#79) Thomas--S 2016-06-04 00:13:52 +0200
  • d0134f9bb3 Improve roadmarking system (#78) Thomas--S 2016-06-04 00:10:09 +0200
  • 13c0983625 add first set of EU signs webdesigner97 2016-06-03 23:46:22 +0200
  • 56ea0e84dd improve style webdesigner97 2016-06-03 23:09:10 +0200
  • 5a0ff5e589 Fix bollard behavior The bollards were previously changing state every time they got a mesecons signal, which broke things when 2+ mesecons were connected, and generally resulted in strange behavior otherwise. Carter Kolwey 2016-06-02 13:26:38 -0500
  • 132844bd81 Add pedestrian crossing sign/button assemblies Carter Kolwey 2016-06-02 13:17:18 -0500
  • 4eaf5b5db6 Add inventory image for portable traffic light Carter Kolwey 2016-06-02 01:09:34 -0500
  • 1255253ce2 Add craft recipe for portable traffic light Carter Kolwey 2016-06-02 00:59:57 -0500
  • c58bdc81ef Allow taking templates from the workshops in creative mode There's no point in making the user put supplies in the machine if they can just grab them from the creative inventory. Behavior in survival mode is unchanged. Carter Kolwey 2016-06-02 00:54:22 -0500
  • 0da3203054 Fix sign backs (sort of) This required scaling all sign textures up to the same size (I chose 512x512 to make it larger than the largest was before) It doesn't play well with the signs that are formed from multiple textures combined (remind me why we're doing that, again?), but those are likely going to be replaced anyway. It also causes a bit of "bleed-through" on the back, but it's close enough for now. Carter Kolwey 2016-06-02 00:39:02 -0500
  • 7de7ea13f1 Re-add missing stop sign Carter Kolwey 2016-06-02 00:09:55 -0500
  • 53de3d9ec2 Fix OM3-R texture Carter Kolwey 2016-06-02 00:04:04 -0500
  • 9f656cdda1 Add pagination to the sign workshop (needed with this many signs) Carter Kolwey 2016-06-02 00:02:54 -0500
  • 18ccba8a9e Add signs using the new textures (not done yet) Carter Kolwey 2016-06-01 23:33:49 -0500
  • ac4be88b35 Finish making US sign textures Carter Kolwey 2016-06-01 22:34:26 -0500
  • 95f75142dc Add protection support to manual bollard (#77) Thomas--S 2016-06-01 20:56:21 +0200
  • 3335f4c7e4 Add US sign textures (WIP) These still need: * Background removed * Padded (for aspect ratio) * More variants of speed limit * Added to sign workshop Carter Kolwey 2016-06-01 13:01:50 -0500
  • 55e4447747 Add description for manual bollard (required for it to work correctly with unified_inventory) Also put the "down" versions in the not_in_creative_inventory group Carter Kolwey 2016-06-01 11:47:52 -0500