1.7 KiB
TNTTAG
Gameplay
At the start of the game, one or more players are chosen at random. These players are forced to carry TNT which will explode soon! Players carrying TNT are called "taggers". As a tagger, you have to chase any other player and punch them so they have to carry the TNT instead. When the TNT timer reaches 0, it will explode together with the tagger holding. The tagger is eliminated.
Once the TNT has gone boom, there's a short pause, then the next "wave" begins with new player(s) being chosen at random to become taggers.
Players will explode that way, one after another, until only one is left. The last player standing wins the game.
HUD indicators
On the top of the screen, there are several indicators in the Heads-Up Display (HUD) showing info about the game.
From left to right:
- Status: Shows whether there is an active TNT in the game ("play" icon) or if it's in pause mode ("pause" icon).
- Player count: Shows the number of remaining and total players
- TNT timer: How many seconds remain on the TNT timer. Shows "-" during a pause.
- Wave: Shows the current and final wave (i.e. round)
Setting up
Create an own arena
Use this chat command:
/arenas create tnttag <arena> <minplayers:int> <maxplayers:int>
Schematics for your arenas
Find nice arenas here: https://codeberg.org/debiankaios/tnttag_arenas
Edit your own arena
Warning about timers
Don't set the arena timer. It won't change anything. Set the wavetime
in
the arena settings instead for the time of each wave.
Licensing / Credits
Main license: See LICENSE.txt
Media license: See LICENSE_MEDIA.txt
, textures/license.txt
and sounds/LICENSE.txt