tnttag-cd2025/README.md

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# TNTTAG
## Gameplay
At the start of the game, one or more players are chosen
at random. These players are forced to carry TNT which
will explode soon! Players carrying TNT are called "taggers".
As a tagger, you have to chase any other player and
punch them so they have to carry the TNT instead.
When the TNT timer reaches 0, it will explode together with
the tagger holding. The tagger is eliminated.
Once the TNT has gone boom, there's a short pause, then
the next "wave" begins with new player(s) being chosen
at random to become taggers.
Players will explode that way, one after another, until only
one is left. The last player standing wins the game.
## HUD indicators
On the top of the screen, there are several indicators in the
Heads-Up Display (HUD) showing info about the game.
From left to right:
1. Status: Shows whether there is an active TNT in the game
("play" icon) or if it's in pause mode ("pause" icon).
2. Player count: Shows the number of remaining and total players
3. TNT timer: How many seconds remain on the TNT timer.
Shows "-" during a pause.
4. Wave: Shows the current and final wave (i.e. round)
## Setting up
### Create an own arena
Use this chat command:
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`/arenas create tnttag <arena> <minplayers:int> <maxplayers:int>`
### Schematics for your arenas
Find nice arenas here: <https://codeberg.org/debiankaios/tnttag_arenas>
### Edit your own arena
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#### Warning about timers
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Don't set the arena timer. It won't change anything. Set the `wavetime` in
the arena settings instead for the time of each wave.
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## Licensing / Credits
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Main license: See `LICENSE.txt`
Media license: See `LICENSE_MEDIA.txt`, `textures/license.txt` and `sounds/LICENSE.txt`