2022-10-03 14:01:17 +02:00
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# TNTTAG
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2023-08-01 23:22:44 +00:00
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## Gameplay
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At the start of the game, one or more players are chosen
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at random. These players are forced to carry TNT which
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will explode soon! Players carrying TNT are called "taggers".
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As a tagger, you have to chase any other player and
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punch them so they have to carry the TNT instead.
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When the TNT timer reaches 0, it will explode together with
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the tagger holding. The tagger is eliminated.
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Once the TNT has gone boom, there's a short pause, then
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the next "wave" begins with new player(s) being chosen
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at random to become taggers.
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Players will explode that way, one after another, until only
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one is left. The last player standing wins the game.
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## HUD indicators
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On the top of the screen, there are several indicators in the
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Heads-Up Display (HUD) showing info about the game.
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2022-10-03 14:01:17 +02:00
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2023-08-01 23:22:44 +00:00
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From left to right:
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1. Status: Shows whether there is an active TNT in the game
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("play" icon) or if it's in pause mode ("pause" icon).
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2. Player count: Shows the number of remaining and total players
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3. TNT timer: How many seconds remain on the TNT timer.
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Shows "-" during a pause.
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4. Wave: Shows the current and final wave (i.e. round)
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## Setting up
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### Create an own arena
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Use this chat command:
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2023-08-02 01:44:44 +02:00
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`/arenas create tnttag <arena> <minplayers:int> <maxplayers:int>`
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2022-10-03 14:01:17 +02:00
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2023-08-01 23:22:44 +00:00
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### Schematics for your arenas
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2023-08-01 23:22:44 +00:00
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Find nice arenas here: <https://codeberg.org/debiankaios/tnttag_arenas>
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2022-10-03 14:01:17 +02:00
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2023-08-01 23:22:44 +00:00
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### Edit your own arena
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2022-10-03 17:41:20 +02:00
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2023-08-01 23:22:44 +00:00
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#### Warning about timers
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2022-10-03 17:41:20 +02:00
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2023-08-01 23:22:44 +00:00
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Don't set the arena timer. It won't change anything. Set the `wavetime` in
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the arena settings instead for the time of each wave.
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2022-10-06 14:34:35 +02:00
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2023-08-01 23:22:44 +00:00
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## Licensing / Credits
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2022-10-06 14:34:35 +02:00
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2023-08-01 23:22:44 +00:00
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Main license: See `LICENSE.txt`
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Media license: See `LICENSE_MEDIA.txt`, `textures/license.txt` and `sounds/LICENSE.txt`
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