irrlicht/tests/media
hybrid f22fe54680 Add another test for pixel exact 2d rendering
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3826 dfc29bdd-3216-0410-991c-e03cc46cb475
2011-06-08 17:06:44 +00:00
..
file_with_path Add a test for proper file loading from archives, despite two files in the archive have the same name. 2011-01-05 18:09:58 +00:00
Burning's Video-2dmatFilter.png Added scaling draw2dimage method to burnings video. This fix is based on code submission from Auria. 2011-05-05 14:25:34 +00:00
Burning's Video-addBlend2D.png Add gui image for 2dmaterial test. Enable anti-aliasing in aa test. 2010-09-12 11:05:32 +00:00
Burning's Video-ambient-lighting.png Unit tests update. Remove version number from Burning driver name. Rename reference images. Temporarily elide the vector2d<s32> / vector3d<s32> tests to allow for the re-introduced bug in vectorXd<T>::normalize(). 2009-02-09 19:25:36 +00:00
Burning's Video-b3dAnimation.png Added bbox testing for skinned meshes. 2009-10-28 15:56:14 +00:00
Burning's Video-b3dJointPosition.png Merged revisions 3089-3138 from 1.7 branch. Full merge, all changes from 1.7 beta phase up to now are included. 2010-01-08 11:46:38 +00:00
Burning's Video-draw2DImage4cFilter.png Added scaling draw2dimage method to burnings video. This fix is based on code submission from Auria. 2011-05-05 14:25:34 +00:00
Burning's Video-draw2DImageRTT.png Fix transformation matrices for OpenGL rendering after setRenderTarget. 2010-12-07 16:21:43 +00:00
Burning's Video-drawPixel.png Merged from 1.7 branch, revisions 3358-3364. This was the revert of the win32 device change, which caused most test fails, and a few test updates. Moreover, updated the reference screenshots for burnings video tests. These all seemed to be correct (just the lights test was a little strong?) 2010-07-18 15:47:00 +00:00
Burning's Video-drawRectOutline.png Unit tests update. Remove version number from Burning driver name. Rename reference images. Temporarily elide the vector2d<s32> / vector3d<s32> tests to allow for the re-introduced bug in vectorXd<T>::normalize(). 2009-02-09 19:25:36 +00:00
Burning's Video-flyCircleAnimator.png Merged from 1.7 branch, revisions 3358-3364. This was the revert of the win32 device change, which caused most test fails, and a few test updates. Moreover, updated the reference screenshots for burnings video tests. These all seemed to be correct (just the lights test was a little strong?) 2010-07-18 15:47:00 +00:00
Burning's Video-guiDisabledMenu.png Added two macros to call tests for all drivers, or for all hw drivers, with just one call. 2011-06-07 21:09:32 +00:00
Burning's Video-lightType.png Merged from 1.7 branch, revisions 3358-3364. This was the revert of the win32 device change, which caused most test fails, and a few test updates. Moreover, updated the reference screenshots for burnings video tests. These all seemed to be correct (just the lights test was a little strong?) 2010-07-18 15:47:00 +00:00
Burning's Video-lightmaps.png Add test for correct rendering of bsp example with all drivers. 2009-10-20 15:57:15 +00:00
Burning's Video-loadScene.png Test case fixed with latest changes for relative texture names. 2011-05-09 12:53:53 +00:00
Burning's Video-makeColorKeyTexture-new.png Changes in 1.6 TA 2009-02-10 15:08:23 +00:00
Burning's Video-makeColorKeyTexture-old.png Changes in 1.6 TA 2009-02-10 15:08:23 +00:00
Burning's Video-md2Animation.png Changes in 1.6 TA 2009-02-10 15:08:23 +00:00
Burning's Video-meshTransform.png Merge revisions 3139:3171 from 1.7 branch. Many new tests and bug fixes. 2010-01-23 16:53:15 +00:00
Burning's Video-multiTexture.png Add a test which tries to reproduce a bug mentioned by REDDemon. Works correctly here, though. 2010-12-11 10:33:11 +00:00
Burning's Video-orthoCam.png Merged from 1.7 branch, revisions 3358-3364. This was the revert of the win32 device change, which caused most test fails, and a few test updates. Moreover, updated the reference screenshots for burnings video tests. These all seemed to be correct (just the lights test was a little strong?) 2010-07-18 15:47:00 +00:00
Burning's Video-pixelAccuracy.png Add a test case for correctly aligned pixel rendering. Not yet working for Direct3d 2011-05-01 17:30:28 +00:00
Burning's Video-planeMatrix-scaledClip.png Merged from 1.7 branch, revisions 3358-3364. This was the revert of the win32 device change, which caused most test fails, and a few test updates. Moreover, updated the reference screenshots for burnings video tests. These all seemed to be correct (just the lights test was a little strong?) 2010-07-18 15:47:00 +00:00
Burning's Video-projMat.png Add rogerborg's irrString assignment allocation patch and a testcase. 2009-11-03 16:45:39 +00:00
Burning's Video-renderMipmap.png Add correct screenshots for mipmap render test, forgot to add this in last commit 2011-05-26 20:53:09 +00:00
Burning's Video-rttAndAntiAlias.png Fix bug which showed up when RTT and text were used in the same scene. I have removed the old RTT checks in 2d methods, and placed a global fix for the texture matrix into the 2d mode setting. 2010-12-11 16:52:12 +00:00
Burning's Video-rttAndText.png Added scaling draw2dimage method to burnings video. This fix is based on code submission from Auria. 2011-05-05 14:25:34 +00:00
Burning's Video-rttWith2DImage.png Add rtt test case from stefbuet. 2009-11-04 11:58:55 +00:00
Burning's Video-terrainGap.png Added two macros to call tests for all drivers, or for all hw drivers, with just one call. 2011-06-07 21:09:32 +00:00
Burning's Video-terrainSceneNode-1.png Added two macros to call tests for all drivers, or for all hw drivers, with just one call. 2011-06-07 21:09:32 +00:00
Burning's Video-terrainSceneNode-2.png Added two macros to call tests for all drivers, or for all hw drivers, with just one call. 2011-06-07 21:09:32 +00:00
Burning's Video-testGeometryCreator.png Merged from 1.7 branch, revisions 3358-3364. This was the revert of the win32 device change, which caused most test fails, and a few test updates. Moreover, updated the reference screenshots for burnings video tests. These all seemed to be correct (just the lights test was a little strong?) 2010-07-18 15:47:00 +00:00
Burning's Video-testTerrainMesh.png Add some more tests and fix a problem with transparency in the transparent_refelction_2_layers material as found by xDan. 2010-09-05 21:56:01 +00:00
Burning's Video-textureRenderStates.png Unit tests update. Remove version number from Burning driver name. Rename reference images. Temporarily elide the vector2d<s32> / vector3d<s32> tests to allow for the re-introduced bug in vectorXd<T>::normalize(). 2009-02-09 19:25:36 +00:00
Burning's Video-transparentAddColor.png Add some more tests and fix a problem with transparency in the transparent_refelction_2_layers material as found by xDan. 2010-09-05 21:56:01 +00:00
Burning's Video-transparentAlphaChannel.png Add some more tests and fix a problem with transparency in the transparent_refelction_2_layers material as found by xDan. 2010-09-05 21:56:01 +00:00
Burning's Video-transparentAlphaChannelRef.png Changes in 1.6 TA 2009-02-10 15:08:23 +00:00
Burning's Video-transparentReflection2Layer.png Correct test image. 2010-09-05 22:56:32 +00:00
Burning's Video-transparentVertexAlpha.png Add some more tests and fix a problem with transparency in the transparent_refelction_2_layers material as found by xDan. 2010-09-05 21:56:01 +00:00
Burning's Video-transparentVertexAlphaChannelMore.png Fix vertex alpha blending, as found by darktib 2010-09-07 10:41:31 +00:00
Burning's Video-viewPortText.png Fix the text scene node placing in viewports. The problem was, that the calculation took the absolute viewport dimension into account, while rendering into the viewport requires the screenwidth to be taken. Hence, the text was usually misplaced. The collision method can still be used for this mixed mode calculation (get screen coordinate during viewport rendering, use it for full screen rendering), but requires an additional parameter. 2010-12-07 15:22:58 +00:00
Direct3D 8.1-addBlend2D.png Add gui image for 2dmaterial test. Enable anti-aliasing in aa test. 2010-09-12 11:05:32 +00:00
Direct3D 8.1-drawPixel.png http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=31496 2008-12-17 11:28:16 +00:00
Direct3D 8.1-lightType.png Add a test for different light effects. 2010-02-06 17:05:49 +00:00
Direct3D 8.1-lightmaps.png Add access to miplevels in addTexture, texture->lock, and texture->regenerateMipMapLevels. 2009-11-21 23:24:31 +00:00
Direct3D 8.1-orthoCam.png New test for orthogonal Cameras. 2010-02-06 23:29:21 +00:00
Direct3D 8.1-rttWith2DImage.png Add access to miplevels in addTexture, texture->lock, and texture->regenerateMipMapLevels. 2009-11-21 23:24:31 +00:00
Direct3D 8.1-stencilSelfShadow.png Add test for self-shadowing 2010-02-07 12:16:07 +00:00
Direct3D 8.1-stencilShadow.png Add test for stencil shadows with normal projection matrix. 2010-02-07 11:54:50 +00:00
Direct3D 8.1-textureMatrixInMixedScenes.png Merged revisions 3089-3138 from 1.7 branch. Full merge, all changes from 1.7 beta phase up to now are included. 2010-01-08 11:46:38 +00:00
Direct3D 8.1-textureRenderStates.png Adding an optional light manager that allows hardware lights to be turned on and off before each scene node is rendered. This can be used to produce "zoned" lighting. 2009-01-12 10:55:39 +00:00
Direct3D 9.0-2dmatFilter.png New test for filtering 2d renders through 2dmaterial. 2010-12-12 21:41:16 +00:00
Direct3D 9.0-addBlend2D.png New test for filtering 2d renders through 2dmaterial. 2010-12-12 21:41:16 +00:00
Direct3D 9.0-draw2DImage4cFilter.png Added a test case for 2d filtering, provided by Auria from STK team. Fixed a bug in the OpenGL render settings. 2011-05-01 21:54:59 +00:00
Direct3D 9.0-draw2DImagePNG.png Fix png loader warning, also reordered transform calls such that only one test requires a late place after the read_update call. Added a test case which tests paletted png file loading and rendering. 2011-05-17 17:48:06 +00:00
Direct3D 9.0-draw2DImageRTT.png Fix transformation matrices for OpenGL rendering after setRenderTarget. 2010-12-07 16:21:43 +00:00
Direct3D 9.0-drawPixel.png Merged from 1.5 branch to trunk, all changes from 1933 to 1953. Camera and animation fixes, project file updates, etc. 2008-12-15 14:18:11 +00:00
Direct3D 9.0-drawRectOutline.png git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3409 dfc29bdd-3216-0410-991c-e03cc46cb475 2010-09-13 11:24:14 +00:00
Direct3D 9.0-lightType.png Add a test for different light effects. 2010-02-06 17:05:49 +00:00
Direct3D 9.0-lightmaps.png Add dx9 screenshot 2009-10-20 16:18:29 +00:00
Direct3D 9.0-lineAntiAliasing.png Add gui image for 2dmaterial test. Enable anti-aliasing in aa test. 2010-09-12 11:05:32 +00:00
Direct3D 9.0-mrt.png Add a test case for mrt usage. Based on code by wing64. 2010-09-14 09:26:03 +00:00
Direct3D 9.0-mrt2.png Real fix for the MRT problem. Last time only parts of the problem were fixed. Now, all RTT states should be fixed again. Also, test results are commited and work for both drivers. 2010-12-23 13:49:37 +00:00
Direct3D 9.0-multiTexture.png Add a test which tries to reproduce a bug mentioned by REDDemon. Works correctly here, though. 2010-12-11 10:33:11 +00:00
Direct3D 9.0-orthoCam.png New test for orthogonal Cameras. 2010-02-06 23:29:21 +00:00
Direct3D 9.0-orthoStencil.png Add test for stencil shadows with normal projection matrix. 2010-02-07 11:54:50 +00:00
Direct3D 9.0-pixelAccuracy.png Add a test case for correctly aligned pixel rendering. Not yet working for Direct3d 2011-05-01 17:30:28 +00:00
Direct3D 9.0-polygonBack.png Add test case for polygon offset (depth bias) 2011-04-21 17:24:35 +00:00
Direct3D 9.0-polygonFront.png Add test case for polygon offset (depth bias) 2011-04-21 17:24:35 +00:00
Direct3D 9.0-projMat.png Enable test for projection matrix. I have removed the projection matrix tweak from OpenGL driver, as it does not seem to have any effect. At least no good one. 2010-12-11 17:11:30 +00:00
Direct3D 9.0-renderMipmap.png Add correct screenshots for mipmap render test, forgot to add this in last commit 2011-05-26 20:53:09 +00:00
Direct3D 9.0-rttAndAntiAlias.png Fix bug which showed up when RTT and text were used in the same scene. I have removed the old RTT checks in 2d methods, and placed a global fix for the texture matrix into the 2d mode setting. 2010-12-11 16:52:12 +00:00
Direct3D 9.0-rttAndText.png Fixed the reference images, which have changed due to the text position changes in the 1.7 branch. We are using long texts, hence an empty line had been added in the beginning. This was wrong and fixed in the 1.7 branch already. Now our test had to be fixed as well. 2010-12-21 16:28:37 +00:00
Direct3D 9.0-rttWith2DImage.png Fix DirectX issues in tests, start with vector3d comparison tests. 2009-11-10 23:51:30 +00:00
Direct3D 9.0-stencilSelfShadow.png Merged from 1.7 branch, revisions 3358-3364. This was the revert of the win32 device change, which caused most test fails, and a few test updates. Moreover, updated the reference screenshots for burnings video tests. These all seemed to be correct (just the lights test was a little strong?) 2010-07-18 15:47:00 +00:00
Direct3D 9.0-stencilShadow.png Merged from 1.7 branch, revisions 3358-3364. This was the revert of the win32 device change, which caused most test fails, and a few test updates. Moreover, updated the reference screenshots for burnings video tests. These all seemed to be correct (just the lights test was a little strong?) 2010-07-18 15:47:00 +00:00
Direct3D 9.0-textureMatrix.png Fix OpenGL texture matrix setup, found by pc0de. Sorry for the inconvenience, was probably very late when I changed that code. 2010-12-28 19:12:50 +00:00
Direct3D 9.0-textureMatrix2.png Fix OpenGL texture matrix setup, found by pc0de. Sorry for the inconvenience, was probably very late when I changed that code. 2010-12-28 19:12:50 +00:00
Direct3D 9.0-textureMatrixInMixedScenes.png The checkbox color seems to have changed. Please check if this was intended! 2010-12-06 15:23:49 +00:00
Direct3D 9.0-textureRenderStates.png Merged revisions 1972:2004 from 1.5 branch, except for some revisions which seemed to be merged already. MD2 loader updated, terrain node fixed, opengl texture handling fixed. 2008-12-30 11:13:22 +00:00
Direct3D 9.0-transparentAddColor.png Add some more tests and fix a problem with transparency in the transparent_refelction_2_layers material as found by xDan. 2010-09-05 21:56:01 +00:00
Direct3D 9.0-transparentAlphaChannel.png Add some more tests and fix a problem with transparency in the transparent_refelction_2_layers material as found by xDan. 2010-09-05 21:56:01 +00:00
Direct3D 9.0-transparentAlphaChannelRef.png Merged from 1.5 branch to trunk, all changes from 2042 to 2071. cursor setVisible fix, OSX FPS cam fix, ALPHA_CHANNEL_REF fix, new method draw2dRectOutline, setOverrideFont fixes, getCollisisonPoint distance bug fix. 2009-01-14 12:37:51 +00:00
Direct3D 9.0-transparentReflection2Layer.png Add some more tests and fix a problem with transparency in the transparent_refelction_2_layers material as found by xDan. 2010-09-05 21:56:01 +00:00
Direct3D 9.0-transparentVertexAlpha.png Fix vertex alpha blending, as found by darktib 2010-09-07 10:41:31 +00:00
Direct3D 9.0-transparentVertexAlphaChannelMore.png Fix vertex alpha blending, as found by darktib 2010-09-07 10:41:31 +00:00
Direct3D 9.0-viewPortText.png Fix the text scene node placing in viewports. The problem was, that the calculation took the absolute viewport dimension into account, while rendering into the viewport requires the screenwidth to be taken. Hence, the text was usually misplaced. The collision method can still be used for this mixed mode calculation (get screen coordinate during viewport rendering, use it for full screen rendering), but requires an additional parameter. 2010-12-07 15:22:58 +00:00
Irrlicht Software Driver 1.0-createImage.png Merged from trunk, revisions 3366-3387. A few bug fixes all over the place. 2010-09-05 19:33:06 +00:00
Irrlicht Software Driver 1.0-draw2DImageRTT.png Fix transformation matrices for OpenGL rendering after setRenderTarget. 2010-12-07 16:21:43 +00:00
Irrlicht Software Driver 1.0-drawPixel.png Adapt test suite to recent changes. 2009-05-16 18:11:11 +00:00
Irrlicht Software Driver 1.0-drawRectOutline.png git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3409 dfc29bdd-3216-0410-991c-e03cc46cb475 2010-09-13 11:24:14 +00:00
Irrlicht Software Driver 1.0-makeColorKeyTexture-new.png Adapt test suite to recent changes. 2009-05-16 18:11:11 +00:00
Irrlicht Software Driver 1.0-makeColorKeyTexture-old.png Adapt test suite to recent changes. 2009-05-16 18:11:11 +00:00
Irrlicht Software Driver 1.0-multiTexture.png Add a test which tries to reproduce a bug mentioned by REDDemon. Works correctly here, though. 2010-12-11 10:33:11 +00:00
Irrlicht Software Driver 1.0-pixelAccuracy.png Add a test case for correctly aligned pixel rendering. Not yet working for Direct3d 2011-05-01 17:30:28 +00:00
Irrlicht Software Driver 1.0-projMat.png Added two macros to call tests for all drivers, or for all hw drivers, with just one call. 2011-06-07 21:09:32 +00:00
Irrlicht Software Driver 1.0-rttAndText.png Fixed the reference images, which have changed due to the text position changes in the 1.7 branch. We are using long texts, hence an empty line had been added in the beginning. This was wrong and fixed in the 1.7 branch already. Now our test had to be fixed as well. 2010-12-21 16:28:37 +00:00
Irrlicht Software Driver 1.0-rttWith2DImage.png Add rtt test case from stefbuet. 2009-11-04 11:58:55 +00:00
Irrlicht Software Driver 1.0-softwareDevice-rotatedClip.png Adapt test suite to recent changes. 2009-05-16 18:11:11 +00:00
Irrlicht Software Driver 1.0-textureRenderStates.png Adapt test suite to recent changes. 2009-05-16 18:11:11 +00:00
Irrlicht Software Driver 1.0-viewPortText.png Fix the text scene node placing in viewports. The problem was, that the calculation took the absolute viewport dimension into account, while rendering into the viewport requires the screenwidth to be taken. Hence, the text was usually misplaced. The collision method can still be used for this mixed mode calculation (get screen coordinate during viewport rendering, use it for full screen rendering), but requires an additional parameter. 2010-12-07 15:22:58 +00:00
Monty.zip Fix reading zip files with incomplete local file headers. These require proper support for the central directory, which is now implemented. Thanks to hiker for supplying such a file. 2011-01-07 16:33:15 +00:00
OpenGL-2dmatFilter.png New test for filtering 2d renders through 2dmaterial. 2010-12-12 21:41:16 +00:00
OpenGL-addBlend2D.png New test for filtering 2d renders through 2dmaterial. 2010-12-12 21:41:16 +00:00
OpenGL-draw2DImage4cFilter.png Added a test case for 2d filtering, provided by Auria from STK team. Fixed a bug in the OpenGL render settings. 2011-05-01 21:54:59 +00:00
OpenGL-draw2DImagePNG.png Fix png loader warning, also reordered transform calls such that only one test requires a late place after the read_update call. Added a test case which tests paletted png file loading and rendering. 2011-05-17 17:48:06 +00:00
OpenGL-draw2DImageRTT.png Fix transformation matrices for OpenGL rendering after setRenderTarget. 2010-12-07 16:21:43 +00:00
OpenGL-drawPixel.png Merged revisions 1885:1912 from 1.5 branch. More unit tests and bug fixes. 2008-12-03 22:26:53 +00:00
OpenGL-drawRectOutline.png git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3409 dfc29bdd-3216-0410-991c-e03cc46cb475 2010-09-13 11:24:14 +00:00
OpenGL-lightType.png Add a test for different light effects. 2010-02-06 17:05:49 +00:00
OpenGL-lightmaps.png Add test for correct rendering of bsp example with all drivers. 2009-10-20 15:57:15 +00:00
OpenGL-lineAntiAliasing.png Add gui image for 2dmaterial test. Enable anti-aliasing in aa test. 2010-09-12 11:05:32 +00:00
OpenGL-mrt.png Add a test case for mrt usage. Based on code by wing64. 2010-09-14 09:26:03 +00:00
OpenGL-mrt2.png Real fix for the MRT problem. Last time only parts of the problem were fixed. Now, all RTT states should be fixed again. Also, test results are commited and work for both drivers. 2010-12-23 13:49:37 +00:00
OpenGL-multiTexture.png Add a test which tries to reproduce a bug mentioned by REDDemon. Works correctly here, though. 2010-12-11 10:33:11 +00:00
OpenGL-orthoCam.png New test for orthogonal Cameras. 2010-02-06 23:29:21 +00:00
OpenGL-orthoStencil.png Add test for stencil shadows with normal projection matrix. 2010-02-07 11:54:50 +00:00
OpenGL-pixelAccuracy.png Add a test case for correctly aligned pixel rendering. Not yet working for Direct3d 2011-05-01 17:30:28 +00:00
OpenGL-polygonBack.png Add test case for polygon offset (depth bias) 2011-04-21 17:24:35 +00:00
OpenGL-polygonFront.png Add test case for polygon offset (depth bias) 2011-04-21 17:24:35 +00:00
OpenGL-projMat.png Add rogerborg's irrString assignment allocation patch and a testcase. 2009-11-03 16:45:39 +00:00
OpenGL-renderMipmap.png Add correct screenshots for mipmap render test, forgot to add this in last commit 2011-05-26 20:53:09 +00:00
OpenGL-rttAndAntiAlias.png Fix bug which showed up when RTT and text were used in the same scene. I have removed the old RTT checks in 2d methods, and placed a global fix for the texture matrix into the 2d mode setting. 2010-12-11 16:52:12 +00:00
OpenGL-rttAndText.png Fixed the reference images, which have changed due to the text position changes in the 1.7 branch. We are using long texts, hence an empty line had been added in the beginning. This was wrong and fixed in the 1.7 branch already. Now our test had to be fixed as well. 2010-12-21 16:28:37 +00:00
OpenGL-rttWith2DImage.png Add rtt test case from stefbuet. 2009-11-04 11:58:55 +00:00
OpenGL-stencilSelfShadow.png Add test for self-shadowing 2010-02-07 12:16:07 +00:00
OpenGL-stencilShadow.png Add test for stencil shadows with normal projection matrix. 2010-02-07 11:54:50 +00:00
OpenGL-textureMatrix.png Fix OpenGL texture matrix setup, found by pc0de. Sorry for the inconvenience, was probably very late when I changed that code. 2010-12-28 19:12:50 +00:00
OpenGL-textureMatrix2.png Fix OpenGL texture matrix setup, found by pc0de. Sorry for the inconvenience, was probably very late when I changed that code. 2010-12-28 19:12:50 +00:00
OpenGL-textureMatrixInMixedScenes.png The checkbox color seems to have changed. Please check if this was intended! 2010-12-06 15:23:49 +00:00
OpenGL-textureRenderStates.png Merged revisions 1972:2004 from 1.5 branch, except for some revisions which seemed to be merged already. MD2 loader updated, terrain node fixed, opengl texture handling fixed. 2008-12-30 11:13:22 +00:00
OpenGL-transparentAddColor.png Add some more tests and fix a problem with transparency in the transparent_refelction_2_layers material as found by xDan. 2010-09-05 21:56:01 +00:00
OpenGL-transparentAlphaChannel.png Add some more tests and fix a problem with transparency in the transparent_refelction_2_layers material as found by xDan. 2010-09-05 21:56:01 +00:00
OpenGL-transparentAlphaChannelRef.png Merged revisions 3172:3197 from 1.7 branch. Some more bug fixes and doc updates from the 1.7 beta phase. 2010-02-02 20:53:57 +00:00
OpenGL-transparentReflection2Layer.png Disabled the opengl test for reflection transparent material. 2010-12-12 23:04:13 +00:00
OpenGL-transparentVertexAlpha.png Fix vertex alpha blending, as found by darktib 2010-09-07 10:41:31 +00:00
OpenGL-transparentVertexAlphaChannelMore.png Fix vertex alpha blending, as found by darktib 2010-09-07 10:41:31 +00:00
OpenGL-viewPortText.png Fix the text scene node placing in viewports. The problem was, that the calculation took the absolute viewport dimension into account, while rendering into the viewport requires the screenwidth to be taken. Hence, the text was usually misplaced. The collision method can still be used for this mixed mode calculation (get screen coordinate during viewport rendering, use it for full screen rendering), but requires an additional parameter. 2010-12-07 15:22:58 +00:00
RedbrushAlpha-0.25.png Fix png loader warning, also reordered transform calls such that only one test requires a late place after the read_update call. Added a test case which tests paletted png file loading and rendering. 2011-05-17 17:48:06 +00:00
attributes.xml Merged from 1.7 branch, revisions 3358-3364. This was the revert of the win32 device change, which caused most test fails, and a few test updates. Moreover, updated the reference screenshots for burnings video tests. These all seemed to be correct (just the lights test was a little strong?) 2010-07-18 15:47:00 +00:00
cdata.xml Merged from 1.7 branch, revisions 3300-3357. Huge number of bug fixes, mostly in GUI and serialization. 2010-07-17 22:45:45 +00:00
enc.zip Fix aes loader, seems like no tables won't work. Added test to ensure proper decryption. 2009-12-04 18:42:07 +00:00
file_with_path.npk Add a test for proper file loading from archives, despite two files in the archive have the same name. 2011-01-05 18:09:58 +00:00
file_with_path.zip Add a test for proper file loading from archives, despite two files in the archive have the same name. 2011-01-05 18:09:58 +00:00
fireball.png Add another test for pixel exact 2d rendering 2011-06-08 17:06:44 +00:00
licenses.txt Fix png loader warning, also reordered transform calls such that only one test requires a late place after the read_update call. Added a test case which tests paletted png file loading and rendering. 2011-05-17 17:48:06 +00:00
sample_pakfile.pak Add a test for proper file loading from archives, despite two files in the archive have the same name. 2011-01-05 18:09:58 +00:00
scene.irr Fix scene files to reflect relative texture names, and disabled the according test until the texture deserialization is actually fixed. 2011-01-07 11:13:59 +00:00
scene2.irr Fix scene files to reflect relative texture names, and disabled the according test until the texture deserialization is actually fixed. 2011-01-07 11:13:59 +00:00
ter1.png Add test case to ensure that terrain nodes fit nicely together - when correctly placed. 2011-05-27 17:02:48 +00:00
test.xml Merged from 1.6 branch, revisions 2684:2747. Windows serialization fix. Memleak in STL and LWO loader fixed. CursorControl under Windows fixed. CE compilation fixed. Example 21 for Linux fixed. IFileSystem and IFileList additions. Toolbar::addButton fixed. Device::run fixed. Anti-Aliasing on debug rendering disabled. Documenation updated. 2009-10-23 18:06:57 +00:00
title_font.png Added a test case for 2d filtering, provided by Auria from STK team. Fixed a bug in the OpenGL render settings. 2011-05-01 21:54:59 +00:00
title_font.xml Added a test case for 2d filtering, provided by Auria from STK team. Fixed a bug in the OpenGL render settings. 2011-05-01 21:54:59 +00:00
title_font_2.png Added a test case for 2d filtering, provided by Auria from STK team. Fixed a bug in the OpenGL render settings. 2011-05-01 21:54:59 +00:00
tools.png Merged revisiosn 1851:1883 from 1.5 branch. unit tests and severla bug fixes. 2008-11-29 22:35:56 +00:00