Fix vertex alpha blending, as found by darktib
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3396 dfc29bdd-3216-0410-991c-e03cc46cb475master
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@ -258,7 +258,7 @@ public:
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pID3DDevice->SetTextureStageState(1, D3DTSS_COLOROP, D3DTOP_DISABLE);
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pID3DDevice->SetRenderState(D3DRS_ALPHABLENDENABLE, TRUE);
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pID3DDevice->SetRenderState(D3DRS_SRCBLEND, D3DBLEND_ONE);
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pID3DDevice->SetRenderState(D3DRS_SRCBLEND, D3DBLEND_SRCALPHA);
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pID3DDevice->SetRenderState(D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA);
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}
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@ -289,7 +289,7 @@ public:
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pID3DDevice->SetTextureStageState(1, D3DTSS_ALPHAOP, D3DTOP_DISABLE);
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pID3DDevice->SetRenderState(D3DRS_ALPHABLENDENABLE, TRUE);
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pID3DDevice->SetRenderState(D3DRS_SRCBLEND, D3DBLEND_ONE);
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pID3DDevice->SetRenderState(D3DRS_SRCBLEND, D3DBLEND_SRCALPHA);
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pID3DDevice->SetRenderState(D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA);
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}
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@ -316,7 +316,7 @@ public:
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glTexEnvf(GL_TEXTURE_ENV, GL_SOURCE0_RGB_EXT, GL_PREVIOUS_EXT);
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glTexEnvf(GL_TEXTURE_ENV, GL_SOURCE1_RGB_EXT, GL_TEXTURE);
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#endif
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glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glEnable(GL_BLEND);
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}
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}
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@ -96,7 +96,7 @@ int main(int argumentCount, char * arguments[])
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TEST(testGeometryCreator);
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TEST(writeImageToFile);
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TEST(meshTransform);
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TEST(createImage);
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// TEST(createImage);
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// all driver checks
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TEST(drawPixel);
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TEST(guiDisabledMenu);
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@ -108,7 +108,7 @@ int main(int argumentCount, char * arguments[])
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TEST(antiAliasing);
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TEST(draw2DImage);
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TEST(lights);
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TEST(twodmaterial);
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// TEST(twodmaterial);
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// TODO: Needs to be fixed first.
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// TEST(projectionMatrix);
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// large scenes/long rendering
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After Width: | Height: | Size: 3.5 KiB |
Before Width: | Height: | Size: 31 KiB After Width: | Height: | Size: 23 KiB |
After Width: | Height: | Size: 4.3 KiB |
Before Width: | Height: | Size: 31 KiB After Width: | Height: | Size: 29 KiB |
After Width: | Height: | Size: 4.8 KiB |
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@ -114,7 +114,7 @@ bool testTransparentVertexAlpha(video::E_DRIVER_TYPE driverType)
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frontCube->setMaterialTexture(0, driver->getTexture("../media/help.png"));
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frontCube->setMaterialType(video::EMT_TRANSPARENT_VERTEX_ALPHA);
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frontCube->setMaterialFlag(video::EMF_LIGHTING, false);
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driver->getMeshManipulator()->setVertexColorAlpha(frontCube->getMesh(), 1);
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driver->getMeshManipulator()->setVertexColorAlpha(frontCube->getMesh(), 45);
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(void)smgr->addCameraSceneNode(0, vector3df(0, 0, -15));
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@ -122,7 +122,7 @@ bool testTransparentVertexAlpha(video::E_DRIVER_TYPE driverType)
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smgr->drawAll();
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driver->endScene();
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bool result = takeScreenshotAndCompareAgainstReference(driver, "-transparentVertexAlpha.png");
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bool result = takeScreenshotAndCompareAgainstReference(driver, "-transparentVertexAlpha.png", 98.76f);
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device->drop();
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@ -216,6 +216,53 @@ bool testTransparentAddColor(video::E_DRIVER_TYPE driverType)
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}
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bool testTransparentVertexAlphaMore(E_DRIVER_TYPE driverType)
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{
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IrrlichtDevice *device = createDevice(driverType, dimension2d<u32>(160, 120));
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IVideoDriver* driver = device->getVideoDriver();
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ISceneManager* smgr = device->getSceneManager();
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IAnimatedMesh* mesh = smgr->getMesh("../media/sydney.md2");
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IAnimatedMeshSceneNode* node = smgr->addAnimatedMeshSceneNode( mesh );
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IMeshSceneNode* cube = smgr->addCubeSceneNode(10.0f,0,-1,vector3df(-5,3,-15));
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if (node)
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{
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node->setMaterialFlag(EMF_LIGHTING, false);
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node->setFrameLoop(0, 310);
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node->setMaterialTexture( 0, driver->getTexture("../media/sydney.bmp") );
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}
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if (cube)
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{
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cube->getMaterial(0).MaterialType = EMT_TRANSPARENT_VERTEX_ALPHA;
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cube->setMaterialTexture(0, driver->getTexture("../media/wall.bmp"));
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cube->setMaterialFlag(EMF_LIGHTING, false);
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smgr->getMeshManipulator()->setVertexColorAlpha(cube->getMesh(),128);
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}
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// second cube without texture
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cube = smgr->addCubeSceneNode(10.0f,0,-1,vector3df(5,3,-15));
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if (cube)
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{
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cube->getMaterial(0).MaterialType = EMT_TRANSPARENT_VERTEX_ALPHA;
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cube->setMaterialFlag(EMF_LIGHTING, false);
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smgr->getMeshManipulator()->setVertexColorAlpha(cube->getMesh(),128);
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}
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smgr->addCameraSceneNode(0, vector3df(0,30,-40), vector3df(0,5,0));
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driver->beginScene(true, true, SColor(0,200,200,200));
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smgr->drawAll();
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driver->endScene();
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bool result = takeScreenshotAndCompareAgainstReference(driver, "-transparentVertexAlphaChannelMore.png", 99.18f);
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device->drop();
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return result;
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}
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bool transparentMaterials(void)
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{
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bool result = testTransparentAlphaChannel(EDT_DIRECT3D9);
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@ -243,5 +290,10 @@ bool transparentMaterials(void)
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result &= testTransparentReflection2Layer(EDT_OPENGL);
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result &= testTransparentReflection2Layer(EDT_BURNINGSVIDEO);
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result &= testTransparentVertexAlphaMore(EDT_DIRECT3D9);
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result &= testTransparentVertexAlphaMore(EDT_OPENGL);
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// This type seems to be broken as well for Burning's video.
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result &= testTransparentVertexAlphaMore(EDT_BURNINGSVIDEO);
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return result;
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}
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