Added scaling draw2dimage method to burnings video. This fix is based on code submission from Auria.

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3701 dfc29bdd-3216-0410-991c-e03cc46cb475
master
hybrid 2011-05-05 14:25:34 +00:00
parent de109a1f6a
commit c28f47bb3b
6 changed files with 398 additions and 100 deletions

View File

@ -28,8 +28,13 @@ namespace irr
u32 srcPixelMul;
u32 dstPixelMul;
};
bool stretch;
float x_stretch;
float y_stretch;
SBlitJob() : stretch(false) {}
};
// Bitfields Cohen Sutherland
enum eClipCode
@ -164,7 +169,7 @@ inline void GetClip(AbsRectangle &clipping, video::IImage * t)
return alpha in [0;256] Granularity from 32-Bit ARGB
add highbit alpha ( alpha > 127 ? + 1 )
*/
static inline u32 extractAlpha ( const u32 c )
static inline u32 extractAlpha(const u32 c)
{
return ( c >> 24 ) + ( c >> 31 );
}
@ -173,7 +178,7 @@ static inline u32 extractAlpha ( const u32 c )
return alpha in [0;255] Granularity and 32-Bit ARGB
add highbit alpha ( alpha > 127 ? + 1 )
*/
static inline u32 packAlpha ( const u32 c )
static inline u32 packAlpha(const u32 c)
{
return (c > 127 ? c - 1 : c) << 24;
}
@ -183,7 +188,7 @@ static inline u32 packAlpha ( const u32 c )
Scale Color by (1/value)
value 0 - 256 ( alpha )
*/
inline u32 PixelLerp32 ( const u32 source, const u32 value )
inline u32 PixelLerp32(const u32 source, const u32 value)
{
u32 srcRB = source & 0x00FF00FF;
u32 srcXG = (source & 0xFF00FF00) >> 8;
@ -470,38 +475,87 @@ static void RenderLine16_Blend(video::IImage *t,
*/
static void executeBlit_TextureCopy_x_to_x( const SBlitJob * job )
{
const void *src = (void*) job->src;
void *dst = (void*) job->dst;
const u32 widthPitch = job->width * job->dstPixelMul;
for ( s32 dy = 0; dy != job->height; ++dy )
const u32 w = job->width;
const u32 h = job->height;
if (job->stretch)
{
memcpy( dst, src, widthPitch );
const u32 *src = static_cast<const u32*>(job->src);
u32 *dst = static_cast<u32*>(job->dst);
const float wscale = 1.f/job->x_stretch;
const float hscale = 1.f/job->y_stretch;
src = (void*) ( (u8*) (src) + job->srcPitch );
dst = (void*) ( (u8*) (dst) + job->dstPitch );
for ( u32 dy = 0; dy < h; ++dy )
{
const u32 src_y = (u32)(dy*hscale);
src = (u32*) ( (u8*) (job->src) + job->srcPitch*src_y );
for ( u32 dx = 0; dx < w; ++dx )
{
const u32 src_x = (u32)(dx*wscale);
dst[dx] = src[src_x];
}
dst = (u32*) ( (u8*) (dst) + job->dstPitch );
}
}
else
{
const u32 widthPitch = job->width * job->dstPixelMul;
const void *src = (void*) job->src;
void *dst = (void*) job->dst;
for ( u32 dy = 0; dy != h; ++dy )
{
memcpy( dst, src, widthPitch );
src = (void*) ( (u8*) (src) + job->srcPitch );
dst = (void*) ( (u8*) (dst) + job->dstPitch );
}
}
}
/*!
*/
static void executeBlit_TextureCopy_32_to_16( const SBlitJob * job )
{
const u32 w = job->width;
const u32 h = job->height;
const u32 *src = static_cast<const u32*>(job->src);
u16 *dst = static_cast<u16*>(job->dst);
for ( s32 dy = 0; dy != job->height; ++dy )
if (job->stretch)
{
for ( s32 dx = 0; dx != job->width; ++dx )
{
//16 bit Blitter depends on pre-multiplied color
const u32 s = PixelLerp32( src[dx] | 0xFF000000, extractAlpha( src[dx] ) );
dst[dx] = video::A8R8G8B8toA1R5G5B5( s );
}
const float wscale = 1.f/job->x_stretch;
const float hscale = 1.f/job->y_stretch;
src = (u32*) ( (u8*) (src) + job->srcPitch );
dst = (u16*) ( (u8*) (dst) + job->dstPitch );
for ( u32 dy = 0; dy < h; ++dy )
{
const u32 src_y = (u32)(dy*hscale);
src = (u32*) ( (u8*) (job->src) + job->srcPitch*src_y );
for ( u32 dx = 0; dx < w; ++dx )
{
const u32 src_x = (u32)(dx*wscale);
//16 bit Blitter depends on pre-multiplied color
const u32 s = PixelLerp32( src[src_x] | 0xFF000000, extractAlpha( src[src_x] ) );
dst[dx] = video::A8R8G8B8toA1R5G5B5( s );
}
dst = (u16*) ( (u8*) (dst) + job->dstPitch );
}
}
else
{
for ( u32 dy = 0; dy != h; ++dy )
{
for ( u32 dx = 0; dx != w; ++dx )
{
//16 bit Blitter depends on pre-multiplied color
const u32 s = PixelLerp32( src[dx] | 0xFF000000, extractAlpha( src[dx] ) );
dst[dx] = video::A8R8G8B8toA1R5G5B5( s );
}
src = (u32*) ( (u8*) (src) + job->srcPitch );
dst = (u16*) ( (u8*) (dst) + job->dstPitch );
}
}
}
@ -509,21 +563,43 @@ static void executeBlit_TextureCopy_32_to_16( const SBlitJob * job )
*/
static void executeBlit_TextureCopy_24_to_16( const SBlitJob * job )
{
const void *src = (void*) job->src;
u16 *dst = (u16*) job->dst;
const u32 w = job->width;
const u32 h = job->height;
const u8 *src = static_cast<const u8*>(job->src);
u16 *dst = static_cast<u16*>(job->dst);
for ( s32 dy = 0; dy != job->height; ++dy )
if (job->stretch)
{
u8 * s = (u8*) src;
const float wscale = 3.f/job->x_stretch;
const float hscale = 1.f/job->y_stretch;
for ( s32 dx = 0; dx != job->width; ++dx )
for ( u32 dy = 0; dy < h; ++dy )
{
dst[dx] = video::RGBA16(s[0], s[1], s[2]);
s += 3;
const u32 src_y = (u32)(dy*hscale);
src = (u8*)(job->src) + job->srcPitch*src_y;
for ( u32 dx = 0; dx < w; ++dx )
{
const u8* src_x = src+(u32)(dx*wscale);
dst[dx] = video::RGBA16(src_x[0], src_x[1], src_x[2]);
}
dst = (u16*) ( (u8*) (dst) + job->dstPitch );
}
}
else
{
for ( u32 dy = 0; dy != h; ++dy )
{
const u8* s = src;
for ( u32 dx = 0; dx != job->width; ++dx )
{
dst[dx] = video::RGBA16(s[0], s[1], s[2]);
s += 3;
}
src = (void*) ( (u8*) (src) + job->srcPitch );
dst = (u16*) ( (u8*) (dst) + job->dstPitch );
src = src+job->srcPitch;
dst = (u16*) ( (u8*) (dst) + job->dstPitch );
}
}
}
@ -532,116 +608,235 @@ static void executeBlit_TextureCopy_24_to_16( const SBlitJob * job )
*/
static void executeBlit_TextureCopy_16_to_32( const SBlitJob * job )
{
const u16 *src = (u16*) job->src;
u32 *dst = (u32*) job->dst;
const u32 w = job->width;
const u32 h = job->height;
const u16 *src = static_cast<const u16*>(job->src);
u32 *dst = static_cast<u32*>(job->dst);
for ( s32 dy = 0; dy != job->height; ++dy )
if (job->stretch)
{
for ( s32 dx = 0; dx != job->width; ++dx )
{
dst[dx] = video::A1R5G5B5toA8R8G8B8( src[dx] );
}
const float wscale = 1.f/job->x_stretch;
const float hscale = 1.f/job->y_stretch;
src = (u16*) ( (u8*) (src) + job->srcPitch );
dst = (u32*) ( (u8*) (dst) + job->dstPitch );
for ( u32 dy = 0; dy < h; ++dy )
{
const u32 src_y = (u32)(dy*hscale);
src = (u16*) ( (u8*) (job->src) + job->srcPitch*src_y );
for ( u32 dx = 0; dx < w; ++dx )
{
const u32 src_x = (u32)(dx*wscale);
dst[dx] = video::A1R5G5B5toA8R8G8B8(src[src_x]);
}
dst = (u32*) ( (u8*) (dst) + job->dstPitch );
}
}
else
{
for ( u32 dy = 0; dy != h; ++dy )
{
for ( u32 dx = 0; dx != w; ++dx )
{
dst[dx] = video::A1R5G5B5toA8R8G8B8( src[dx] );
}
src = (u16*) ( (u8*) (src) + job->srcPitch );
dst = (u32*) ( (u8*) (dst) + job->dstPitch );
}
}
}
static void executeBlit_TextureCopy_16_to_24( const SBlitJob * job )
{
const u16 *src = (u16*) job->src;
u8 *dst = (u8*) job->dst;
const u32 w = job->width;
const u32 h = job->height;
const u16 *src = static_cast<const u16*>(job->src);
u8 *dst = static_cast<u8*>(job->dst);
for ( s32 dy = 0; dy != job->height; ++dy )
if (job->stretch)
{
for ( s32 dx = 0; dx != job->width; ++dx )
{
u32 colour = video::A1R5G5B5toA8R8G8B8( src[dx] );
u8 * writeTo = &dst[dx * 3];
*writeTo++ = (colour >> 16)& 0xFF;
*writeTo++ = (colour >> 8) & 0xFF;
*writeTo++ = colour & 0xFF;
}
const float wscale = 1.f/job->x_stretch;
const float hscale = 1.f/job->y_stretch;
src = (u16*) ( (u8*) (src) + job->srcPitch );
dst += job->dstPitch;
for ( u32 dy = 0; dy < h; ++dy )
{
const u32 src_y = (u32)(dy*hscale);
src = (u16*) ( (u8*) (job->src) + job->srcPitch*src_y );
for ( u32 dx = 0; dx < w; ++dx )
{
const u32 src_x = (u32)(dx*wscale);
u32 color = video::A1R5G5B5toA8R8G8B8(src[src_x]);
u8 * writeTo = &dst[dx * 3];
*writeTo++ = (color >> 16)& 0xFF;
*writeTo++ = (color >> 8) & 0xFF;
*writeTo++ = color & 0xFF;
}
dst += job->dstPitch;
}
}
else
{
for ( u32 dy = 0; dy != h; ++dy )
{
for ( u32 dx = 0; dx != w; ++dx )
{
u32 color = video::A1R5G5B5toA8R8G8B8(src[dx]);
u8 * writeTo = &dst[dx * 3];
*writeTo++ = (color >> 16)& 0xFF;
*writeTo++ = (color >> 8) & 0xFF;
*writeTo++ = color & 0xFF;
}
src = (u16*) ( (u8*) (src) + job->srcPitch );
dst += job->dstPitch;
}
}
}
/*!
*/
static void executeBlit_TextureCopy_24_to_32( const SBlitJob * job )
{
void *src = (void*) job->src;
u32 *dst = (u32*) job->dst;
const u32 w = job->width;
const u32 h = job->height;
const u8 *src = static_cast<const u8*>(job->src);
u32 *dst = static_cast<u32*>(job->dst);
for ( s32 dy = 0; dy != job->height; ++dy )
if (job->stretch)
{
u8 * s = (u8*) src;
const float wscale = 3.f/job->x_stretch;
const float hscale = 1.f/job->y_stretch;
for ( s32 dx = 0; dx != job->width; ++dx )
for ( u32 dy = 0; dy < h; ++dy )
{
dst[dx] = 0xFF000000 | s[0] << 16 | s[1] << 8 | s[2];
s += 3;
const u32 src_y = (u32)(dy*hscale);
src = (const u8*)job->src+(job->srcPitch*src_y);
for ( u32 dx = 0; dx < w; ++dx )
{
const u8* s = src+(u32)(dx*wscale);
dst[dx] = 0xFF000000 | s[0] << 16 | s[1] << 8 | s[2];
}
dst = (u32*) ( (u8*) (dst) + job->dstPitch );
}
}
else
{
for ( s32 dy = 0; dy != job->height; ++dy )
{
const u8* s = src;
src = (void*) ( (u8*) (src) + job->srcPitch );
dst = (u32*) ( (u8*) (dst) + job->dstPitch );
for ( s32 dx = 0; dx != job->width; ++dx )
{
dst[dx] = 0xFF000000 | s[0] << 16 | s[1] << 8 | s[2];
s += 3;
}
src = src + job->srcPitch;
dst = (u32*) ( (u8*) (dst) + job->dstPitch );
}
}
}
static void executeBlit_TextureCopy_32_to_24( const SBlitJob * job )
{
const u32 * src = (u32*) job->src;
u8 * dst = (u8*) job->dst;
const u32 w = job->width;
const u32 h = job->height;
const u32 *src = static_cast<const u32*>(job->src);
u8 *dst = static_cast<u8*>(job->dst);
for ( s32 dy = 0; dy != job->height; ++dy )
if (job->stretch)
{
for ( s32 dx = 0; dx != job->width; ++dx )
const float wscale = 1.f/job->x_stretch;
const float hscale = 1.f/job->y_stretch;
for ( u32 dy = 0; dy < h; ++dy )
{
u8 * writeTo = &dst[dx * 3];
*writeTo++ = (src[dx] >> 16)& 0xFF;
*writeTo++ = (src[dx] >> 8) & 0xFF;
*writeTo++ = src[dx] & 0xFF;
const u32 src_y = (u32)(dy*hscale);
src = (u32*) ( (u8*) (job->src) + job->srcPitch*src_y);
for ( u32 dx = 0; dx < w; ++dx )
{
const u32 src_x = src[(u32)(dx*wscale)];
u8 * writeTo = &dst[dx * 3];
*writeTo++ = (src_x >> 16)& 0xFF;
*writeTo++ = (src_x >> 8) & 0xFF;
*writeTo++ = src_x & 0xFF;
}
dst += job->dstPitch;
}
src = (u32*) ( (u8*) (src) + job->srcPitch );
dst += job->dstPitch ;
}
else
{
for ( u32 dy = 0; dy != h; ++dy )
{
for ( u32 dx = 0; dx != w; ++dx )
{
u8 * writeTo = &dst[dx * 3];
*writeTo++ = (src[dx] >> 16)& 0xFF;
*writeTo++ = (src[dx] >> 8) & 0xFF;
*writeTo++ = src[dx] & 0xFF;
}
src = (u32*) ( (u8*) (src) + job->srcPitch );
dst += job->dstPitch;
}
}
}
/*!
*/
static void executeBlit_TextureBlend_16_to_16( const SBlitJob * job )
{
u32 dx;
s32 dy;
const u32 w = job->width;
const u32 h = job->height;
const u32 rdx = w>>1;
u32 *src = (u32*) job->src;
const u32 *src = (u32*) job->src;
u32 *dst = (u32*) job->dst;
const u32 rdx = job->width >> 1;
const u32 off = core::if_c_a_else_b( job->width & 1 ,job->width - 1, 0 );
for ( dy = 0; dy != job->height; ++dy )
if (job->stretch)
{
for ( dx = 0; dx != rdx; ++dx )
const float wscale = 1.f/job->x_stretch;
const float hscale = 1.f/job->y_stretch;
const u32 off = core::if_c_a_else_b(w&1, (u32)((w-1)*wscale), 0);
for ( u32 dy = 0; dy < h; ++dy )
{
dst[dx] = PixelBlend16_simd( dst[dx], src[dx] );
}
const u32 src_y = (u32)(dy*hscale);
src = (u32*) ( (u8*) (job->src) + job->srcPitch*src_y );
for ( u32 dx = 0; dx < rdx; ++dx )
{
const u32 src_x = (u32)(dx*wscale);
dst[dx] = PixelBlend16_simd( dst[dx], src[src_x] );
}
if ( off )
{
((u16*) dst)[off] = PixelBlend16( ((u16*) dst)[off], ((u16*) src)[off] );
}
if ( off )
dst = (u32*) ( (u8*) (dst) + job->dstPitch );
}
}
else
{
const u32 off = core::if_c_a_else_b(w&1, w-1, 0);
for (u32 dy = 0; dy != h; ++dy )
{
((u16*) dst)[off] = PixelBlend16( ((u16*) dst)[off], ((u16*) src)[off] );
}
for (u32 dx = 0; dx != rdx; ++dx )
{
dst[dx] = PixelBlend16_simd( dst[dx], src[dx] );
}
src = (u32*) ( (u8*) (src) + job->srcPitch );
dst = (u32*) ( (u8*) (dst) + job->dstPitch );
if ( off )
{
((u16*) dst)[off] = PixelBlend16( ((u16*) dst)[off], ((u16*) src)[off] );
}
src = (u32*) ( (u8*) (src) + job->srcPitch );
dst = (u32*) ( (u8*) (dst) + job->dstPitch );
}
}
}
@ -649,17 +844,40 @@ static void executeBlit_TextureBlend_16_to_16( const SBlitJob * job )
*/
static void executeBlit_TextureBlend_32_to_32( const SBlitJob * job )
{
u32 *src = (u32*) job->src;
const u32 w = job->width;
const u32 h = job->height;
const u32 *src = (u32*) job->src;
u32 *dst = (u32*) job->dst;
for ( s32 dy = 0; dy != job->height; ++dy )
if (job->stretch)
{
for ( s32 dx = 0; dx != job->width; ++dx )
const float wscale = 1.f/job->x_stretch;
const float hscale = 1.f/job->y_stretch;
for ( u32 dy = 0; dy < h; ++dy )
{
dst[dx] = PixelBlend32( dst[dx], src[dx] );
const u32 src_y = (u32)(dy*hscale);
src = (u32*) ( (u8*) (job->src) + job->srcPitch*src_y );
for ( u32 dx = 0; dx < w; ++dx )
{
const u32 src_x = (u32)(dx*wscale);
dst[dx] = PixelBlend32( dst[dx], src[src_x] );
}
dst = (u32*) ( (u8*) (dst) + job->dstPitch );
}
}
else
{
for ( u32 dy = 0; dy != h; ++dy )
{
for ( u32 dx = 0; dx != w; ++dx )
{
dst[dx] = PixelBlend32( dst[dx], src[dx] );
}
src = (u32*) ( (u8*) (src) + job->srcPitch );
dst = (u32*) ( (u8*) (dst) + job->dstPitch );
}
src = (u32*) ( (u8*) (src) + job->srcPitch );
dst = (u32*) ( (u8*) (dst) + job->dstPitch );
}
}
@ -927,10 +1145,8 @@ static s32 Blit(eBlitter operation,
job.width = job.Dest.x1 - job.Dest.x0;
job.height = job.Dest.y1 - job.Dest.y0;
job.Source.x0 = sourceClip.x0 + ( job.Dest.x0 - v.x0 );
job.Source.x1 = job.Source.x0 + job.width;
job.Source.y0 = sourceClip.y0 + ( job.Dest.y0 - v.y0 );
job.Source.y1 = job.Source.y0 + job.height;
@ -963,6 +1179,60 @@ static s32 Blit(eBlitter operation,
return 1;
}
static s32 StretchBlit(eBlitter operation,
video::IImage* dest, const core::rect<s32> *destRect,
const core::rect<s32> *srcRect, video::IImage* const source,
u32 argb)
{
tExecuteBlit blitter = getBlitter2( operation, dest, source );
if ( 0 == blitter )
{
return 0;
}
SBlitJob job;
// Clipping
setClip ( job.Source, srcRect, source, 1 );
setClip ( job.Dest, destRect, dest, 0 );
job.width = job.Dest.x1-job.Dest.x0;
job.height = job.Dest.y1-job.Dest.y0;
job.argb = argb;
// use original dest size, despite any clipping
job.x_stretch = (float)destRect->getWidth() / (float)(job.Source.x1-job.Source.x0);
job.y_stretch = (float)destRect->getHeight() / (float)(job.Source.y1-job.Source.y0);
job.stretch = (job.x_stretch != 1.f) || (job.y_stretch != 1.f);
if ( source )
{
job.srcPitch = source->getPitch();
job.srcPixelMul = source->getBytesPerPixel();
job.src = (void*) ( (u8*) source->lock() + ( job.Source.y0 * job.srcPitch ) + ( job.Source.x0 * job.srcPixelMul ) );
}
else
{
// use srcPitch for color operation on dest
job.srcPitch = job.width * dest->getBytesPerPixel();
}
job.dstPitch = dest->getPitch();
job.dstPixelMul = dest->getBytesPerPixel();
job.dst = (void*) ( (u8*) dest->lock() + ( job.Dest.y0 * job.dstPitch ) + ( job.Dest.x0 * job.dstPixelMul ) );
blitter( &job );
if ( source )
source->unlock();
if ( dest )
dest->unlock();
return 1;
}
}
#endif

View File

@ -12,6 +12,7 @@
#include "CSoftware2MaterialRenderer.h"
#include "S3DVertex.h"
#include "S4DVertex.h"
#include "CBlit.h"
#define MAT_TEXTURE(tex) ( (video::CSoftwareTexture2*) Material.org.getTexture ( tex ) )
@ -2249,6 +2250,28 @@ void CBurningVideoDriver::draw2DImage(const video::ITexture* texture, const core
}
//! Draws a part of the texture into the rectangle.
void CBurningVideoDriver::draw2DImage(const video::ITexture* texture, const core::rect<s32>& destRect,
const core::rect<s32>& sourceRect, const core::rect<s32>* clipRect,
const video::SColor* const colors, bool useAlphaChannelOfTexture)
{
if (texture)
{
if (texture->getDriverType() != EDT_BURNINGSVIDEO)
{
os::Printer::log("Fatal Error: Tried to copy from a surface not owned by this driver.", ELL_ERROR);
return;
}
if (useAlphaChannelOfTexture)
StretchBlit(BLITTER_TEXTURE_ALPHA_BLEND, RenderTargetSurface, &destRect, &sourceRect,
((CSoftwareTexture2*)texture)->getImage(), (colors ? colors[0].color : 0));
else
StretchBlit(BLITTER_TEXTURE, RenderTargetSurface, &destRect, &sourceRect,
((CSoftwareTexture2*)texture)->getImage(), (colors ? colors[0].color : 0));
}
}
//! Draws a 2d line.
void CBurningVideoDriver::draw2DLine(const core::position2d<s32>& start,
const core::position2d<s32>& end,

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@ -89,6 +89,11 @@ namespace video
const core::rect<s32>& sourceRect, const core::rect<s32>* clipRect = 0,
SColor color=SColor(255,255,255,255), bool useAlphaChannelOfTexture=false);
//! Draws a part of the texture into the rectangle.
virtual void draw2DImage(const video::ITexture* texture, const core::rect<s32>& destRect,
const core::rect<s32>& sourceRect, const core::rect<s32>* clipRect = 0,
const video::SColor* const colors=0, bool useAlphaChannelOfTexture=false);
//! Draws a 3d line.
virtual void draw3DLine(const core::vector3df& start,
const core::vector3df& end, SColor color = SColor(255,255,255,255));

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