.. |
file_with_path
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Add a test for proper file loading from archives, despite two files in the archive have the same name.
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2011-01-05 18:09:58 +00:00 |
Burning's Video-2dmatFilter.png
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Added scaling draw2dimage method to burnings video. This fix is based on code submission from Auria.
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2011-05-05 14:25:34 +00:00 |
Burning's Video-addBlend2D.png
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Even more updated reference images with now white backgrounds of the GUI elements.
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2012-04-25 22:46:11 +00:00 |
Burning's Video-ambient-lighting.png
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Unit tests update. Remove version number from Burning driver name. Rename reference images. Temporarily elide the vector2d<s32> / vector3d<s32> tests to allow for the re-introduced bug in vectorXd<T>::normalize().
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2009-02-09 19:25:36 +00:00 |
Burning's Video-b3dAnimation.png
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Added bbox testing for skinned meshes.
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2009-10-28 15:56:14 +00:00 |
Burning's Video-b3dJointPosition.png
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Merged revisions 3089-3138 from 1.7 branch. Full merge, all changes from 1.7 beta phase up to now are included.
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2010-01-08 11:46:38 +00:00 |
Burning's Video-billboard.png
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Fix billboard error which used the wrong width for top and bottom width of trapezoid billboards. The reason is the use of cross-product, which flips the vertical axis used in calculations. Properly documented in the code now, API now works as expected. Bug and fix provided by pc0de.
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2012-01-06 14:26:04 +00:00 |
Burning's Video-billboardOrientation.png
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Fix billboard error which used the wrong width for top and bottom width of trapezoid billboards. The reason is the use of cross-product, which flips the vertical axis used in calculations. Properly documented in the code now, API now works as expected. Bug and fix provided by pc0de.
|
2012-01-06 14:26:04 +00:00 |
Burning's Video-draw2DImage4cFilter.png
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Added scaling draw2dimage method to burnings video. This fix is based on code submission from Auria.
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2011-05-05 14:25:34 +00:00 |
Burning's Video-draw2DImageRTT.png
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Fix transformation matrices for OpenGL rendering after setRenderTarget.
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2010-12-07 16:21:43 +00:00 |
Burning's Video-draw2DImageRect.png
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Fix software renderer inconsistency with rest of drivers in case of invalid destination rect for draw2DImage. Now no driver will render an image in these cases.
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2012-04-24 16:53:46 +00:00 |
Burning's Video-drawLine.png
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Fix pixel alignment and draw2DLine inconsistent offset problems. New test added to make sure that drawPixel and draw2DLine use the same alignment.
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2012-04-23 17:19:12 +00:00 |
Burning's Video-drawPixel.png
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Merged from 1.7 branch, revisions 3358-3364. This was the revert of the win32 device change, which caused most test fails, and a few test updates. Moreover, updated the reference screenshots for burnings video tests. These all seemed to be correct (just the lights test was a little strong?)
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2010-07-18 15:47:00 +00:00 |
Burning's Video-drawRectOutline.png
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Unit tests update. Remove version number from Burning driver name. Rename reference images. Temporarily elide the vector2d<s32> / vector3d<s32> tests to allow for the re-introduced bug in vectorXd<T>::normalize().
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2009-02-09 19:25:36 +00:00 |
Burning's Video-flyCircleAnimator.png
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Merged from 1.7 branch, revisions 3358-3364. This was the revert of the win32 device change, which caused most test fails, and a few test updates. Moreover, updated the reference screenshots for burnings video tests. These all seemed to be correct (just the lights test was a little strong?)
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2010-07-18 15:47:00 +00:00 |
Burning's Video-guiDisabledMenu.png
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Added two macros to call tests for all drivers, or for all hw drivers, with just one call.
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2011-06-07 21:09:32 +00:00 |
Burning's Video-lightType.png
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Merged from 1.7 branch, revisions 3358-3364. This was the revert of the win32 device change, which caused most test fails, and a few test updates. Moreover, updated the reference screenshots for burnings video tests. These all seemed to be correct (just the lights test was a little strong?)
|
2010-07-18 15:47:00 +00:00 |
Burning's Video-lightmaps.png
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Add test for correct rendering of bsp example with all drivers.
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2009-10-20 15:57:15 +00:00 |
Burning's Video-loadScene.png
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Test case fixed with latest changes for relative texture names.
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2011-05-09 12:53:53 +00:00 |
Burning's Video-makeColorKeyTexture-new.png
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Changes in 1.6 TA
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2009-02-10 15:08:23 +00:00 |
Burning's Video-makeColorKeyTexture-old.png
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Changes in 1.6 TA
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2009-02-10 15:08:23 +00:00 |
Burning's Video-md2Animation.png
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Changes in 1.6 TA
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2009-02-10 15:08:23 +00:00 |
Burning's Video-md2Normals.png
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Merge from 1.7 branch, revisions 3877-3908. Fix for getSphericalCoordinateAngles, some warnign fixes, md2 normal fix, several GUI fixes, isPointInside fix, zip endianess fix.
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2011-09-08 21:50:10 +00:00 |
Burning's Video-meshTransform.png
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Merge revisions 3139:3171 from 1.7 branch. Many new tests and bug fixes.
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2010-01-23 16:53:15 +00:00 |
Burning's Video-multiTexture.png
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Add a test which tries to reproduce a bug mentioned by REDDemon. Works correctly here, though.
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2010-12-11 10:33:11 +00:00 |
Burning's Video-orthoCam.png
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Merged from 1.7 branch, revisions 3358-3364. This was the revert of the win32 device change, which caused most test fails, and a few test updates. Moreover, updated the reference screenshots for burnings video tests. These all seemed to be correct (just the lights test was a little strong?)
|
2010-07-18 15:47:00 +00:00 |
Burning's Video-pixelAccuracy.png
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Add a test case for correctly aligned pixel rendering. Not yet working for Direct3d
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2011-05-01 17:30:28 +00:00 |
Burning's Video-planeMatrix-scaledClip.png
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Merged from 1.7 branch, revisions 3358-3364. This was the revert of the win32 device change, which caused most test fails, and a few test updates. Moreover, updated the reference screenshots for burnings video tests. These all seemed to be correct (just the lights test was a little strong?)
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2010-07-18 15:47:00 +00:00 |
Burning's Video-projMat.png
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Add rogerborg's irrString assignment allocation patch and a testcase.
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2009-11-03 16:45:39 +00:00 |
Burning's Video-renderMipmap.png
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Add correct screenshots for mipmap render test, forgot to add this in last commit
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2011-05-26 20:53:09 +00:00 |
Burning's Video-rttAndAntiAlias.png
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Fix bug which showed up when RTT and text were used in the same scene. I have removed the old RTT checks in 2d methods, and placed a global fix for the texture matrix into the 2d mode setting.
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2010-12-11 16:52:12 +00:00 |
Burning's Video-rttAndText.png
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Added scaling draw2dimage method to burnings video. This fix is based on code submission from Auria.
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2011-05-05 14:25:34 +00:00 |
Burning's Video-rttWith2DImage.png
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Add rtt test case from stefbuet.
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2009-11-04 11:58:55 +00:00 |
Burning's Video-terrainGap.png
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Added two macros to call tests for all drivers, or for all hw drivers, with just one call.
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2011-06-07 21:09:32 +00:00 |
Burning's Video-terrainSceneNode-1.png
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Added two macros to call tests for all drivers, or for all hw drivers, with just one call.
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2011-06-07 21:09:32 +00:00 |
Burning's Video-terrainSceneNode-2.png
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Added two macros to call tests for all drivers, or for all hw drivers, with just one call.
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2011-06-07 21:09:32 +00:00 |
Burning's Video-testGeometryCreator.png
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Merged from 1.7 branch, revisions 3358-3364. This was the revert of the win32 device change, which caused most test fails, and a few test updates. Moreover, updated the reference screenshots for burnings video tests. These all seemed to be correct (just the lights test was a little strong?)
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2010-07-18 15:47:00 +00:00 |
Burning's Video-testImageFormats.png
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Fix 8bit grey image TGAs, which were not working due to missing palette. Also switched to RGB8 format, as otherwise a loss in precision would occur. Thanks to Klunk for the error report and a test image.
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2012-04-29 23:16:29 +00:00 |
Burning's Video-testTerrainMesh.png
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Add some more tests and fix a problem with transparency in the transparent_refelction_2_layers material as found by xDan.
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2010-09-05 21:56:01 +00:00 |
Burning's Video-textureRenderStates.png
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Unit tests update. Remove version number from Burning driver name. Rename reference images. Temporarily elide the vector2d<s32> / vector3d<s32> tests to allow for the re-introduced bug in vectorXd<T>::normalize().
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2009-02-09 19:25:36 +00:00 |
Burning's Video-transparentAddColor.png
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Add some more tests and fix a problem with transparency in the transparent_refelction_2_layers material as found by xDan.
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2010-09-05 21:56:01 +00:00 |
Burning's Video-transparentAlphaChannel.png
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Add some more tests and fix a problem with transparency in the transparent_refelction_2_layers material as found by xDan.
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2010-09-05 21:56:01 +00:00 |
Burning's Video-transparentAlphaChannelRef.png
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Changes in 1.6 TA
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2009-02-10 15:08:23 +00:00 |
Burning's Video-transparentReflection2Layer.png
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Correct test image.
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2010-09-05 22:56:32 +00:00 |
Burning's Video-transparentVertexAlpha.png
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Add some more tests and fix a problem with transparency in the transparent_refelction_2_layers material as found by xDan.
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2010-09-05 21:56:01 +00:00 |
Burning's Video-transparentVertexAlphaChannelMore.png
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Fix vertex alpha blending, as found by darktib
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2010-09-07 10:41:31 +00:00 |
Burning's Video-viewPortText.png
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Update reference images for viewPort test, also due to GUI skin changes
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2012-04-25 22:34:27 +00:00 |
Direct3D 8.1-addBlend2D.png
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Even more updated reference images with now white backgrounds of the GUI elements.
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2012-04-25 22:46:11 +00:00 |
Direct3D 8.1-drawPixel.png
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http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=31496
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2008-12-17 11:28:16 +00:00 |
Direct3D 8.1-lightType.png
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Add a test for different light effects.
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2010-02-06 17:05:49 +00:00 |
Direct3D 8.1-lightmaps.png
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Add access to miplevels in addTexture, texture->lock, and texture->regenerateMipMapLevels.
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2009-11-21 23:24:31 +00:00 |
Direct3D 8.1-orthoCam.png
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New test for orthogonal Cameras.
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2010-02-06 23:29:21 +00:00 |
Direct3D 8.1-rttWith2DImage.png
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Add access to miplevels in addTexture, texture->lock, and texture->regenerateMipMapLevels.
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2009-11-21 23:24:31 +00:00 |
Direct3D 8.1-stencilSelfShadow.png
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Add test for self-shadowing
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2010-02-07 12:16:07 +00:00 |
Direct3D 8.1-stencilShadow.png
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Add test for stencil shadows with normal projection matrix.
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2010-02-07 11:54:50 +00:00 |
Direct3D 8.1-textureMatrixInMixedScenes.png
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Fix reference images for texture matrix test, getting up to the GUI changes form the past.
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2012-04-25 08:40:39 +00:00 |
Direct3D 8.1-textureRenderStates.png
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Adding an optional light manager that allows hardware lights to be turned on and off before each scene node is rendered. This can be used to produce "zoned" lighting.
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2009-01-12 10:55:39 +00:00 |
Direct3D 9.0-2dmatFilter.png
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Trying an updated reference image, draw2d image positioning changed slightly.
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2012-04-25 22:51:01 +00:00 |
Direct3D 9.0-addBlend2D.png
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Even more updated reference images with now white backgrounds of the GUI elements.
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2012-04-25 22:46:11 +00:00 |
Direct3D 9.0-draw2DImage4cFilter.png
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Added a test case for 2d filtering, provided by Auria from STK team. Fixed a bug in the OpenGL render settings.
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2011-05-01 21:54:59 +00:00 |
Direct3D 9.0-draw2DImagePNG.png
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Fix png loader warning, also reordered transform calls such that only one test requires a late place after the read_update call. Added a test case which tests paletted png file loading and rendering.
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2011-05-17 17:48:06 +00:00 |
Direct3D 9.0-draw2DImageRTT.png
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Fix transformation matrices for OpenGL rendering after setRenderTarget.
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2010-12-07 16:21:43 +00:00 |
Direct3D 9.0-draw2DImageRect.png
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Fix software renderer inconsistency with rest of drivers in case of invalid destination rect for draw2DImage. Now no driver will render an image in these cases.
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2012-04-24 16:53:46 +00:00 |
Direct3D 9.0-drawLine.png
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Fix pixel alignment and draw2DLine inconsistent offset problems. New test added to make sure that drawPixel and draw2DLine use the same alignment.
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2012-04-23 17:19:12 +00:00 |
Direct3D 9.0-drawPixel.png
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Fix pixel alignment and draw2DLine inconsistent offset problems. New test added to make sure that drawPixel and draw2DLine use the same alignment.
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2012-04-23 17:19:12 +00:00 |
Direct3D 9.0-drawRectOutline.png
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Fix pixel alignment and draw2DLine inconsistent offset problems. New test added to make sure that drawPixel and draw2DLine use the same alignment.
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2012-04-23 17:19:12 +00:00 |
Direct3D 9.0-lightType.png
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Add a test for different light effects.
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2010-02-06 17:05:49 +00:00 |
Direct3D 9.0-lightmaps.png
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Add dx9 screenshot
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2009-10-20 16:18:29 +00:00 |
Direct3D 9.0-lineAntiAliasing.png
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Add gui image for 2dmaterial test. Enable anti-aliasing in aa test.
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2010-09-12 11:05:32 +00:00 |
Direct3D 9.0-mrt.png
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Add a test case for mrt usage. Based on code by wing64.
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2010-09-14 09:26:03 +00:00 |
Direct3D 9.0-mrt2.png
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Real fix for the MRT problem. Last time only parts of the problem were fixed. Now, all RTT states should be fixed again. Also, test results are commited and work for both drivers.
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2010-12-23 13:49:37 +00:00 |
Direct3D 9.0-multiTexture.png
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Add a test which tries to reproduce a bug mentioned by REDDemon. Works correctly here, though.
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2010-12-11 10:33:11 +00:00 |
Direct3D 9.0-orthoCam.png
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New test for orthogonal Cameras.
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2010-02-06 23:29:21 +00:00 |
Direct3D 9.0-orthoStencil.png
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Add test for stencil shadows with normal projection matrix.
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2010-02-07 11:54:50 +00:00 |
Direct3D 9.0-pixelAccuracy.png
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Add a test case for correctly aligned pixel rendering. Not yet working for Direct3d
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2011-05-01 17:30:28 +00:00 |
Direct3D 9.0-polygonBack.png
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Add test case for polygon offset (depth bias)
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2011-04-21 17:24:35 +00:00 |
Direct3D 9.0-polygonFront.png
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Add test case for polygon offset (depth bias)
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2011-04-21 17:24:35 +00:00 |
Direct3D 9.0-projMat.png
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Enable test for projection matrix. I have removed the projection matrix tweak from OpenGL driver, as it does not seem to have any effect. At least no good one.
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2010-12-11 17:11:30 +00:00 |
Direct3D 9.0-renderMipmap.png
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Add correct screenshots for mipmap render test, forgot to add this in last commit
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2011-05-26 20:53:09 +00:00 |
Direct3D 9.0-rttAndAntiAlias.png
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Fix bug which showed up when RTT and text were used in the same scene. I have removed the old RTT checks in 2d methods, and placed a global fix for the texture matrix into the 2d mode setting.
|
2010-12-11 16:52:12 +00:00 |
Direct3D 9.0-rttAndText.png
|
Fixed the reference images, which have changed due to the text position changes in the 1.7 branch. We are using long texts, hence an empty line had been added in the beginning. This was wrong and fixed in the 1.7 branch already. Now our test had to be fixed as well.
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2010-12-21 16:28:37 +00:00 |
Direct3D 9.0-rttWith2DImage.png
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Fix DirectX issues in tests, start with vector3d comparison tests.
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2009-11-10 23:51:30 +00:00 |
Direct3D 9.0-stencilSelfShadow.png
|
Merged from 1.7 branch, revisions 3358-3364. This was the revert of the win32 device change, which caused most test fails, and a few test updates. Moreover, updated the reference screenshots for burnings video tests. These all seemed to be correct (just the lights test was a little strong?)
|
2010-07-18 15:47:00 +00:00 |
Direct3D 9.0-stencilShadow.png
|
Merged from 1.7 branch, revisions 3358-3364. This was the revert of the win32 device change, which caused most test fails, and a few test updates. Moreover, updated the reference screenshots for burnings video tests. These all seemed to be correct (just the lights test was a little strong?)
|
2010-07-18 15:47:00 +00:00 |
Direct3D 9.0-textureMatrix.png
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Fix OpenGL texture matrix setup, found by pc0de. Sorry for the inconvenience, was probably very late when I changed that code.
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2010-12-28 19:12:50 +00:00 |
Direct3D 9.0-textureMatrix2.png
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Fix OpenGL texture matrix setup, found by pc0de. Sorry for the inconvenience, was probably very late when I changed that code.
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2010-12-28 19:12:50 +00:00 |
Direct3D 9.0-textureMatrixInMixedScenes.png
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Fix reference images for texture matrix test, getting up to the GUI changes form the past.
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2012-04-25 08:40:39 +00:00 |
Direct3D 9.0-textureRenderStates.png
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Merged revisions 1972:2004 from 1.5 branch, except for some revisions which seemed to be merged already. MD2 loader updated, terrain node fixed, opengl texture handling fixed.
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2008-12-30 11:13:22 +00:00 |
Direct3D 9.0-transparentAddColor.png
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Add some more tests and fix a problem with transparency in the transparent_refelction_2_layers material as found by xDan.
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2010-09-05 21:56:01 +00:00 |
Direct3D 9.0-transparentAlphaChannel.png
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Add some more tests and fix a problem with transparency in the transparent_refelction_2_layers material as found by xDan.
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2010-09-05 21:56:01 +00:00 |
Direct3D 9.0-transparentAlphaChannelRef.png
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Merged from 1.5 branch to trunk, all changes from 2042 to 2071. cursor setVisible fix, OSX FPS cam fix, ALPHA_CHANNEL_REF fix, new method draw2dRectOutline, setOverrideFont fixes, getCollisisonPoint distance bug fix.
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2009-01-14 12:37:51 +00:00 |
Direct3D 9.0-transparentReflection2Layer.png
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Add some more tests and fix a problem with transparency in the transparent_refelction_2_layers material as found by xDan.
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2010-09-05 21:56:01 +00:00 |
Direct3D 9.0-transparentVertexAlpha.png
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Fix vertex alpha blending, as found by darktib
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2010-09-07 10:41:31 +00:00 |
Direct3D 9.0-transparentVertexAlphaChannelMore.png
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Fix vertex alpha blending, as found by darktib
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2010-09-07 10:41:31 +00:00 |
Direct3D 9.0-viewPortText.png
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Update reference images for viewPort test, also due to GUI skin changes
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2012-04-25 22:34:27 +00:00 |
Irrlicht Software Driver 1.0-createImage.png
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Merged from trunk, revisions 3366-3387. A few bug fixes all over the place.
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2010-09-05 19:33:06 +00:00 |
Irrlicht Software Driver 1.0-draw2DImageRTT.png
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Fix transformation matrices for OpenGL rendering after setRenderTarget.
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2010-12-07 16:21:43 +00:00 |
Irrlicht Software Driver 1.0-draw2DImageRect.png
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Fix software renderer inconsistency with rest of drivers in case of invalid destination rect for draw2DImage. Now no driver will render an image in these cases.
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2012-04-24 16:53:46 +00:00 |
Irrlicht Software Driver 1.0-drawLine.png
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Fix pixel alignment and draw2DLine inconsistent offset problems. New test added to make sure that drawPixel and draw2DLine use the same alignment.
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2012-04-23 17:19:12 +00:00 |
Irrlicht Software Driver 1.0-drawPixel.png
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Adapt test suite to recent changes.
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2009-05-16 18:11:11 +00:00 |
Irrlicht Software Driver 1.0-drawRectOutline.png
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3409 dfc29bdd-3216-0410-991c-e03cc46cb475
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2010-09-13 11:24:14 +00:00 |
Irrlicht Software Driver 1.0-makeColorKeyTexture-new.png
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Adapt test suite to recent changes.
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2009-05-16 18:11:11 +00:00 |
Irrlicht Software Driver 1.0-makeColorKeyTexture-old.png
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Adapt test suite to recent changes.
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2009-05-16 18:11:11 +00:00 |
Irrlicht Software Driver 1.0-multiTexture.png
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Add a test which tries to reproduce a bug mentioned by REDDemon. Works correctly here, though.
|
2010-12-11 10:33:11 +00:00 |
Irrlicht Software Driver 1.0-pixelAccuracy.png
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Add a test case for correctly aligned pixel rendering. Not yet working for Direct3d
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2011-05-01 17:30:28 +00:00 |
Irrlicht Software Driver 1.0-projMat.png
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Added two macros to call tests for all drivers, or for all hw drivers, with just one call.
|
2011-06-07 21:09:32 +00:00 |
Irrlicht Software Driver 1.0-rttAndText.png
|
Fixed the reference images, which have changed due to the text position changes in the 1.7 branch. We are using long texts, hence an empty line had been added in the beginning. This was wrong and fixed in the 1.7 branch already. Now our test had to be fixed as well.
|
2010-12-21 16:28:37 +00:00 |
Irrlicht Software Driver 1.0-rttWith2DImage.png
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Add rtt test case from stefbuet.
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2009-11-04 11:58:55 +00:00 |
Irrlicht Software Driver 1.0-softwareDevice-rotatedClip.png
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Adapt test suite to recent changes.
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2009-05-16 18:11:11 +00:00 |
Irrlicht Software Driver 1.0-textureRenderStates.png
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Adapt test suite to recent changes.
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2009-05-16 18:11:11 +00:00 |
Irrlicht Software Driver 1.0-viewPortText.png
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Update reference images for viewPort test, also due to GUI skin changes
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2012-04-25 22:34:27 +00:00 |
Monty.zip
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Fix reading zip files with incomplete local file headers. These require proper support for the central directory, which is now implemented. Thanks to hiker for supplying such a file.
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2011-01-07 16:33:15 +00:00 |
OpenGL-2dmatFilter.png
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New test for filtering 2d renders through 2dmaterial.
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2010-12-12 21:41:16 +00:00 |
OpenGL-addBlend2D.png
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Even more updated reference images with now white backgrounds of the GUI elements.
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2012-04-25 22:46:11 +00:00 |
OpenGL-draw2DImage4cFilter.png
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Added a test case for 2d filtering, provided by Auria from STK team. Fixed a bug in the OpenGL render settings.
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2011-05-01 21:54:59 +00:00 |
OpenGL-draw2DImagePNG.png
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Fix png loader warning, also reordered transform calls such that only one test requires a late place after the read_update call. Added a test case which tests paletted png file loading and rendering.
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2011-05-17 17:48:06 +00:00 |
OpenGL-draw2DImageRTT.png
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Fix transformation matrices for OpenGL rendering after setRenderTarget.
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2010-12-07 16:21:43 +00:00 |
OpenGL-draw2DImageRect.png
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Fix software renderer inconsistency with rest of drivers in case of invalid destination rect for draw2DImage. Now no driver will render an image in these cases.
|
2012-04-24 16:53:46 +00:00 |
OpenGL-drawLine.png
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Fix pixel alignment and draw2DLine inconsistent offset problems. New test added to make sure that drawPixel and draw2DLine use the same alignment.
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2012-04-23 17:19:12 +00:00 |
OpenGL-drawPixel.png
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Merged revisions 1885:1912 from 1.5 branch. More unit tests and bug fixes.
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2008-12-03 22:26:53 +00:00 |
OpenGL-drawRectOutline.png
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Fix pixel alignment and draw2DLine inconsistent offset problems. New test added to make sure that drawPixel and draw2DLine use the same alignment.
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2012-04-23 17:19:12 +00:00 |
OpenGL-lightType.png
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Add a test for different light effects.
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2010-02-06 17:05:49 +00:00 |
OpenGL-lightmaps.png
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Add test for correct rendering of bsp example with all drivers.
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2009-10-20 15:57:15 +00:00 |
OpenGL-lineAntiAliasing.png
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Add gui image for 2dmaterial test. Enable anti-aliasing in aa test.
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2010-09-12 11:05:32 +00:00 |
OpenGL-mrt.png
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Add a test case for mrt usage. Based on code by wing64.
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2010-09-14 09:26:03 +00:00 |
OpenGL-mrt2.png
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Real fix for the MRT problem. Last time only parts of the problem were fixed. Now, all RTT states should be fixed again. Also, test results are commited and work for both drivers.
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2010-12-23 13:49:37 +00:00 |
OpenGL-multiTexture.png
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Add a test which tries to reproduce a bug mentioned by REDDemon. Works correctly here, though.
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2010-12-11 10:33:11 +00:00 |
OpenGL-octree_select1.png
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Add triangleSelector improvements suggested by rogerborg. Plain triangle selector also needed an additional inverse matrix application, but now works as the octree case. Test cases also added.
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2011-10-28 16:27:32 +00:00 |
OpenGL-octree_select2.png
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Add triangleSelector improvements suggested by rogerborg. Plain triangle selector also needed an additional inverse matrix application, but now works as the octree case. Test cases also added.
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2011-10-28 16:27:32 +00:00 |
OpenGL-orthoCam.png
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New test for orthogonal Cameras.
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2010-02-06 23:29:21 +00:00 |
OpenGL-orthoStencil.png
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Add test for stencil shadows with normal projection matrix.
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2010-02-07 11:54:50 +00:00 |
OpenGL-pixelAccuracy.png
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Add a test case for correctly aligned pixel rendering. Not yet working for Direct3d
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2011-05-01 17:30:28 +00:00 |
OpenGL-polygonBack.png
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Add test case for polygon offset (depth bias)
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2011-04-21 17:24:35 +00:00 |
OpenGL-polygonFront.png
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Add test case for polygon offset (depth bias)
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2011-04-21 17:24:35 +00:00 |
OpenGL-projMat.png
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Add rogerborg's irrString assignment allocation patch and a testcase.
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2009-11-03 16:45:39 +00:00 |
OpenGL-renderMipmap.png
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Add correct screenshots for mipmap render test, forgot to add this in last commit
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2011-05-26 20:53:09 +00:00 |
OpenGL-rttAndAntiAlias.png
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Fix bug which showed up when RTT and text were used in the same scene. I have removed the old RTT checks in 2d methods, and placed a global fix for the texture matrix into the 2d mode setting.
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2010-12-11 16:52:12 +00:00 |
OpenGL-rttAndText.png
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Fixed the reference images, which have changed due to the text position changes in the 1.7 branch. We are using long texts, hence an empty line had been added in the beginning. This was wrong and fixed in the 1.7 branch already. Now our test had to be fixed as well.
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2010-12-21 16:28:37 +00:00 |
OpenGL-rttWith2DImage.png
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Add rtt test case from stefbuet.
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2009-11-04 11:58:55 +00:00 |
OpenGL-stencilSelfShadow.png
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Add test for self-shadowing
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2010-02-07 12:16:07 +00:00 |
OpenGL-stencilShadow.png
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Add test for stencil shadows with normal projection matrix.
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2010-02-07 11:54:50 +00:00 |
OpenGL-textureMatrix.png
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Fix OpenGL texture matrix setup, found by pc0de. Sorry for the inconvenience, was probably very late when I changed that code.
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2010-12-28 19:12:50 +00:00 |
OpenGL-textureMatrix2.png
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Fix OpenGL texture matrix setup, found by pc0de. Sorry for the inconvenience, was probably very late when I changed that code.
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2010-12-28 19:12:50 +00:00 |
OpenGL-textureMatrixInMixedScenes.png
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Fix reference images for texture matrix test, getting up to the GUI changes form the past.
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2012-04-25 08:40:39 +00:00 |
OpenGL-texturePointer.png
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Break textureRenderStates test again by adding the test case for the dangling pointer (white texture OpenGL) problem. Fix will follow later, patch exists on the tracker already.
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2012-04-25 13:58:30 +00:00 |
OpenGL-textureRenderStates.png
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Merged revisions 1972:2004 from 1.5 branch, except for some revisions which seemed to be merged already. MD2 loader updated, terrain node fixed, opengl texture handling fixed.
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2008-12-30 11:13:22 +00:00 |
OpenGL-transparentAddColor.png
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Add some more tests and fix a problem with transparency in the transparent_refelction_2_layers material as found by xDan.
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2010-09-05 21:56:01 +00:00 |
OpenGL-transparentAlphaChannel.png
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Add some more tests and fix a problem with transparency in the transparent_refelction_2_layers material as found by xDan.
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2010-09-05 21:56:01 +00:00 |
OpenGL-transparentAlphaChannelRef.png
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Merged revisions 3172:3197 from 1.7 branch. Some more bug fixes and doc updates from the 1.7 beta phase.
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2010-02-02 20:53:57 +00:00 |
OpenGL-transparentReflection2Layer.png
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Disabled the opengl test for reflection transparent material.
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2010-12-12 23:04:13 +00:00 |
OpenGL-transparentVertexAlpha.png
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Fix vertex alpha blending, as found by darktib
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2010-09-07 10:41:31 +00:00 |
OpenGL-transparentVertexAlphaChannelMore.png
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Fix vertex alpha blending, as found by darktib
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2010-09-07 10:41:31 +00:00 |
OpenGL-tri_select1.png
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Add triangleSelector improvements suggested by rogerborg. Plain triangle selector also needed an additional inverse matrix application, but now works as the octree case. Test cases also added.
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2011-10-28 16:27:32 +00:00 |
OpenGL-tri_select2.png
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Add triangleSelector improvements suggested by rogerborg. Plain triangle selector also needed an additional inverse matrix application, but now works as the octree case. Test cases also added.
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2011-10-28 16:27:32 +00:00 |
OpenGL-tri_select3.png
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Add triangleSelector improvements suggested by rogerborg. Plain triangle selector also needed an additional inverse matrix application, but now works as the octree case. Test cases also added.
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2011-10-28 16:27:32 +00:00 |
OpenGL-viewPortText.png
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Update reference images for viewPort test, also due to GUI skin changes
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2012-04-25 22:34:27 +00:00 |
RedbrushAlpha-0.25.png
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Fix png loader warning, also reordered transform calls such that only one test requires a late place after the read_update call. Added a test case which tests paletted png file loading and rendering.
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2011-05-17 17:48:06 +00:00 |
attributes.xml
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Merged from 1.7 branch, revisions 3358-3364. This was the revert of the win32 device change, which caused most test fails, and a few test updates. Moreover, updated the reference screenshots for burnings video tests. These all seemed to be correct (just the lights test was a little strong?)
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2010-07-18 15:47:00 +00:00 |
cdata.xml
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Merged from 1.7 branch, revisions 3300-3357. Huge number of bug fixes, mostly in GUI and serialization.
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2010-07-17 22:45:45 +00:00 |
enc.zip
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Fix aes loader, seems like no tables won't work. Added test to ensure proper decryption.
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2009-12-04 18:42:07 +00:00 |
file_with_path.npk
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Add a test for proper file loading from archives, despite two files in the archive have the same name.
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2011-01-05 18:09:58 +00:00 |
file_with_path.zip
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Add a test for proper file loading from archives, despite two files in the archive have the same name.
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2011-01-05 18:09:58 +00:00 |
fireball.png
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Add another test for pixel exact 2d rendering
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2011-06-08 17:06:44 +00:00 |
grey.tga
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Fix 8bit grey image TGAs, which were not working due to missing palette. Also switched to RGB8 format, as otherwise a loss in precision would occur. Thanks to Klunk for the error report and a test image.
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2012-04-29 23:16:29 +00:00 |
licenses.txt
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Fix png loader warning, also reordered transform calls such that only one test requires a late place after the read_update call. Added a test case which tests paletted png file loading and rendering.
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2011-05-17 17:48:06 +00:00 |
lzmadata.zip
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Fix LZMA uncompression. Added test case to ensure proper decoding.
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2011-09-09 23:38:59 +00:00 |
sample_pakfile.pak
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Add a test for proper file loading from archives, despite two files in the archive have the same name.
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2011-01-05 18:09:58 +00:00 |
scene.irr
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Updated scene.irr files for the ioScene test. I couldn't figure out why the original .irr files where ever used - even going back to the first version when they were created (r3532) those files never worked. But going through the differing values by hand all attributes with different values from the old test-irr's did write the correct value to xml (aka as it was in memory in the scenenodes) so I use now the resulting .irr file as we currently get it. More changes (Linux) for this test coming later, but ioScene test passes now on Windows.
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2012-02-20 17:18:44 +00:00 |
scene2.irr
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Updated scene.irr files for the ioScene test. I couldn't figure out why the original .irr files where ever used - even going back to the first version when they were created (r3532) those files never worked. But going through the differing values by hand all attributes with different values from the old test-irr's did write the correct value to xml (aka as it was in memory in the scenenodes) so I use now the resulting .irr file as we currently get it. More changes (Linux) for this test coming later, but ioScene test passes now on Windows.
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2012-02-20 17:18:44 +00:00 |
ter1.png
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Add test case to ensure that terrain nodes fit nicely together - when correctly placed.
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2011-05-27 17:02:48 +00:00 |
test.xml
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Merged from 1.6 branch, revisions 2684:2747. Windows serialization fix. Memleak in STL and LWO loader fixed. CursorControl under Windows fixed. CE compilation fixed. Example 21 for Linux fixed. IFileSystem and IFileList additions. Toolbar::addButton fixed. Device::run fixed. Anti-Aliasing on debug rendering disabled. Documenation updated.
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2009-10-23 18:06:57 +00:00 |
title_font.png
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Added a test case for 2d filtering, provided by Auria from STK team. Fixed a bug in the OpenGL render settings.
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2011-05-01 21:54:59 +00:00 |
title_font.xml
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Added a test case for 2d filtering, provided by Auria from STK team. Fixed a bug in the OpenGL render settings.
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2011-05-01 21:54:59 +00:00 |
title_font_2.png
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Added a test case for 2d filtering, provided by Auria from STK team. Fixed a bug in the OpenGL render settings.
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2011-05-01 21:54:59 +00:00 |
tools.png
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Merged revisiosn 1851:1883 from 1.5 branch. unit tests and severla bug fixes.
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2008-11-29 22:35:56 +00:00 |