58 lines
1.5 KiB
C++
58 lines
1.5 KiB
C++
/*
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Copyright (c) 2013 yvt
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This file is part of OpenSpades.
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OpenSpades is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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OpenSpades is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with OpenSpades. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "ILocalEntity.h"
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#include "IModel.h"
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#include <Core/Math.h>
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namespace spades {
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namespace client {
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class IRenderer;
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class Client;
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class IAudioChunk;
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class GunCasing : public ILocalEntity {
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Client *client;
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IRenderer &renderer;
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IModel *model;
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Matrix4 matrix;
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Vector3 rotAxis;
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Vector3 vel;
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IAudioChunk *dropSound;
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IAudioChunk *waterSound;
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bool onGround;
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IntVector3 groundPos;
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float groundTime;
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float rotSpeed;
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public:
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// TODO: Replace pointers with references
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GunCasing(Client *client, IModel *model, IAudioChunk *dropSound,
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IAudioChunk *waterSound, Vector3 pos, Vector3 dir, Vector3 flyDir);
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~GunCasing();
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bool Update(float dt) override;
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void Render3D() override;
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};
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} // namespace client
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} // namespace spades
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