openspades/Sources/Client/GunCasing.h

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/*
Copyright (c) 2013 yvt
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This file is part of OpenSpades.
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OpenSpades is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
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OpenSpades is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
along with OpenSpades. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
#include "ILocalEntity.h"
#include "IModel.h"
#include <Core/Math.h>
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namespace spades {
namespace client {
class IRenderer;
class Client;
class IAudioChunk;
class GunCasing : public ILocalEntity {
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Client *client;
IRenderer &renderer;
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IModel *model;
Matrix4 matrix;
Vector3 rotAxis;
Vector3 vel;
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IAudioChunk *dropSound;
IAudioChunk *waterSound;
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bool onGround;
IntVector3 groundPos;
float groundTime;
float rotSpeed;
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public:
// TODO: Replace pointers with references
GunCasing(Client *client, IModel *model, IAudioChunk *dropSound,
IAudioChunk *waterSound, Vector3 pos, Vector3 dir, Vector3 flyDir);
~GunCasing();
bool Update(float dt) override;
void Render3D() override;
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};
} // namespace client
} // namespace spades