/* Copyright (c) 2013 yvt This file is part of OpenSpades. OpenSpades is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. OpenSpades is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenSpades. If not, see . */ #pragma once #include "ILocalEntity.h" #include "IModel.h" #include namespace spades { namespace client { class IRenderer; class Client; class IAudioChunk; class GunCasing : public ILocalEntity { Client *client; IRenderer &renderer; IModel *model; Matrix4 matrix; Vector3 rotAxis; Vector3 vel; IAudioChunk *dropSound; IAudioChunk *waterSound; bool onGround; IntVector3 groundPos; float groundTime; float rotSpeed; public: // TODO: Replace pointers with references GunCasing(Client *client, IModel *model, IAudioChunk *dropSound, IAudioChunk *waterSound, Vector3 pos, Vector3 dir, Vector3 flyDir); ~GunCasing(); bool Update(float dt) override; void Render3D() override; }; } // namespace client } // namespace spades