yvt
ff2b6587a1
Display MapView in the free floating camera spectating mode
...
Fixes #682 partially.
2017-12-29 19:06:45 +09:00
yvt
9f464d718d
Fix #690
2017-12-22 22:38:34 +09:00
yvt
36fa59fe01
Refactor MainScreenHelper
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- Rename methods to follow the general naming convention
- Use glorious ✨ lambdas✨ in place of a 😱 functor😱
- Make other minor modifications
- Use a smart pointer
- clang-format
- Remove an unused variable
- Remove redundant copies
- Use atomics in place of a heavy-weight mutex
2017-12-22 22:00:52 +09:00
yvt
d7768ae0d5
Fix "invalid player ID" error after map change
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Fixes #66 . Wow, it's been 4 years since the issue was reported for the
first time.
*Inhale* yay!
2017-12-16 23:38:54 +09:00
yvt
024d39fdcd
Fix to compile on GCC
2017-12-15 23:12:48 +09:00
yvt
49cc61c573
Use more smart pointers and modern language constructs
2017-12-15 23:05:08 +09:00
yvt
13995e3c63
Fix a memory leak caused by the AngelScript binding code
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Fixes #687 .
2017-12-15 22:31:39 +09:00
yvt
660066fc2f
Rewrite the camera control logic
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- Fixes #664
- Fixes #520
2017-12-05 15:42:24 +09:00
YVT
fdcb77789e
Merge pull request #675 from Rootmars/fix-first-person-zoom
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First-person spectate now zooms with the player
2017-12-05 13:03:20 +09:00
yvt
8c38843485
Do not display block placement cursor when unable to place blocks
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Fixes #660 .
2017-12-05 12:46:34 +09:00
md
bdcfbbec27
First-person spectate now zooms with player
2017-11-29 20:11:10 -08:00
md
67af71d1ff
Alert player when building above highest z-level.
...
Made it so that an alert is displayed when the player attempts
to build beyond the highest z-level (e.g. above the platform
in babel.)
This also fixes a bug where blocks are consumed when attempting
to do such thing.
2017-11-27 19:50:05 -02:00
David Carlier
4864f07937
Reducing some compilation warnings.
2017-11-18 21:15:07 +00:00
David Carlier
3c5016dc6c
On OpenBSD SDL_GetBasePath is not really implemented
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due to lack of kernel support of exe self-retrieval.
2017-10-14 15:56:36 +01:00
YVT
e93ea55e3f
Adjust the gain of hit feedback sound ( #659 )
...
Fixes #652 .
The sound gain is now constant and does not change regardless of the
distance. This imitates the behavior often seen in other first-person
shooters.
Switching from "Play" to "PlayLocal" only affects the way the gain is
computed since "HeadshotFeedback.opus" is a stereo sound file and there-
fore not spatialized by any known audio backends.
This also introduces a config variable named "cg_hitFeedbackSoundGain"
that allows users to adjust the volume of the hit feedback sound.
2017-09-17 14:15:20 +09:00
NotAFile
266d141e04
First person enhancements ( #656 )
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* only switch first-person mode while spectating
closes #655
* use first person view for first-person spectating
* don't spectate specators; refactor
2017-09-17 14:15:06 +09:00
yvt
228f1b1ee5
Remove C++ definitions of some config variables
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The following config variables are no longer accessed by the C++ code
directly:
- cg_lastQuickConnectHost
- cg_playerName (not to be confused with cg_playerNames)
The AngelScript code still uses them, though.
2017-09-11 21:03:18 +09:00
yvt
7d0d8e3704
Create Weapon instances based on the current GameProperties, not a cvar
2017-09-11 20:59:39 +09:00
yvt
821c392ade
Add protocol version parameter to GameProperties’ constructor
2017-09-11 20:49:21 +09:00
NotAFile
bfe62a0a2c
Skip dead players when spectating between spawns ( #653 )
...
* Skip dead players when spectating between spawns
This makes e.g. spectating the last player alive in arena easier
* Add skip dead players config option
2017-09-08 01:39:22 +09:00
Teodor
0cb053c15d
Add a headshot bang sound like in classic ( #648 )
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* Add satisfying headshot bangs like in classic
* add whack sound
* Update Client_Update.cpp
* Add files via upload
* Moved to Resources/Sounds/Feedback
* Play only if inflicted by LocalPlayer
Also lowered volume
* Update AUTHORS
* Update Credits.inc
2017-09-05 18:27:05 +09:00
yvt
78834f70b7
Update external library URL
...
Fixes #621 .
2017-09-04 14:59:37 +09:00
yvt
f016bd7cee
Prepare for an increased number of player slots
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Related: #630
2017-09-04 14:39:37 +09:00
notafile
1578bdf157
add ability to push messages to CenterMessageView
2017-09-04 00:36:22 +02:00
yvt
a8ae6c1098
Clear the kill count when a player leaves
...
Fixes #620 .
2017-09-03 16:59:33 +09:00
yvt
a853a58631
Remove corpses after respawn on a certain game mode
...
Fixes #145 .
2017-09-03 16:56:01 +09:00
yvt
aa22e4b25a
Show "player joined team" message for the Spectator team
...
Fixes #635 .
2017-09-03 16:00:30 +09:00
YVT
bc979a32e1
Update Clipboard.cpp
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(Hopefully) this fixes #603
2017-08-18 18:25:40 +09:00
yvt
ca892698e3
Minor fixes
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- Remove unnecessary `volatile`
- Replace some operations with atomic ones for soundness
- Clean up
- Avoid certain UBs
- Typo
2017-06-25 21:15:27 +09:00
roboman2444
08add66f94
added geometry shader support. Untested, and i dunno if there is any real use for it
2017-05-21 21:01:32 -04:00
David Carlier
abd2812e1b
got an issue on arch linux/gcc6
...
runtime errors due to the shifting operations done in eNet
2017-04-25 22:07:20 +00:00
yvt
8d02ce3d36
Oops
2017-03-23 15:35:04 +09:00
yvt
fbab073f03
Implement safer TLS deinitialization
2017-03-23 15:34:32 +09:00
yvt
0267df0463
Implement safer dispatch queue deletion
...
Fixes #604 .
2017-03-22 13:24:27 +09:00
YVT
8dae5eb1a7
Merge pull request #595 from devnexen/leaks
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Fixing few memory leaks + fixing pthread symbol missing
2017-03-04 22:25:06 +09:00
YVT
091bd187e7
Merge pull request #589 from devnexen/angelscript_fix_for_clang
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Fix the build for clang as it s C++11 compliant too.
2017-03-04 22:24:27 +09:00
YVT
05ac2cf4a8
Merge pull request #594 from devnexen/identify_bsd_screen_help
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Identify *BSD for the startup screen
2017-03-04 22:24:10 +09:00
David Carlier
657f765542
Fixing few memory leaks + fixing pthread symbol missing
2017-03-04 11:18:12 +00:00
yvt
f5507b78f9
Fix to compile on Windows
2017-03-04 02:06:53 -08:00
yvt
28be55615a
Add a “portable” configuration for the Windows version
2017-03-04 17:05:45 +09:00
yvt
cd6ec61f80
(Hopefully) fixes the issue #368
2017-03-04 16:33:21 +09:00
David Carlier
67e2465b6e
Identify *BSD for the startup screen
2017-03-03 19:34:13 +00:00
yvt
6f0955349e
Add unsupported options (cg_viewWeaponX, cg_viewWeaponY, cg_viewWeaponZ)
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Fixes #591 .
2017-03-04 03:44:57 +09:00
yvt
03b5d7869e
Fix recoil motion
2017-03-04 03:36:10 +09:00
yvt
146c5ead24
clang-format
2017-03-04 03:32:21 +09:00
yvt
aaa3bc2656
Fix #582
2017-03-04 03:32:14 +09:00
David Carlier
38bc882c8b
fix the build for clang as it s C++11 compliant too.
2017-02-28 20:58:03 +00:00
yvt
5b76e1420b
Fix #584
2017-02-27 01:59:53 +09:00
yvt
d78b91a92f
Fix for MSVC
2017-02-25 10:51:47 -08:00
yvt
1743c2c764
Update recoil/spread amount to match measured values
2017-02-25 23:08:36 +09:00