Clear the kill count when a player leaves

Fixes #620.
This commit is contained in:
yvt 2017-09-03 16:59:33 +09:00
parent a853a58631
commit a8ae6c1098

View File

@ -1287,6 +1287,7 @@ namespace spades {
Player *p = GetPlayer(reader.ReadByte());
client->PlayerLeaving(p);
GetWorld()->GetPlayerPersistent(p->GetId()).kills = 0;
savedPlayerTeam[p->GetId()] = -1;
playerPosRecords[p->GetId()].valid = false;