24 Commits

Author SHA1 Message Date
Tomoaki Kawada
2eb9e35c65 Apply clang-format to all non-external source files 2016-12-03 18:23:47 +09:00
YVT
478a4460e8 Merge pull request #460 from VelocityRa/master
Use better random generator.
2016-11-23 19:36:33 +09:00
VelocityRa
30d133ce31 Use better random generator 2016-11-22 23:08:35 +02:00
Tomoaki Kawada
4d964d6595 Add more camera shake (cg_shake 2) and additional movements of view weapons 2016-11-22 01:25:22 +09:00
Tomoaki Kawada
18f3e81fd1 Convert space indentations to tabs 2016-11-20 19:13:00 +09:00
Tomoaki Kawada
5e3b41b8ed Provide more game experience options
- Fixes #448. (Setting `cg_animations` to `0` disables the ADS animation)
2016-11-20 18:13:49 +09:00
Tomoaki Kawada
6a7af96daf Refactor setting variables 2016-11-19 21:27:13 +09:00
Tomoaki Kawada
3f7fcee586 Reorganise resource files 2016-07-16 00:14:59 +09:00
yvt
f75d9083ec Merge remote-tracking branch 'origin/master' 2015-01-24 12:45:16 +09:00
yvt
7072e15b63 Mask write to configs from certain scripts 2015-01-24 12:44:57 +09:00
Tomoaki KAWADA
aff4c995ee fixed to compile 2015-01-23 18:43:53 +09:00
yvt
66627a4de2 Support for third person view and so on. 2015-01-23 18:26:00 +09:00
yvt
11a6e9d802 Update sounds 2014-03-22 01:37:14 +09:00
yvt
11ce8f027d Added user-defined constructors to Vector2, Vector3, Vector4, IntVector3, Matrix4 whilst keeping them POD by using defaulted constructors 2014-03-08 20:48:09 +09:00
yvt
ca88537a6b Created new renderer method which works like SetColor but only accepts an alpha pre-multiplied color value, deprecating the badly-behaved SetColor method 2013-12-09 01:00:09 +09:00
learn_more
1a42e828de ModeType instead of dynamic_cast for gamemodes (dynamic_cast is slowwww) 2013-12-07 16:58:39 +01:00
learn_more
7bc571f819 size_t instead of int (cannot have negative number of players :)
cleanup some formatting (more readable)
2013-11-22 23:09:16 +01:00
yvt
891252c6b8 Reduced weapon movement 2013-11-17 22:48:16 +09:00
learn_more
2a24e662cd helper function for weapon scripts (less duplicate code)
cleanup some register code
angelscript exceptions have a stacktrace now
optimize some networking code (only create packet when a packet is gonna be sent, instead of every frame
2013-11-03 17:13:49 +01:00
yvt
96319b2727 Support for drawing (or not drawing) the cross hair from scripts 2013-11-01 00:39:17 +09:00
yvt
ea3c23046c Fixed a bug that caused a crash while changing tools 2013-09-23 02:10:47 +09:00
yvt
33c4827d15 Fixed a bug that caused crash when a player did something with the weapon without selecting a weapon tool 2013-09-23 02:05:38 +09:00
yvt
9b2970a0ef Removed unused code 2013-09-21 04:19:09 +09:00
yvt
9da577a491 The very first scripting functionality for modding 2013-09-21 04:17:34 +09:00