yvt
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ff2a5c4db8
|
Modified DoF algorithm
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2013-09-12 15:34:01 +09:00 |
|
yvt
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1cdd15fe2c
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Added detailed profiler to depth of field filter
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2013-09-12 15:04:33 +09:00 |
|
yvt
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f4b4bc3802
|
Depth of field and crash fixes
|
2013-09-12 14:39:42 +09:00 |
|
yvt
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deb661a5c4
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Framebuffer manager supports more internal formats
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2013-09-12 12:19:36 +09:00 |
|
yvt
|
15cbe06451
|
Sparse Shadow Maps
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2013-09-11 13:50:18 +09:00 |
|
yvt
|
1e554bbc0c
|
Fixed [this issue](https://github.com/yvt/openspades/issues/52)
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2013-09-09 18:56:43 +09:00 |
|
yvt
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4a84506bf0
|
Removed radiosity's envelope cull
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2013-09-09 17:30:25 +09:00 |
|
yvt
|
5636076f23
|
Radiosity bug fix
|
2013-09-09 16:25:39 +09:00 |
|
yvt
|
2e989ef5cd
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Removed unneeded debug code
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2013-09-08 16:46:04 +09:00 |
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yvt
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b05312d01f
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r_occlusionQuery can be used to disable occlusion culling, which stalls GPU on some Apple's GeForce drivers
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2013-09-08 16:44:50 +09:00 |
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yvt
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783916e4b7
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Radiosity precision is now variable
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2013-09-08 16:38:21 +09:00 |
|
yvt
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9bf8d70e91
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Fixed a bug that caused a crash when the game failed to initialize some subsystems
|
2013-09-08 15:33:28 +09:00 |
|
yvt
|
10cecb06db
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Reflected image is not rendered if water surface is occlusion culled
|
2013-09-07 01:36:53 +09:00 |
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yvt
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76c68ba1b1
|
Occlusion query support of IGLDevice
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2013-09-06 20:05:19 +09:00 |
|
yvt
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29374bf680
|
Merge branch 'master' into newwater
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2013-09-06 18:23:54 +09:00 |
|
yvt
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776bafe1d8
|
Preload and performance improvement
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2013-09-06 11:44:36 +09:00 |
|
yvt
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6c678189d8
|
Removed preference default value inconsistency
|
2013-09-06 10:48:32 +09:00 |
|
yvt
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0ae54bc981
|
Merge branch 'master' into newwater
|
2013-09-06 02:03:34 +09:00 |
|
yvt
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e0bdddc408
|
No longer requires GL_ARB_texture_rg (memory footprint increased by 512KB)
|
2013-09-06 01:26:47 +09:00 |
|
yvt
|
7dfc1175e9
|
resolved crash
|
2013-09-04 22:52:29 +09:00 |
|
yvt
|
efe5c036db
|
Volumetric fog support with reflective water
|
2013-09-04 22:46:58 +09:00 |
|
yvt
|
b15bc8ceb4
|
Reflective water
|
2013-09-04 22:11:39 +09:00 |
|
yvt
|
eb2653be78
|
Improved physically correctness and quality
|
2013-09-04 20:34:45 +09:00 |
|
yvt
|
6f66497f8a
|
New Water
|
2013-09-04 16:34:56 +09:00 |
|
yvt
|
55ba522445
|
Added color correction (tone mapping)
|
2013-09-04 15:26:38 +09:00 |
|
yvt
|
5568ebf59b
|
Dropped default quality of shadow
|
2013-09-04 15:03:36 +09:00 |
|
yvt
|
06d7595715
|
Physically modelled lighting for map rendering
|
2013-09-04 15:00:04 +09:00 |
|
yvt
|
4fa96565ac
|
Disabled r_srgb by default and added r_highPrec to disable RGB10A2 (and use RGBA8).
|
2013-09-04 03:44:38 +09:00 |
|
yvt
|
451e939ddb
|
Some bug fixes & performance tuning
|
2013-09-03 22:48:04 +09:00 |
|
yvt
|
1ef14c06ac
|
Fixed r_water default value conflict ion
|
2013-09-03 22:21:28 +09:00 |
|
yvt
|
4129eb290b
|
* Delayed initialisation of a renderer
* Splash screen
|
2013-09-02 23:09:13 +09:00 |
|
yvt
|
153d1323f9
|
Modified software shadow map renderer
|
2013-09-02 22:08:37 +09:00 |
|
yvt
|
7eba253abd
|
* Texture Anisotropy
* Water 2
|
2013-09-02 19:35:14 +09:00 |
|
learn_more
|
5b7a8e6819
|
Define settings at one place, others follow
|
2013-09-01 00:34:41 +02:00 |
|
yvt
|
88041f3b33
|
Long Sprite
|
2013-08-30 21:05:51 +09:00 |
|
yvt
|
f62dc373be
|
GL_EXT_framebuffer_blit is no longer required
|
2013-08-29 23:54:23 +09:00 |
|
yvt
|
bcf048956c
|
* using OpenGL sRGB extensions correctly
* changed version number
|
2013-08-29 23:30:10 +09:00 |
|
yvt
|
f0d34ef494
|
added GPLv3 header
|
2013-08-29 11:45:22 +09:00 |
|
yvt
|
f7cf529924
|
* Fixed bug in GLMapShadowRenderer
|
2013-08-29 03:34:16 +09:00 |
|
yvt
|
1777866637
|
No longer calls glDisable(GL_MULTISAMPLE)
|
2013-08-28 15:05:49 +09:00 |
|
learn_more
|
97164320df
|
MSVC 2010 project file + some fixes.
Uses hardcoded path to E:/thirdparty to find all externals, fix it if you can't use this folder.
|
2013-08-28 00:07:29 +02:00 |
|
yvt
|
649337bd24
|
Now checks OpenGL framebuffer completeness
|
2013-08-27 17:36:20 +09:00 |
|
yvt
|
ae3d10d3f9
|
Use RGBA8 frame buffer format when RGB10A2 fails
|
2013-08-26 01:59:10 +09:00 |
|
yvt
|
8b61eef7f2
|
Log output (useful for debugging)
|
2013-08-26 01:27:44 +09:00 |
|
yvt
|
1025efbeaf
|
* Better Graphics Profiling
* Optimized Water Color Texture Update
|
2013-08-25 09:43:01 +09:00 |
|
yvt
|
20420d84a6
|
Less Frequent Terrain Shadow Map Update
|
2013-08-25 09:24:14 +09:00 |
|
yvt
|
5673516fd7
|
Render Performance Profiler
|
2013-08-25 08:21:22 +09:00 |
|
yvt
|
e73f5bdc8f
|
Improve radiosity's color precision to 30bit
|
2013-08-25 02:38:07 +09:00 |
|
yvt
|
1b3360e152
|
Support PBO
|
2013-08-25 02:37:30 +09:00 |
|
yvt
|
7792c767db
|
Faster Volumetric Fog
|
2013-08-23 21:33:28 +09:00 |
|