Dropped default quality of shadow
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06d7595715
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@ -26,7 +26,7 @@
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#include "../Core/Settings.h"
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#include "GLProfiler.h"
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SPADES_SETTING(r_shadowMapSize, "2048");
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SPADES_SETTING(r_shadowMapSize, "1024");
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namespace spades {
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namespace draw {
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@ -61,7 +61,7 @@ namespace spades {
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i % numChunkDepth);
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if(r_physicalSolidLighting)
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if(r_physicalLighting)
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basicProgram = renderer->RegisterProgram("Shaders/BasicBlockPhys.program");
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else
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basicProgram = renderer->RegisterProgram("Shaders/BasicBlock.program");
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