Dropped default quality of shadow

This commit is contained in:
yvt 2013-09-04 15:00:26 +09:00
parent 06d7595715
commit 5568ebf59b
2 changed files with 2 additions and 2 deletions

View File

@ -26,7 +26,7 @@
#include "../Core/Settings.h"
#include "GLProfiler.h"
SPADES_SETTING(r_shadowMapSize, "2048");
SPADES_SETTING(r_shadowMapSize, "1024");
namespace spades {
namespace draw {

View File

@ -61,7 +61,7 @@ namespace spades {
i % numChunkDepth);
if(r_physicalSolidLighting)
if(r_physicalLighting)
basicProgram = renderer->RegisterProgram("Shaders/BasicBlockPhys.program");
else
basicProgram = renderer->RegisterProgram("Shaders/BasicBlock.program");