yvt
|
95898a1f42
|
Merge branch 'master' of https://github.com/yvt/openspades
|
2013-09-13 14:17:07 +09:00 |
|
yvt
|
a72f958496
|
r_fogShadow is enabled when Direct Light is set to Ultra, not High
|
2013-09-13 14:16:52 +09:00 |
|
yvt
|
6cc38e07b5
|
Fixed a bug that respawned players moves quickly for a moment
|
2013-09-13 03:40:19 +09:00 |
|
yvt
|
d70b65495e
|
Fixed a bug that the screen becomes red
|
2013-09-13 02:38:09 +09:00 |
|
yvt
|
521a9d96b0
|
Merge branch 'master' of https://github.com/yvt/openspades
|
2013-09-13 01:33:57 +09:00 |
|
yvt
|
e377355d2b
|
Corpse: angular momentum conservation
|
2013-09-13 01:33:51 +09:00 |
|
yvt
|
3e60e1b846
|
Update corpse behavior
|
2013-09-13 00:46:59 +09:00 |
|
yvt
|
e262eb35b4
|
Updated corpse behavior (correct initial velocity, and more damp in water)
|
2013-09-13 00:32:07 +09:00 |
|
yvt
|
1534193efc
|
Modified hurt effect, and disabled a debug code
|
2013-09-13 00:15:13 +09:00 |
|
yvt
|
7a5a1b9acf
|
Merge branch 'master' of https://github.com/yvt/openspades
|
2013-09-12 23:58:34 +09:00 |
|
yvt
|
c54b0a63dd
|
Blur vignette fix
|
2013-09-12 23:41:07 +09:00 |
|
yvt
|
428fe5a769
|
Fixed bug in screen shot feature
|
2013-09-12 23:30:03 +09:00 |
|
yvt
|
ece9e1aac8
|
Updated hurt effect
|
2013-09-12 23:26:08 +09:00 |
|
yvt
|
8824b16c5c
|
Improved sparse shadow maps efficiency
|
2013-09-12 17:18:15 +09:00 |
|
yvt
|
dc5a094086
|
Merge branch 'master' of https://github.com/yvt/openspades
|
2013-09-12 17:10:19 +09:00 |
|
yvt
|
77b96bd6c5
|
Map render bug fix
|
2013-09-12 17:10:09 +09:00 |
|
yvt
|
116352235c
|
DoF bug fix
|
2013-09-12 16:09:17 +09:00 |
|
yvt
|
7ba1c4cfd1
|
Faster DoF
|
2013-09-12 15:58:47 +09:00 |
|
yvt
|
ff2a5c4db8
|
Modified DoF algorithm
|
2013-09-12 15:34:01 +09:00 |
|
yvt
|
1cdd15fe2c
|
Added detailed profiler to depth of field filter
|
2013-09-12 15:04:33 +09:00 |
|
yvt
|
f4b4bc3802
|
Depth of field and crash fixes
|
2013-09-12 14:39:42 +09:00 |
|
yvt
|
deb661a5c4
|
Framebuffer manager supports more internal formats
|
2013-09-12 12:19:36 +09:00 |
|
yvt
|
b1439c28ff
|
Number of channels specification for texture internal format
|
2013-09-12 12:04:36 +09:00 |
|
yvt
|
4eeb27d806
|
ScriptManager is added. Some of math/utility functions and structures were added to the script engine.
|
2013-09-12 02:10:44 +09:00 |
|
yvt
|
f9a707e57d
|
Added AngelScript add-ons
|
2013-09-11 20:03:38 +09:00 |
|
yvt
|
8de41bc78e
|
Official "pak" files are now always loaded first
|
2013-09-11 19:46:08 +09:00 |
|
yvt
|
15cbe06451
|
Sparse Shadow Maps
|
2013-09-11 13:50:18 +09:00 |
|
yvt
|
28080a871c
|
Added AngelScript
|
2013-09-10 02:01:11 +09:00 |
|
yvt
|
1e554bbc0c
|
Fixed [this issue](https://github.com/yvt/openspades/issues/52)
|
2013-09-09 18:56:43 +09:00 |
|
yvt
|
27a08f8d9f
|
Hold aiming
|
2013-09-09 17:53:52 +09:00 |
|
yvt
|
49ac82ffbd
|
Waterlevel blocks now use the same color as the groundlevel blocks
|
2013-09-09 17:49:53 +09:00 |
|
yvt
|
4a84506bf0
|
Removed radiosity's envelope cull
|
2013-09-09 17:30:25 +09:00 |
|
yvt
|
5636076f23
|
Radiosity bug fix
|
2013-09-09 16:25:39 +09:00 |
|
yvt
|
adc33abd67
|
Aspect ratio is now correct while aiming down the sight
|
2013-09-08 19:06:39 +09:00 |
|
yvt
|
2e989ef5cd
|
Removed unneeded debug code
|
2013-09-08 16:46:04 +09:00 |
|
yvt
|
b05312d01f
|
r_occlusionQuery can be used to disable occlusion culling, which stalls GPU on some Apple's GeForce drivers
|
2013-09-08 16:44:50 +09:00 |
|
yvt
|
783916e4b7
|
Radiosity precision is now variable
|
2013-09-08 16:38:21 +09:00 |
|
yvt
|
9bf8d70e91
|
Fixed a bug that caused a crash when the game failed to initialize some subsystems
|
2013-09-08 15:33:28 +09:00 |
|
yvt
|
3339cad74f
|
cg_debugAim is added and can be used to visualize the spread of a weapon
|
2013-09-08 02:58:55 +09:00 |
|
yvt
|
acf77a9d31
|
Bitmap atlas generation fix (solves GLOptimizedVoxelModel's texturing bug)
|
2013-09-07 23:47:04 +09:00 |
|
yvt
|
65d5c83939
|
typo (glEndQueryARb -> glEndQueryARB)
|
2013-09-07 22:11:01 +09:00 |
|
yvt
|
a64dea48c7
|
Field of view is now customisable
|
2013-09-07 21:26:06 +09:00 |
|
yvt
|
36c70c0cda
|
Fixed a bug that caused crash with cg_smp
|
2013-09-07 20:47:07 +09:00 |
|
yvt
|
bfc2dfaf90
|
Local player no longer bleeds
|
2013-09-07 20:31:19 +09:00 |
|
yvt
|
e8a436da0a
|
Slow movement and bobbing of view weapon
|
2013-09-07 03:53:11 +09:00 |
|
yvt
|
8dd5eee8ee
|
Character's legs now move when he's strafing
|
2013-09-07 03:30:49 +09:00 |
|
yvt
|
ba84650d74
|
Merge branch 'master' into newwater
|
2013-09-07 02:08:02 +09:00 |
|
yvt
|
10cecb06db
|
Reflected image is not rendered if water surface is occlusion culled
|
2013-09-07 01:36:53 +09:00 |
|
yvt
|
747eb7f999
|
Updated credits
|
2013-09-06 20:09:03 +09:00 |
|
yvt
|
76c68ba1b1
|
Occlusion query support of IGLDevice
|
2013-09-06 20:05:19 +09:00 |
|