260 Commits

Author SHA1 Message Date
yvt
95898a1f42 Merge branch 'master' of https://github.com/yvt/openspades 2013-09-13 14:17:07 +09:00
yvt
a72f958496 r_fogShadow is enabled when Direct Light is set to Ultra, not High 2013-09-13 14:16:52 +09:00
yvt
6cc38e07b5 Fixed a bug that respawned players moves quickly for a moment 2013-09-13 03:40:19 +09:00
yvt
d70b65495e Fixed a bug that the screen becomes red 2013-09-13 02:38:09 +09:00
yvt
521a9d96b0 Merge branch 'master' of https://github.com/yvt/openspades 2013-09-13 01:33:57 +09:00
yvt
e377355d2b Corpse: angular momentum conservation 2013-09-13 01:33:51 +09:00
yvt
3e60e1b846 Update corpse behavior 2013-09-13 00:46:59 +09:00
yvt
e262eb35b4 Updated corpse behavior (correct initial velocity, and more damp in water) 2013-09-13 00:32:07 +09:00
yvt
1534193efc Modified hurt effect, and disabled a debug code 2013-09-13 00:15:13 +09:00
yvt
7a5a1b9acf Merge branch 'master' of https://github.com/yvt/openspades 2013-09-12 23:58:34 +09:00
yvt
c54b0a63dd Blur vignette fix 2013-09-12 23:41:07 +09:00
yvt
428fe5a769 Fixed bug in screen shot feature 2013-09-12 23:30:03 +09:00
yvt
ece9e1aac8 Updated hurt effect 2013-09-12 23:26:08 +09:00
yvt
8824b16c5c Improved sparse shadow maps efficiency 2013-09-12 17:18:15 +09:00
yvt
dc5a094086 Merge branch 'master' of https://github.com/yvt/openspades 2013-09-12 17:10:19 +09:00
yvt
77b96bd6c5 Map render bug fix 2013-09-12 17:10:09 +09:00
yvt
116352235c DoF bug fix 2013-09-12 16:09:17 +09:00
yvt
7ba1c4cfd1 Faster DoF 2013-09-12 15:58:47 +09:00
yvt
ff2a5c4db8 Modified DoF algorithm 2013-09-12 15:34:01 +09:00
yvt
1cdd15fe2c Added detailed profiler to depth of field filter 2013-09-12 15:04:33 +09:00
yvt
f4b4bc3802 Depth of field and crash fixes 2013-09-12 14:39:42 +09:00
yvt
deb661a5c4 Framebuffer manager supports more internal formats 2013-09-12 12:19:36 +09:00
yvt
b1439c28ff Number of channels specification for texture internal format 2013-09-12 12:04:36 +09:00
yvt
4eeb27d806 ScriptManager is added. Some of math/utility functions and structures were added to the script engine. 2013-09-12 02:10:44 +09:00
yvt
f9a707e57d Added AngelScript add-ons 2013-09-11 20:03:38 +09:00
yvt
8de41bc78e Official "pak" files are now always loaded first 2013-09-11 19:46:08 +09:00
yvt
15cbe06451 Sparse Shadow Maps 2013-09-11 13:50:18 +09:00
yvt
28080a871c Added AngelScript 2013-09-10 02:01:11 +09:00
yvt
1e554bbc0c Fixed [this issue](https://github.com/yvt/openspades/issues/52) 2013-09-09 18:56:43 +09:00
yvt
27a08f8d9f Hold aiming 2013-09-09 17:53:52 +09:00
yvt
49ac82ffbd Waterlevel blocks now use the same color as the groundlevel blocks 2013-09-09 17:49:53 +09:00
yvt
4a84506bf0 Removed radiosity's envelope cull 2013-09-09 17:30:25 +09:00
yvt
5636076f23 Radiosity bug fix 2013-09-09 16:25:39 +09:00
yvt
adc33abd67 Aspect ratio is now correct while aiming down the sight 2013-09-08 19:06:39 +09:00
yvt
2e989ef5cd Removed unneeded debug code 2013-09-08 16:46:04 +09:00
yvt
b05312d01f r_occlusionQuery can be used to disable occlusion culling, which stalls GPU on some Apple's GeForce drivers 2013-09-08 16:44:50 +09:00
yvt
783916e4b7 Radiosity precision is now variable 2013-09-08 16:38:21 +09:00
yvt
9bf8d70e91 Fixed a bug that caused a crash when the game failed to initialize some subsystems 2013-09-08 15:33:28 +09:00
yvt
3339cad74f cg_debugAim is added and can be used to visualize the spread of a weapon 2013-09-08 02:58:55 +09:00
yvt
acf77a9d31 Bitmap atlas generation fix (solves GLOptimizedVoxelModel's texturing bug) 2013-09-07 23:47:04 +09:00
yvt
65d5c83939 typo (glEndQueryARb -> glEndQueryARB) 2013-09-07 22:11:01 +09:00
yvt
a64dea48c7 Field of view is now customisable 2013-09-07 21:26:06 +09:00
yvt
36c70c0cda Fixed a bug that caused crash with cg_smp 2013-09-07 20:47:07 +09:00
yvt
bfc2dfaf90 Local player no longer bleeds 2013-09-07 20:31:19 +09:00
yvt
e8a436da0a Slow movement and bobbing of view weapon 2013-09-07 03:53:11 +09:00
yvt
8dd5eee8ee Character's legs now move when he's strafing 2013-09-07 03:30:49 +09:00
yvt
ba84650d74 Merge branch 'master' into newwater 2013-09-07 02:08:02 +09:00
yvt
10cecb06db Reflected image is not rendered if water surface is occlusion culled 2013-09-07 01:36:53 +09:00
yvt
747eb7f999 Updated credits 2013-09-06 20:09:03 +09:00
yvt
76c68ba1b1 Occlusion query support of IGLDevice 2013-09-06 20:05:19 +09:00