268 Commits

Author SHA1 Message Date
yvt
8dd5eee8ee Character's legs now move when he's strafing 2013-09-07 03:30:49 +09:00
yvt
ba84650d74 Merge branch 'master' into newwater 2013-09-07 02:08:02 +09:00
yvt
10cecb06db Reflected image is not rendered if water surface is occlusion culled 2013-09-07 01:36:53 +09:00
yvt
747eb7f999 Updated credits 2013-09-06 20:09:03 +09:00
yvt
76c68ba1b1 Occlusion query support of IGLDevice 2013-09-06 20:05:19 +09:00
yvt
29374bf680 Merge branch 'master' into newwater 2013-09-06 18:23:54 +09:00
yvt
378d29b3d9 Place blocks by holding LMB 2013-09-06 12:42:11 +09:00
yvt
776bafe1d8 Preload and performance improvement 2013-09-06 11:44:36 +09:00
yvt
6c678189d8 Removed preference default value inconsistency 2013-09-06 10:48:32 +09:00
yvt
3a8fdbba1b Credits 2013-09-06 04:37:27 +09:00
yvt
0ae54bc981 Merge branch 'master' into newwater 2013-09-06 02:03:34 +09:00
yvt
e0bdddc408 No longer requires GL_ARB_texture_rg (memory footprint increased by 512KB) 2013-09-06 01:26:47 +09:00
yvt
30dbb862c6 Added copyright header of pysnip 2013-09-05 00:52:03 +09:00
yvt
ec78531c56 work-around for water refraction problem 2013-09-04 23:48:43 +09:00
yvt
7dfc1175e9 resolved crash 2013-09-04 22:52:29 +09:00
yvt
efe5c036db Volumetric fog support with reflective water 2013-09-04 22:46:58 +09:00
yvt
b15bc8ceb4 Reflective water 2013-09-04 22:11:39 +09:00
yvt
eb2653be78 Improved physically correctness and quality 2013-09-04 20:34:45 +09:00
yvt
6f66497f8a New Water 2013-09-04 16:34:56 +09:00
yvt
55ba522445 Added color correction (tone mapping) 2013-09-04 15:26:38 +09:00
yvt
5568ebf59b Dropped default quality of shadow 2013-09-04 15:03:36 +09:00
yvt
06d7595715 Physically modelled lighting for map rendering 2013-09-04 15:00:04 +09:00
yvt
83cefd36ab Fixed bug due to operator precedence 2013-09-04 11:03:04 +09:00
yvt
24e868b103 Bug fix 2013-09-04 10:00:02 +09:00
yvt
d1761ed1a2 No longer sends position update if you are a spectator 2013-09-04 04:55:48 +09:00
yvt
4b76173579 smoother loading -> connection transition 2013-09-04 04:03:03 +09:00
yvt
4fa96565ac Disabled r_srgb by default and added r_highPrec to disable RGB10A2 (and use RGBA8). 2013-09-04 03:44:38 +09:00
yvt
f0ff57555f Delayed load of settings (fixes default value bug) 2013-09-03 23:47:28 +09:00
yvt
451e939ddb Some bug fixes & performance tuning 2013-09-03 22:48:04 +09:00
yvt
1ef14c06ac Fixed r_water default value conflict ion 2013-09-03 22:21:28 +09:00
yvt
76f2242eab dl is now linked 2013-09-03 21:48:43 +09:00
yvt
0ec3d74d31 Updated WorldUpdate handler 2013-09-03 01:42:10 +09:00
yvt
5ef406bb58 Dynamic light is enabled whatever Direct Lighting is set to 2013-09-03 01:26:01 +09:00
yvt
ccd71bbfb0 Velocity is updated when NetClient receives WorldUpdate 2013-09-03 01:24:03 +09:00
yvt
7a9d9fdfc0 When a server didn't return WeaponReload packet, sets weapon's ammo count by client 2013-09-03 00:28:39 +09:00
yvt
f559e0ed00 Enabled depth buffer for default framebuffer (work-around for some video drivers' bug) 2013-09-03 00:03:43 +09:00
yvt
4129eb290b * Delayed initialisation of a renderer
* Splash screen
2013-09-02 23:09:13 +09:00
yvt
153d1323f9 Modified software shadow map renderer 2013-09-02 22:08:37 +09:00
yvt
7eba253abd * Texture Anisotropy
* Water 2
2013-09-02 19:35:14 +09:00
yvt
c13ebe66fc Work-around for reload-related protocol issue 2013-09-02 17:36:08 +09:00
yvt
e657a4c55f Fixed reload related bug 2013-09-02 16:46:50 +09:00
yvt
f9ba6406f2 Protocol version is now written to system log 2013-09-02 16:26:40 +09:00
yvt
c0be1e9038 Fixed a bug that shotgun sometimes ceases to fire 2013-09-02 15:15:40 +09:00
yvt
9f9280f149 Shotgun now uses the shell count sent by server while reloading 2013-09-02 15:08:45 +09:00
yvt
dfa1089a9c Shotgun no longer reloads beyond clip size 2013-09-02 14:50:10 +09:00
yvt
e9c010ce82 Disabled "reconnect without exiting" because it might cause a crash 2013-09-02 02:34:52 +09:00
yvt
d1f46bd67e Improved error display 2013-09-02 01:19:14 +09:00
yvt
088474952f Shows other player's disconnection/joining a team 2013-09-02 00:42:45 +09:00
yvt
0210c0292f Added GL_MAX_TEXTURE_SIZE/GL_MAX_3D_TEXTURE_SIZE check 2013-09-01 23:15:37 +09:00
yvt
3064de052a Better system report
* Max texture size is logged
 * Some of non-required extensions are shown
2013-09-01 17:47:16 +09:00