Enabled depth buffer for default framebuffer (work-around for some video drivers' bug)
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@ -37,6 +37,7 @@ SPADES_SETTING(r_videoWidth, "1024");
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SPADES_SETTING(r_videoHeight, "640");
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SPADES_SETTING(r_fullscreen, "0");
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SPADES_SETTING(r_colorBits, "32");
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SPADES_SETTING(r_depthBits, "16");
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namespace spades {
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namespace gui {
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@ -236,7 +237,7 @@ namespace spades {
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//SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 2);
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SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
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SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 0);
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SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, r_depthBits);
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surface = SDL_SetVideoMode(r_videoWidth,
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r_videoHeight,
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